1 00:00:00,000 --> 00:00:05,080 What I was learning to do from a little bit with Elf, 2 00:00:05,170 --> 00:00:08,300 a little more with Zathura, and a lot more with Iron Man was, 3 00:00:08,380 --> 00:00:12,130 if I could shoot things right, the CG's gonna look a lot better. 4 00:00:12,220 --> 00:00:15,800 And there was this illusion, I think sometimes people still have it, 5 00:00:15,890 --> 00:00:17,510 that you could just do anything later. 6 00:00:17,600 --> 00:00:22,020 Like, "Oh, we'll fix it in post", or "we'll, you know, we'll paint that out", 7 00:00:22,100 --> 00:00:25,650 or "we'll fix it in the DI", like...and you can do a lot of stuff, 8 00:00:25,730 --> 00:00:27,150 but you can't do everything. 9 00:00:27,230 --> 00:00:31,530 Things like interactive light, and things that you can't fake later effectively, 10 00:00:31,610 --> 00:00:33,740 which is what people associate with effects 11 00:00:33,820 --> 00:00:36,910 that don't look good in older movies is you're laying in something, 12 00:00:36,990 --> 00:00:40,620 you're trying to create a shadow on something that's real after the fact, 13 00:00:40,700 --> 00:00:41,790 never looks great, 14 00:00:41,870 --> 00:00:43,460 or interactive light on people. 15 00:00:44,040 --> 00:00:48,040 With Jungle Book, we started saying, "Okay, what could we do here"? 16 00:00:48,130 --> 00:00:52,590 Let's create our sets digitally, a complete jungle, 17 00:00:52,670 --> 00:00:58,220 but let's have video wall panels that we would use to create interactive light. 18 00:00:58,300 --> 00:01:01,850 And so if elephants were passing, we'd have shadows casting on the kid. 19 00:01:02,430 --> 00:01:07,190 But on the set, all you would see was a lot of blue and one little patch of set 20 00:01:07,270 --> 00:01:10,070 that he would walk on with foliage growing out of it. 21 00:01:10,150 --> 00:01:13,240 And if something cast a shadow on him, we would bring that in. 22 00:01:13,320 --> 00:01:14,700 It should have gone quickly. 23 00:01:14,780 --> 00:01:17,610 And it was convincing 'cause the interactive light was great, 24 00:01:17,700 --> 00:01:19,990 the planning was great, execution was great. 25 00:01:20,080 --> 00:01:22,450 The problem was, it would take forever, 26 00:01:22,540 --> 00:01:25,460 because that blue screen, if you got to the set and said, 27 00:01:25,540 --> 00:01:27,250 It looked like this in pre-vis, 28 00:01:27,330 --> 00:01:32,500 but he looks better if we raise the camera a foot and a half and look down at him, 29 00:01:32,590 --> 00:01:34,840 well, now you gotta move all that blue screen. 30 00:01:35,590 --> 00:01:37,760 It took twice as long as it should've. 31 00:01:37,840 --> 00:01:40,550 So I was thinking, "What's the dream stage to build"? 32 00:01:41,100 --> 00:01:43,270 So all that, I sort of put that in my... 33 00:01:43,350 --> 00:01:44,890 It was in the back of my head, 34 00:01:44,980 --> 00:01:49,020 and I was hired to do The Lion King 35 00:01:49,100 --> 00:01:51,360 after Jungle Book was a success. 36 00:01:51,940 --> 00:01:53,820 So we pre-animated the whole film. 37 00:01:53,900 --> 00:01:58,200 We created the whole environment, like we did on Jungle Book, virtually. 38 00:01:58,280 --> 00:02:02,700 Except in this case, all of this consumer-facing VR equipment came out. 39 00:02:02,780 --> 00:02:04,330 Jon? Yep. 40 00:02:04,410 --> 00:02:07,460 Suggestion to start up a little bit higher and then come down. 41 00:02:07,550 --> 00:02:08,290 Okay. 42 00:02:08,370 --> 00:02:11,540 Three, two, one. Go. 43 00:02:12,130 --> 00:02:14,250 Ooh! 44 00:02:14,340 --> 00:02:15,960 Really good. 45 00:02:16,050 --> 00:02:17,550 Yeah, I chased him down. 46 00:02:17,630 --> 00:02:19,300 We didn't need any of the motion builder, 47 00:02:19,380 --> 00:02:23,390 any of the motion capture, expensive stuff that's really just developed for film. 48 00:02:24,220 --> 00:02:26,480 But instead, using game engine technology. 49 00:02:26,560 --> 00:02:30,310 And so now people were gonna be operating cameras within VR 50 00:02:30,400 --> 00:02:33,360 where there's no latency, they're looking at the real thing. 51 00:02:34,020 --> 00:02:38,450 And now we're at a place where I was taking on 52 00:02:38,530 --> 00:02:41,410 doing a show for Disney+, The Mandalorian. 53 00:02:41,490 --> 00:02:44,120 We had a whole team and all of ILM. 54 00:02:44,790 --> 00:02:47,620 And I had worked with ILM before 55 00:02:47,700 --> 00:02:50,620 and I knew a lot of the people there. 56 00:02:50,710 --> 00:02:57,510 There was this sense of, "Hey, let's push this and see what innovations we can come up with". 57 00:02:57,590 --> 00:03:00,220 And also, these video walls that we were using, 58 00:03:00,300 --> 00:03:02,760 now these video walls were becoming bigger 59 00:03:02,850 --> 00:03:07,180 and finer pixel pitch and less expensive. 60 00:03:07,980 --> 00:03:09,310 It just got me thinking, 61 00:03:09,390 --> 00:03:12,770 How do you take advantage of all these innovations with technology? 62 00:03:13,360 --> 00:03:15,480 What'd we learn on Lion King and Jungle Book? 63 00:03:15,570 --> 00:03:17,940 "How do you apply it to The Mandalorian"? 