1 00:00:41,743 --> 00:00:44,710 When I first stepped into a vocal booth 2 00:00:44,712 --> 00:00:46,812 to record the voice of Disney's Mulan, 3 00:00:46,814 --> 00:00:49,582 I had no idea how much joy that film 4 00:00:49,584 --> 00:00:51,017 would continue to bring audiences 5 00:00:51,019 --> 00:00:53,485 for all of these years. 6 00:00:53,487 --> 00:00:57,255 It also changed my life and led to many other voice 7 00:00:57,257 --> 00:00:59,457 acting roles, including returning to the character 8 00:00:59,459 --> 00:01:02,260 and world of Mulan many times. 9 00:01:02,262 --> 00:01:05,731 No matter what it takes, I'm finishing this mission. 10 00:01:05,733 --> 00:01:08,501 As I gave voice to these characters, 11 00:01:08,503 --> 00:01:11,904 I got to see firsthand the changes in the animation 12 00:01:11,906 --> 00:01:15,808 industry as it shifted from the 2D hand-drawn 13 00:01:15,810 --> 00:01:18,243 animation I loved growing up, to fully 14 00:01:18,245 --> 00:01:21,179 computer-generated animation. 15 00:01:21,181 --> 00:01:24,750 Sometimes your song can't start until you go some place. 16 00:01:24,752 --> 00:01:28,754 This is a story celebrating the unique 17 00:01:28,756 --> 00:01:32,123 magic of hand-drawn animation, how 18 00:01:32,125 --> 00:01:34,359 technology changed everything. 19 00:01:34,361 --> 00:01:36,829 And most importantly, the remarkable people 20 00:01:36,831 --> 00:01:39,297 at the center of it all. 21 00:01:39,299 --> 00:01:42,501 And who better to tell this story 22 00:01:42,503 --> 00:01:45,170 than these visionary artists themselves and the dreamers 23 00:01:45,172 --> 00:01:47,840 they continue to inspire. 24 00:02:05,359 --> 00:02:08,493 Animation is a weird unnatural art form in a way. 25 00:02:08,495 --> 00:02:10,128 I mean, you're bringing something 26 00:02:10,130 --> 00:02:12,665 that is not alive to life. 27 00:02:12,667 --> 00:02:16,035 A character comes to life by a whole bunch of scribbly strokes 28 00:02:16,037 --> 00:02:18,037 on a piece of paper. 29 00:02:18,039 --> 00:02:20,372 And I think this is what grabs most animators 30 00:02:20,374 --> 00:02:23,441 or guys who eventually become animators, 31 00:02:23,443 --> 00:02:26,478 is when they see that drawing come to life on screen. 32 00:02:26,480 --> 00:02:29,214 It's like your brain goes, OK, part of it is alive, 33 00:02:29,216 --> 00:02:30,516 and it's real, and it's moving. 34 00:02:30,518 --> 00:02:31,651 And the other part is like, no, no. 35 00:02:31,653 --> 00:02:33,485 Look, I can see lines up there. 36 00:02:33,487 --> 00:02:36,956 I can see things that were made by people, 37 00:02:36,958 --> 00:02:39,592 and that's I think what fascinated me. 38 00:02:39,594 --> 00:02:41,226 You just run it over and over and over 39 00:02:41,228 --> 00:02:43,328 and it's just mesmerizing like this. 40 00:02:43,330 --> 00:02:45,397 Wow, I actually did this. 41 00:02:45,399 --> 00:02:48,466 It's a kind of black magic, and it's something 42 00:02:48,468 --> 00:02:50,335 that many people can go their entire lives 43 00:02:50,337 --> 00:02:52,004 without ever understanding. 44 00:02:52,006 --> 00:02:55,107 So is that what animation is? 45 00:02:55,109 --> 00:02:57,109 It's feeling the energy, it's animating the forces, 46 00:02:57,111 --> 00:02:59,310 it's scribbling. 47 00:02:59,312 --> 00:03:03,248 It's like an explosion of acting passion 48 00:03:03,250 --> 00:03:05,718 and physics on the page. 49 00:03:05,720 --> 00:03:09,889 And man, it's making the impossible possible. 50 00:03:09,891 --> 00:03:12,024 That was so cool. 51 00:03:12,026 --> 00:03:13,759 No, it's not real. 52 00:03:13,761 --> 00:03:16,162 You're looking at a drawing but it's living. 53 00:03:16,164 --> 00:03:19,065 How does that work? 54 00:03:19,067 --> 00:03:20,866 That's the most amazing thing to me about it. 55 00:03:20,868 --> 00:03:23,769 When they hear a voice come out of a drawing, 56 00:03:23,771 --> 00:03:26,539 out of a character that they've created, 57 00:03:26,541 --> 00:03:29,809 it's an illusion but it's a marvelous illusion. 58 00:03:29,811 --> 00:03:32,812 And you just can't wait to do more of it. 59 00:03:32,814 --> 00:03:38,349 The level of artistry to achieve this is mind blowing. 60 00:03:38,351 --> 00:03:41,520 It's unlike any other art form. 61 00:03:41,522 --> 00:03:46,324 And when you examine an isolated moment, 62 00:03:46,326 --> 00:03:49,929 each frame is a masterpiece. 63 00:03:49,931 --> 00:03:52,732 But yet, when you put all of them collectively together, 64 00:03:52,734 --> 00:03:55,366 you have an entirely new dimension, a new level 65 00:03:55,368 --> 00:03:58,904 of the illusion of life. 66 00:03:58,906 --> 00:04:04,442 The people who invented this art, craft, skill, however you 67 00:04:04,444 --> 00:04:07,913 want to describe it, developed it to a point 68 00:04:07,915 --> 00:04:13,152 where they made you believe in characters who didn't exist. 69 00:04:13,154 --> 00:04:16,822 And I can go back to Windsor McCay and Gertie the dinosaur. 70 00:04:16,824 --> 00:04:18,289 He had it. 71 00:04:18,291 --> 00:04:20,626 He got it right away. 72 00:04:20,628 --> 00:04:26,165 Somehow he breathed life into this inanimate object. 73 00:04:26,167 --> 00:04:29,235 As an animator, it's almost without sounding too pompous, 74 00:04:29,237 --> 00:04:31,504 but I feel almost godlike. 75 00:04:31,506 --> 00:04:34,073 It was alive, and I just like, oh, I can do this. 76 00:04:34,075 --> 00:04:36,208 It was great. 77 00:04:36,210 --> 00:04:39,444 I think it speaks to everyone. 78 00:04:39,446 --> 00:04:42,748 It is a universal art form. 79 00:04:42,750 --> 00:04:46,919 It comes from a very unique place. 80 00:04:46,921 --> 00:04:52,490 Creating out of the ethers stories, drawing them, 81 00:04:52,492 --> 00:04:55,961 or whether it's on computer now or whatever, 82 00:04:55,963 --> 00:04:58,597 it touches everybody and it can elevate and bring people 83 00:04:58,599 --> 00:05:01,200 great joy and great connection. 84 00:05:01,202 --> 00:05:03,502 Cartoons make people laugh, man. 85 00:05:03,504 --> 00:05:06,205 Cartoons are a way into a person's soul 86 00:05:06,207 --> 00:05:08,207 and to a person's heart. 87 00:05:08,209 --> 00:05:10,609 But I think that first moment where the light switch goes on 88 00:05:10,611 --> 00:05:13,411 in your head, whether you're a kid or an adult 89 00:05:13,413 --> 00:05:15,614 and you really start to understand it, 90 00:05:15,616 --> 00:05:19,384 once you get it you really can't go back. 91 00:05:19,386 --> 00:05:21,253 And it all starts with one very 92 00:05:21,255 --> 00:05:24,623 simple thing, a pencil test. 93 00:05:24,625 --> 00:05:27,693 A pencil test to me is the purest form of what 94 00:05:27,695 --> 00:05:30,328 it is that we do of animation. 95 00:05:30,330 --> 00:05:36,938 For us, the pencil test is the first reveal of a performance, 96 00:05:38,405 --> 00:05:40,873 in its rawest form. 97 00:05:40,875 --> 00:05:44,009 A pencil test is when you find out how bad you are. 98 00:05:44,011 --> 00:05:45,744 I've done a lot of pencil tests actually. 99 00:05:45,746 --> 00:05:49,982 When I was in college, when I first started in this business, 100 00:05:49,984 --> 00:05:51,550 that was probably the first time I really had a sense 101 00:05:51,552 --> 00:05:53,686 of what the potential was. 102 00:05:53,688 --> 00:05:55,721 And we were still working with film. 103 00:05:55,723 --> 00:05:58,691 So you would shoot, hope to God you timed it right, 104 00:05:58,693 --> 00:06:00,491 and wait eight weeks for the film to come back, 105 00:06:00,493 --> 00:06:02,460 which now seems crazy. 106 00:06:02,462 --> 00:06:03,596 As painful as it might be, it gives you 107 00:06:03,598 --> 00:06:05,664 a really good grounding and starts 108 00:06:05,666 --> 00:06:08,167 to get it into your head what a 24th of a second 109 00:06:08,169 --> 00:06:09,501 really feels like. 110 00:06:09,503 --> 00:06:12,271 It's a blink of an eye for everybody. 111 00:06:12,273 --> 00:06:17,408 But for an animator, you have to know what that period of time 112 00:06:17,410 --> 00:06:20,079 means in terms of certain actions. 113 00:06:20,081 --> 00:06:23,082 You have to know what a 24th of a second feels like. 114 00:06:23,084 --> 00:06:28,320 It was rough and wild, but the forms had weight. 115 00:06:28,322 --> 00:06:31,090 And it was magic. 116 00:06:31,092 --> 00:06:35,861 And I thought that to get it work at Disney, to animate, 117 00:06:35,863 --> 00:06:37,495 you needed to draw a perfectly like Sleeping Beauty 118 00:06:37,497 --> 00:06:39,932 and I didn't do that. 119 00:06:39,934 --> 00:06:43,035 I didn't know it was possible to animate like that. 120 00:06:43,037 --> 00:06:44,803 Something pretty amazing about a pencil 121 00:06:44,805 --> 00:06:47,973 test that it didn't have color. 122 00:06:47,975 --> 00:06:51,243 And really the artifice or the fact that it was drawn 123 00:06:51,245 --> 00:06:52,978 with a pencil was evident. 124 00:06:52,980 --> 00:06:55,080 When you just have stacks of paper, 125 00:06:55,082 --> 00:06:57,482 you don't really get a sense of the movement 126 00:06:57,484 --> 00:06:59,151 and the timing and the performance 127 00:06:59,153 --> 00:07:02,688 until you see it playing through the camera's eye. 128 00:07:02,690 --> 00:07:06,191 A first peek, it's kind of birth, if you will, 129 00:07:06,193 --> 00:07:09,161 for an animated scene. 130 00:07:09,163 --> 00:07:13,265 So there's a vitality that is in the very first pencil test 131 00:07:13,267 --> 00:07:17,069 after you shoot them that is very exciting, very exciting. 132 00:07:17,071 --> 00:07:19,470 You're taking something that only exists here. 133 00:07:19,472 --> 00:07:22,341 Nobody else in the universe has it. 134 00:07:22,343 --> 00:07:25,144 It's only here. 135 00:07:25,146 --> 00:07:26,578 And it's coming out of your hand and it's going onto the paper 136 00:07:26,580 --> 00:07:29,081 or on the screen. 137 00:07:29,083 --> 00:07:32,885 And those lines are going to define 138 00:07:32,887 --> 00:07:35,955 that thing that's in your head. 139 00:07:35,957 --> 00:07:37,455 But it's not just going to define it as an image, 140 00:07:37,457 --> 00:07:39,725 you're using all four dimensions. 141 00:07:39,727 --> 00:07:42,995 You're using height, width, depth, and time. 142 00:07:42,997 --> 00:07:48,300 And all of those to create something that lives. 143 00:07:48,302 --> 00:07:51,136 2D hand-drawn animation is one of the most incredible 144 00:07:51,138 --> 00:07:53,706 storytelling illusions ever performed, 145 00:07:53,708 --> 00:07:56,408 and the inspiration for becoming an animator 146 00:07:56,410 --> 00:07:59,545 usually comes at an early age. 147 00:07:59,547 --> 00:08:01,547 We all have our first film that we 148 00:08:01,549 --> 00:08:04,883 see that drops you into this medium 149 00:08:04,885 --> 00:08:07,052 in a sort of a true epiphany. 150 00:08:07,054 --> 00:08:10,990 And that movie for me was 101 Dalmatians. 151 00:08:10,992 --> 00:08:13,158 It just felt so alive and vibrant. 152 00:08:13,160 --> 00:08:16,862 And the characters were like real, even though they 153 00:08:16,864 --> 00:08:19,398 were completely exaggerated. 154 00:08:19,400 --> 00:08:21,433 The dogs were real to me. 155 00:08:21,435 --> 00:08:22,968 Roger was real. 156 00:08:22,970 --> 00:08:24,670 Anita was real and their dancing together, 157 00:08:24,672 --> 00:08:26,138 and this is a real dance. 158 00:08:26,140 --> 00:08:29,074 And then in steps Cruella de Vil. 159 00:08:29,076 --> 00:08:32,177 I mean, everything about that movie lit up my senses. 160 00:08:32,179 --> 00:08:35,814 Even seeing in a newspaper article. 161 00:08:35,816 --> 00:08:38,417 I remember there was an article about 101. 162 00:08:38,419 --> 00:08:40,285 Dalmatians being reissued. 163 00:08:40,287 --> 00:08:43,589 And there was a series of drawings of Pongo running. 164 00:08:43,591 --> 00:08:46,992 Even seeing something like that just makes my heart race. 165 00:08:46,994 --> 00:08:49,461 This is something about a series of drawings 166 00:08:49,463 --> 00:08:53,432 that connect and projected will give you the illusion of life. 167 00:08:53,434 --> 00:08:58,804 That is the ultimate magic trick to me and it won't let me go. 168 00:08:58,806 --> 00:09:01,006 I will always do this. 169 00:09:01,008 --> 00:09:03,876 My mom took me to see Dumbo when I was a little boy. 170 00:09:03,878 --> 00:09:05,677 And I saw these moving images on screen. 171 00:09:05,679 --> 00:09:09,281 I fell in love with animation. 172 00:09:09,283 --> 00:09:11,083 I saw Sleeping Beauty in the theater on its first release 173 00:09:11,085 --> 00:09:13,685 and it was so powerful to me. 174 00:09:13,687 --> 00:09:15,621 I was terrified of Maleficent. 175 00:09:15,623 --> 00:09:18,190 I saw Snow White. 176 00:09:18,192 --> 00:09:20,793 I saw Bambi, Lady and the Tramp, Cinderella, 177 00:09:20,795 --> 00:09:23,162 all of the classics. 178 00:09:23,164 --> 00:09:28,400 And they made such an incredible impression on me. 179 00:09:28,402 --> 00:09:32,539 The film that sealed the deal for me, it was Jungle Book. 180 00:09:32,541 --> 00:09:34,740 And I was just mesmerized. 181 00:09:34,742 --> 00:09:36,708 And I started raining. 182 00:09:36,710 --> 00:09:37,576 And my family said, "Let's go." 183 00:09:37,578 --> 00:09:39,578 I said, "No way. 184 00:09:39,580 --> 00:09:41,947 Not moving from here right now." 185 00:09:41,949 --> 00:09:45,384 So I sat soaking wet until the movie was over 186 00:09:45,386 --> 00:09:48,887 because it was just something happened that day 187 00:09:48,889 --> 00:09:50,589 that sealed the deal. 188 00:09:50,591 --> 00:09:53,325 We definitely had Disney movies 189 00:09:53,327 --> 00:09:56,529 on at home when I was young. 190 00:09:56,531 --> 00:10:00,032 My mom said when I was four, I watched Bambi every single day 191 00:10:00,034 --> 00:10:02,234 and that's still one of my favorite movies. 192 00:10:02,236 --> 00:10:04,571 The first movie I ever saw in a movie theater, 193 00:10:04,573 --> 00:10:06,839 this is Mexico City, was Pinocchio. 194 00:10:06,841 --> 00:10:11,677 And I became obsessed with that movie. 195 00:10:11,679 --> 00:10:14,046 I dreamt of being a little wooden boy 196 00:10:14,048 --> 00:10:16,248 that would be eaten by a whale. 197 00:10:16,250 --> 00:10:18,417 I was so excited by all the adventures he went. 198 00:10:18,419 --> 00:10:20,285 I mean, it's kind of a scary movie but I loved it. 199 00:10:20,287 --> 00:10:23,288 I saw a special or a series actually 200 00:10:23,290 --> 00:10:25,057 on Nickelodeon called Lights, Camera, Action that 201 00:10:25,059 --> 00:10:27,426 was hosted by Leonard Nimoy. 202 00:10:27,428 --> 00:10:30,963 And they profiled a college kid who had done an animated 203 00:10:30,965 --> 00:10:33,098 short called Bandits. 204 00:10:33,100 --> 00:10:34,967 How long did it take you to make this seven 205 00:10:34,969 --> 00:10:36,802 minutes of film work? 206 00:10:36,804 --> 00:10:38,937 It took about two years. 207 00:10:38,939 --> 00:10:40,639 I think it was about a guy and a cat 208 00:10:40,641 --> 00:10:42,441 chasing some bank robbers. 209 00:10:42,443 --> 00:10:46,044 It was pretty simple but it was cel animation. 210 00:10:46,046 --> 00:10:49,414 And this was a kid who was just like me. 211 00:10:49,416 --> 00:10:51,150 He wasn't in the business. He wasn't in Hollywood. 212 00:10:51,152 --> 00:10:53,185 He was hoping to get into it. 213 00:10:53,187 --> 00:10:54,486 And it was the first indication that, wow, this 214 00:10:54,488 --> 00:10:56,822 is not this unreachable thing. 215 00:10:56,824 --> 00:10:58,690 This is something that I maybe can access 216 00:10:58,692 --> 00:11:00,058 at some point in my life. 217 00:11:00,060 --> 00:11:03,630 In the '70s, we didn't have choices. 