1 00:00:02,000 --> 00:00:07,000 Downloaded from YTS.MX 2 00:00:08,000 --> 00:00:13,000 Official YIFY movies site: YTS.MX 3 00:00:08,720 --> 00:00:12,120 (serene accordion music) 4 00:00:17,680 --> 00:00:20,200 - Do people say you know, was this your dream 5 00:00:20,200 --> 00:00:21,400 when you set out to do a game? 6 00:00:21,400 --> 00:00:24,040 This is way beyond any dream that existed then. 7 00:00:25,000 --> 00:00:27,760 I mean, you couldn't have dreamt this back then. 8 00:00:27,760 --> 00:00:31,960 It, we're creating the dream, we created the dream. 9 00:00:31,960 --> 00:00:35,720 And I feel like THPS was a huge part 10 00:00:35,720 --> 00:00:39,200 of why skateboarding is here to stay. 11 00:00:39,200 --> 00:00:40,320 Why it's in the Olympics. 12 00:00:40,320 --> 00:00:45,280 Why it's, what kids gravitate to, 13 00:00:45,280 --> 00:00:47,520 more so than team sports now. 14 00:00:47,520 --> 00:00:49,280 A big reason that I'm still here, 15 00:00:49,280 --> 00:00:52,680 that I'm still even relevant in this world 16 00:00:52,680 --> 00:00:54,560 is because of that series. 17 00:00:54,560 --> 00:00:56,600 I mean for sure it's the reason I'm standing 18 00:00:56,600 --> 00:01:01,640 on this million dollar ramp that I get to skate everyday. 19 00:01:02,680 --> 00:01:06,200 (skateboard wheels rumble) 20 00:01:08,560 --> 00:01:11,160 (people cheer) 21 00:01:11,160 --> 00:01:14,160 (upbeat rock music) 22 00:01:23,400 --> 00:01:24,680 ♪ Tell us where you're from ♪ 23 00:01:24,680 --> 00:01:26,160 ♪ What you want to become ♪ 24 00:01:26,160 --> 00:01:29,120 ♪ And we'll say if you're OK ♪ 25 00:01:29,120 --> 00:01:30,560 ♪ Where did you go to school ♪ 26 00:01:30,560 --> 00:01:33,080 ♪ Right answer and you're cool ♪ 27 00:01:33,080 --> 00:01:35,200 ♪ Yeah you're the kid the whole day ♪ 28 00:01:35,200 --> 00:01:36,480 ♪ You get a sticker in your face ♪ 29 00:01:36,480 --> 00:01:38,080 ♪ Information about the case ♪ 30 00:01:38,080 --> 00:01:41,320 ♪ So you know your potential ♪ 31 00:01:41,320 --> 00:01:42,920 ♪ Don't think you can extend ♪ 32 00:01:42,920 --> 00:01:44,080 ♪ Don't think you can extend ♪ 33 00:01:44,080 --> 00:01:46,080 ♪ Just comprehend ♪ 34 00:01:46,080 --> 00:01:49,680 ♪ But I don't wanna hear it ♪ 35 00:01:49,680 --> 00:01:52,080 ♪ No it's more than I accept ♪ 36 00:01:52,080 --> 00:01:57,080 ♪ Cause I don't care where I belong no more ♪ 37 00:01:58,560 --> 00:02:03,560 ♪ What we share or not I will ignore ♪ 38 00:02:05,280 --> 00:02:10,280 ♪ And I won't waste my time fitting in ♪ 39 00:02:10,800 --> 00:02:15,840 ♪ Cause I don't think contrast is a sin ♪ 40 00:02:16,240 --> 00:02:19,400 ♪ No it's not a sin. ♪ 41 00:02:23,120 --> 00:02:27,120 (old school upbeat piano music) 42 00:02:33,960 --> 00:02:36,440 - Well in the 80s the skateboard scene 43 00:02:36,440 --> 00:02:38,080 had a lot of ups and downs. 44 00:02:38,080 --> 00:02:39,920 I remember when I got into it the late 70s, 45 00:02:39,920 --> 00:02:41,720 it was pretty popular. 46 00:02:41,720 --> 00:02:45,200 Skate parks were getting built all over the country 47 00:02:46,200 --> 00:02:48,400 specially California side. 48 00:02:48,400 --> 00:02:51,600 And then around 1980, '81, I don't know 49 00:02:51,600 --> 00:02:54,120 something happened and it just kinda just crashed. 50 00:02:55,360 --> 00:02:57,280 And all the skate board parks that I would see 51 00:02:57,280 --> 00:02:59,160 in the magazine were like closing. 52 00:02:59,160 --> 00:03:01,440 - You know the skate boarding scene in the early 80s 53 00:03:01,440 --> 00:03:04,320 was raw, it was backyard. 54 00:03:04,320 --> 00:03:06,600 We went from skate parks being 55 00:03:06,600 --> 00:03:09,400 where we performed and did competitions 56 00:03:09,400 --> 00:03:12,120 to now it's backyard ramps, 57 00:03:12,120 --> 00:03:15,160 Thrasher Magazine just came out in 1981. 58 00:03:15,160 --> 00:03:20,200 Transworld and, we really took it to a underground level. 59 00:03:22,160 --> 00:03:25,560 We were making seven hundred bucks for first place contest. 60 00:03:26,480 --> 00:03:28,200 Just wanting a picture in the magazine. 61 00:03:28,200 --> 00:03:31,360 But you know what to us, it was like a million bucks. 62 00:03:31,360 --> 00:03:35,040 And so it didn't matter, we were going to do it regardless. 63 00:03:35,040 --> 00:03:39,160 But, we were really paving the way for what it is today. 