64 00:03:22,320 --> 00:03:26,950 When I was involved from the very beginning, we got storyboards 65 00:03:27,040 --> 00:03:31,420 of what the show was gonna look like. At least, episode one. 66 00:03:31,500 --> 00:03:33,380 And the information I had at the time 67 00:03:33,460 --> 00:03:37,550 was that Jon wanted to build upon the technology from The Lion King. 68 00:03:38,260 --> 00:03:39,760 And at the time, I... 69 00:03:39,840 --> 00:03:42,680 Who's this "Jon"? He sounds fascinating. 70 00:03:43,840 --> 00:03:45,050 And totally unrealistic. 71 00:03:45,680 --> 00:03:47,560 So I was invited down to see it. 72 00:03:47,640 --> 00:03:52,730 And obviously seeing a film crew here effectively shooting in VR 73 00:03:52,810 --> 00:03:54,310 was a big eye-opener. 74 00:03:54,400 --> 00:03:58,030 Trying to figure out what it was that you were doing on The Lion King 75 00:03:58,110 --> 00:04:00,570 and how to solve these environmental problems 76 00:04:00,650 --> 00:04:04,320 on a Star Wars show with eight episodes, 77 00:04:04,410 --> 00:04:09,160 I think the first art department meeting I was invited to, 78 00:04:09,240 --> 00:04:10,540 I was doing it remotely. 79 00:04:10,620 --> 00:04:14,370 And so I think Doug Chiang was down here with Andrew Jones, of course, 80 00:04:14,460 --> 00:04:17,040 and I was watching it remotely from San Francisco. 81 00:04:17,130 --> 00:04:20,840 And I think Andrew made a reference to "The Backlot". 82 00:04:20,920 --> 00:04:21,660 Right. 83 00:04:21,750 --> 00:04:26,260 And I think at that point, you wanted to effectively set the table and say, 84 00:04:26,350 --> 00:04:29,260 "I want to be clear about what I'd like to try and do on this show". 85 00:04:29,350 --> 00:04:31,640 And then we got in a room, 86 00:04:31,730 --> 00:04:37,900 you know, you, Kathy, myself, you were in there, 87 00:04:37,980 --> 00:04:40,900 and we had Rob Bredow, we had a lot of people from ILM, 88 00:04:40,980 --> 00:04:43,030 but then we also brought in Kim Libreri, 89 00:04:43,110 --> 00:04:45,070 who used to work at ILM and now is at Epic. 90 00:04:45,160 --> 00:04:46,530 Yep. And Unreal. 91 00:04:46,620 --> 00:04:48,700 And there were other people, and Magnopus, 92 00:04:48,780 --> 00:04:52,290 who I'd worked with on Jungle Book and I worked on Lion King with, 93 00:04:52,370 --> 00:04:56,790 and there was a bit of a think tank 94 00:04:56,880 --> 00:05:00,380 to figure out if we could pull this thing off. 95 00:05:06,640 --> 00:05:12,100 The Mandalorian is the first production ever to use real-time rendering 96 00:05:12,180 --> 00:05:16,480 and video wall in-camera set extensions and effects, 97 00:05:16,560 --> 00:05:20,070 that was, again, necessity was the mother of invention 98 00:05:20,150 --> 00:05:25,110 because we were trying to figure out how to do the production 99 00:05:25,200 --> 00:05:29,320 here in the timeframe at the budget level, 100 00:05:29,410 --> 00:05:31,990 but still get the whole look we're used to seeing. 101 00:05:32,080 --> 00:05:35,080 Jon, one of the things it makes me think about, 102 00:05:35,160 --> 00:05:39,420 it fascinates me to think back on Indian in the Cupboard that we did, 103 00:05:39,500 --> 00:05:41,880 where we used a lot of Translite, 104 00:05:41,960 --> 00:05:44,300 and blue screen, but a lot of Translite. 105 00:05:44,380 --> 00:05:48,970 I'm just curious, what has been this evolution 106 00:05:49,050 --> 00:05:53,060 of the use of screens, really, as a way 107 00:05:53,140 --> 00:05:54,810 to inform what Mandalorian... 108 00:05:54,890 --> 00:05:56,350 Back to King Kong. Yeah. 109 00:05:56,440 --> 00:05:58,350 There was front screen projection. 110 00:05:58,440 --> 00:06:00,110 Yeah. In 1933. 111 00:06:00,190 --> 00:06:02,770 Yeah. You have Fay Wray in a little... 112 00:06:02,860 --> 00:06:04,990 And then you have all the stop motion. 113 00:06:05,070 --> 00:06:06,780 And that was projected... Yeah. 114 00:06:06,860 --> 00:06:09,820 In-camera, right? Into a little screen in the set. 115 00:06:09,910 --> 00:06:12,120 Then eventually, the next big breakthrough, 116 00:06:12,200 --> 00:06:15,040 that technique was being used, and then Kubrick did a lot of really 117 00:06:15,120 --> 00:06:17,920 cool front screen projection in 2001. Mmm-hmm. 118 00:06:18,000 --> 00:06:19,370 That's the one I think of. 119 00:06:19,460 --> 00:06:21,540 I'm skipping a few. Dawn of Man sequence. 120 00:06:21,630 --> 00:06:24,340 That's why you have the glint in the eyes of 121 00:06:24,420 --> 00:06:26,050 whatever the big cat was. 122 00:06:26,130 --> 00:06:27,470 The leopard. The leopard? 123 00:06:27,550 --> 00:06:29,300 I was like, "What a cool effect that is". 124 00:06:29,380 --> 00:06:30,680 But that was just the front. 125 00:06:30,760 --> 00:06:33,100 It's so bright and they have the reflective screen. 126 00:06:33,180 --> 00:06:37,350 But I had always thought that Dawn of Man was shot in a real environment. 127 00:06:37,430 --> 00:06:38,600 It wasn't. That was indoors. 128 00:06:38,690 --> 00:06:39,820 It was just like what we were doing. 