218 00:11:03,632 --> 00:11:05,164 There was no cable TV. 219 00:11:05,166 --> 00:11:07,065 You had like three channels for adults 220 00:11:07,067 --> 00:11:08,501 and every once in a while at Christmas, 221 00:11:08,503 --> 00:11:10,068 they'd run a thing for a kid. 222 00:11:10,070 --> 00:11:12,639 Then you had to syndicated channels. 223 00:11:12,641 --> 00:11:16,008 And on those channels, they would run programming for kids 224 00:11:16,010 --> 00:11:17,910 in certain parts of the day. 225 00:11:17,912 --> 00:11:21,146 So naturally, it was cartoons. 226 00:11:21,148 --> 00:11:23,516 So my entire life was cartoons. 227 00:11:23,518 --> 00:11:24,983 I didn't like the real world. 228 00:11:24,985 --> 00:11:26,785 I liked cartoons. 229 00:11:26,787 --> 00:11:29,221 Can you do this for a living? 230 00:11:29,223 --> 00:11:31,423 Animators are often inspired 231 00:11:31,425 --> 00:11:33,692 and mentored by the artists and visionaries 232 00:11:33,694 --> 00:11:35,528 who came before them. 233 00:11:35,530 --> 00:11:38,096 Most of the people who produced animated cartoons 234 00:11:38,098 --> 00:11:41,099 were in it as a business, but Walt 235 00:11:41,101 --> 00:11:43,302 saw it almost as a calling. 236 00:11:43,304 --> 00:11:47,139 He had artistic ambitions for a time. 237 00:11:47,141 --> 00:11:49,942 He put those aside because he was a leader. 238 00:11:49,944 --> 00:11:52,477 He was a visionary. 239 00:11:52,479 --> 00:11:57,916 He saw steps ahead that no one else seemed to recognize. 240 00:11:57,918 --> 00:12:01,420 And he knew that for his cartoons to get better, 241 00:12:01,422 --> 00:12:04,122 which is always his mantra, make them better. 242 00:12:04,124 --> 00:12:05,757 Make the gags funnier. 243 00:12:05,759 --> 00:12:08,160 Make the characters more endearing. 244 00:12:08,162 --> 00:12:11,631 In order to do that, the artwork had to improve. 245 00:12:11,633 --> 00:12:14,433 His artists had to do better. 246 00:12:14,435 --> 00:12:18,904 And he was the only cartoon producer 247 00:12:18,906 --> 00:12:20,607 who thought in those terms and actually 248 00:12:20,609 --> 00:12:23,809 put those thoughts into action. 249 00:12:23,811 --> 00:12:27,246 In fact, Walt Disney started his own art school, 250 00:12:27,248 --> 00:12:29,649 which would go on to train generations 251 00:12:29,651 --> 00:12:32,884 of animators and storytellers. 252 00:12:32,886 --> 00:12:34,419 The first thing I did when I got 253 00:12:34,421 --> 00:12:37,222 a little money to experiment, I put 254 00:12:37,224 --> 00:12:39,224 all my artists back in school. 255 00:12:39,226 --> 00:12:42,227 Art schools that existed then didn't quite 256 00:12:42,229 --> 00:12:45,130 have enough for what we needed so we 257 00:12:45,132 --> 00:12:47,500 set up our own art school. 258 00:12:47,502 --> 00:12:50,135 I can really mention anybody more than the nine old men 259 00:12:50,137 --> 00:12:55,274 because the nine old men were Walt Disney's nine chosen best, 260 00:12:55,276 --> 00:12:57,342 if you will. 261 00:12:57,344 --> 00:12:58,977 And this was a term that Walt gave them. 262 00:12:58,979 --> 00:13:00,713 He borrowed it from the nine Supreme. 263 00:13:00,715 --> 00:13:03,583 Court justices of the United States Supreme Court. 264 00:13:03,585 --> 00:13:06,351 And the funny thing is that Walt called them 265 00:13:06,353 --> 00:13:10,188 the nine old men of a joke because they 266 00:13:10,190 --> 00:13:12,491 were pretty pretty young at the time that he named them that. 267 00:13:12,493 --> 00:13:15,927 I think they had like in their 30s or maybe 40s, 268 00:13:15,929 --> 00:13:18,698 but certainly not really gray haired old men at that point. 269 00:13:18,700 --> 00:13:22,167 They were Woolie Reitherman, Marc Davis, Frank Thomas, 270 00:13:22,169 --> 00:13:25,103 Ollie Johnston, Ward Kimball, John. 271 00:13:25,105 --> 00:13:28,440 Lounsbery, Les Clark, Milt Kahl, and my first mentor, 272 00:13:28,442 --> 00:13:30,743 Eric Larson. 273 00:13:30,745 --> 00:13:37,382 And these guys were individualists who found a way 274 00:13:37,384 --> 00:13:41,320 to sacrifice some of their individuality 275 00:13:41,322 --> 00:13:44,757 for the sake of the greater good. 276 00:13:44,759 --> 00:13:48,060 If they were all going to work together on a project, 277 00:13:48,062 --> 00:13:50,663 be it Snow White and the Seven Dwarfs, 278 00:13:50,665 --> 00:13:53,865 or Pinocchio, or even one of the silly symphony 279 00:13:53,867 --> 00:13:57,737 shorts like The Old Mill, they had to work in harmony. 280 00:13:57,739 --> 00:14:01,774 They had to work toward a common goal, which can't 281 00:14:01,776 --> 00:14:04,677 have been easy for artists. 282 00:14:04,679 --> 00:14:06,746 When I came to Disney, the nine old men were still 283 00:14:06,748 --> 00:14:08,681 very much in the trenches. 284 00:14:08,683 --> 00:14:11,983 They were still cranking out footage every week. 285 00:14:11,985 --> 00:14:15,555 About the only difference I can say as far as guys like Ollie 286 00:14:15,557 --> 00:14:18,457 and Frank and Milt and Ward and all the others 287 00:14:18,459 --> 00:14:21,126 is that they were so good at what they did. 288 00:14:21,128 --> 00:14:22,861 They just knocked this footage out. 289 00:14:22,863 --> 00:14:25,565 They made it look effortless. 290 00:14:25,567 --> 00:14:27,734 They were that good. 291 00:14:27,736 --> 00:14:31,571 But they were the guys that did the main character. 292 00:14:31,573 --> 00:14:36,007 So it was like, Milt Kahl did Cinderella. 293 00:14:36,009 --> 00:14:38,944 Frank and Ollie, they did like Baloo the bear, and Mowgli. 294 00:14:38,946 --> 00:14:40,680 And they would always work on characters 295 00:14:40,682 --> 00:14:41,681 that were closely related. 296 00:14:41,683 --> 00:14:44,049 Captain Hook and Mr. Smee. 297 00:14:44,051 --> 00:14:47,018 So these nine old men and some of them were better at comedy, 298 00:14:47,020 --> 00:14:48,554 some of them were better at drama, 299 00:14:48,556 --> 00:14:51,456 and girl characters, and guy characters, and villains. 300 00:14:51,458 --> 00:14:54,493 But whatever their skill set is, they 301 00:14:54,495 --> 00:14:57,996 represented the top stars for Walt Disney 302 00:14:57,998 --> 00:14:59,665 in those early eras. 303 00:14:59,667 --> 00:15:01,900 And they were the ones that ended up 304 00:15:01,902 --> 00:15:04,771 training the next generation. 305 00:15:04,773 --> 00:15:07,939 They handed down the legacy of Disney Animation. 306 00:15:07,941 --> 00:15:14,647 Eric Larson was my mentor and what a wonderful man. 307 00:15:14,649 --> 00:15:21,486 He was kind and grandfatherly, yet very firm 308 00:15:21,488 --> 00:15:24,557 about how you go about doing this. 309 00:15:24,559 --> 00:15:28,360 And I was so overwhelmed with the idea of what it 310 00:15:28,362 --> 00:15:31,798 took to even just flip paper. 311 00:15:31,800 --> 00:15:33,932 I got sick that first week because it was just, 312 00:15:33,934 --> 00:15:35,434 oh my gosh, what's going on? 313 00:15:35,436 --> 00:15:36,968 Can I do this? 314 00:15:36,970 --> 00:15:39,505 But Eric was very encouraging. 315 00:15:39,507 --> 00:15:42,575 And he stepped me through the process. 316 00:15:42,577 --> 00:15:45,745 What he would always ask is, what are you trying to do here? 317 00:15:45,747 --> 00:15:46,846 What are you trying to say? 318 00:15:46,848 --> 00:15:48,848 What is the character thinking? 319 00:15:48,850 --> 00:15:52,819 And then you explain your plans and your ideas. 320 00:15:52,821 --> 00:15:56,021 And then he said, "Oh OK." 321 00:15:56,023 --> 00:15:57,456 That's what you have in mind. 322 00:15:57,458 --> 00:15:59,826 Then you don't need this drawing. 323 00:15:59,828 --> 00:16:01,861 You do need this. 324 00:16:01,863 --> 00:16:03,629 "You do need a new drawing." 325 00:16:03,631 --> 00:16:05,832 He would throw in two or three drawings 326 00:16:05,834 --> 00:16:07,600 that he would sketch out. 327 00:16:07,602 --> 00:16:10,001 And then you would time this whole thing 328 00:16:10,003 --> 00:16:12,572 and film it and it was magical. 329 00:16:12,574 --> 00:16:14,973 It worked. 330 00:16:14,975 --> 00:16:17,476 We wouldn't even approach animators that first year we 331 00:16:17,478 --> 00:16:18,611 were at Disney. 332 00:16:18,613 --> 00:16:20,178 We wouldn't even talk to an animator 333 00:16:20,180 --> 00:16:22,582 because they were like gods to us. 334 00:16:22,584 --> 00:16:28,721 I worked with Milt Kahl on his most favorite character, 335 00:16:28,723 --> 00:16:30,723 which was Medusa. 336 00:16:30,725 --> 00:16:33,458 And he had more fun with that character when 337 00:16:33,460 --> 00:16:35,561 she pulls off her eyelashes. 338 00:16:35,563 --> 00:16:37,730 I don't know. 339 00:16:37,732 --> 00:16:38,664 He just really had fun with that character 340 00:16:38,666 --> 00:16:41,567 and it was a joy to work with him. 341 00:16:41,569 --> 00:16:44,135 When I started at Disney, Eric Larson, one of the nine old men 342 00:16:44,137 --> 00:16:46,371 who had animated on Snow White and that, 343 00:16:46,373 --> 00:16:47,673 literally would take a piece of paper and put it over yours 344 00:16:47,675 --> 00:16:49,140 and draw over that. 345 00:16:49,142 --> 00:16:50,643 You had a one on one experience of somebody 346 00:16:50,645 --> 00:16:53,111 who had spent years honing his craft. 347 00:16:53,113 --> 00:16:56,181 I do think animation we learned quickly 348 00:16:56,183 --> 00:16:59,317 was best taught as a sort of a master apprentice type thing. 349 00:16:59,319 --> 00:17:03,488 I think the big guys, the veterans, the masters, 350 00:17:03,490 --> 00:17:06,926 I think they suffered as much as we did because keep in mind, 351 00:17:06,928 --> 00:17:09,427 even though these guys were experienced animators, 352 00:17:09,429 --> 00:17:11,564 they had their moments too when things didn't work out 353 00:17:11,566 --> 00:17:13,866 as well as they had expected. 354 00:17:13,868 --> 00:17:16,569 Now, I must say that, for the most part, 355 00:17:16,571 --> 00:17:18,538 these guys knew they were good but every now and then, 356 00:17:18,540 --> 00:17:19,972 they would push themselves. 357 00:17:19,974 --> 00:17:21,106 Frank would try something. 358 00:17:21,108 --> 00:17:23,241 Milt would try something. 359 00:17:23,243 --> 00:17:26,144 And if it worked, then they were just delighted 360 00:17:26,146 --> 00:17:28,614 but they also pushed themselves. 361 00:17:28,616 --> 00:17:30,783 They didn't rest on their laurels. 362 00:17:30,785 --> 00:17:33,118 They were always trying to push the boundaries, 363 00:17:33,120 --> 00:17:35,821 trying to be better than they were. 364 00:17:35,823 --> 00:17:41,961 So working side by side, that's where we grow. 365 00:17:41,963 --> 00:17:45,163 As iron sharpens iron, one man sharpens another, 366 00:17:45,165 --> 00:17:48,233 one woman sharpens another. 367 00:17:48,235 --> 00:17:52,972 It's the friction of learning. 368 00:17:52,974 --> 00:17:55,808 Eric Larson, I would present him problems that 369 00:17:55,810 --> 00:17:59,745 were when only you would present me with, 370 00:17:59,747 --> 00:18:01,047 and it was as close as I ever saw 371 00:18:01,049 --> 00:18:04,050 to Eric getting angry because but he 372 00:18:04,052 --> 00:18:05,317 would sit down with this. 373 00:18:05,319 --> 00:18:06,451 "All right. 374 00:18:06,453 --> 00:18:07,887 I'm going to figure this out." 375 00:18:07,889 --> 00:18:11,256 And there's this joy to learning. 376 00:18:11,258 --> 00:18:14,560 Walt Disney was a pioneer in many ways 377 00:18:14,562 --> 00:18:19,599 and recognized what was possible with this art form. 378 00:18:19,601 --> 00:18:21,399 That there really was an unlimited ceiling 379 00:18:21,401 --> 00:18:23,803 to what could be done. 380 00:18:23,805 --> 00:18:26,672 But he had to push boundaries with rather analog approaches. 381 00:18:26,674 --> 00:18:29,609 And indeed, he did with early, very 382 00:18:29,611 --> 00:18:33,478 basic technological advances. 383 00:18:33,480 --> 00:18:36,749 He even advanced with the multiplane camera and later 384 00:18:36,751 --> 00:18:38,818 xerography. 385 00:18:38,820 --> 00:18:41,654 There were other studios that were working in these areas 386 00:18:41,656 --> 00:18:45,290 as well, but he recognized in order to keep the medium fresh, 387 00:18:45,292 --> 00:18:47,893 there needed to be advances. 388 00:18:47,895 --> 00:18:50,295 The advent of color and where women's 389 00:18:50,297 --> 00:18:52,932 roles expanded in animation. 390 00:18:52,934 --> 00:18:55,367 I think people would be surprised to know 391 00:18:55,369 --> 00:19:00,706 how many women there were at Disney in the 1950s. 392 00:19:00,708 --> 00:19:03,475 So I think that's something that young women should bear 393 00:19:03,477 --> 00:19:05,678 in mind because there were a lot of talented women 394 00:19:05,680 --> 00:19:07,212 who mentored me. 395 00:19:07,214 --> 00:19:10,650 And I'm very grateful for that. 396 00:19:10,652 --> 00:19:13,686 I was putting myself through school so I needed a job. 397 00:19:13,688 --> 00:19:17,222 And I was fortunate enough to find out that Disney 398 00:19:17,224 --> 00:19:21,459 was hiring for Sleeping Beauty. 399 00:19:21,461 --> 00:19:24,362 And I went over there with my meager portfolio. 400 00:19:24,364 --> 00:19:26,999 And they brought me on as an apprentice working 401 00:19:27,001 --> 00:19:30,435 with six or seven other girls. 402 00:19:30,437 --> 00:19:31,971 And we were in a bullpen all together, all of us 403 00:19:31,973 --> 00:19:34,472 apprentices. 404 00:19:34,474 --> 00:19:38,410 We had full access to anybody and a lot of freedom 405 00:19:38,412 --> 00:19:41,881 for a first job in animation. 406 00:19:41,883 --> 00:19:45,651 It was pretty incredible way to start. 407 00:19:45,653 --> 00:19:47,153 Mary was certainly a giant at Disney. 408 00:19:47,155 --> 00:19:49,454 Good heavens. 409 00:19:49,456 --> 00:19:52,424 The film she influenced during her time at Disney, 410 00:19:52,426 --> 00:19:55,460 and she was incredibly prolific. 411 00:19:55,462 --> 00:19:59,031 So Mary Blair, she was a giant in animation. 412 00:19:59,033 --> 00:20:01,901 She was just incredible. 413 00:20:01,903 --> 00:20:04,904 After dominating the animation world for decades, 414 00:20:04,906 --> 00:20:08,074 Disney's lack of innovation and inability 415 00:20:08,076 --> 00:20:10,543 to keep up with the times opened the door 416 00:20:10,545 --> 00:20:14,279 for some impressive competition to step right in. 417 00:20:14,281 --> 00:20:17,049 There were young people who were keenly 418 00:20:17,051 --> 00:20:21,252 interested in taking on the mantle of Frank, 419 00:20:21,254 --> 00:20:23,288 and Ollie, and all of those guys. 420 00:20:23,290 --> 00:20:25,725 But there was no greater intelligence. 421 00:20:25,727 --> 00:20:31,797 There was no Walt to set a goal. 422 00:20:31,799 --> 00:20:33,766 Where do we want to go with this? 423 00:20:33,768 --> 00:20:35,735 What do we want to try to do? 424 00:20:35,737 --> 00:20:38,938 What kind of stories do we want to be telling? 425 00:20:38,940 --> 00:20:41,339 And what's happening to our audience? 426 00:20:41,341 --> 00:20:42,975 Is our audience changing? 427 00:20:42,977 --> 00:20:45,811 Because it was. 428 00:20:45,813 --> 00:20:49,081 We had a cultural, social revolution in the late '60s, 429 00:20:49,083 --> 00:20:52,218 early '70s that was reflected everywhere 430 00:20:52,220 --> 00:20:54,285 but perhaps the Walt Disney studio. 431 00:20:54,287 --> 00:20:57,623 Easy Rider changed the entire motion 432 00:20:57,625 --> 00:21:01,560 picture industry, except that the Walt Disney studio. 433 00:21:01,562 --> 00:21:05,631 It's no one's fault. It's just they were out of step 434 00:21:05,633 --> 00:21:09,434 and there was no one to put them on a course 435 00:21:09,436 --> 00:21:11,402 that everyone could agree on. 436 00:21:11,404 --> 00:21:13,239 Don Bluth, he's a pretty amazing success story. 