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Welcome to TAIGASVILLE, a tiny coastal town
in the Arctic where four inseparable friends live
the PUFFINS
These little guys can’t stay still for even a moment;
they’re mischievous and playful
They’re always looking for new adventures
and one of those Adventures change their
lives forever.
One day, they found a map
that showed where a pirate treasure was
The four explorers wasted no time
and quickly went deep into the Arctic in search
of that precious prize
But on their journey,
one of them accidentally fell into an icy cave
Inside, they found something even more valuable than any treasure
A meteorite
that gave them incredible powers
But let’s get to know them a little better now.
The littlest of the team is TIC.
He’s clumsy, naive, and has a good heart.
He’s able to control the forces of Nature.
PIE is the giant of the group.
She’s grouchy and impulsive.
When she transforms, she never gets tired
and becomes unstoppably strong.
TAC is the brains of the bunch.
He examines every detail very closely
and is always one step ahead of everybody else.
He’s able to master control technology
and calculate anything in a matter of seconds,
even the times table of one.
DIDI is the most self-absorbed and vain of them all.
For her, any time is a good time to take a selfie.
Her powers are being able to break the
sound barrier and to make time go slower.
And finally, there’s JOHNNY PUFF,
a retired rock star.
He lives a peaceful life in harmony with Nature.
Although the others always disturb the tranquillity of his peaceful life,
he likes leading his team.
Thanks to the power of music,
he can transform into a sneaky ninja warrior.
Together, they are the guardians of TAIGASVILLE,
united in the effort to preserve their home.
Their secret mission is to save the Arctic.
A new day is dawning.
Inside a technological fortress lives the engineer OTTO VON WALRUS,
famous for his craftiness and intelligence
and his dirty tricks.
He’s always surrounded by a host of klutzy and noisy followers,
who are always eager to get up to some mischief.
On this apparently peaceful day,
something is about to happen.
A toxic waste spill has caused a very contagious disease.
What a mess you´ve made smart guy.
Our friends are in great danger;
the illness is spreading quickly.
If JOHNNY PUFF doesn’t do anything to fix this disaster,
everyone who lives in TAIGASVILLE will go totally cuckoo.
The grand reserve blueberry juice is the answer.
In the end, everything returns to normal;
the air is pure and there’s a fresh breeze.
What better way to start the day than to play around with your friends?
While they’re having fun,
OTTO is working in his laboratory on his latest invention,
some electromagnetic devices with very special purposes.
Today the little guys are expecting a visit from someone very special.
LEOPOLD is going to bring them
some delicious, fresh-baked muffins.
But mysteriously, no one is home.
OTTO has to learn that with great power
comes great responsibility.
Or is that from another movie?
The drills are booming in the early morning hours.
And OTTO’s helpers are livelier than usual.
Near the forest, the gang is playing and having fun,
although a few are thinking more about filling their bellies.
Hmmm…
It looks like they’ve seen something that’s captured their attention.
The elders in the town
those that still remember anything, of course
tell the story of how some magic medallions with amazing powers were lost.
On the highest peak live LEOPOLD and BERTHA,
two very peculiar otters.
In their opinion, everything that happens in TAIGASVILLE is a plot,
so they’re always expecting the worst.
Let’s just say that…
hey’re obsessed with finding life on other planets
and they’re always ready for beings from outer space to knock on their door some day.
It’s time to enjoy the silence and observe the starry sky.
Although TAC snores like a walrus.
Snowmobiles are roaring in the middle of the night.
What devious scheme are they plotting now?
Oh, no! They’ve destroyed this year’s harvest!…
Cheer up, TIC,
it’s not that bad!
Captured, imprisoned, and with no visiting hours.
OTTO’s henchmen lead them to his lair.
They'll give them a taste of their own medicine.
It’s time for a prisoner exchange
and to get back something that’s very valuable to the PUFFINS:
the delicious blueberries that drive them wild!
So many slip-ups are beginning to get to OTTO,
who is desperate to try a bite.
Step right up!
The great magician TAC has come to town!
His magical powers defy belief.
In the meantime, in the town square,
ALBERT, the local scientist and doctor,
is preparing a display of fireworks.
It looks like OTTO is already cooking up some new bit of mischief.
The greedy pig has been left with nothing to fill his considerable tummy.
But he never expects the generosity of our little buddies,
who are always ready to share.
The work day in the tower begins early.
Here they never take a day of vacation.
It’s a lovely day and our friends
don’t want to miss the opportunity to make the most of it.
As long as some relentless walrus doesn’t ruin the fun.
At this decisive moment,
TIC has to face his fears and believe in himself.
The team needs him.
Once again, he achieved nothing with his dirty tricks.
Won’t he ever learn that the important thing is to participate?!
Today JOHNNY PUFF has to make a trip
and he won’t be back until tomorrow,
but he hopes his buddies will be responsible and will take care of his most prized…
…possession.
TAC knows how important this job is
and he wants to make sure that JOHNNY’s guitar will be safe until he returns.