129 00:06:39,910 --> 00:06:40,650 Yeah. 130 00:06:40,730 --> 00:06:43,360 But because of the luminance levels and, 131 00:06:43,440 --> 00:06:45,530 well, maybe you guys could speak better to that. 132 00:06:45,610 --> 00:06:49,910 Why did that Kubrick sequence seem like such a breakthrough? 133 00:06:51,240 --> 00:06:53,370 It was done with a really high taste level. 134 00:06:53,450 --> 00:06:56,290 They took a lot of time to really get those set-ups right. 135 00:06:56,370 --> 00:06:59,370 And they worked with the technology. 136 00:06:59,460 --> 00:07:02,880 You notice that all the foregrounds, none of them are hard-lit 137 00:07:02,960 --> 00:07:06,000 because if you tried to simulate sunlight, 138 00:07:06,090 --> 00:07:09,510 really wouldn't work with the front projection screens. 139 00:07:09,590 --> 00:07:12,970 What would happen if they had done the sunlight is then, 140 00:07:13,050 --> 00:07:16,220 the bright sunlight would've, um, reflected off the screen 141 00:07:16,310 --> 00:07:18,600 and you would have seen halos around everyone. 142 00:07:18,680 --> 00:07:22,520 So they put all the sunlight in the background on the projected part of it 143 00:07:22,600 --> 00:07:24,820 and the foregrounds were as if they were in shadow. 144 00:07:24,900 --> 00:07:27,530 Which is exactly what we did on The Volume. 145 00:07:33,530 --> 00:07:36,120 One of the most exciting things that I had 146 00:07:36,200 --> 00:07:39,710 the pleasure of experiencing on this was working in the LED Volume. 147 00:07:41,330 --> 00:07:45,460 Which essentially is this big room of TV screens 148 00:07:45,540 --> 00:07:49,670 and a ceiling as well, which, basically, you show the environment, 149 00:07:49,760 --> 00:07:53,680 you project it, or you screen the environment on these TVs. 150 00:07:54,430 --> 00:07:57,510 It's a 75-foot diameter circle with a ceiling 151 00:07:57,600 --> 00:08:03,310 that is an LED screen, or thousands of LED screens, LED panels, 152 00:08:03,400 --> 00:08:06,270 and we put content up on that that we can then photograph 153 00:08:06,360 --> 00:08:08,190 so that everything was in-camera. 154 00:08:08,730 --> 00:08:11,030 The great joy of working in The Volume is that 155 00:08:11,110 --> 00:08:13,240 you weren't working in a green screen environment. 156 00:08:13,320 --> 00:08:15,820 We were trying to capture everything in-camera. 157 00:08:15,910 --> 00:08:19,040 The sets that you see on the screen are photographs 158 00:08:19,120 --> 00:08:25,500 of locations that have been digitally recreated and pasted together on geometry, 159 00:08:25,580 --> 00:08:27,840 very photorealistic geometry 160 00:08:27,920 --> 00:08:31,130 and, uh, with real textures from the photographs 161 00:08:31,220 --> 00:08:33,840 to really trick you into thinking this is all real. 162 00:08:36,010 --> 00:08:39,350 What we did that was very different on this project was that 163 00:08:39,430 --> 00:08:43,350 it was content that was motion-tracked from the camera 164 00:08:43,440 --> 00:08:47,360 so it had a positional data from the camera, 165 00:08:47,440 --> 00:08:51,280 so you could have perspective and parallax change as the camera moved, 166 00:08:51,360 --> 00:08:54,910 and so the content on the wall would change as the camera was changing. 167 00:09:02,200 --> 00:09:04,290 We created this real world. 168 00:09:04,370 --> 00:09:08,750 So it virtually was like shooting in a real environment, 169 00:09:08,840 --> 00:09:10,300 but it was actually content. 170 00:09:10,380 --> 00:09:16,510 The ability to shoot a 10-hour dawn, a 12-hour dawn is extraordinary. 171 00:09:17,180 --> 00:09:20,470 To shoot any sequence where you say, 172 00:09:20,560 --> 00:09:23,680 Oh, this world's not quite right. Let's just move it a little bit, 173 00:09:23,770 --> 00:09:25,560 let's just change this a little bit, 174 00:09:26,440 --> 00:09:29,110 it's mind-blowing what that tool is. 175 00:09:35,280 --> 00:09:38,570 The beginning of The Volume was just gonna be to have 176 00:09:38,660 --> 00:09:41,540 enough of the design to be interactive light 177 00:09:42,540 --> 00:09:48,000 and then to have a green screen that could follow the person around 178 00:09:48,080 --> 00:09:51,040 or be behind them so I didn't have to wait to light screens. 179 00:09:51,130 --> 00:09:55,630 Then as we started to look more deeply into the game engine technology 180 00:09:55,720 --> 00:09:58,720 and started doing tests, and we actually did tests in here 181 00:09:58,800 --> 00:10:01,470 when we were doing Lion King with just a regular TV set, 182 00:10:01,560 --> 00:10:04,730 and putting a TV set in front using all the tracking information 183 00:10:04,810 --> 00:10:07,350 that we were using for the VR for Lion King. 184 00:10:07,440 --> 00:10:09,980 And we saw if we fed that back into the screen, 185 00:10:10,060 --> 00:10:12,980 it was fast enough that you could move it around and... 186 00:10:13,070 --> 00:10:19,280 We had a model head of a lion in front of this piece of architecture, 187 00:10:19,360 --> 00:10:21,620 and it looked weird when you're... 188 00:10:21,700 --> 00:10:23,990 On the outside it's smearing and doing weird stuff, 189 00:10:24,080 --> 00:10:26,910 but when you looked through the lens, it was perfect. 