437 00:21:13,241 --> 00:21:15,941 I knew who Don Bluth was. 438 00:21:15,943 --> 00:21:18,778 Most kids didn't, there was no internet but that was huge. 439 00:21:18,780 --> 00:21:21,547 Because you had a Disney animator who drew in the Disney 440 00:21:21,549 --> 00:21:24,349 style stepping outside the system and going like, 441 00:21:24,351 --> 00:21:25,251 "I think I could do it elsewhere." 442 00:21:25,253 --> 00:21:27,887 I don't need them. 443 00:21:27,889 --> 00:21:30,856 When we left Disney Studios in '79, it 444 00:21:30,858 --> 00:21:33,458 was a scary situation and equally 445 00:21:33,460 --> 00:21:35,561 exhilarating and exciting. 446 00:21:35,563 --> 00:21:38,898 Those two elements, they're just propelled 447 00:21:38,900 --> 00:21:44,069 us into our first feature film together, The Secret of NIMH. 448 00:21:44,071 --> 00:21:46,337 I must tell you about NIMH. 449 00:21:46,339 --> 00:21:47,340 Look there. 450 00:21:51,279 --> 00:21:53,612 It was a crazy brave thing to do. 451 00:21:53,614 --> 00:21:56,715 And I know that many of my younger colleagues 452 00:21:56,717 --> 00:21:58,851 that I've worked with, that movie 453 00:21:58,853 --> 00:22:01,187 inspired them to get into animation, 454 00:22:01,189 --> 00:22:05,057 which I really I'm so pleased. 455 00:22:05,059 --> 00:22:08,594 Mavericks, renegades who are happy to push at the system 456 00:22:08,596 --> 00:22:12,097 and see how far they can take their own art. 457 00:22:12,099 --> 00:22:15,868 Starting within the system and taking their art outside of it 458 00:22:15,870 --> 00:22:19,004 for their own benefit as opposed to just working for somebody 459 00:22:19,006 --> 00:22:22,141 else is in the creative DNA of every indie filmmaker, 460 00:22:22,143 --> 00:22:24,109 I would say. 461 00:22:24,111 --> 00:22:26,477 Sadly enough, it didn't do very well at the Box Office. 462 00:22:26,479 --> 00:22:28,814 And that summer, we were up against ET, 463 00:22:28,816 --> 00:22:31,449 the extra-terrestrial which everybody saw. 464 00:22:31,451 --> 00:22:34,787 They saw no other movie except ET. 465 00:22:34,789 --> 00:22:38,624 The irony there is that one of the greatest 466 00:22:38,626 --> 00:22:42,427 fans for The Secret of NIMH was Steven Spielberg. 467 00:22:42,429 --> 00:22:44,462 He came and visited us at our studio 468 00:22:44,464 --> 00:22:47,833 and said, "Guys, your film is amazing. 469 00:22:47,835 --> 00:22:51,369 I thought that type of animation storytelling was dead. 470 00:22:51,371 --> 00:22:54,340 I haven't seen anything like that since Pinocchio or Bambi. 471 00:22:54,342 --> 00:22:55,507 It was phenomenal." 472 00:22:55,509 --> 00:22:57,375 He loved the minutia. 473 00:22:57,377 --> 00:22:59,812 He loved all of the little details 474 00:22:59,814 --> 00:23:02,380 that we put in with sparkles, and dewdrops, 475 00:23:02,382 --> 00:23:04,183 and animation effects. 476 00:23:04,185 --> 00:23:07,353 Everything that we poured our hearts in artistically, 477 00:23:07,355 --> 00:23:10,256 he picked up on and he loved it. 478 00:23:10,258 --> 00:23:11,690 I remember it well. 479 00:23:11,692 --> 00:23:13,325 Somebody had to run to Jerry's Deli. 480 00:23:13,327 --> 00:23:14,226 What does he like? 481 00:23:14,228 --> 00:23:16,629 What does he want? 482 00:23:16,631 --> 00:23:20,766 But it was just, oh my goodness, this well 483 00:23:20,768 --> 00:23:22,668 known director is here looking at our work 484 00:23:22,670 --> 00:23:25,170 and really enjoying it. 485 00:23:25,172 --> 00:23:30,676 But yes, it moved on with an American tail. 486 00:23:30,678 --> 00:23:33,279 It's about a little family of Russian mice 487 00:23:33,281 --> 00:23:36,882 that immigrate from Europe to the United States to New York 488 00:23:36,884 --> 00:23:39,151 just as they're finishing the Statue of Liberty. 489 00:23:39,153 --> 00:23:40,886 Perfect. 490 00:23:40,888 --> 00:23:43,789 Won't it be nice to get to America 491 00:23:43,791 --> 00:23:45,591 where we don't have to worry about cats anymore? 492 00:23:45,593 --> 00:23:48,027 We had landed. 493 00:23:48,029 --> 00:23:49,762 We were on the map making a movie with that kind 494 00:23:49,764 --> 00:23:56,635 of support and the talent. 495 00:23:56,637 --> 00:23:58,404 James Horner, and Score, and Linda Ronstadt. 496 00:23:58,406 --> 00:24:01,040 It was wonderful. 497 00:24:01,042 --> 00:24:03,509 It was wonderful working in collaboration 498 00:24:03,511 --> 00:24:06,111 with Steven Spielberg. 499 00:24:06,113 --> 00:24:08,914 All the studios began thinking we've got to get into that. 500 00:24:08,916 --> 00:24:11,784 We've got to jump in with our own animation studio 501 00:24:11,786 --> 00:24:14,119 and compete because that makes money. 502 00:24:14,121 --> 00:24:16,989 And that changed the whole complexion 503 00:24:16,991 --> 00:24:21,760 of not just domestic animation, but worldwide animation. 504 00:24:21,762 --> 00:24:23,862 I think, the lover of animation, 505 00:24:23,864 --> 00:24:25,331 it was the first time where we were like, 506 00:24:25,333 --> 00:24:28,033 oh, something's happening. 507 00:24:28,035 --> 00:24:31,236 Something magical is happening over there. 508 00:24:31,238 --> 00:24:34,239 We were embarking upon the second golden age 509 00:24:34,241 --> 00:24:36,608 of 2D animation. 510 00:24:36,610 --> 00:24:38,877 It was exciting and groundbreaking, 511 00:24:38,879 --> 00:24:41,513 and connected deeply with a whole new generation 512 00:24:41,515 --> 00:24:44,316 of both kids and adults. 513 00:24:44,318 --> 00:24:47,553 A resetting and recalibration of the executive command 514 00:24:47,555 --> 00:24:50,089 at Disney happened. 515 00:24:50,091 --> 00:24:53,859 The old regime was removed and replaced with Roy Disney. 516 00:24:53,861 --> 00:24:56,228 I don't think it's an exaggeration 517 00:24:56,230 --> 00:25:00,899 to say that Roy Edward Disney saved animation, and helped 518 00:25:00,901 --> 00:25:03,635 reinvent and redefine it. 519 00:25:03,637 --> 00:25:07,573 And that's the premise of Don Juan's wonderful documentary, 520 00:25:07,575 --> 00:25:09,475 Waking Sleeping Beauty. 521 00:25:09,477 --> 00:25:14,747 And here finally was someone in the person of Howard Ashman, 522 00:25:14,749 --> 00:25:17,850 the brilliant lyricist and Broadway 523 00:25:17,852 --> 00:25:21,854 trained talent who gave everyone a direction. 524 00:25:21,856 --> 00:25:24,323 Gave everyone a goal and a path to follow. 525 00:25:24,325 --> 00:25:27,393 And who would have dreamed that it was the Broadway Musical, 526 00:25:27,395 --> 00:25:32,998 the form of the Broadway musical that would redefine 527 00:25:33,000 --> 00:25:36,402 what Disney Animation could be. 528 00:25:36,404 --> 00:25:41,807 I remember when we went to see Little Mermaid. 529 00:25:41,809 --> 00:25:45,044 And it was like, oh, suddenly they 530 00:25:45,046 --> 00:25:47,713 had this formula where it's, oh the animation 531 00:25:47,715 --> 00:25:50,449 looks like Disney. 532 00:25:50,451 --> 00:25:50,649 And they're all singing songs and the songs are singable. 533 00:25:50,651 --> 00:25:52,785 And this is fun. 534 00:25:52,787 --> 00:25:54,521 So those songs are classics and it's 535 00:25:54,523 --> 00:25:58,090 just the epitome of really great Broadway songwriting. 536 00:25:58,092 --> 00:26:00,192 And I mean, there are some people 537 00:26:00,194 --> 00:26:02,394 who say it's the last great Broadway songwriting. 538 00:26:02,396 --> 00:26:08,100 And that was the rebirth of the Disney animated epic. 539 00:26:08,102 --> 00:26:12,337 There are chapters with every studio. 540 00:26:12,339 --> 00:26:18,677 And there has to be a continuum of energy, and new ideas, 541 00:26:18,679 --> 00:26:20,312 and what have you. 542 00:26:20,314 --> 00:26:23,615 And it was starting to happen back 543 00:26:23,617 --> 00:26:25,117 at Disney with Little Mermaid. 544 00:26:25,119 --> 00:26:28,053 And we knew what was going on. 545 00:26:28,055 --> 00:26:32,157 Little Mermaid, that was the, it's back. 546 00:26:32,159 --> 00:26:35,160 Whatever the magic that we lost, it's now fully back. 547 00:26:35,162 --> 00:26:38,430 And you could see the confidence. 548 00:26:38,432 --> 00:26:42,601 And you could see this artistry that acknowledged the past 549 00:26:42,603 --> 00:26:44,336 but was creating their own path. 550 00:26:44,338 --> 00:26:47,406 They call the '90s and the 2000 551 00:26:47,408 --> 00:26:49,741 the second golden age or the new renaissance of animation. 552 00:26:49,743 --> 00:26:51,110 And it really was. 553 00:26:51,112 --> 00:26:55,080 And why I think it was the nine old men 554 00:26:55,082 --> 00:26:58,383 had passed on what they learned making 555 00:26:58,385 --> 00:27:00,385 those classic Disney films. 556 00:27:00,387 --> 00:27:04,957 And they'd pass it on to that second generation. 557 00:27:04,959 --> 00:27:07,392 And that second generation, right 558 00:27:07,394 --> 00:27:11,396 around the '90s and the 2000s were getting good. 559 00:27:11,398 --> 00:27:13,432 We were all just super excited at the time to be 560 00:27:13,434 --> 00:27:15,701 working on a series of films. 561 00:27:15,703 --> 00:27:19,104 By that point, people started to realize that we were working 562 00:27:19,106 --> 00:27:21,974 on a series of films which were doing well 563 00:27:21,976 --> 00:27:23,576 and people were really responding to. 564 00:27:23,578 --> 00:27:26,546 Back at the beginning of that period like Little Mermaid, 565 00:27:26,548 --> 00:27:30,583 everyone was more like, "We just have to keep this thing going." 566 00:27:30,585 --> 00:27:31,984 We were trying to do a movie that would please ourselves 567 00:27:31,986 --> 00:27:34,621 and you never know. 568 00:27:34,623 --> 00:27:36,688 It's amazing and I didn't think you 30 years after we made. 569 00:27:36,690 --> 00:27:39,024 Little Mermaid that there would be people and little kids 570 00:27:39,026 --> 00:27:41,528 discovering the movie. 571 00:27:41,530 --> 00:27:43,563 But they're doing what I did with Pinocchio which is great. 572 00:27:43,565 --> 00:27:46,365 I saw Pinocchio and I had no idea it was from 20 years 573 00:27:46,367 --> 00:27:48,734 before I saw it in a theater that had been made. 574 00:27:48,736 --> 00:27:52,104 I think at the time, many of us 575 00:27:52,106 --> 00:27:55,174 animators, we had no idea that we were living 576 00:27:55,176 --> 00:27:56,942 through the second golden age. 577 00:27:56,944 --> 00:27:58,477 That's the kind of thing you don't 578 00:27:58,479 --> 00:27:59,912 know until you look back on. 579 00:27:59,914 --> 00:28:02,515 Competition breeds excellence. 580 00:28:02,517 --> 00:28:07,486 So I think us leaving, having a competition out 581 00:28:07,488 --> 00:28:09,922 there is what helped this animation renaissance 582 00:28:09,924 --> 00:28:12,157 that Disney was experiencing. 583 00:28:12,159 --> 00:28:16,261 So they had the character design as a given. 584 00:28:16,263 --> 00:28:20,399 But what they did with it was new, and inventive, 585 00:28:20,401 --> 00:28:23,702 and crowd pleasing. 586 00:28:23,704 --> 00:28:26,071 The stories are relatable, the characters are relatable. 587 00:28:26,073 --> 00:28:27,739 You can project yourself into the story. 588 00:28:27,741 --> 00:28:30,342 The conflicts that are universal. 589 00:28:30,344 --> 00:28:32,344 A kid dealing with an overprotective parent. 590 00:28:32,346 --> 00:28:33,812 Is that story ever going to get old? 591 00:28:33,814 --> 00:28:35,515 We didn't invent that story. 592 00:28:35,517 --> 00:28:37,182 That story has been around for thousands of years. 593 00:28:37,184 --> 00:28:39,284 It's part of the nature of growing up. 594 00:28:39,286 --> 00:28:41,086 I think the stories in the '90s that we did, 595 00:28:41,088 --> 00:28:43,690 they tapped into universal classic ideas 596 00:28:43,692 --> 00:28:45,824 that don't go away. 597 00:28:45,826 --> 00:28:49,161 Well, I got to say the thing that I love about animation 598 00:28:49,163 --> 00:28:52,464 is animating characters that believe 599 00:28:52,466 --> 00:28:54,900 the impossible is possible. 600 00:28:54,902 --> 00:28:59,771 Ariel wanting to walk on land. 601 00:28:59,773 --> 00:29:00,508 I want more. 602 00:29:04,878 --> 00:29:06,278 Beast thinking that somebody could 603 00:29:06,280 --> 00:29:13,885 see past the ugly exterior and see somebody to love. 604 00:29:13,887 --> 00:29:16,522 I thought I saw, and when we touched 605 00:29:16,524 --> 00:29:19,358 she didn't shudder at my part. 606 00:29:19,360 --> 00:29:21,026 I find that fascinating. 607 00:29:21,028 --> 00:29:22,629 It's seeing beyond. 608 00:29:22,631 --> 00:29:24,597 I was a brand new animator. 609 00:29:24,599 --> 00:29:27,499 I wasn't very good, but I was working hard at it. 610 00:29:27,501 --> 00:29:31,403 And it was time to work on Beauty and the Beast. 611 00:29:31,405 --> 00:29:34,741 And Glenn was animating the beast. 612 00:29:34,743 --> 00:29:38,678 Animator by the name of Mark Henn was animating Belle. 613 00:29:38,680 --> 00:29:40,546 And he asked me if I would be the Florida beast guy. 614 00:29:40,548 --> 00:29:41,913 And so I said, "OK." 615 00:29:41,915 --> 00:29:43,282 But I was really nervous. 616 00:29:43,284 --> 00:29:45,484 The beast is a complex character. 617 00:29:45,486 --> 00:29:48,887 He's a main character of the film and I was 21 or 22, 618 00:29:48,889 --> 00:29:52,324 and really not that good but eager. 619 00:29:52,326 --> 00:29:53,559 And one of the great things about Glenn 620 00:29:53,561 --> 00:29:56,428 is not only his abilities and all of that, 621 00:29:56,430 --> 00:29:58,897 but his generosity. 622 00:29:58,899 --> 00:29:59,766 His generosity of giving you work that can really make you 623 00:29:59,768 --> 00:30:01,900 shine. 624 00:30:01,902 --> 00:30:04,771 And I remember he gave me this sequence in the film where 625 00:30:04,773 --> 00:30:06,905 beast is being bandaged by Belle, 626 00:30:06,907 --> 00:30:08,874 but he gave me the whole sequence. 627 00:30:08,876 --> 00:30:11,877 And I remember looking at this going, "I can't do this. 628 00:30:11,879 --> 00:30:12,911 I can't do it. 629 00:30:12,913 --> 00:30:14,446 This is not going to happen." 630 00:30:14,448 --> 00:30:16,315 And I was so scared. 631 00:30:16,317 --> 00:30:18,250 And that's the other thing he always did. 632 00:30:18,252 --> 00:30:22,220 Is he always had faith in all of us that worked with him. 633 00:30:22,222 --> 00:30:25,824 Over the span of time, you'd be here 634 00:30:25,826 --> 00:30:27,359 and he'd bring you up to here. 635 00:30:27,361 --> 00:30:29,294 Now, hold still. 636 00:30:29,296 --> 00:30:29,895 This might sting a little. 637 00:30:29,897 --> 00:30:30,862 Hmm? 638 00:30:34,335 --> 00:30:37,304 By the way, thank you for saving my life. 639 00:30:42,476 --> 00:30:43,975 You're welcome. 640 00:30:43,977 --> 00:30:46,311 We worked on Beauty and the Beast 641 00:30:46,313 --> 00:30:49,615 and that got an Academy Award nomination for the first time. 642 00:30:49,617 --> 00:30:51,651 No other animated film had ever gotten that. 643 00:30:51,653 --> 00:30:55,120 And here are the nominees for the best picture. 644 00:30:55,122 --> 00:30:56,988 Beauty and the Beast, Don Hahn producer. 645 00:31:01,995 --> 00:31:04,296 And that was a big deal at the time. 646 00:31:04,298 --> 00:31:08,369 Well deserved but that sent a panic through the academy. 647 00:31:12,239 --> 00:31:14,507 And some people thought this was 648 00:31:14,509 --> 00:31:20,145 going to open all sorts of doors but the academy closed ranks. 649 00:31:20,147 --> 00:31:22,347 We don't want the animated films to be 650 00:31:22,349 --> 00:31:26,519 competing directly head to head with live action movies. 651 00:31:26,521 --> 00:31:28,253 They have their place and we love them, 652 00:31:28,255 --> 00:31:29,689 but they have their place. 653 00:31:29,691 --> 00:31:31,824 We didn't make it. 654 00:31:31,826 --> 00:31:35,026 We lost that, but we got a Golden Globe that year. 655 00:31:35,028 --> 00:31:37,963 And then Aladdin comes out and it got really huge acclaim. 