The plan flopped.
Who’s going to wake up OTTO and give the boss the bad news?
A new day begins, and it’s time to get up.
As always, there’s somebody who refuses to open his eyes.
The sleepy head of the group.
In his lair,
the engineer is already plotting something
and ready to cause trouble.
The guys are practicing for a recital,
but they sound like a box full of crickets.
What an adventure!
It looks like JOHNNY did a good job preparing his friends.
Although he wasn’t aware of a thing,
what he taught them helped them to save him.
It’s gotten very cold in TAIGASVILLE
and the little bunny rabbits have found a very odd way to warm up.
On this calm day, everyone is having fun,
completely unaware that a new adventure is about to begin.
The inhabitants of TAIGASVILLE are Fed up
because OTTO won’t stop bothering them and polluting the air.
Someone has to put this selfish bully in his place!
Hiding the snowmobile wasn’t such a good idea.
After all, those machines have GPS in them nowadays.
Thanks to their great teamwork,
the gang was able to find a solution.
Peace and calm has returned to the little town.
And the gang is enjoying a lovely morning fishing…
…but a new and revolutionary invention might stir up some trouble.
As always, OTTO expects to profit from this.
Let that be a lesson to you!
There’s no rival too big, nor any small enemies.
The next morning,
he and his flunkeys prepare the way to take control of the lake.
Unaware of what’s going on,
our friends head for the lake in search of fun and games.
To resolve the argument,
they’ve organized a big race.
Nobody knows who will win,
but everyone gets ready for the challenge.
It’s all or nothing!
Whoever reaches the finish line will take control of the lake.
PIE has won the race.
Meanwhile, they can continue to enjoy the lake and all its natural beauty.
Back home again,
it’s time to celebrate the victory with a big feast with friends.
OTTO will have to turn around and take a hike with all his drilling machines.
Their stubborn rival, however, is preparing a new plot.
Will he be able to distract the PUFFINS s o he can steal their magic medallion?
In the end, their plan backfired
and they were the ones who weren't paying attention…
…well, and someone else.
The first rays of sunlight light up the Arctic
and, as always,
he has decided to have some fun in the worst way possible.
And right below, in the depths at the bottom of the ocean,
our friends are playing on an old sunken galleon.
It’s time to change the rules of the game!
The team goes home in low spirits.
They don’t know how to fix this ecological disaster.
Thanks to ALBERT and his clever inventions.
The water has regained its crystal-clear blue color
and the marine life is thriving again.
And do you know who is the first one to want to take advantage of this situation?
OTTO, as always, is up to his old tricks.
But our little buddies got there first.
It’s getting late
and OTTO’s lackeys are working hard to bring him a big catch.
Greedy old OTTO.
Cheating never brings anything good,
and once again, he’s left with zilch, zip, nada.
Welcome everyone to the DIDI BAILARINI dance school.
As you can imagine, the group’s influencer is going to teach you.
Otto has come up with the perfect plan.
Once more, he’ll need the help of his henchmen to ensure success.
Once again, OTTO hasn’t learned the lesson
He fell victim to his own trap.
It doesn’t look like OTTO has any more secret plans left,
and he doesn’t realize that our friends are always willing to help him out.
While everyone in town is having fun,
evil OTTO is pushing on in his tower on wheels.
A mysterious box has appeared,
and his followers, bursting with curiosity, get out to inspect it.
It looks like this time they’re the ones who have come up with a clever plan.
Today is a day of celebration,
it’s JOHNNY PUFF’s birthday and they’ve prepared a big party in his honor.
OTTO is down in the dumps.
None of his plans is ever successful.
Nevertheless, his underlings are planning a surprise to try to lift his spirits.
The party can continue,
it’s time to celebrate.
Even some visitors from a galaxy far, far away have come to celebrate.
Who would’ve thought that that LEOPOLD and BERTHA were right after all?!
OTTO, grumpier and grumpier, has even lost his appetite.
Ohhh, nooo! He’s already got a new gizmo to create more mischief.
The band of friends has just gotten ahold of a new balloon.
He’s decided to bring out the heavy artillery.
A new snowball gun!
A big competition is going to be held at the lake today,
and everybody is eager for it to start.
OTTO is stubborn as a mule
and sticks to his guns. He refuses to learn that no matter how hard he tries,
his pranks always have consequences.
There’s trouble in the fortress.
They’re running out of energy fast
and need to find a solution quickly.
But that solution might have s erious consequences for the ecosystem.
In the end, everything has returned to normal,
thanks to group’s teamwork.
And so balance is restored in the Arctic.
Today an unexpected visitor has arrived at the tower.
There’s nothing better than a mother’s advice to put you in the right path.
In the meantime, back home,
the little band of friends is enjoying a great summer day,
playing and having fun under the sun.
What they’re not expecting is very special invitation.
Everyone is curious to meet his mother.
The time to say goodbye has come.
Everyone has come to see her off and wish her a good trip home.
It looks like the advice she gave her son is having an effect.
Or maybe not.