190 00:10:27,000 --> 00:10:28,870 And so that was the proof of concept, 191 00:10:28,960 --> 00:10:31,960 and other people have been thinking about doing things like that, 192 00:10:32,040 --> 00:10:35,760 but it takes a show to commit a certain amount of resources 193 00:10:35,840 --> 00:10:38,130 and also have somebody, honestly, like Kathy Kennedy... 194 00:10:38,220 --> 00:10:38,960 Yeah. 195 00:10:39,050 --> 00:10:43,760 Who can go in and who was in charge of ILM and also in charge of Lucasfilm, 196 00:10:43,850 --> 00:10:47,770 and then me, who was frustrated and wanting a breakthrough like this to happen 197 00:10:47,850 --> 00:10:49,730 with the vision for how that could be done 198 00:10:49,810 --> 00:10:52,690 and dealing with people who had been thinking about versions of it. 199 00:10:52,770 --> 00:10:54,480 And as we had talked about before, 200 00:10:54,570 --> 00:10:57,650 and George Lucas was messing around in that space 201 00:10:57,740 --> 00:11:00,110 since the prequels with set extensions on green screen. 202 00:11:00,200 --> 00:11:02,620 So everybody was hitting it from slightly different angle, 203 00:11:02,700 --> 00:11:03,990 and everybody came together. 204 00:11:04,080 --> 00:11:06,830 And then also to have a group of filmmakers, to be honest with you, 205 00:11:06,910 --> 00:11:11,080 who were up for it and who weren't frustrated by the limitations, 206 00:11:11,170 --> 00:11:12,580 but saw the opportunities in it. 207 00:11:12,670 --> 00:11:16,590 I think we're talking about The Volume and the technology, 208 00:11:16,670 --> 00:11:20,760 but, at least for me, I found what it did was that it put me back in a set. 209 00:11:20,850 --> 00:11:21,590 Yes. 210 00:11:21,680 --> 00:11:24,970 You know, it put me back where the rules are, 211 00:11:25,060 --> 00:11:26,720 you know, what you understand. 212 00:11:26,810 --> 00:11:30,230 And so I was walking into a set with my actors 213 00:11:30,310 --> 00:11:33,270 and we're talking and we're moving and we're figuring out 214 00:11:33,360 --> 00:11:37,110 the world and the scenes as if it was built. 215 00:11:37,190 --> 00:11:42,110 And so the freedom of that was invaluable, 216 00:11:42,200 --> 00:11:44,830 but that all came through the, you know, 217 00:11:44,910 --> 00:11:49,500 the process of knowing how this was gonna look and what you were going for. 218 00:11:49,580 --> 00:11:52,460 And so when I got on set, it didn't feel like, 219 00:11:52,540 --> 00:11:56,300 Oh, my God, what this...I'm strapped in by... 220 00:11:56,380 --> 00:12:00,010 Creatively, it felt like I was free to sort of really create. 221 00:12:00,090 --> 00:12:02,800 And Jon, you sort of pushed that even more, 222 00:12:02,890 --> 00:12:03,795 'cause I'd sort of be like, 223 00:12:03,885 --> 00:12:09,350 "Well, you know, this is kind of how we were doing it in pre-vis and I'm going that way". 224 00:12:09,430 --> 00:12:10,170 And you're like, 225 00:12:10,260 --> 00:12:16,230 "Okay, yeah, cool...but let's try, maybe just a...let's just do something else". 226 00:12:16,320 --> 00:12:19,480 And I'm like, "Oh, okay, we can do that? We just spent all this money doing..." 227 00:12:19,570 --> 00:12:22,150 You're like, "Let's just go". 228 00:12:22,240 --> 00:12:23,740 But that got everybody prepared. 229 00:12:23,820 --> 00:12:25,280 Yeah, it gets you prepared... 230 00:12:25,370 --> 00:12:27,870 'Cause there's story and also building the assets. 231 00:12:28,200 --> 00:12:28,940 Yeah. 232 00:12:29,030 --> 00:12:32,370 For example, on the episode when you're on the space station... 233 00:12:32,460 --> 00:12:33,460 Mmm-hmm. 234 00:12:33,540 --> 00:12:35,420 To create Volumes based on where 235 00:12:35,500 --> 00:12:37,880 you wanted to stage action was invaluable. 236 00:12:37,960 --> 00:12:38,700 Yeah. 237 00:12:38,790 --> 00:12:43,090 But what, you know, Bill Burr was saying didn't matter as much 238 00:12:43,180 --> 00:12:47,140 and we could change that and we could alter what's going on within it 239 00:12:47,220 --> 00:12:50,680 as long as we gave our visual effects people and our art department enough time 240 00:12:50,770 --> 00:12:52,360 to build it so that you could play in it. 241 00:12:52,450 --> 00:12:53,190 Exactly. 242 00:12:53,270 --> 00:12:54,940 That's what we were learning is, 243 00:12:55,020 --> 00:12:59,650 like, we have to schedule what we have, because The Volume, I mean, it was like... 244 00:13:00,030 --> 00:13:02,530 For people who have never been there, 245 00:13:02,610 --> 00:13:05,820 if you think of this table top like the stage, 246 00:13:05,910 --> 00:13:09,740 and the outside of it is all video walls and the top is a video wall. 247 00:13:10,580 --> 00:13:12,960 Everything that was on the floor 248 00:13:13,040 --> 00:13:17,920 or inside of the video walls has to be there. 249 00:13:18,000 --> 00:13:21,050 If it was dirt there, it's dirt here that matches. 250 00:13:21,590 --> 00:13:26,470 And if we had furniture in front of it or cargo, we put that there. 