656 00:31:37,965 --> 00:31:40,533 Robin Williams, and the genie, and all of that. 657 00:31:40,535 --> 00:31:43,468 But then we make this little movie, Lion King. 658 00:31:43,470 --> 00:31:46,204 The Lion King may have the last roar. 659 00:31:46,206 --> 00:31:48,273 Beauty and the Beast and Aladdin breathed new life 660 00:31:48,275 --> 00:31:49,542 into the Disney Kingdom. 661 00:31:49,544 --> 00:31:52,812 I remember how massive that movie was. 662 00:31:52,814 --> 00:31:55,748 And the night that we went to see Lion King, 663 00:31:55,750 --> 00:31:56,915 we didn't go to a matinee. 664 00:31:56,917 --> 00:31:58,684 We went at night, 7:00 at night. 665 00:31:58,686 --> 00:32:00,853 Sold the out. 666 00:32:00,855 --> 00:32:03,188 That had never happened before for a cartoon movie. 667 00:32:03,190 --> 00:32:05,892 It really was the movie that brought 668 00:32:05,894 --> 00:32:07,926 adults into the theaters. 669 00:32:07,928 --> 00:32:09,729 They were coming in droves. 670 00:32:09,731 --> 00:32:11,396 They were happy to come back over and over again 671 00:32:11,398 --> 00:32:12,931 with their kids. 672 00:32:12,933 --> 00:32:14,867 And so that's why that blew up. 673 00:32:14,869 --> 00:32:16,168 That's why it became $1 billion film. 674 00:32:16,170 --> 00:32:17,670 Circle of life. 675 00:32:17,672 --> 00:32:20,172 Everybody knew that. 676 00:32:20,174 --> 00:32:23,275 It made us feel OK about eating animals for a long time. 677 00:32:23,277 --> 00:32:24,443 I'm a vegan now but when I was a kid, 678 00:32:24,445 --> 00:32:25,977 it was like, wow, circle of life. 679 00:32:25,979 --> 00:32:28,213 They said it in that movie. 680 00:32:28,215 --> 00:32:30,417 And the Oscar goes to is Hans Zimmer for the Lion King. 681 00:32:34,689 --> 00:32:38,123 Winner of the Oscar is, 682 00:32:38,125 --> 00:32:39,291 Elton John and Tim Rice. 683 00:32:39,293 --> 00:32:40,528 Can you feel the love tonight? 684 00:32:45,900 --> 00:32:51,671 That officially made animation this second golden age. 685 00:32:51,673 --> 00:32:53,271 It was official at that point, when you had 686 00:32:53,273 --> 00:32:56,408 a more than $1 billion film. 687 00:32:56,410 --> 00:32:59,612 It was an animation boom and it was all because of money. 688 00:32:59,614 --> 00:33:03,315 Animation directors suddenly had agents. 689 00:33:03,317 --> 00:33:06,485 Everything about the business changed. 690 00:33:06,487 --> 00:33:13,391 Simultaneously, television animation enjoyed a rebirth. 691 00:33:13,393 --> 00:33:17,128 Steven Spielberg gave it a kick in the right direction 692 00:33:17,130 --> 00:33:21,534 with Tiny Toon and Animaniacs, and demanded a certain level 693 00:33:21,536 --> 00:33:26,271 of quality that no one had seen in television animation before. 694 00:33:26,273 --> 00:33:31,109 Followed by The Simpsons where again, it was not just 695 00:33:31,111 --> 00:33:33,245 the quality of the animation. 696 00:33:33,247 --> 00:33:35,681 In fact, barely the quality of the animation. 697 00:33:35,683 --> 00:33:39,050 The quality of the timing of the animation 698 00:33:39,052 --> 00:33:42,454 too great script writing. 699 00:33:42,456 --> 00:33:46,091 I will never forget watching the first Simpsons carton show. 700 00:33:46,093 --> 00:33:50,228 And Marge Simpson going... 701 00:33:50,230 --> 00:33:51,229 Do you hear that? 702 00:33:51,231 --> 00:33:51,964 What dear? 703 00:33:51,966 --> 00:33:53,431 The punching bag. 704 00:33:53,433 --> 00:33:55,133 They're just playing, Homer. 705 00:33:55,135 --> 00:33:57,003 I can't sleep with that racket. 706 00:33:57,005 --> 00:33:58,169 Go tell him to knock it off. 707 00:33:58,171 --> 00:34:00,773 I like the punching bag sound. 708 00:34:00,775 --> 00:34:04,544 I like the punching bag sound destroyed us. 709 00:34:04,546 --> 00:34:06,879 It was literally the funniest thing we'd ever heard. 710 00:34:06,881 --> 00:34:09,615 It was like watching the birth of new comedy. 711 00:34:09,617 --> 00:34:14,654 The Simpsons dominated most of my free time from 1989 712 00:34:14,656 --> 00:34:17,355 I think when it debuted all the way up 713 00:34:17,357 --> 00:34:21,426 until I made Clerks and probably a few years past that. 714 00:34:21,428 --> 00:34:24,764 That was the cultural stew that fed 715 00:34:24,766 --> 00:34:26,766 and nourished me before I went and became 716 00:34:26,768 --> 00:34:29,936 a pop culturist myself. 717 00:34:29,938 --> 00:34:32,672 I was well prepared and armed because I'd 718 00:34:32,674 --> 00:34:36,141 watched a decade of Simpsons by the time I was 719 00:34:36,143 --> 00:34:39,177 entering the public discourse. 720 00:34:39,179 --> 00:34:41,246 It teaches you to be quick. 721 00:34:41,248 --> 00:34:43,481 It teaches you what great writing is. 722 00:34:43,483 --> 00:34:46,886 I attribute a lot of Family Guy's emergence to everybody 723 00:34:46,888 --> 00:34:48,921 wanted animation. 724 00:34:48,923 --> 00:34:49,855 They wanted exactly this kind of animation. 725 00:34:49,857 --> 00:34:53,224 So I was pitching at exactly the right time. 726 00:34:53,226 --> 00:34:56,161 Exactly the right tone of show. 727 00:34:56,163 --> 00:34:59,966 They wanted something that was going to do for them what. 728 00:34:59,968 --> 00:35:01,000 The Simpsons had done and what King of the Hill 729 00:35:01,002 --> 00:35:03,569 was doing at the time. 730 00:35:03,571 --> 00:35:07,405 Sort of experimenting with the traditions that we've been 731 00:35:07,407 --> 00:35:10,308 taught, but now taking in a new generation taking it 732 00:35:10,310 --> 00:35:13,746 a new direction was really what the '90s and 2000s 733 00:35:13,748 --> 00:35:15,447 were all about. 734 00:35:15,449 --> 00:35:17,650 And just when animation seemed 735 00:35:17,652 --> 00:35:21,252 to be taking over the world with no end in sight, 736 00:35:21,254 --> 00:35:23,589 a new technique was on the horizon, 737 00:35:23,591 --> 00:35:26,993 computer-generated animation. 738 00:35:26,995 --> 00:35:30,261 No one, especially the animators themselves, 739 00:35:30,263 --> 00:35:33,532 had any idea how this would change everything 740 00:35:33,534 --> 00:35:36,669 and change it so quickly. 741 00:35:36,671 --> 00:35:40,773 Right after The Fox and the Hound, John Lasseter, and I 742 00:35:40,775 --> 00:35:43,542 had gone across the little whatever 743 00:35:43,544 --> 00:35:46,012 dopey drive there to the Disney Animation theater there. 744 00:35:46,014 --> 00:35:49,749 And we saw Tron. 745 00:35:49,751 --> 00:35:54,352 They were just doing some initial experimental animation, 746 00:35:54,354 --> 00:35:56,756 and Bill Kroyer, Jerry Reese. 747 00:35:56,758 --> 00:35:59,759 Who they were working on some stuff with these light cycles. 748 00:35:59,761 --> 00:36:06,366 And we came back to my office and sat there just depressed. 749 00:36:07,367 --> 00:36:11,269 Whoa, there's so much dimension. 750 00:36:11,271 --> 00:36:13,673 We just did The Fox and the Hound 751 00:36:13,675 --> 00:36:18,476 and we had one multi-plane shot we could use in the movie. 752 00:36:18,478 --> 00:36:23,683 And there, every shot is multi-plane dimensional. 753 00:36:23,685 --> 00:36:27,153 Wouldn't it be cool if we could design a little story 754 00:36:27,155 --> 00:36:29,021 that could use that. 755 00:36:29,023 --> 00:36:31,023 And so we did this little Wild Things test 756 00:36:31,025 --> 00:36:34,694 where we designed the backgrounds to move, 757 00:36:34,696 --> 00:36:37,697 but we knew that we couldn't do the characters so yet in CG 758 00:36:37,699 --> 00:36:39,632 but we could do the backgrounds. 759 00:36:39,634 --> 00:36:41,667 So John worked with the backgrounds 760 00:36:41,669 --> 00:36:44,369 and I animated the characters, moving in dimension, 761 00:36:44,371 --> 00:36:47,305 and that was our first step into CG. 762 00:36:47,307 --> 00:36:50,910 And it was so wonderful. 763 00:36:50,912 --> 00:36:54,245 We wanted to actually propose to animating Wild Things to Disney 764 00:36:54,247 --> 00:36:57,382 but we couldn't get the rights to it. 765 00:36:57,384 --> 00:37:01,520 Eventually, John was fired from Disney. 766 00:37:01,522 --> 00:37:04,724 I don't know what happened to the guy. 767 00:37:04,726 --> 00:37:06,559 Did something with Pixar or whatever. 768 00:37:06,561 --> 00:37:11,731 What became Pixar Animation Studios was originally 769 00:37:11,733 --> 00:37:14,834 an experimental division of Lucasfilm 770 00:37:14,836 --> 00:37:18,003 and George Lucas and his friend Steve Jobs 771 00:37:18,005 --> 00:37:23,374 had equal degree of interest in the possibilities that this 772 00:37:23,376 --> 00:37:26,311 new approach presented to them. 773 00:37:26,313 --> 00:37:28,914 I don't think they fully envisioned 774 00:37:28,916 --> 00:37:32,885 what it would become, but they knew there was something there. 775 00:37:32,887 --> 00:37:37,156 I heard about this incredible group of computer graphics 776 00:37:37,158 --> 00:37:40,126 specialists that George Lucas had assembled at Lucasfilm, 777 00:37:40,128 --> 00:37:42,427 that he wanted to sell. 778 00:37:42,429 --> 00:37:44,130 And so I went up there and saw what they were doing 779 00:37:44,132 --> 00:37:49,235 and I met the the leader of this group, Dr. Ed Catmull. 780 00:37:49,237 --> 00:37:53,338 In 1972, Ed Catmull and Fred Parke 781 00:37:53,340 --> 00:37:56,675 created the world's first 3D rendered 782 00:37:56,677 --> 00:38:01,847 movie, an animated version of Ed's left hand. 783 00:38:01,849 --> 00:38:04,216 The pioneering techniques used here 784 00:38:04,218 --> 00:38:07,086 are the basis for 3D rendering we 785 00:38:07,088 --> 00:38:13,058 still do today in video games, movies, and visual effects. 786 00:38:13,060 --> 00:38:16,461 A film that came out was Great Mouse Detective. 787 00:38:16,463 --> 00:38:19,064 And there was the first foray into doing 788 00:38:19,066 --> 00:38:23,636 computer animation in the Big Ben sequence in that film. 789 00:38:23,638 --> 00:38:28,574 And that was a one engineer and one animator 790 00:38:28,576 --> 00:38:33,913 in the basement of the main lot with a computer, 791 00:38:33,915 --> 00:38:37,817 just doing it, not having any roadmap. 792 00:38:37,819 --> 00:38:39,752 They built the gears in the computer. 793 00:38:39,754 --> 00:38:44,657 They printed them out on a sheet feed plotter. 794 00:38:44,659 --> 00:38:48,459 Hand fed the 24 field paper. 795 00:38:48,461 --> 00:38:51,197 And because our goal at the time was 796 00:38:51,199 --> 00:38:55,835 we are the legacy of a 60-year history of 2D animated films, 797 00:38:55,837 --> 00:38:58,304 the real design goal is that this 798 00:38:58,306 --> 00:39:01,841 needs to blend in seamlessly. 799 00:39:01,843 --> 00:39:04,510 You can't tell how this is done to celebrate the Walt 800 00:39:04,512 --> 00:39:06,779 Disney traditional medium. 801 00:39:06,781 --> 00:39:09,748 So it was printed on paper, Xerox on cels, 802 00:39:09,750 --> 00:39:12,551 hand-painted, shot at our camera, 803 00:39:12,553 --> 00:39:15,254 just like every other element in the film. 804 00:39:33,440 --> 00:39:35,507 Based on the success of that film, 805 00:39:35,509 --> 00:39:38,777 they went on to buy one computer. 806 00:39:38,779 --> 00:39:41,379 And they put it in the animation department. 807 00:39:41,381 --> 00:39:43,082 It wasn't in the basement somewhere 808 00:39:43,084 --> 00:39:45,684 with wavefront software. 809 00:39:45,686 --> 00:39:48,888 And like a seed, they just put it there. 810 00:39:48,890 --> 00:39:51,657 And we had an engineer and some tech people who 811 00:39:51,659 --> 00:39:56,095 knew how these things operated. 812 00:39:56,097 --> 00:40:00,566 And they started to get the animators interested in it. 813 00:40:00,568 --> 00:40:03,836 It really was the Wild West of software, 814 00:40:03,838 --> 00:40:08,073 and technology, and materials. 815 00:40:08,075 --> 00:40:13,779 And literally grappling and pivoting, 816 00:40:13,781 --> 00:40:15,681 and making it up as you went along through the course 817 00:40:15,683 --> 00:40:16,550 of this time frame. 818 00:40:21,222 --> 00:40:24,690 Technology is always a tool to serve the art form. 819 00:40:24,692 --> 00:40:28,160 And in many cases in the trajectory 820 00:40:28,162 --> 00:40:32,497 of animation history, technology was there to save costs. 821 00:40:32,499 --> 00:40:34,566 In order to keep the industry alive, 822 00:40:34,568 --> 00:40:37,236 you have that example in everything 823 00:40:37,238 --> 00:40:43,175 from xerography, where it helped the cost of having 824 00:40:43,177 --> 00:40:46,045 an entire division of hundreds of inkers 825 00:40:46,047 --> 00:40:49,415 taking hours and hours to carefully hand ink cels 826 00:40:49,417 --> 00:40:52,017 which was incredible artistry. 827 00:40:52,019 --> 00:40:54,186 But suddenly when you have several Xerox cameras 828 00:40:54,188 --> 00:40:56,355 and teams working, you could accomplish 829 00:40:56,357 --> 00:40:59,758 close to 1,000 cels a day. 830 00:40:59,760 --> 00:41:02,928 A single anchor might get about 15 or 20 cels 831 00:41:02,930 --> 00:41:05,664 done a day if they were fast. 832 00:41:05,666 --> 00:41:07,633 So it was a tremendous cost savings. 833 00:41:07,635 --> 00:41:08,901 Ink and paint was one of the largest 834 00:41:08,903 --> 00:41:11,203 departments in our pipeline. 835 00:41:11,205 --> 00:41:15,040 They had been developing a digital ink and paint system 836 00:41:15,042 --> 00:41:17,609 called CAPS, computer animation production system, 837 00:41:17,611 --> 00:41:20,179 to scan, and paint, and composite. 838 00:41:20,181 --> 00:41:23,382 And we used The Little Mermaid, the last shot 839 00:41:23,384 --> 00:41:25,551 of the film to test it out. 840 00:41:36,297 --> 00:41:40,566 And from then on, we integrated it in every film 841 00:41:40,568 --> 00:41:43,202 after that. 842 00:41:43,204 --> 00:41:48,841 When that technology was offered to the Disney Animation 843 00:41:48,843 --> 00:41:53,278 studio, they were intrigued. 844 00:41:53,280 --> 00:41:57,216 The younger element, the younger minds there were intrigued 845 00:41:57,218 --> 00:42:03,255 and they adopted it for the magic carpet in Aladdin. 846 00:42:03,257 --> 00:42:05,124 And being a part of the process like that, 847 00:42:05,126 --> 00:42:07,993 it really helped tell the story about our... 848 00:42:07,995 --> 00:42:10,129 Because we did become part of the problem 849 00:42:10,131 --> 00:42:12,698 solving where they might come like in Aladdin, 850 00:42:12,700 --> 00:42:14,867 the tiger's head. 851 00:42:14,869 --> 00:42:16,802 It's going to rise up out of the ground, 852 00:42:16,804 --> 00:42:18,937 and it's going to be this big thing. 853 00:42:18,939 --> 00:42:22,509 The computer animators and designers could then 854 00:42:22,511 --> 00:42:25,344 be involved and say, "Well, you know what you can do, 855 00:42:25,346 --> 00:42:27,279 is we could build it in the computer, 856 00:42:27,281 --> 00:42:29,548 and we could render it like sand." 857 00:42:39,627 --> 00:42:43,429 We were the only ones who were doing this integration 858 00:42:43,431 --> 00:42:46,398 and it was a wonderful design challenge, like the ballroom 859 00:42:46,400 --> 00:42:47,866 in Beauty and the Beast. 860 00:42:47,868 --> 00:42:50,903 It was an added story element and it 861 00:42:50,905 --> 00:42:52,604 had to be designed so that it wouldn't 862 00:42:52,606 --> 00:42:53,972 trigger you out of the story. 863 00:42:53,974 --> 00:42:55,441 It's like, "Oh my God. 864 00:42:55,443 --> 00:42:55,774 What's that? 865 00:42:55,776 --> 00:42:58,444 It's 3D." 866 00:42:58,446 --> 00:43:05,451 This idea of incorporating technology into this art form 867 00:43:05,453 --> 00:43:08,987 that an entire company had been built around for decades 868 00:43:08,989 --> 00:43:11,524 was a little intimidating. 869 00:43:11,526 --> 00:43:15,160 And the powers that be made the careful decision, perhaps 870 00:43:15,162 --> 00:43:18,330 wisely at the time, to keep this idea 871 00:43:18,332 --> 00:43:20,466 of digital technology quiet. 