251 00:13:26,550 --> 00:13:28,470 And even if we had the Razor Crest, 252 00:13:28,550 --> 00:13:30,970 we had a Razor Crest that could fit inside The Volume, 253 00:13:31,060 --> 00:13:32,930 or half of it, and we'd have half on the wall. 254 00:13:33,020 --> 00:13:35,810 And everything was planned so that whatever's on the floor 255 00:13:35,890 --> 00:13:37,400 would continue into the wall. 256 00:13:37,480 --> 00:13:39,360 And then wherever you moved the camera, 257 00:13:39,440 --> 00:13:40,650 everything on the stage was correct, 258 00:13:40,740 --> 00:13:43,940 everything in the background had parallax like in a video game, 259 00:13:44,030 --> 00:13:46,740 because we were using a game engine to render it in real-time. 260 00:13:47,360 --> 00:13:50,080 You damage one of my droids, you'll pay for it. 261 00:13:50,160 --> 00:13:52,080 Just keep them away from my ship. 262 00:13:52,160 --> 00:13:54,960 Yeah? You think that's a good idea, do ya? 263 00:13:55,040 --> 00:13:57,250 I don't think I could sit here and explain 264 00:13:57,330 --> 00:14:00,750 what it is that's so fundamental about a game engine. 265 00:14:00,840 --> 00:14:04,510 I'll give my version, and then Jon'll give the right answer. 266 00:14:06,630 --> 00:14:11,600 It's real-time, so the visual that anybody playing a video game, 267 00:14:11,680 --> 00:14:15,730 are looking at are being calculated in milliseconds. 268 00:14:16,390 --> 00:14:19,940 So, if you move right or you move left in a scene, or you turn around 269 00:14:20,020 --> 00:14:22,360 and you see a view in an environment never seen before, 270 00:14:22,440 --> 00:14:24,530 it's happening in milliseconds, it's real-time. 271 00:14:24,610 --> 00:14:26,070 For the audience to understand, 272 00:14:26,150 --> 00:14:29,660 it's like being inside the Battle of Hoth, from Empire Strikes Back, 273 00:14:29,740 --> 00:14:31,490 but the battle is happening around you, 274 00:14:31,580 --> 00:14:33,030 'cause you planned the battle. 275 00:14:33,120 --> 00:14:33,870 How a video game works. 276 00:14:33,950 --> 00:14:37,460 Except now we're setting cameras as though we're taking that video game reality 277 00:14:37,540 --> 00:14:39,670 and we're doing a cinematic experience based on it. 278 00:14:39,750 --> 00:14:41,420 Then we're gonna control it. 279 00:14:43,800 --> 00:14:46,260 And set. Action. 280 00:14:47,470 --> 00:14:53,060 Sometimes you'd walk into that Volume and not realize where the screens were. 281 00:14:53,140 --> 00:14:54,220 Because you'd have... 282 00:14:55,220 --> 00:14:56,930 You'd have these sets that were built 283 00:14:57,020 --> 00:14:59,690 and all these people in them and characters and stuff, 284 00:15:00,190 --> 00:15:03,520 and it would, even to the human eye, you'd get deceived 285 00:15:03,610 --> 00:15:08,610 and you wouldn't be able to figure out where the practical stuff ended 286 00:15:08,700 --> 00:15:10,740 and where the LED screens began. 287 00:15:11,870 --> 00:15:14,030 So even to the human eye, it was believable. 288 00:15:17,080 --> 00:15:20,370 The hangar was the biggest one, for me, that we did in Rick's episode six, 289 00:15:20,460 --> 00:15:23,840 where you're in this hangar looking out at the stars 290 00:15:23,920 --> 00:15:26,340 and you feel all this construction and equipment. 291 00:15:26,420 --> 00:15:28,300 The ship wasn't part of the deal. 292 00:15:28,380 --> 00:15:32,340 Well, the Crest is the only reason I let you back in here. 293 00:15:32,430 --> 00:15:34,140 After a while, I would sit there and go, 294 00:15:34,220 --> 00:15:38,180 "I'm gonna try to guess what's real here", because you can't tell, 295 00:15:38,270 --> 00:15:40,520 because the boxes in the foreground blend so well... 296 00:15:40,600 --> 00:15:42,100 It's crazy. It was amazing. 297 00:15:42,190 --> 00:15:43,770 We used to do our walkthroughs. 298 00:15:43,860 --> 00:15:46,230 Maybe we're shooting on the backlot one particular day, 299 00:15:46,320 --> 00:15:49,320 after wrap, we would come to The Volume to prep for the next day. 300 00:15:49,400 --> 00:15:52,240 Often, the art department and the set dec has got everything counted, 301 00:15:52,320 --> 00:15:53,950 it looks great, the screens are white. 302 00:15:54,030 --> 00:15:55,450 So, we turn the screens on, 303 00:15:55,530 --> 00:15:57,870 and all of a sudden, the set appeared there. 304 00:15:57,950 --> 00:16:01,710 I remember we were having a conversation about something, and off in the screen, 305 00:16:01,790 --> 00:16:04,790 there was an effects pass of some smoke 306 00:16:04,880 --> 00:16:07,050 because there's some weld happening on the screen. 307 00:16:07,130 --> 00:16:08,340 I remember somebody shouting, 308 00:16:08,420 --> 00:16:10,380 "There's a fire! There's a fire!" 309 00:16:11,180 --> 00:16:14,180 We had a funny one like that where we were doing this talk. 310 00:16:16,010 --> 00:16:19,180 It was being sent to Disney people. The Disney conference. 311 00:16:19,270 --> 00:16:21,060 You were on the other side of the line. 312 00:16:21,140 --> 00:16:23,560 We were two little director's chairs set up in this hangar. 313 00:16:23,650 --> 00:16:27,150 We were talking and this whole thing was going on, and we were in The Volume. 