872 00:43:20,468 --> 00:43:23,302 It was very important that word did not get out 873 00:43:23,304 --> 00:43:27,106 that Disney, the home of this great classic library 874 00:43:27,108 --> 00:43:32,077 of animation, was moving into computers. 875 00:43:32,079 --> 00:43:34,113 But it was the great success of The Lion King. 876 00:43:34,115 --> 00:43:36,381 They had proved themselves over many years 877 00:43:36,383 --> 00:43:40,419 and many films as more and more digital elements 878 00:43:40,421 --> 00:43:44,790 were being integrated that, OK, audiences are ready to learn 879 00:43:44,792 --> 00:43:47,527 how we made this magic. 880 00:43:47,529 --> 00:43:52,264 Computer animation, to me, was a way of feeling dimension 881 00:43:52,266 --> 00:43:55,834 and so I've always embraced it for Tarzan. 882 00:43:55,836 --> 00:44:01,406 I wanted Tarzan to be surfing on the trees. 883 00:44:01,408 --> 00:44:05,310 With Eric Daniels, we took a section of a tree, turned 884 00:44:05,312 --> 00:44:09,748 it that way in space so that I could imagine I'm Tarzan 885 00:44:09,750 --> 00:44:10,682 and he was moving through the branches. 886 00:44:10,684 --> 00:44:12,084 I said, "OK. 887 00:44:12,086 --> 00:44:14,219 Now, I want to jump over there. 888 00:44:14,221 --> 00:44:15,588 Can you cut that branch off and put it in space?" 889 00:44:15,590 --> 00:44:19,191 And he did and then I felt like I could leap over to there. 890 00:44:19,193 --> 00:44:23,195 So we played this whole action out of Tarzan 891 00:44:23,197 --> 00:44:26,098 and then they printed it all out and gave it to me 892 00:44:26,100 --> 00:44:29,602 on photostats so I could be Tarzan in space. 893 00:44:29,604 --> 00:44:33,472 And once again, it was giving me a freedom to be the way 894 00:44:33,474 --> 00:44:35,642 I was picturing in my head. 895 00:44:35,644 --> 00:44:38,076 When I started working in the computer animation which we 896 00:44:38,078 --> 00:44:41,480 hadn't really done much of at school, 897 00:44:41,482 --> 00:44:44,116 I actually told John Lasseter and everybody up here, 898 00:44:44,118 --> 00:44:45,384 "I don't know anything about computers." 899 00:44:45,386 --> 00:44:47,019 And they said, "Don't worry, it's the same thing." 900 00:44:47,021 --> 00:44:49,388 And they were right. 901 00:44:49,390 --> 00:44:53,325 But it's different in that hand-drawn animation, 902 00:44:53,327 --> 00:44:55,727 like I say, you feel your way through. 903 00:44:55,729 --> 00:44:58,730 You draw it and you can feel poses. 904 00:44:58,732 --> 00:45:01,767 And you can move from one frame to another and you just sense. 905 00:45:01,769 --> 00:45:04,736 And you work by feeling your way out. 906 00:45:04,738 --> 00:45:07,507 And with computers, what I had to do 907 00:45:07,509 --> 00:45:10,577 is understand that and then step back and analyze it, 908 00:45:10,579 --> 00:45:12,978 and break it down into levels. 909 00:45:12,980 --> 00:45:16,715 So it was much less intuitive. 910 00:45:16,717 --> 00:45:18,518 It was a little more like taking apart a lawnmower or something, 911 00:45:18,520 --> 00:45:20,419 which I'm also excited by. 912 00:45:20,421 --> 00:45:23,155 So it was a fun place to be and to start 913 00:45:23,157 --> 00:45:24,856 to figure out a lot of stuff that had 914 00:45:24,858 --> 00:45:26,526 never been done at that point. 915 00:45:26,528 --> 00:45:30,229 I remember the first time I saw a Pixar movie. 916 00:45:30,231 --> 00:45:32,297 Actually, it wasn't even the whole movie, 917 00:45:32,299 --> 00:45:34,601 the studio was screening for all of us staff 918 00:45:34,603 --> 00:45:36,268 that were doing 2D animation. 919 00:45:36,270 --> 00:45:38,237 And we were working on The Lion King. 920 00:45:38,239 --> 00:45:39,938 We were right in the middle of The Lion King 921 00:45:39,940 --> 00:45:41,907 and they had a screening of one sequence that was 922 00:45:41,909 --> 00:45:45,477 done by Pixar from Toy Story. 923 00:45:45,479 --> 00:45:46,912 And it was amazing. 924 00:45:54,623 --> 00:45:56,054 Ha. 925 00:45:56,056 --> 00:45:56,689 Ha, what are you doing? 926 00:45:56,691 --> 00:45:57,657 I'm Tempus from morph. 927 00:45:57,659 --> 00:45:58,757 Yeah. 928 00:45:58,759 --> 00:46:00,392 What's this button? 929 00:46:00,394 --> 00:46:02,461 And I remember walking out of the theater 930 00:46:02,463 --> 00:46:04,731 and talking to other animators as we're 931 00:46:04,733 --> 00:46:07,766 walking back to our desks to go work on The Lion King. 932 00:46:07,768 --> 00:46:12,739 And I remember saying, "That's the end of 2D animation." 933 00:46:12,741 --> 00:46:17,242 But when I saw Toy Story man, I had seen Pixar's Tin Toy was 934 00:46:17,244 --> 00:46:19,512 like, "How do they make that lamp do that?" 935 00:46:19,514 --> 00:46:21,847 I was blown away. 936 00:46:21,849 --> 00:46:24,182 By the time Toy Story came, it was 937 00:46:24,184 --> 00:46:27,252 incredible being thrown into a world 938 00:46:27,254 --> 00:46:30,188 where everything looked like that. 939 00:46:30,190 --> 00:46:33,025 Where it was one gigantic CG cartoon. 940 00:46:33,027 --> 00:46:35,427 And nowadays, they make humans that look like humans 941 00:46:35,429 --> 00:46:38,430 but back then, the toys were easy to nail, 942 00:46:38,432 --> 00:46:41,534 the humans less so but we didn't notice. 943 00:46:41,536 --> 00:46:43,536 We were all just so amazed like that's crazy. 944 00:46:43,538 --> 00:46:44,436 Look at the texture on it. 945 00:46:44,438 --> 00:46:45,571 Look at the slinky dog. 946 00:46:45,573 --> 00:46:46,972 Look at Mr. Potato Head. 947 00:46:46,974 --> 00:46:49,041 It all tracks, it all works. 948 00:46:49,043 --> 00:46:50,142 And then you add to it a wonderful story 949 00:46:50,144 --> 00:46:52,411 and fantastic voices. 950 00:46:52,413 --> 00:46:54,413 And the magic of what they were able to accomplish 951 00:46:54,415 --> 00:46:57,883 with the animation is elevated trifold. 952 00:46:57,885 --> 00:46:59,484 Suddenly, you have an instant classic 953 00:46:59,486 --> 00:47:03,656 that becomes a milestone in animation history. 954 00:47:03,658 --> 00:47:05,725 Everything changes from that point forward. 955 00:47:05,727 --> 00:47:09,161 When the movie came out, it was mind blowing. 956 00:47:09,163 --> 00:47:11,531 I'd never seen anything like it. 957 00:47:11,533 --> 00:47:13,365 It was like seeing Jurassic Park for the first time. 958 00:47:13,367 --> 00:47:16,703 It was just a whole new kind of filmmaking, 959 00:47:16,705 --> 00:47:19,639 and it was hugely impressive. 960 00:47:19,641 --> 00:47:24,544 I wouldn't call it sort of a looming specter of CG. 961 00:47:24,546 --> 00:47:26,845 But there was definitely this sort 962 00:47:26,847 --> 00:47:30,248 of feeling like, gosh, I wonder how far this is going to go. 963 00:47:30,250 --> 00:47:33,085 And people were like, "Yeah, what's 964 00:47:33,087 --> 00:47:34,687 going to be like in 10 years." 965 00:47:34,689 --> 00:47:37,155 There was an awareness, a definite awareness 966 00:47:37,157 --> 00:47:38,924 of what's this going to be like in 10 years? 967 00:47:38,926 --> 00:47:41,093 Are we going to be here? 968 00:47:41,095 --> 00:47:42,528 Never in a million years did I think it 969 00:47:42,530 --> 00:47:45,964 would completely eclipse and devour the art 970 00:47:45,966 --> 00:47:48,634 of hand-drawn animation. 971 00:47:48,636 --> 00:47:52,938 By the end of that screening, there were jaws dropped 972 00:47:52,940 --> 00:47:58,977 and realizations of, oh my God, the power of this thing 973 00:47:58,979 --> 00:48:00,879 is too much. 974 00:48:00,881 --> 00:48:03,750 We have to evolve because that is where it's going, 975 00:48:03,752 --> 00:48:08,053 and 2D as it is at that point, especially at that time, 976 00:48:08,055 --> 00:48:10,590 was starting box office wise to go down. 977 00:48:10,592 --> 00:48:13,191 It was the magic was starting to fade, 978 00:48:13,193 --> 00:48:16,729 and I think everybody at that time went CG animation. 979 00:48:16,731 --> 00:48:18,930 Go. 980 00:48:18,932 --> 00:48:20,499 Now, it took five more years, probably five to seven 981 00:48:20,501 --> 00:48:23,402 more years for it actually to come true 982 00:48:23,404 --> 00:48:25,772 but that was the beginning of the end. 983 00:48:25,774 --> 00:48:29,241 Because they could do things in CG and it 984 00:48:29,243 --> 00:48:32,144 was so new and revolutionary at the time. 985 00:48:32,146 --> 00:48:34,379 The subtlety of acting and performance, 986 00:48:34,381 --> 00:48:37,916 the camera that was moving it had a more cinematic look, 987 00:48:37,918 --> 00:48:41,219 that I thought, are people going to continue to see the films 988 00:48:41,221 --> 00:48:44,289 that we produce in hand-drawn animation 989 00:48:44,291 --> 00:48:46,324 when there's this new technology that's giving a higher level 990 00:48:46,326 --> 00:48:48,427 of sophistication animation? 991 00:48:48,429 --> 00:48:50,095 When the R-Rex started running down 992 00:48:50,097 --> 00:48:52,899 the street in Jurassic Park, we were working 993 00:48:52,901 --> 00:48:54,399 on Lion King at the time. 994 00:48:54,401 --> 00:48:56,201 And there really was a little bit 995 00:48:56,203 --> 00:49:00,740 of a sense of yep, that's over. 996 00:49:00,742 --> 00:49:03,241 There was a little bit, yeah, we're not going to get 997 00:49:03,243 --> 00:49:05,711 to handle that stuff anymore. 998 00:49:05,713 --> 00:49:07,012 That's done. 999 00:49:07,014 --> 00:49:08,146 They were showing a sequence. 1000 00:49:08,148 --> 00:49:09,582 The army man sequence. 1001 00:49:09,584 --> 00:49:12,618 They showed at Disney in Burbank. 1002 00:49:12,620 --> 00:49:14,286 They almost didn't know what to make of it. 1003 00:49:14,288 --> 00:49:15,454 And they're like, "Is this any good?" 1004 00:49:15,456 --> 00:49:16,455 And we're like, "Are you kidding?" 1005 00:49:16,457 --> 00:49:17,456 This is a riot. 1006 00:49:17,458 --> 00:49:19,559 This is a blast. 1007 00:49:19,561 --> 00:49:21,794 We thought it was very cool that we thought it was entertaining. 1008 00:49:21,796 --> 00:49:23,462 We thought it was entertaining to the next level. 1009 00:49:23,464 --> 00:49:26,766 We thought it worked amazingly well. 1010 00:49:26,768 --> 00:49:28,868 We were all super enthused. 1011 00:49:28,870 --> 00:49:31,069 We did not view it as a threat. 1012 00:49:31,071 --> 00:49:34,507 We just saw it as another way to make a work of art or a film. 1013 00:49:34,509 --> 00:49:37,710 Just like there's painting and there's sculpture, that they 1014 00:49:37,712 --> 00:49:39,978 could mutually coexist. 1015 00:49:39,980 --> 00:49:41,781 We did not view it as a threat that would somehow one 1016 00:49:41,783 --> 00:49:43,248 might replace the other. 1017 00:49:43,250 --> 00:49:44,750 Is this going to replace hand-drawn? 1018 00:49:44,752 --> 00:49:46,451 And we were like, "No way." 1019 00:49:46,453 --> 00:49:48,019 This is a totally separate medium. 1020 00:49:48,021 --> 00:49:50,489 It's a separate art form. 1021 00:49:50,491 --> 00:49:53,826 I thought it was more of a split in the road. 1022 00:49:53,828 --> 00:49:57,362 We have now a whole new way of producing animation. 1023 00:49:57,364 --> 00:49:59,231 Other people with different skill sets 1024 00:49:59,233 --> 00:50:00,733 can access animation. 1025 00:50:00,735 --> 00:50:01,868 That's great. The more, the merrier. 1026 00:50:01,870 --> 00:50:03,936 That's awesome, right? 1027 00:50:03,938 --> 00:50:07,640 So I never assumed that Hollywood would basically 1028 00:50:07,642 --> 00:50:11,978 consider it not a split but an evolution, where you had to do 1029 00:50:11,980 --> 00:50:13,913 away with the old ways, right? 1030 00:50:13,915 --> 00:50:16,983 So it was around Treasure Planet where it was 1031 00:50:16,985 --> 00:50:18,985 very clear what was happening. 1032 00:50:18,987 --> 00:50:22,087 And I remember having a conversation with John Ripa. 1033 00:50:22,089 --> 00:50:24,891 We were both supervising characters on that film 1034 00:50:24,893 --> 00:50:28,126 and saying, "Well, this might be the last one we get 1035 00:50:28,128 --> 00:50:30,897 to make so let's make it count. 1036 00:50:30,899 --> 00:50:32,397 Let's go with a bang." 1037 00:50:32,399 --> 00:50:36,201 "And then we went out with a bomb." 1038 00:50:36,203 --> 00:50:39,404 It covered a few films, actually. 1039 00:50:39,406 --> 00:50:42,575 A period of DreamWorks and Jeffrey Katzenberg weaning 1040 00:50:42,577 --> 00:50:45,745 themselves off of hand-drawn. 1041 00:50:45,747 --> 00:50:48,014 And I think just for like box office reasons, 1042 00:50:48,016 --> 00:50:50,448 you know as much as anything that was the bottom line. 1043 00:50:50,450 --> 00:50:52,818 The cost of making those films was going higher and higher. 1044 00:50:52,820 --> 00:50:54,352 At the same time, the box office revenues 1045 00:50:54,354 --> 00:50:56,421 were not necessarily keeping pace 1046 00:50:56,423 --> 00:50:58,925 with that so that gap was putting tremendous strains 1047 00:50:58,927 --> 00:51:01,627 on the films. 1048 00:51:01,629 --> 00:51:04,864 All the reasons they gave us for why we should shift I never 1049 00:51:04,866 --> 00:51:07,465 bought into them. 1050 00:51:07,467 --> 00:51:11,904 They seemed based on very flawed selective statistics. 1051 00:51:11,906 --> 00:51:16,207 2Ds not doing well, 3D is doing great so 1052 00:51:16,209 --> 00:51:18,578 that means the audiences don't want to see 2D. 1053 00:51:18,580 --> 00:51:21,747 I was like, "Well, that's a very selective way to look at it." 1054 00:51:21,749 --> 00:51:23,081 We would have teachers come in and say, 1055 00:51:23,083 --> 00:51:24,951 "Guys, you've got to shift. 1056 00:51:24,953 --> 00:51:27,620 The world is changing." 1057 00:51:27,622 --> 00:51:30,556 The medium is being blamed for these movies not doing well. 1058 00:51:30,558 --> 00:51:32,058 You're not factoring in the quality of the stories 1059 00:51:32,060 --> 00:51:34,326 or the innovation. 1060 00:51:34,328 --> 00:51:36,629 Has nothing to do with the medium, by the way. 1061 00:51:36,631 --> 00:51:40,365 It was rushing the stories and the stories weren't connecting. 1062 00:51:40,367 --> 00:51:43,636 But people at the top, especially the money people, 1063 00:51:43,638 --> 00:51:47,238 blame the medium and that I think broke everybody's heart. 1064 00:51:47,240 --> 00:51:49,909 Well there's this myth out there 1065 00:51:49,911 --> 00:51:53,579 that 2D animation is it takes longer to produce, 1066 00:51:53,581 --> 00:51:55,146 and it's more expensive, and that's largely 1067 00:51:55,148 --> 00:51:57,182 why we don't do it anymore. 1068 00:51:57,184 --> 00:51:59,652 But that is a myth actually. 1069 00:51:59,654 --> 00:52:04,389 I've directed and 2D animated feature Mulan at Disney, 1070 00:52:04,391 --> 00:52:07,325 but I've also been an animation supervisor on a CG film, 1071 00:52:07,327 --> 00:52:10,261 Stuart Little 2 over at Sony. 1072 00:52:10,263 --> 00:52:12,565 So I've seen hands-on from my perspective 1073 00:52:12,567 --> 00:52:14,767 and they're about the same. 1074 00:52:14,769 --> 00:52:16,636 It's just in 2D animation, you can 1075 00:52:16,638 --> 00:52:18,169 get one drawing of a character and start 1076 00:52:18,171 --> 00:52:20,338 animating from day one. 1077 00:52:20,340 --> 00:52:23,809 In CG animation, there's a lot of crafting 1078 00:52:23,811 --> 00:52:25,978 of creating the model, and the rig, 1079 00:52:25,980 --> 00:52:27,546 and how it's going to move, and pre-planning 1080 00:52:27,548 --> 00:52:29,081 that goes into the model. 1081 00:52:29,083 --> 00:52:31,083 And then you can animate faster. 1082 00:52:31,085 --> 00:52:33,251 But when you put them side to side, 1083 00:52:33,253 --> 00:52:35,253 those schedules are about the same. 1084 00:52:35,255 --> 00:52:37,222 So the time is the same and really 1085 00:52:37,224 --> 00:52:39,091 the money is the same too. 1086 00:52:39,093 --> 00:52:40,960 You have the same amount of animators on a 2D film 1087 00:52:40,962 --> 00:52:43,596 as you do on a CG film. 1088 00:52:43,598 --> 00:52:47,967 There's just a swap of different job titles and technology. 1089 00:52:47,969 --> 00:52:51,003 When DreamWorks released Shrek, 1090 00:52:51,005 --> 00:52:56,042 it was such an enormous hit that the rest of the movie industry 1091 00:52:56,044 --> 00:52:59,545 said, "Oh, that's what we should be doing, 1092 00:52:59,547 --> 00:53:02,048 and we can make lots of money too. 1093 00:53:02,050 --> 00:53:04,416 And it all ought to be dimensional animation. 1094 00:53:04,418 --> 00:53:08,988 The heck with this pencil drawn stuff." 1095 00:53:08,990 --> 00:53:15,628 My contention is that Shrek was a hit because it was hilarious. 1096 00:53:15,630 --> 00:53:19,932 It was a funny, funny script enacted 1097 00:53:19,934 --> 00:53:26,105 by really talented people like Mike Myers and Eddie Murphy. 1098 00:53:26,107 --> 00:53:28,174 And if it had been animated with matchsticks, 1099 00:53:28,176 --> 00:53:30,042 it would have been a hit. 1100 00:53:30,044 --> 00:53:33,746 It was the content that made it successful, 1101 00:53:33,748 --> 00:53:38,184 but the money people read it as it was the look of it 1102 00:53:38,186 --> 00:53:40,686 that people wanted. 1103 00:53:40,688 --> 00:53:45,191 And that old 2D hand-drawn stuff was out of fashion now. 1104 00:53:45,193 --> 00:53:47,793 Officially, it was over. 1105 00:53:47,795 --> 00:53:49,595 It was over. 1106 00:53:49,597 --> 00:53:55,835 Well, Pixar had been acquired by Disney in 2005, 1107 00:53:55,837 --> 00:54:01,807 and then slowly they stopped making the 2D animated films. 1108 00:54:01,809 --> 00:54:03,876 And we were really sad to see those go. 1109 00:54:03,878 --> 00:54:07,513 I mean, that was a gain for us to get those people with the 2D 1110 00:54:07,515 --> 00:54:09,582 hand-drawn experience, and to see how they would 1111 00:54:09,584 --> 00:54:11,517 incorporate that into their work and we 1112 00:54:11,519 --> 00:54:13,284 can be inspired by that too. 1113 00:54:13,286 --> 00:54:15,121 But it was very sad to see the way 1114 00:54:15,123 --> 00:54:17,723 that the industry was going. 1115 00:54:17,725 --> 00:54:20,693 The industry was going away from 2D 1116 00:54:20,695 --> 00:54:26,599 and I felt like that was a real loss and a mistake too. 1117 00:54:26,601 --> 00:54:29,602 One, what's interesting is it's a very common belief 1118 00:54:29,604 --> 00:54:32,738 that when computers come into a new artistic medium, 1119 00:54:32,740 --> 00:54:36,609 there's something is it's either less expensive, 1120 00:54:36,611 --> 00:54:40,880 takes less time, or it's going to replace something. 1121 00:54:40,882 --> 00:54:43,916 It reminds me a lot of when photography was invented. 1122 00:54:43,918 --> 00:54:46,919 Everybody thought that painting was going to get replaced. 1123 00:54:46,921 --> 00:54:52,124 And what computer animation does is it has a whole new look, 1124 00:54:52,126 --> 00:54:54,492 but the key word is animation. 1125 00:54:54,494 --> 00:54:56,929 Animation by definition is making a motion 1126 00:54:56,931 --> 00:54:58,463 picture frame by frame by frame by frame 1127 00:54:58,465 --> 00:55:00,298 and that doesn't change. 1128 00:55:00,300 --> 00:55:02,268 We labor over every single frame. 1129 00:55:02,270 --> 00:55:04,503 When we started on Toy Story, there 1130 00:55:04,505 --> 00:55:05,604 were like four people in the world who knew 1131 00:55:05,606 --> 00:55:07,438 how to do computer animation. 1132 00:55:07,440 --> 00:55:10,743 And so when we hired animators, we 1133 00:55:10,745 --> 00:55:13,979 got them largely from hand-drawn tradition and a number 1134 00:55:13,981 --> 00:55:15,681 of stop motion people. 1135 00:55:15,683 --> 00:55:18,584 And so then we had a long intensive training 1136 00:55:18,586 --> 00:55:20,753 program where we started. 1137 00:55:20,755 --> 00:55:24,590 And it was not quite as straightforward as it is now. 1138 00:55:24,592 --> 00:55:27,293 To run the software, you had to know some command 1139 00:55:27,295 --> 00:55:29,427 line coding and things. 1140 00:55:29,429 --> 00:55:31,496 And so it was a little complicated 1141 00:55:31,498 --> 00:55:32,998 and it took a little bit of doing. 1142 00:55:33,000 --> 00:55:35,500 And I remember people getting really frustrated 1143 00:55:35,502 --> 00:55:36,769 because literally you would hear people 1144 00:55:36,771 --> 00:55:38,270 going, "If I was drawing, I could 1145 00:55:38,272 --> 00:55:39,305 do this in a half an hour." 1146 00:55:39,307 --> 00:55:42,074 And it would take days. 1147 00:55:42,076 --> 00:55:44,375 In one sense, it was sudden but in another sense because I 1148 00:55:44,377 --> 00:55:46,178 was working on other projects, it was 1149 00:55:46,180 --> 00:55:47,813 this slow thing that happened. 1150 00:55:47,815 --> 00:55:49,548 And the next thing you know, I just didn't... 1151 00:55:49,550 --> 00:55:51,116 What just happened? 1152 00:55:51,118 --> 00:55:52,918 It happened so gradually. 1153 00:55:52,920 --> 00:55:54,452 Yeah. 1154 00:55:54,454 --> 00:55:56,889 That was a hard time. 1155 00:55:56,891 --> 00:56:00,292 That was when all of us had to make a decision that we 1156 00:56:00,294 --> 00:56:02,294 never thought we'd have to. 1157 00:56:02,296 --> 00:56:05,130 I went into Disney thinking it was going to be a career. 1158 00:56:05,132 --> 00:56:07,432 I was in this thought process of the nine old men 1159 00:56:07,434 --> 00:56:09,535 did it for 40 years. 1160 00:56:09,537 --> 00:56:13,038 And I thought I'd be there most of my career, 1161 00:56:13,040 --> 00:56:15,440 and I wouldn't have to really consider going somewhere else 1162 00:56:15,442 --> 00:56:17,509 or figuring out what else, especially 1163 00:56:17,511 --> 00:56:20,012 to just leave animation altogether. 1164 00:56:20,014 --> 00:56:23,582 Some people were able to make that jump from 2D to 3D, 1165 00:56:23,584 --> 00:56:24,750 but a few people weren't. 1166 00:56:24,752 --> 00:56:26,819 They didn't have that ability. 1167 00:56:26,821 --> 00:56:30,923 And I know one guy that became a forklift operator. 1168 00:56:30,925 --> 00:56:33,458 I know somebody else that went and took jobs in the parks 1169 00:56:33,460 --> 00:56:37,730 and doing retail. 1170 00:56:37,732 --> 00:56:42,167 It's sad to see that because they're really talented 1171 00:56:42,169 --> 00:56:46,005 great artists that decided to just let it go because they had 1172 00:56:46,007 --> 00:56:48,140 this big blow happen to them and they 1173 00:56:48,142 --> 00:56:50,408 feel that they lost their livelihood rather than adapt. 1174 00:56:50,410 --> 00:56:52,443 It was sad. 1175 00:56:52,445 --> 00:56:54,880 The change happened at CalArts. 1176 00:56:54,882 --> 00:56:57,716 So when your teacher comes in and he looks depressed, 1177 00:56:57,718 --> 00:56:59,652 and he goes, "I've been at Disney for 15 years 1178 00:56:59,654 --> 00:57:01,987 and they just let me go." 1179 00:57:01,989 --> 00:57:06,659 That has a profound effect on everybody in school. 1180 00:57:06,661 --> 00:57:09,628 And you started seeing that story happen. 1181 00:57:09,630 --> 00:57:12,463 And as a student you go, "I love the medium" 1182 00:57:12,465 --> 00:57:16,669 and I love the craft, but the people who are teaching me, 1183 00:57:16,671 --> 00:57:19,305 who are amazing, who have been at Disney 1184 00:57:19,307 --> 00:57:23,575 and worked on all these landmark movies, they're getting let go. 1185 00:57:23,577 --> 00:57:25,644 "What chance do I have?" 1186 00:57:25,646 --> 00:57:28,714 So I love you art form, I love your craft, 1187 00:57:28,716 --> 00:57:30,349 but we can't be together. 1188 00:57:30,351 --> 00:57:33,118 I get a job. 1189 00:57:33,120 --> 00:57:35,453 For a lot of us, I think what the question became was, 1190 00:57:35,455 --> 00:57:37,923 all right. 1191 00:57:37,925 --> 00:57:40,693 Did I get into animation because I love to draw 1192 00:57:40,695 --> 00:57:41,727 or did I get into animation because I 1193 00:57:41,729 --> 00:57:44,495 love to make things move? 1194 00:57:44,497 --> 00:57:48,734 And it almost became that basic because if you got into it just 1195 00:57:48,736 --> 00:57:52,137 to make things move and come alive, well then, 1196 00:57:52,139 --> 00:57:55,140 you could adapt probably and become a computer animator. 1197 00:57:55,142 --> 00:57:57,543 And go down that road, and get retrained, and go maybe work 1198 00:57:57,545 --> 00:57:59,578 at Pixar or some other studio. 1199 00:57:59,580 --> 00:58:02,982 But what we did, this hand-crafted 2D 1200 00:58:02,984 --> 00:58:06,151 animation was now a dinosaur. 1201 00:58:06,153 --> 00:58:09,922 Basically, we were being told all the skills that we've 1202 00:58:09,924 --> 00:58:14,960 been asking you to develop and become top tier at, 1203 00:58:14,962 --> 00:58:16,829 we don't need them anymore. 1204 00:58:16,831 --> 00:58:17,698 You need to go away. 1205 00:58:25,840 --> 00:58:27,973 Thankfully, I had already directed Mulan 1206 00:58:27,975 --> 00:58:31,844 and I had this new path of, OK, well, 1207 00:58:31,846 --> 00:58:34,747 if I stay away from 2D animation in general 1208 00:58:34,749 --> 00:58:36,682 but I just direct, I could direct CG. 1209 00:58:36,684 --> 00:58:39,018 I could direct 2D. 1210 00:58:39,020 --> 00:58:41,820 As a director, it gave me a lot more flexibility. 1211 00:58:41,822 --> 00:58:44,390 So I just tried to go the path of creating 1212 00:58:44,392 --> 00:58:46,625 stories, and scripts, and producing, and directing. 1213 00:58:46,627 --> 00:58:48,694 Eventually, I moved up North. 1214 00:58:48,696 --> 00:58:53,465 I moved up to Pixar and worked with the team on Toy Story 2, 1215 00:58:53,467 --> 00:58:58,103 and followed that with Monsters Inc. But since that time, 1216 00:58:58,105 --> 00:59:01,306 animation has been totally changed. 1217 00:59:01,308 --> 00:59:03,742 Traditional hand-drawn animation has been regretfully 1218 00:59:03,744 --> 00:59:05,444 pushed to the sidelines. 1219 00:59:05,446 --> 00:59:06,445 It's not gone. 1220 00:59:06,447 --> 00:59:07,913 It's not dead. 1221 00:59:07,915 --> 00:59:10,115 I'm not a pessimist. 1222 00:59:10,117 --> 00:59:12,818 Hand-drawn animation will always be with us. 1223 00:59:12,820 --> 00:59:15,387 It'll be back one day. 1224 00:59:15,389 --> 00:59:19,091 Audiences will discover it the same way they discovered CGI, 1225 00:59:19,093 --> 00:59:20,426 and we're going to have hand-drawn animated films 1226 00:59:20,428 --> 00:59:21,560 again. 1227 00:59:21,562 --> 00:59:22,761 You know why? 1228 00:59:22,763 --> 00:59:24,730 Because animators love it. 1229 00:59:24,732 --> 00:59:27,966 Audiences love it. 1230 00:59:27,968 --> 00:59:32,171 We all love hand-drawn traditional animation. 1231 00:59:32,173 --> 00:59:35,174 Traditional 2D animators are continuing 1232 00:59:35,176 --> 00:59:38,343 to find ways to use their skills to tell 1233 00:59:38,345 --> 00:59:44,183 stories, and even add the human touch to computer animation. 1234 00:59:44,185 --> 00:59:46,718 Well, now we know now, historically looking back, 1235 00:59:46,720 --> 00:59:48,821 they had great storytellers. 1236 00:59:48,823 --> 00:59:50,956 They were all trained in Disney anyway 1237 00:59:50,958 --> 00:59:53,058 but their stories were great. 1238 00:59:53,060 --> 00:59:54,460 They knew how to make really great stories. 1239 00:59:54,462 --> 00:59:59,498 It just gives me so much more respect for that medium 1240 00:59:59,500 --> 01:00:03,235 because I'm starting with a CG character, which is already 1241 01:00:03,237 --> 01:00:06,038 more or less on model and I'm just kind 1242 01:00:06,040 --> 01:00:08,040 of manipulating it from there. 1243 01:00:08,042 --> 01:00:09,108 They're starting with a blank piece of paper 1244 01:00:09,110 --> 01:00:10,976 and creating something that's on model, 1245 01:00:10,978 --> 01:00:12,644 and then turning it, and then evolving it, 1246 01:00:12,646 --> 01:00:15,247 and then making it expressive. 1247 01:00:15,249 --> 01:00:20,018 And that sort of discipline just blows my mind. 1248 01:00:20,020 --> 01:00:23,188 And so I find myself constantly returning 1249 01:00:23,190 --> 01:00:25,090 to drawing because I've always loved to draw, 1250 01:00:25,092 --> 01:00:27,826 but wanting to go deeper and wanting to learn 1251 01:00:27,828 --> 01:00:29,695 to keep a character on model. 1252 01:00:29,697 --> 01:00:32,097 And know what are the rules of appeal? 1253 01:00:32,099 --> 01:00:35,400 I always tell people Bambi is not a real deer, 1254 01:00:35,402 --> 01:00:38,303 but he's a very believable deer. 1255 01:00:38,305 --> 01:00:42,509 You believe his situation, you believe his story. 1256 01:00:42,511 --> 01:00:46,178 The idea of believability versus just duplicating reality, 1257 01:00:46,180 --> 01:00:47,980 and that's a subtle difference, but there 1258 01:00:47,982 --> 01:00:48,947 is a difference there. 1259 01:00:48,949 --> 01:00:52,552 We hit a glass ceiling. 1260 01:00:52,554 --> 01:00:59,291 When everything is digital and everything is dimensional, 1261 01:00:59,293 --> 01:01:01,760 how do you make something look different? 1262 01:01:01,762 --> 01:01:05,731 Go back to the earlier style. 1263 01:01:05,733 --> 01:01:09,101 Everything old is new again. 1264 01:01:09,103 --> 01:01:11,737 That's what Lauren McMullen did with her very ingenious short, 1265 01:01:11,739 --> 01:01:13,839 get a horse. 1266 01:01:13,841 --> 01:01:18,410 That's what the Disney studio did with the movie Enchanted. 1267 01:01:18,412 --> 01:01:22,314 And they hired a former Disney animator, James Baxter, 1268 01:01:22,316 --> 01:01:25,484 to animate the opening segment of that movie. 1269 01:01:25,486 --> 01:01:29,388 And to do so, he hired other ex-Disney animators 1270 01:01:29,390 --> 01:01:32,858 and a few guys who were working freelance on the side 1271 01:01:32,860 --> 01:01:36,028 because they were the only ones who could produce that quality 1272 01:01:36,030 --> 01:01:38,130 of hand-drawn animation. 1273 01:01:38,132 --> 01:01:43,969 These artisans are now folk heroes 1274 01:01:43,971 --> 01:01:46,972 to a generation of young animators 1275 01:01:46,974 --> 01:01:49,808 who never learned that technique, 1276 01:01:49,810 --> 01:01:52,744 and never acquired those skills. 1277 01:01:52,746 --> 01:01:55,548 And if anything, I think 2D animation 1278 01:01:55,550 --> 01:01:58,450 has really freed us a lot more. 1279 01:01:58,452 --> 01:02:01,153 It has really pushed us to the next level. 1280 01:02:01,155 --> 01:02:04,056 We learned this from Glen Keane on Rapunzel. 1281 01:02:04,058 --> 01:02:07,292 He would sit and look at the CG work 1282 01:02:07,294 --> 01:02:09,094 being done, and pause on frames and draw 1283 01:02:09,096 --> 01:02:12,532 over to emphasize poses. 1284 01:02:12,534 --> 01:02:16,735 The elevation for me at Disney of CG animation 1285 01:02:16,737 --> 01:02:19,171 took a huge jump for me in Tangled 1286 01:02:19,173 --> 01:02:22,274 when Glen started taking CG animators 1287 01:02:22,276 --> 01:02:24,910 and really pushing 2D principles back into it. 1288 01:02:24,912 --> 01:02:27,246 Break it to make it look, feel right. 1289 01:02:27,248 --> 01:02:28,447 Don't worry about it being technically right. 1290 01:02:28,449 --> 01:02:30,148 Make it feel right. 1291 01:02:30,150 --> 01:02:32,317 And we picked that up on Inside Out, 1292 01:02:32,319 --> 01:02:34,319 and we've done it on every film since. 1293 01:02:34,321 --> 01:02:37,322 I know that Frozen gets a lot of the accolades 1294 01:02:37,324 --> 01:02:40,826 as far as the rebirth of Disney feature animation. 1295 01:02:40,828 --> 01:02:44,997 But for me, Tangled was the film where I was like, oh my God. 1296 01:02:44,999 --> 01:02:47,533 It felt like it really set the bar higher. 