314 00:16:27,230 --> 00:16:31,610 And later we found out, you told us, nobody realized we were in The Volume. 315 00:16:31,700 --> 00:16:34,410 They thought they were looking at this giant set 316 00:16:34,490 --> 00:16:36,030 they spent all this money on. 317 00:16:36,120 --> 00:16:38,330 Yeah, we were TV. Absolutely. It looked fantastic. 318 00:16:38,410 --> 00:16:39,410 Here are the cool ones. 319 00:16:39,490 --> 00:16:42,540 To me, here are the cool ones that I thought were mind-blowing. 320 00:16:43,210 --> 00:16:46,630 There was something about that Jawa camp for Chapter 2. 321 00:16:49,380 --> 00:16:52,840 When they're all sitting, 'cause that was how they did it back in... 322 00:16:52,930 --> 00:16:55,590 Where was it, Morocco? Tunisia. 323 00:16:55,680 --> 00:17:00,390 Tunisia, there were just some treads and everything else was framed out. 324 00:17:01,430 --> 00:17:04,980 And so we built one tread and we extended everything that way. 325 00:17:06,060 --> 00:17:09,780 One of the ones I thought was really aesthetically gorgeous 326 00:17:09,860 --> 00:17:12,190 and held up very well was in your episode. 327 00:17:12,780 --> 00:17:14,760 When you have Ming-Na. No, Ming-Na. The hangar? 328 00:17:14,780 --> 00:17:18,030 Oh, in the cliff and the foreground... Yeah. And Jake. 329 00:17:18,120 --> 00:17:20,910 In front of the Dune Sea, and he's on the bike. 330 00:17:20,990 --> 00:17:22,910 And it's just a silhouette. 331 00:17:23,000 --> 00:17:28,250 It really got that balance of bright and dark and silhouette. 332 00:17:33,220 --> 00:17:35,380 There's an extraordinarily long list 333 00:17:35,470 --> 00:17:38,720 of all the advantages of shooting in an environment like this. 334 00:17:38,800 --> 00:17:42,810 In a simple sense, it's a large lighting box. 335 00:17:42,890 --> 00:17:45,440 The lighting on the subject is actually real. 336 00:17:45,520 --> 00:17:48,400 It's not something that we have to imagine 337 00:17:48,480 --> 00:17:51,650 what it would be like and create that artificially. 338 00:17:51,730 --> 00:17:53,690 You could actually put a subject in that space 339 00:17:53,780 --> 00:17:55,990 and they would be lit by the LED Volume. 340 00:17:56,070 --> 00:17:59,120 You have all the ambient light, and reflections, more importantly. 341 00:17:59,200 --> 00:18:01,990 And so we have a very reflective character to take advantage of that 342 00:18:02,080 --> 00:18:03,330 because that helps sell it. 343 00:18:03,410 --> 00:18:06,750 The main character, his helmet is basically a big mirror, 344 00:18:06,830 --> 00:18:10,420 so you've got the benefit of actually having the environments 345 00:18:10,500 --> 00:18:13,170 reflected in his helmet and being able to see that, 346 00:18:13,260 --> 00:18:16,510 instead of putting that in later on, which is just a big hassle. 347 00:18:16,590 --> 00:18:18,090 When you have green screen, 348 00:18:18,180 --> 00:18:20,010 first you knock the green out of reflections, 349 00:18:20,100 --> 00:18:21,310 then put another reflection, 350 00:18:21,390 --> 00:18:23,600 map another reflection on top of those surfaces. 351 00:18:23,680 --> 00:18:26,890 So people avoid reflective surfaces when you're on a green screen stage, 352 00:18:26,980 --> 00:18:28,100 whereas we embrace it. 353 00:18:31,860 --> 00:18:35,360 Most DPs do what they're trained to do, which is light what's in front of them, 354 00:18:35,440 --> 00:18:38,950 and if they have a set with actors 355 00:18:39,030 --> 00:18:42,200 and then a window with a blue screen out there 356 00:18:42,280 --> 00:18:44,410 that isn't four stops overexposed, 357 00:18:44,490 --> 00:18:48,210 then they light what's in front of them and you end up with something that, 358 00:18:48,290 --> 00:18:52,000 when you put the four stop brighter thing out the window, 359 00:18:52,090 --> 00:18:54,880 doesn't look right or isn't pleasing. 360 00:18:55,340 --> 00:18:58,090 And then you're trying to artificially recreate that balance. 361 00:18:58,180 --> 00:19:01,430 Right. So our video wall allows them to actually see that and stop for it, 362 00:19:01,510 --> 00:19:03,390 change the exposure for what they're seeing. 363 00:19:03,470 --> 00:19:06,230 As they would in a real environment. 364 00:19:06,310 --> 00:19:11,900 We talk about The Volume as being this super cutting-edge means of film-making. 365 00:19:11,980 --> 00:19:15,900 But one of the great things about it is how it enables different departments 366 00:19:15,980 --> 00:19:19,910 to work in a more traditional way 367 00:19:19,990 --> 00:19:22,030 than, for instance, on a blue screen where 368 00:19:22,120 --> 00:19:24,830 the DP doesn't really know what the background's gonna be 369 00:19:24,910 --> 00:19:28,540 so they're kind of coming up with lighting that we hope is gonna match later. 370 00:19:28,620 --> 00:19:30,750 Now they can see it all in-camera, 371 00:19:30,830 --> 00:19:33,790 actor, background, adjust lighting accordingly. 372 00:19:33,880 --> 00:19:37,550 The actor is immersed in the imagery. 373 00:19:37,630 --> 00:19:39,840 You've got stuff you can cut with immediately. 