1297 01:02:47,535 --> 01:02:48,867 And we saw that and we're like, "OK, that's what 1298 01:02:48,869 --> 01:02:50,035 we're aiming towards now. 1299 01:02:50,037 --> 01:02:51,537 That is just beautiful." 1300 01:02:51,539 --> 01:02:53,939 Well, whether you are doing it with a computer 1301 01:02:53,941 --> 01:02:58,277 or we're doing it with a pencil, it doesn't matter. 1302 01:02:58,279 --> 01:03:01,980 It's about taking what's inside and showing it to other people. 1303 01:03:01,982 --> 01:03:06,619 It's the gift that we each have that God's given us 1304 01:03:06,621 --> 01:03:09,689 that we are trying to translate, to share, to give it 1305 01:03:09,691 --> 01:03:12,324 to somebody else to appreciate. 1306 01:03:12,326 --> 01:03:16,928 So I thought, all right, I think I know what drawing is. 1307 01:03:16,930 --> 01:03:19,931 When I draw, I watch the line I make. 1308 01:03:19,933 --> 01:03:22,000 And I started to do that. 1309 01:03:22,002 --> 01:03:24,570 And I thought, I'm just going to watch what I do. 1310 01:03:24,572 --> 01:03:27,906 I started making a line of drawing of a character. 1311 01:03:27,908 --> 01:03:32,377 And as I drew, I realized I wasn't looking at the line. 1312 01:03:32,379 --> 01:03:35,682 You don't look at the line you're making. 1313 01:03:35,684 --> 01:03:38,116 So I realized I was always looking to the left 1314 01:03:38,118 --> 01:03:40,285 or to the right of the line. 1315 01:03:40,287 --> 01:03:43,221 And I realized, the line you're making 1316 01:03:43,223 --> 01:03:46,626 is you're defining the reality that's between the lines. 1317 01:03:46,628 --> 01:03:48,994 That's what's real. 1318 01:03:48,996 --> 01:03:51,830 And that CG was doing the same thing. 1319 01:03:51,832 --> 01:03:56,669 It was shading that character that's between those lines, 1320 01:03:56,671 --> 01:03:59,672 but it was about the existence of that character. 1321 01:03:59,674 --> 01:04:02,874 And so I realized there's really no difference. 1322 01:04:02,876 --> 01:04:05,045 We are all living in the skin of the characters that we create. 1323 01:04:10,518 --> 01:04:13,852 Now we've come full circle, with technology 1324 01:04:13,854 --> 01:04:17,824 making it easier than ever to create hand-drawn animation. 1325 01:04:17,826 --> 01:04:23,195 And this is bringing in a whole new generation of 2D animators. 1326 01:04:23,197 --> 01:04:26,632 I remember when I was a freshman, the first teacher I 1327 01:04:26,634 --> 01:04:28,835 ever had, the first lecture he ever gave us was 1328 01:04:28,837 --> 01:04:31,436 he dimmed the lights ominously. 1329 01:04:31,438 --> 01:04:32,971 And he gathered us all together and said, 1330 01:04:32,973 --> 01:04:35,307 "2D animation is dying." 1331 01:04:35,309 --> 01:04:37,810 This is a candle that is dwindling. 1332 01:04:37,812 --> 01:04:40,747 It is in the middle of a howling storm of commerce, 1333 01:04:40,749 --> 01:04:43,482 and it is up to you to protect and carry this flame 1334 01:04:43,484 --> 01:04:45,117 to the next generation. 1335 01:04:45,119 --> 01:04:46,619 And if you don't, animation is dead 1336 01:04:46,621 --> 01:04:48,721 "and you're all going to be delivering my pizza." 1337 01:04:48,723 --> 01:04:51,591 This is how my education began. 1338 01:04:51,593 --> 01:04:54,594 Now, I in retrospect, find that metaphor 1339 01:04:54,596 --> 01:04:56,829 to be a bit hyperbolic. 1340 01:04:56,831 --> 01:05:00,399 My personal perspective is that you can't kill art. 1341 01:05:00,401 --> 01:05:03,902 You can't kill an art form. 1342 01:05:03,904 --> 01:05:08,240 An art form grows and evolves with the culture it's in. 1343 01:05:08,242 --> 01:05:14,346 So even though Disney, hand-drawn, feature length 1344 01:05:14,348 --> 01:05:19,619 films, that specific world is currently non-existent, 1345 01:05:19,621 --> 01:05:23,589 2D animation is not just Disney hand-drawn 1346 01:05:23,591 --> 01:05:25,056 feature length films. 1347 01:05:25,058 --> 01:05:26,425 I think there's an irony once again 1348 01:05:26,427 --> 01:05:29,961 because I think the thing that sent 1349 01:05:29,963 --> 01:05:32,063 animation away is technology. 1350 01:05:32,065 --> 01:05:33,965 The advancement of technology and the ability 1351 01:05:33,967 --> 01:05:35,500 to do these CG animated films. 1352 01:05:35,502 --> 01:05:36,968 But I think the thing that's going 1353 01:05:36,970 --> 01:05:39,605 to bring it back is technology. 1354 01:05:39,607 --> 01:05:42,240 Technology advancing for us to do the ways 1355 01:05:42,242 --> 01:05:44,577 that we distribute content. 1356 01:05:44,579 --> 01:05:48,681 And plus, the ways to create 2D animated films, the software, 1357 01:05:48,683 --> 01:05:51,717 whether you do it digitally or if you want to do it on paper. 1358 01:05:51,719 --> 01:05:54,620 It's still shooting it. 1359 01:05:54,622 --> 01:05:59,692 There's ways of creating it quicker and cheaper. 1360 01:05:59,694 --> 01:06:01,761 So some of the things that we may have been 1361 01:06:01,763 --> 01:06:03,863 prohibitive in the past from a cost standpoint really 1362 01:06:03,865 --> 01:06:05,464 don't exist anymore. 1363 01:06:05,466 --> 01:06:07,466 The African saying, "They buried us 1364 01:06:07,468 --> 01:06:11,470 but they didn't know we were seeds." 1365 01:06:11,472 --> 01:06:13,706 That's what happened to 2D animation. 1366 01:06:13,708 --> 01:06:16,943 I think everybody thought it was done 1367 01:06:16,945 --> 01:06:20,312 and it kept growing in different parts of the world, 1368 01:06:20,314 --> 01:06:22,515 especially in Europe and Japan. 1369 01:06:22,517 --> 01:06:24,449 It kept growing and it kept growing. 1370 01:06:24,451 --> 01:06:28,053 And the whole generation of people who grew up with it 1371 01:06:28,055 --> 01:06:33,626 and loved it willed it back and it slowly started rising again. 1372 01:06:33,628 --> 01:06:36,929 And now, Netflix is spending real money on a 2D feature 1373 01:06:36,931 --> 01:06:39,297 with Sergio Pablos. 1374 01:06:39,299 --> 01:06:43,536 Who would have thought a Spaniard from CalArts 1375 01:06:43,538 --> 01:06:47,305 would potentially save feature animation with his studio? 1376 01:06:47,307 --> 01:06:50,910 When we had an attempt at reviving 2D animation, 1377 01:06:50,912 --> 01:06:53,513 we just kept looking back. 1378 01:06:53,515 --> 01:06:56,949 We just kept asking audiences, "Have you been missing these?" 1379 01:06:56,951 --> 01:06:59,952 And audiences said, "We're all good on princesses 1380 01:06:59,954 --> 01:07:00,820 and singing animals. Thank you. 1381 01:07:00,822 --> 01:07:02,087 We're fine. 1382 01:07:02,089 --> 01:07:04,289 So we don't need that anymore." 1383 01:07:04,291 --> 01:07:06,258 So instead of saying, "What else can we give them?" 1384 01:07:06,260 --> 01:07:08,226 Then they just said, "Oh, I guess they want 3D 1385 01:07:08,228 --> 01:07:10,596 and that's what we... ". 1386 01:07:10,598 --> 01:07:16,769 So we never tried anything else and I thought someone should. 1387 01:07:16,771 --> 01:07:22,140 And it was many people resentful at Disney 1388 01:07:22,142 --> 01:07:24,175 because we all felt if someone should, it should be them. 1389 01:07:24,177 --> 01:07:25,878 They made the medium what it is today. 1390 01:07:25,880 --> 01:07:28,514 So they should be doing something about it. 1391 01:07:28,516 --> 01:07:32,284 And then one day I just looked at myself in the mirror 1392 01:07:32,286 --> 01:07:35,855 and I realized I'm one of the few people who 1393 01:07:35,857 --> 01:07:39,025 got to work in 2D animation professionally 1394 01:07:39,027 --> 01:07:41,627 and I had my own studio. 1395 01:07:41,629 --> 01:07:44,030 So how am I any less to blame than Disney for not doing 1396 01:07:44,032 --> 01:07:46,264 something about it, right? 1397 01:07:46,266 --> 01:07:50,937 So I said, "Well, at least let's give it a try." 1398 01:07:50,939 --> 01:07:56,576 One of the things that 2D was held back from was 1399 01:07:56,578 --> 01:08:01,747 as the filmmaking advanced, and you've got real dynamic live 1400 01:08:01,749 --> 01:08:04,550 action filmmakers, those ideas weren't necessarily translated 1401 01:08:04,552 --> 01:08:06,786 in the hand-drawn medium. 1402 01:08:06,788 --> 01:08:08,588 But now, with the help of technology, 1403 01:08:08,590 --> 01:08:11,356 now we can get more immersive in our storytelling. 1404 01:08:11,358 --> 01:08:14,627 Klaus is pretty successful at that, I think. 1405 01:08:14,629 --> 01:08:19,197 Adding elements that really sort of sweeten the palate when you 1406 01:08:19,199 --> 01:08:21,601 can actually really play space, and dimension, 1407 01:08:21,603 --> 01:08:24,503 and add atmosphere, and shadow techniques, 1408 01:08:24,505 --> 01:08:26,539 and shading and stuff like that, that actually gives 1409 01:08:26,541 --> 01:08:28,975 2D characters a 3D dimension. 1410 01:08:28,977 --> 01:08:31,142 It had a magical feel to it. 1411 01:08:31,144 --> 01:08:33,679 It was really fun to look at. 1412 01:08:33,681 --> 01:08:38,985 So however we get there, it's just the organic feeling when 1413 01:08:38,987 --> 01:08:43,889 you animate a scene and you see just I don't want 1414 01:08:43,891 --> 01:08:45,591 to say imperfections, but there are 1415 01:08:45,593 --> 01:08:47,927 shifts and changes of realness. 1416 01:08:47,929 --> 01:08:51,631 You look at any movie, beautiful 2D movie, 1417 01:08:51,633 --> 01:08:56,501 it has a spark in it that's just a little different. 1418 01:08:56,503 --> 01:09:00,271 We did this two-minute test proof of concept where we 1419 01:09:00,273 --> 01:09:02,575 basically was meant to convince investors 1420 01:09:02,577 --> 01:09:04,710 to put money into the film. 1421 01:09:04,712 --> 01:09:06,344 The great thing about that was because it 1422 01:09:06,346 --> 01:09:08,047 looked like it had volumetric lighting, 1423 01:09:08,049 --> 01:09:09,815 people assumed it was CGI. 1424 01:09:09,817 --> 01:09:11,182 And I never pitched it as a 2D film. 1425 01:09:11,184 --> 01:09:13,418 I just said this is a film. 1426 01:09:13,420 --> 01:09:15,855 We made that conversation go away. 1427 01:09:15,857 --> 01:09:19,892 All the rejection just disappeared. 1428 01:09:19,894 --> 01:09:23,629 What was surprising as we were putting the film together 1429 01:09:23,631 --> 01:09:26,398 and hiring talent, I started calling 1430 01:09:26,400 --> 01:09:29,267 of course, all the old guard. 1431 01:09:29,269 --> 01:09:31,570 Get out of retirement. 1432 01:09:31,572 --> 01:09:33,973 Whatever you're doing, we need you. 1433 01:09:33,975 --> 01:09:36,742 Some did, some of course, had moved on. 1434 01:09:36,744 --> 01:09:39,545 And there was a big question mark about, 1435 01:09:39,547 --> 01:09:41,413 can we actually get enough people to be able to animate 1436 01:09:41,415 --> 01:09:44,482 at this level on a film today? 1437 01:09:44,484 --> 01:09:48,721 And that's when the new generation started coming up. 1438 01:09:48,723 --> 01:09:52,158 Kids right out of school, maybe they only work in one film. 1439 01:09:52,160 --> 01:09:54,927 And they had seen that piece which 1440 01:09:54,929 --> 01:09:56,294 was not meant for recruiting, but it 1441 01:09:56,296 --> 01:09:58,698 was a best recruitment tool. 1442 01:09:58,700 --> 01:10:02,367 People would say, "I will relocate. 1443 01:10:02,369 --> 01:10:04,202 I will move my family to work on that." 1444 01:10:04,204 --> 01:10:04,872 And they did. 1445 01:10:07,942 --> 01:10:08,576 Hello. 1446 01:10:14,347 --> 01:10:16,148 Yeah. 1447 01:10:16,150 --> 01:10:20,853 It's going to take nothing short of a miracle. 1448 01:10:20,855 --> 01:10:24,557 Just looking at the crew of Klaus is really interesting. 1449 01:10:24,559 --> 01:10:28,961 Apart from a couple of outliers, lunatics 1450 01:10:28,963 --> 01:10:32,932 like Matt Williams and Andrew Chesworth who are in their 30s. 1451 01:10:32,934 --> 01:10:37,069 It's basically a crew of you're under 26 or you're over 50. 1452 01:10:37,071 --> 01:10:40,338 And there's this big gap in the middle where 1453 01:10:40,340 --> 01:10:42,307 everyone went to go do CG. 1454 01:10:42,309 --> 01:10:43,909 But there's all these kids which are 1455 01:10:43,911 --> 01:10:45,778 under like 26 or something who are 1456 01:10:45,780 --> 01:10:48,781 just insane about this stuff. 1457 01:10:48,783 --> 01:10:53,719 And like me, like many of us, they got hooked on this drug 1458 01:10:53,721 --> 01:10:56,889 and it's a powerful drug, hand-drawn animation. 1459 01:10:56,891 --> 01:10:59,625 And animators out there, hand-drawn animators that are 1460 01:10:59,627 --> 01:11:01,894 being born now watching that movie for the first time 1461 01:11:01,896 --> 01:11:03,529 and wanting to jump into this medium and say, 1462 01:11:03,531 --> 01:11:06,031 "Hey, I saw 101 Dalmatians. 1463 01:11:06,033 --> 01:11:07,733 Wow, blow my mind." 1464 01:11:07,735 --> 01:11:09,869 I think that there's artists out there that, "Yeah", 1465 01:11:09,871 --> 01:11:12,270 3D is really great, but this hand-drawn stuff, this 1466 01:11:12,272 --> 01:11:14,240 is not that. 1467 01:11:14,242 --> 01:11:16,175 This is not the 3D stuff. 1468 01:11:16,177 --> 01:11:17,676 Those performances are really cool 1469 01:11:17,678 --> 01:11:19,344 "and I want to learn this medium." 1470 01:11:19,346 --> 01:11:22,982 I grew up to work on Masters of the Universe. 1471 01:11:22,984 --> 01:11:27,318 So all that time I spent as a kid watching Masters Universe, 1472 01:11:27,320 --> 01:11:28,654 and not always watching it as a fan. 1473 01:11:28,656 --> 01:11:31,524 Sometimes hate watching and be like, Orko. 1474 01:11:31,526 --> 01:11:33,826 All the time I spent watching it and all 1475 01:11:33,828 --> 01:11:35,360 the time my parents were like, "Why don't 1476 01:11:35,362 --> 01:11:36,494 you go out and do something? 1477 01:11:36,496 --> 01:11:37,630 Stop watching these cartoons. 1478 01:11:37,632 --> 01:11:39,464 This is a waste of your time." 1479 01:11:39,466 --> 01:11:40,065 I love my parents to death. 1480 01:11:40,067 --> 01:11:43,002 They were wrong. 1481 01:11:43,004 --> 01:11:45,237 Thank God I put in the work when I did because when I grew up, 1482 01:11:45,239 --> 01:11:48,574 somebody was like, "Would you like to take over Eternia?" 1483 01:11:48,576 --> 01:11:50,209 Would you like to put words in the mouth of Cringer? 1484 01:11:50,211 --> 01:11:51,243 I was like, "Words and more. 1485 01:11:51,245 --> 01:11:52,678 Let me at it." 1486 01:11:52,680 --> 01:11:55,581 And so that came from a childhood 1487 01:11:55,583 --> 01:11:57,983 growing up with cartoons. 1488 01:11:57,985 --> 01:12:00,786 I feel like that love of the medium, that acknowledgment 1489 01:12:00,788 --> 01:12:04,857 of a profound impact it had on a whole generation 1490 01:12:04,859 --> 01:12:06,625 of not only artists, but kids who 1491 01:12:06,627 --> 01:12:09,562 grew up loving these movies. 1492 01:12:09,564 --> 01:12:11,362 These movies that changed people's lives. 1493 01:12:11,364 --> 01:12:13,732 They changed their dreams. 1494 01:12:13,734 --> 01:12:17,570 They literally formed their view of the world, is now, 1495 01:12:17,572 --> 01:12:19,905 you're seeing the seeds grow. 1496 01:12:19,907 --> 01:12:20,673 And now, you're seeing all these different trees all over 1497 01:12:20,675 --> 01:12:24,043 the world blossoming with that. 1498 01:12:24,045 --> 01:12:26,812 And I don't even think people who made those movies back then 1499 01:12:26,814 --> 01:12:31,817 had any idea how endless these movies were going to be, 1500 01:12:31,819 --> 01:12:35,154 how profound the impact was going to be on these things. 1501 01:12:35,156 --> 01:12:37,656 It's an amazing time where we're now looking at these things 1502 01:12:37,658 --> 01:12:40,358 in a whole different way. 1503 01:12:40,360 --> 01:12:44,930 Every university in a major city now 1504 01:12:44,932 --> 01:12:48,399 has a course on how to do animation, which is insane. 1505 01:12:48,401 --> 01:12:49,602 When I was getting into animation, 1506 01:12:49,604 --> 01:12:52,872 there was one in the UK where you could go learn 1507 01:12:52,874 --> 01:12:54,506 to do animation and a couple in the United. 