374 00:19:39,930 --> 00:19:41,590 It's not just actors on blue screen. 375 00:19:41,680 --> 00:19:43,720 Every department, even set dec, it's like... 376 00:19:43,800 --> 00:19:47,470 'Cause we'll have, obviously, physical builds in front of the screen 377 00:19:47,560 --> 00:19:49,730 and the two need to live in the world together. 378 00:19:49,810 --> 00:19:53,110 You can just look through the camera, or even just stand there and say, 379 00:19:53,190 --> 00:19:56,280 "Oh, yeah, we should touch this up or adjust this a little bit", or whatever. 380 00:19:56,360 --> 00:19:59,900 And that's all the way, you know, those departments work... 381 00:19:59,990 --> 00:20:02,030 It's emulating what you see in a real location. 382 00:20:02,110 --> 00:20:07,410 This technology, it allows you to go into the cutting room the next day, 383 00:20:07,490 --> 00:20:12,330 or even sometimes that day, look at it and pop right back in 384 00:20:12,420 --> 00:20:15,960 and pick up something you might've missed very easily. 385 00:20:16,040 --> 00:20:19,630 Because it's just putting back onto the screens what you had. 386 00:20:19,720 --> 00:20:22,470 You have the lighting set and you're up and running. 387 00:20:22,550 --> 00:20:25,930 That was a big benefit because we picked up many shots and split our team, 388 00:20:26,010 --> 00:20:29,140 and I could shoot the second unit for the other directors 389 00:20:29,220 --> 00:20:31,140 and they would have a little list of shots. 390 00:20:31,230 --> 00:20:36,360 And I'd just take Richard with me or one of the other camera operators 391 00:20:36,440 --> 00:20:38,400 and we'd just do these shots really quickly. 392 00:20:38,480 --> 00:20:42,780 And, you know, we could change The Volume within the half-hour 393 00:20:42,860 --> 00:20:44,280 to be a completely different set, 394 00:20:44,360 --> 00:20:47,080 and if we weren't shooting the ground we didn't need to change it, 395 00:20:47,160 --> 00:20:50,790 'cause you'd still get depth and parallax on the screen and the reflection needed. 396 00:20:50,870 --> 00:20:54,710 And so all those tools, too, it is relative to animation, 397 00:20:54,790 --> 00:20:58,380 which was a good comfort zone for me doing live-action the first time. 398 00:20:58,920 --> 00:21:01,630 Seeing three-dimensional objects on the screen 399 00:21:01,720 --> 00:21:03,760 and the parallax and the virtual blocking and... 400 00:21:03,840 --> 00:21:07,640 It made sense in a way because of the way George taught me to see Clone Wars 401 00:21:07,720 --> 00:21:10,560 and the animation and virtual blocking techniques. 402 00:21:10,970 --> 00:21:15,100 Creatively, the actors had one of the biggest responses to this whole thing. 403 00:21:16,690 --> 00:21:20,070 Ready, and door! 404 00:21:22,110 --> 00:21:25,780 Now, we have a room where there are things that you can see. 405 00:21:25,860 --> 00:21:29,700 Where I can climb up on top of my TIE fighter and see the horizon. 406 00:21:31,540 --> 00:21:32,540 It's interactive. 407 00:21:33,870 --> 00:21:37,080 I can now feel the power of that sun coming up. 408 00:21:37,170 --> 00:21:38,880 There could be nothing else in the room, 409 00:21:38,960 --> 00:21:42,300 and now you can put a set in there with gravel and dirt and a spaceship. 410 00:21:42,380 --> 00:21:45,760 So I have something concrete and physical to look at and feel and touch. 411 00:21:45,840 --> 00:21:50,100 Wow, what a difference. What a difference a day makes. 412 00:21:54,230 --> 00:21:56,730 There was nothing like being in a lava tunnel. 413 00:21:56,810 --> 00:22:01,110 Actually, it's so disorienting because usually as an actor, 414 00:22:01,190 --> 00:22:03,150 you're standing there and you're pretending. 415 00:22:03,240 --> 00:22:07,160 But here we are and you look at the wall, and literally, 416 00:22:07,240 --> 00:22:10,030 the wall is moving, as you would be moving on the boat. 417 00:22:10,120 --> 00:22:14,450 And you look down the end of the tunnel, and the tunnel is growing in size... 418 00:22:14,540 --> 00:22:17,040 The opening, or the exit is growing. 419 00:22:17,120 --> 00:22:19,630 And you look behind you and the exit is shrinking 420 00:22:19,710 --> 00:22:23,630 and the lava is flowing and the ceiling is moving and so... 421 00:22:23,710 --> 00:22:25,380 And we had a projector on you. 422 00:22:25,470 --> 00:22:27,220 That was a trick we learned on Jungle Book. 423 00:22:27,300 --> 00:22:29,100 That was hard to get used to... 424 00:22:29,190 --> 00:22:29,930 It was! 425 00:22:30,010 --> 00:22:33,220 For me, it was hard to get used to. I was like, "Oh, I hope I..." 426 00:22:33,310 --> 00:22:35,270 Felt like you were moving. You don't want... 427 00:22:35,350 --> 00:22:38,100 I get motion-sick sometimes, so I was like... 428 00:22:38,190 --> 00:22:40,190 I just didn't want to fall overboard in the lava. 429 00:22:40,270 --> 00:22:41,270 No. 430 00:22:41,360 --> 00:22:43,650 It's a valuable thing to know as actors. 431 00:22:43,730 --> 00:22:44,740 I'm a delicate flower. 432 00:22:44,820 --> 00:22:48,070 How you feel being inside The Volume 433 00:22:48,160 --> 00:22:50,990 with something to look at, as opposed to green screen. 434 00:22:51,070 --> 00:22:54,370 'Cause a lot of people ask, "How do the actors feel about this"? 435 00:22:54,450 --> 00:22:56,910 So you guys could each speak to that, I think. 436 00:22:57,000 --> 00:22:59,290 I gotta tell you, I found it 437 00:23:00,460 --> 00:23:02,790 as liberating as anything I've ever worked on. 438 00:23:02,880 --> 00:23:06,840 Because as soon as you accepted it, you were in the environment. 439 00:23:06,920 --> 00:23:08,510 You didn't have to pretend anymore. 440 00:23:08,590 --> 00:23:10,470 And now it was really about 441 00:23:11,550 --> 00:23:15,640 whatever context at the time, you could immediately buy in. 442 00:23:15,720 --> 00:23:17,850 You didn't have to create it in your mind. 443 00:23:17,940 --> 00:23:20,770 Also, when you think about it, if you've got four of us in the boat 444 00:23:20,850 --> 00:23:22,360 and we're going down the... 445 00:23:22,440 --> 00:23:25,440 Your four people, if you don't actually see the same thing, 446 00:23:25,530 --> 00:23:29,110 have four different concepts of what is going on. 447 00:23:29,570 --> 00:23:33,080 So now we're really a team in the boat. 448 00:23:33,740 --> 00:23:37,080 It's like, you don't have to guess, man. This is what's happening. 449 00:23:37,160 --> 00:23:40,750 So if somebody refers to something, it's a buy-in immediately. 450 00:23:41,210 --> 00:23:43,290 And a buy-in that you are all in sync with. 451 00:23:43,380 --> 00:23:45,250 That, to me, was amazing. 452 00:23:45,590 --> 00:23:46,840 I must be destroyed. 453 00:24:05,270 --> 00:24:08,530 The great irony is that George Lucas, 454 00:24:08,610 --> 00:24:11,360 way over 20 years ago, 455 00:24:11,450 --> 00:24:13,950 was saying, like...I was hearing him saying, he's like, 456 00:24:14,030 --> 00:24:17,490 "One day, we're gonna be able to make these movies in our garage". 457 00:24:19,160 --> 00:24:24,540 "And it will look like just as real as traveling a zillion miles away". 458 00:24:24,630 --> 00:24:27,210 The first time that I stepped on to The Volume, 459 00:24:27,300 --> 00:24:29,840 I was like, "Oh, my gosh, this is George's garage". 460 00:24:30,260 --> 00:24:33,970 When George came by the set and looked at the wall we had built, 461 00:24:34,050 --> 00:24:36,560 and we're so happy that I'm getting ready to tell him, 462 00:24:36,640 --> 00:24:38,390 We're the first people ever to do this. 463 00:24:38,470 --> 00:24:40,640 People talk about it, but nobody's actually done it. 464 00:24:40,980 --> 00:24:42,350 "You didn't have a video wall". 465 00:24:42,440 --> 00:24:45,480 He says, "No, not a video wall", but it was what the prequels were. 466 00:24:45,560 --> 00:24:48,530 He told me that it's what he was building, or wanting to build... 467 00:24:48,610 --> 00:24:49,350 Right. 468 00:24:49,440 --> 00:24:50,650 At the base of the hill from the Ranch. 469 00:24:50,740 --> 00:24:51,480 Yeah. 470 00:24:51,570 --> 00:24:52,650 That he never was able to do. 471 00:24:52,740 --> 00:24:55,530 It's a virtual production. That's exactly what he was setting up. 472 00:24:55,620 --> 00:24:58,660 He was a little bit ahead of what the technology could deliver. 473 00:24:58,740 --> 00:25:01,410 He always was 10 years ahead of his time. 474 00:25:01,500 --> 00:25:03,040 Once we got digital, 475 00:25:03,120 --> 00:25:07,090 we could actually, especially with blue screen, 476 00:25:07,170 --> 00:25:10,920 we could shoot the stuff, do it in blue screen, 477 00:25:11,010 --> 00:25:13,590 and do all that stuff, and then just do it later. 478 00:25:13,680 --> 00:25:15,590 Now you can do it on set, which is even better. 479 00:25:15,680 --> 00:25:19,600 Okay, let's swim it back and forth a bit. We're gonna go left. 480 00:25:21,180 --> 00:25:23,770 What's cool is other filmmakers are coming through, 481 00:25:23,850 --> 00:25:25,900 other people that are curious about the stuff. 482 00:25:25,980 --> 00:25:29,070 Now that you see somebody could do it, it becomes easier to emulate, 483 00:25:29,150 --> 00:25:32,400 because this technology is pretty readily available. 484 00:25:33,400 --> 00:25:35,200 There's nothing proprietary here. 485 00:25:35,280 --> 00:25:38,370 It's all stuff that you can...you know, it's game engine technology, 486 00:25:38,450 --> 00:25:41,830 it's video screens, it's positional camera data. 487 00:25:41,910 --> 00:25:43,330 It's things that are kind of... 488 00:25:43,410 --> 00:25:46,080 It's just combined in a way nobody's done it before. 489 00:25:46,170 --> 00:25:48,340 You have to have an understanding of how to do it. 490 00:25:48,420 --> 00:25:50,710 That's also what's fun is that our team, 491 00:25:50,800 --> 00:25:54,630 our AD team, our directors, we're experimenting 492 00:25:54,720 --> 00:25:57,300 with this new combination of technologies for the first time. 493 00:25:57,390 --> 00:25:59,720 All these young directors will be able to go out there 494 00:25:59,810 --> 00:26:02,890 and now they know how to do it, and so they can move forward 495 00:26:02,980 --> 00:26:06,230 and try to move the ball forward technologically as well.