1508 01:12:54,508 --> 01:12:55,774 States that was just like, "That's 1509 01:12:55,776 --> 01:12:57,710 where you go to do animation." 1510 01:12:57,712 --> 01:12:59,444 Every university now has some little thing 1511 01:12:59,446 --> 01:13:00,646 where you go do animation. 1512 01:13:00,648 --> 01:13:04,016 So many of my students are coming in 1513 01:13:04,018 --> 01:13:05,351 because they grew up with Lion King, Beauty and the Beast, 1514 01:13:05,353 --> 01:13:06,919 and Aladdin. 1515 01:13:06,921 --> 01:13:08,419 All these films that I worked on. 1516 01:13:08,421 --> 01:13:10,656 They are adamant about wanting to be 1517 01:13:10,658 --> 01:13:13,259 2D animators just like I was. 1518 01:13:13,261 --> 01:13:15,728 And look at the stuff that's coming out of Europe and Japan, 1519 01:13:15,730 --> 01:13:18,564 and there's still the great stuff over there. 1520 01:13:18,566 --> 01:13:21,133 But I feel like the mainstream high end 1521 01:13:21,135 --> 01:13:27,539 you broad appeal feature animation in traditional needs 1522 01:13:27,541 --> 01:13:28,841 to come back. 1523 01:13:28,843 --> 01:13:30,576 It doesn't need to take over. 1524 01:13:30,578 --> 01:13:31,844 That's not what I'm saying. 1525 01:13:31,846 --> 01:13:35,014 It just needs to have a place. 1526 01:13:35,016 --> 01:13:39,785 It's a way of registering something inside of me 1527 01:13:39,787 --> 01:13:43,421 that I almost can't even control. 1528 01:13:43,423 --> 01:13:47,593 That it comes out in the way I put the line on the paper. 1529 01:13:47,595 --> 01:13:50,663 I think of it as a seismograph of your soul 1530 01:13:50,665 --> 01:13:53,866 is this energy that you draw with. 1531 01:13:53,868 --> 01:13:56,302 And I feel like there is something 1532 01:13:56,304 --> 01:13:58,737 that we are communicating actually in the way 1533 01:13:58,739 --> 01:14:01,106 you put the line down. 1534 01:14:01,108 --> 01:14:04,843 My son Max, as we were working on Duet at one 1535 01:14:04,845 --> 01:14:08,213 point, which was hand drawn. 1536 01:14:08,215 --> 01:14:12,785 He said, "Dad, do you realize every line you make 1537 01:14:12,787 --> 01:14:16,155 is the first time and the last time 1538 01:14:16,157 --> 01:14:18,991 that that stroke will ever be made in the history of time. 1539 01:14:18,993 --> 01:14:22,828 There will never be another line like that line." 1540 01:14:22,830 --> 01:14:25,831 And we learned that because as we would do that, 1541 01:14:25,833 --> 01:14:29,668 we took a look at a line and it was like a field 1542 01:14:29,670 --> 01:14:32,171 of graphite Stardust. 1543 01:14:32,173 --> 01:14:35,307 That it was different every stroke. 1544 01:14:35,309 --> 01:14:40,245 It was a revelation to me of the importance of line and energy, 1545 01:14:40,247 --> 01:14:46,251 and that little film allowed me to communicate how I felt 1546 01:14:46,253 --> 01:14:51,256 about little boy, a little girl, growing up through the drawing. 1547 01:14:51,258 --> 01:14:55,761 And then Kobe saw that and when he asked me to animate 1548 01:14:55,763 --> 01:14:59,298 his letter to basketball, Dear Basketball, 1549 01:14:59,300 --> 01:15:01,567 he said, "But it's got to be hand-drawn. 1550 01:15:01,569 --> 01:15:02,835 There's this soul to it. 1551 01:15:02,837 --> 01:15:05,304 There's this touch." 1552 01:15:05,306 --> 01:15:08,841 And all the things that I felt, he was saying back to me. 1553 01:15:08,843 --> 01:15:10,442 And was like, "Yeah, we got to do this." 1554 01:15:10,444 --> 01:15:14,279 We won an Academy Award in 2018, which was an experience 1555 01:15:14,281 --> 01:15:16,815 I'll never forget. 1556 01:15:16,817 --> 01:15:19,718 And the Oscar goes to Dear Basketball, 1557 01:15:19,720 --> 01:15:20,855 Glen Keane and Kobe. 1558 01:15:24,825 --> 01:15:28,827 Whatever form your dream may take, 1559 01:15:28,829 --> 01:15:31,997 it's through passion and perseverance 1560 01:15:31,999 --> 01:15:37,302 that the impossible is possible. 1561 01:15:37,304 --> 01:15:42,307 So what lies ahead in the future for animation? 1562 01:15:42,309 --> 01:15:44,743 We are in a unique moment right now, 1563 01:15:44,745 --> 01:15:47,112 I think, in the history of animation. 1564 01:15:47,114 --> 01:15:51,650 There is a enormous boom happening right now and coming. 1565 01:15:51,652 --> 01:15:54,653 I would say that there has literally never been a better 1566 01:15:54,655 --> 01:15:56,789 time in the history of the world to pitch an animated TV 1567 01:15:56,791 --> 01:15:59,091 show than right now. 1568 01:15:59,093 --> 01:16:01,126 What's interesting to me about television animation 1569 01:16:01,128 --> 01:16:03,662 is it's the one place now where 2D animation is 1570 01:16:03,664 --> 01:16:06,198 still very much alive and well. 1571 01:16:06,200 --> 01:16:08,901 And not only alive and well, but preferred. 1572 01:16:08,903 --> 01:16:11,370 The hunger for animation is red hot 1573 01:16:11,372 --> 01:16:14,306 and the competition among studios is red hot. 1574 01:16:14,308 --> 01:16:16,341 And whenever there's a lot of studios in competition, 1575 01:16:16,343 --> 01:16:18,143 that's an exciting time for creators. 1576 01:16:18,145 --> 01:16:19,278 It's an exciting time for artists 1577 01:16:19,280 --> 01:16:21,980 because it means there's a lot of work 1578 01:16:21,982 --> 01:16:24,016 and it means there's enormous opportunity. 1579 01:16:24,018 --> 01:16:27,352 An amazing new world of 2D animation 1580 01:16:27,354 --> 01:16:30,923 is happening right now and I haven't 1581 01:16:30,925 --> 01:16:32,124 been busier in my whole life I think, 1582 01:16:32,126 --> 01:16:35,327 than I am right now at age 53. 1583 01:16:35,329 --> 01:16:38,163 I'm really excited about the future of animation 1584 01:16:38,165 --> 01:16:42,734 as it becomes easier to find more and more diverse 1585 01:16:42,736 --> 01:16:45,538 influences. 1586 01:16:45,540 --> 01:16:48,173 I feel like I was part of the first generation to grow up 1587 01:16:48,175 --> 01:16:53,145 with anime really easily accessible, and web comics 1588 01:16:53,147 --> 01:16:55,347 really accessible, which definitely influenced 1589 01:16:55,349 --> 01:16:57,983 me and my contemporaries. 1590 01:16:57,985 --> 01:17:00,419 And I think the next generation has even 1591 01:17:00,421 --> 01:17:02,988 more tools at their disposal. 1592 01:17:02,990 --> 01:17:05,724 There's enough small commercial houses. 1593 01:17:05,726 --> 01:17:07,826 There's enough video games that are embracing 1594 01:17:07,828 --> 01:17:09,995 2D animation like Cuphead and all 1595 01:17:09,997 --> 01:17:12,965 these amazing indie game studios that 1596 01:17:12,967 --> 01:17:14,366 said, "Is 2D animation dead? 1597 01:17:14,368 --> 01:17:15,834 We don't care. We love it. 1598 01:17:15,836 --> 01:17:17,570 We're going to bring it back." 1599 01:17:17,572 --> 01:17:19,972 I think accessibility is going to be the big changing 1600 01:17:19,974 --> 01:17:22,040 factor in animation. 1601 01:17:22,042 --> 01:17:22,808 I mean, I think back to when I was a kid, 1602 01:17:22,810 --> 01:17:26,178 there was no information at all. 1603 01:17:26,180 --> 01:17:28,380 I mean, you could go to the library and maybe find, 1604 01:17:28,382 --> 01:17:31,150 maybe find a book on animation but that was it. 1605 01:17:31,152 --> 01:17:33,752 And everything else was just a mystery. 1606 01:17:33,754 --> 01:17:36,121 And then here comes YouTube which suddenly, 1607 01:17:36,123 --> 01:17:36,989 it's a little more accessible. 1608 01:17:36,991 --> 01:17:39,091 And now there are apps. 1609 01:17:39,093 --> 01:17:41,093 It will always have 2D animation with us. 1610 01:17:41,095 --> 01:17:44,229 As long as there's a child out there who watches a cartoon, 1611 01:17:44,231 --> 01:17:46,165 who takes a pencil and a pen to a piece of paper, 1612 01:17:46,167 --> 01:17:48,333 2D animation will always exist. 1613 01:17:48,335 --> 01:17:52,539 It's now in the domain of the common man. 1614 01:17:52,541 --> 01:17:54,607 When Disney was popularizing it throughout the '40s and '50s, 1615 01:17:54,609 --> 01:17:56,375 only gods could do that. 1616 01:17:56,377 --> 01:17:59,612 Now, you got a kid at home doing it on TikTok. 1617 01:17:59,614 --> 01:18:02,114 You got a kid at home doing it on Instagram and stuff. 1618 01:18:02,116 --> 01:18:04,783 So 2D animation will be with us forever. 1619 01:18:04,785 --> 01:18:09,288 But it really comes down to is that the level of artistry 1620 01:18:09,290 --> 01:18:11,890 was so high that these guys did under the leadership 1621 01:18:11,892 --> 01:18:14,594 of Walt Disney. 1622 01:18:14,596 --> 01:18:16,161 That when you do something so good, it's for the ages 1623 01:18:16,163 --> 01:18:19,064 and it will keep inspiring people to do 1624 01:18:19,066 --> 01:18:21,099 great things in the future. 1625 01:18:21,101 --> 01:18:23,835 The last few years, we've seen hybrids 1626 01:18:23,837 --> 01:18:28,106 of documentary and animation. 1627 01:18:28,108 --> 01:18:31,743 Just last year, one film was nominated 1628 01:18:31,745 --> 01:18:36,915 in three separate categories, Best Animated Feature, Best. 1629 01:18:36,917 --> 01:18:40,687 Documentary, and Best International Film, 1630 01:18:40,689 --> 01:18:45,592 and that was Flee, which told a dramatic true life story 1631 01:18:45,594 --> 01:18:48,227 using animation as its medium. 1632 01:18:48,229 --> 01:18:51,863 Animation, as people say over and over again, is not a genre. 1633 01:18:51,865 --> 01:18:55,033 It's a medium. 1634 01:18:55,035 --> 01:18:58,203 It's a medium in which you can tell any kind of story. 1635 01:18:58,205 --> 01:19:00,673 We're all communicating with pictures. 1636 01:19:00,675 --> 01:19:05,811 And the more you abstract your art direction, 1637 01:19:05,813 --> 01:19:09,181 you're dealing with drawing, even if you're still modeling, 1638 01:19:09,183 --> 01:19:13,352 and rigging, and using virtual puppets, 1639 01:19:13,354 --> 01:19:15,754 the more you abstract things and they start 1640 01:19:15,756 --> 01:19:18,090 to look less and less real and more and more caricatured 1641 01:19:18,092 --> 01:19:21,059 and stuff, you are dealing with all 1642 01:19:21,061 --> 01:19:23,762 of these lessons that have been learned tried and true 1643 01:19:23,764 --> 01:19:25,598 for the last 100 years. 1644 01:19:25,600 --> 01:19:26,932 Of like, "Oh, this works. 1645 01:19:26,934 --> 01:19:27,434 That doesn't." 1646 01:19:31,573 --> 01:19:34,806 Whether it is 2D hand-drawn animation, 1647 01:19:34,808 --> 01:19:39,044 computer-generated animation, or techniques we have yet to even 1648 01:19:39,046 --> 01:19:42,582 discover, one thing is certain. 1649 01:19:42,584 --> 01:19:48,521 Animation is by nature an incredibly human art form. 1650 01:19:48,523 --> 01:19:51,823 These are moving images that come directly 1651 01:19:51,825 --> 01:19:55,327 from the imagination of some of the most creative artists 1652 01:19:55,329 --> 01:19:59,331 and storytellers the world has ever seen. 1653 01:19:59,333 --> 01:20:03,603 Animation lets us communicate and connect with each other 1654 01:20:03,605 --> 01:20:06,706 in a unique way that is easy to take for granted. 1655 01:20:06,708 --> 01:20:09,975 But to me, it's pure magic. 1656 01:20:20,454 --> 01:20:23,355 So next time you're watching an animated film, 1657 01:20:23,357 --> 01:20:26,925 especially if it's hand-drawn, perhaps you'll take a moment 1658 01:20:26,927 --> 01:20:32,397 to appreciate the heart and soul that's poured into every frame. 1659 01:20:32,399 --> 01:20:33,465 ready for you, Ming-Na. 1660 01:20:33,467 --> 01:20:33,901 Want to do a take? 1661 01:20:38,673 --> 01:20:39,306 Ready. 1662 01:20:56,223 --> 01:20:58,390 So what are you doing there, Tom? 1663 01:20:58,392 --> 01:20:59,792 Oh, hey Ming-Na. 1664 01:20:59,794 --> 01:21:02,461 I'm just animating you jumping. 1665 01:21:02,463 --> 01:21:04,664 I'm using the squash and stretch technique 1666 01:21:04,666 --> 01:21:06,098 to give you that jump illusion. 1667 01:21:06,100 --> 01:21:08,668 Interesting. 1668 01:21:08,670 --> 01:21:11,103 Well, that frame right there isn't very flattering. 1669 01:21:11,105 --> 01:21:12,104 Oh no, Ming-Na. 1670 01:21:12,106 --> 01:21:14,005 That's just a blur drawing. 1671 01:21:14,007 --> 01:21:16,007 So you only see it for one frame. 1672 01:21:16,009 --> 01:21:19,545 But when we put all the drawings together and we speed them up, 1673 01:21:19,547 --> 01:21:20,847 it'll feel like you're jumping up and down. 1674 01:21:20,849 --> 01:21:21,814 See. 1675 01:21:21,816 --> 01:21:22,948 Ah. 1676 01:21:22,950 --> 01:21:23,716 Now I see. 1677 01:21:23,718 --> 01:21:24,385 That's pretty cool. 1678 01:21:27,988 --> 01:21:28,788 OK, Ming-Na. 1679 01:21:28,790 --> 01:21:31,189 Rough animation is done. 1680 01:21:31,191 --> 01:21:34,192 Now it's time for clean up, but I need you 1681 01:21:34,194 --> 01:21:37,730 to stay really, really still. 1682 01:21:37,732 --> 01:21:40,767 Is... is that pencil sharp? 1683 01:21:40,769 --> 01:21:43,101 No it's not too sharp. 1684 01:21:43,103 --> 01:21:44,369 All right. 1685 01:21:44,371 --> 01:21:45,838 So this is clean up line. 1686 01:21:45,840 --> 01:21:48,473 So you have to stay very still. 1687 01:21:48,475 --> 01:21:52,043 We also call this the final line. 1688 01:21:52,045 --> 01:21:54,881 And that means it's the one that's 1689 01:21:54,883 --> 01:21:59,685 going to get colored in so it's got to be just right. 1690 01:21:59,687 --> 01:22:00,421 Doing the best I can. 1691 01:22:03,758 --> 01:22:07,894 Ooh, loving those lashes. 1692 01:22:07,896 --> 01:22:09,428 OK. 1693 01:22:09,430 --> 01:22:12,497 Almost ready. 1694 01:22:12,499 --> 01:22:14,032 Camera looks good. 1695 01:22:14,034 --> 01:22:14,634 All right. 1696 01:22:14,636 --> 01:22:15,934 Say cheese. 1697 01:22:15,936 --> 01:22:17,670 Oh wait, wait, don't say cheese. 1698 01:22:17,672 --> 01:22:18,606 No, no, just stay still. 1699 01:22:22,911 --> 01:22:24,409 There's a lot of being still in the animation process, 1700 01:22:24,411 --> 01:22:26,779 isn't there? 1701 01:22:26,781 --> 01:22:28,848 I guess this is why they call it a still shot, ha. 1702 01:22:28,850 --> 01:22:30,683 Ming-Na, don't move. 1703 01:22:30,685 --> 01:22:32,417 Yeah, yeah, yeah. 1704 01:22:32,419 --> 01:22:34,319 All right. 1705 01:22:34,321 --> 01:22:38,323 Now, I'm uploading your image and there. 1706 01:22:38,325 --> 01:22:39,559 Perfect. 1707 01:22:39,561 --> 01:22:41,026 All right. 1708 01:22:41,028 --> 01:22:42,461 Look. 1709 01:22:42,463 --> 01:22:45,030 Looking pretty good, ready for color. 1710 01:22:45,032 --> 01:22:46,534 Oh, I was made for the screen. 1711 01:22:56,878 --> 01:22:58,443 Hey. 1712 01:22:58,445 --> 01:23:00,245 Whoopsies. 1713 01:23:00,247 --> 01:23:02,615 Didn't your mother teach you to color in the lines? 1714 01:23:02,617 --> 01:23:03,283 I thought you were a pro at this. 1715 01:23:06,688 --> 01:23:09,254 Hey, I'm just messing with you, Tom. 1716 01:23:09,256 --> 01:23:11,189 OK, OK, for real. 1717 01:23:11,191 --> 01:23:12,023 I'll stay still. 1718 01:23:12,025 --> 01:23:14,392 Yeah, that would help. 1719 01:23:14,394 --> 01:23:15,628 - Come on. - Last time. 1720 01:23:15,630 --> 01:23:16,394 That was it. 1721 01:23:16,396 --> 01:23:17,530 Promise. 1722 01:23:17,532 --> 01:23:18,165 Yeah. 1723 01:23:26,373 --> 01:23:27,640 Wow. 1724 01:23:27,642 --> 01:23:29,274 What a great film. 1725 01:23:29,276 --> 01:23:30,977 Thanks so much for letting me be a part of it, Tom. 1726 01:23:30,979 --> 01:23:31,844 Oh no. 1727 01:23:31,846 --> 01:23:34,212 Thank you, Ming-Na. 1728 01:23:34,214 --> 01:23:36,081 We were so happy to have you on this journey with us. 1729 01:23:36,083 --> 01:23:38,584 Me too. 1730 01:23:38,586 --> 01:23:39,086 Hey, nice one. 1731 01:23:44,424 --> 01:23:47,094 By the way, I loved you in Mandalorian.