64 00:03:39,160 --> 00:03:40,360 - When I first started skating, 65 00:03:40,360 --> 00:03:41,920 I didn't even know other people skated. 66 00:03:41,920 --> 00:03:43,400 I didn't know anything about it cause, 67 00:03:43,400 --> 00:03:47,080 I'd grew on up in Alabama and it was, pretty, pretty rural. 68 00:03:47,080 --> 00:03:50,000 We had like pigs and chickens and goats and stuff 69 00:03:50,000 --> 00:03:52,320 and skateboarding was like not even on my radar so, 70 00:03:52,320 --> 00:03:54,960 if it wasn't on like the weekly episode 71 00:03:54,960 --> 00:03:57,040 of'' Dukes of Hazard, '' I didn't know anything about it. 72 00:03:57,040 --> 00:03:59,280 - There was a couple of demos at my school 73 00:03:59,280 --> 00:04:01,520 that they'd come in on a plexiglass ramp (chuckles) 74 00:04:01,520 --> 00:04:03,440 and, I really liked it . 75 00:04:03,440 --> 00:04:06,000 I like the transition skating and. 76 00:04:06,000 --> 00:04:08,080 But every time I, like my friends 77 00:04:08,960 --> 00:04:09,800 had a quarter pipe down the street, 78 00:04:09,800 --> 00:04:12,200 and I'd go skate and try to skate with them 79 00:04:12,200 --> 00:04:14,320 and they would just make fun of me, 80 00:04:14,320 --> 00:04:17,480 you know it was late 70s and kids are like 81 00:04:17,480 --> 00:04:21,000 telling me that I can't skate because girls don't skate. 82 00:04:21,000 --> 00:04:24,040 - Skating grew in the 80s because it was, 83 00:04:24,040 --> 00:04:29,000 sort of, new, flashy activity and you know, 84 00:04:29,000 --> 00:04:30,520 skating kinda went through an underground phase 85 00:04:30,520 --> 00:04:31,680 in the late 70s. 86 00:04:31,680 --> 00:04:34,160 And when it emerged it was suddenly this new sport 87 00:04:34,160 --> 00:04:37,920 with acrobatics and aerials out of swimming pools 88 00:04:37,920 --> 00:04:39,920 and it was exciting and it was irreverent. 89 00:04:39,920 --> 00:04:42,920 Kids were in to it you know, cause their parents hated it. 90 00:04:42,920 --> 00:04:43,760 (chuckles) 91 00:04:43,760 --> 00:04:44,600 - Skating wasn't popular. 92 00:04:44,600 --> 00:04:48,000 I couldn't even begin to use the term mainstream 93 00:04:48,000 --> 00:04:50,280 until mid 80s, 94 00:04:50,280 --> 00:04:53,160 I think 86, I don't know, whenever it was. 95 00:04:53,160 --> 00:04:56,480 But going on tour every year, 96 00:04:56,480 --> 00:04:59,080 suddenly we went from a few people showing up at demos 97 00:04:59,080 --> 00:05:01,040 to being surrounded. 98 00:05:01,040 --> 00:05:02,400 - We kept continuous skating 99 00:05:02,400 --> 00:05:05,080 and kept promoting and kept traveling. 100 00:05:05,080 --> 00:05:07,520 We even started making videos. 101 00:05:08,720 --> 00:05:11,040 (loud bang) 102 00:05:12,800 --> 00:05:14,680 - Now this is a skateboard. 103 00:05:16,320 --> 00:05:20,360 - So the earliest videos, Stacy Peralta, created that. 104 00:05:21,520 --> 00:05:25,080 And he turned it into, for what it was an art form. 105 00:05:25,080 --> 00:05:28,040 And he put so much thought into it. 106 00:05:28,040 --> 00:05:30,040 Structurally it was so professional. 107 00:05:30,040 --> 00:05:33,880 The word got out, the videos become a huge success 108 00:05:33,880 --> 00:05:37,520 and we started getting this momentum. 109 00:05:37,520 --> 00:05:39,960 We started selling skateboard more and more. 110 00:05:39,960 --> 00:05:44,760 Bigger companies wanted to use, the skaters in like movies, 111 00:05:44,760 --> 00:05:48,520 commercials and a contest started happening again. 112 00:05:48,520 --> 00:05:52,080 We started doing skateboard contests in like colossseums 113 00:05:52,080 --> 00:05:55,600 and auditoriums where we had built huge ramps 114 00:05:55,600 --> 00:05:57,960 and people would, you know come all, 115 00:05:57,960 --> 00:06:01,080 all over the world to just try to come and meet these pros 116 00:06:01,080 --> 00:06:04,200 that they've seen in these videos now and those magazines. 117 00:06:05,680 --> 00:06:08,360 By the late 80s it was huge. 118 00:06:08,360 --> 00:06:10,920 (crowd cheers) 119 00:06:11,920 --> 00:06:14,200 (wheels rumble) 120 00:06:14,200 --> 00:06:16,760 (crowd cheers) 121 00:06:21,080 --> 00:06:21,920 - All right lets give him a big hand. 122 00:06:22,920 --> 00:06:24,440 Last run of the day. 123 00:06:24,440 --> 00:06:27,480 - There was a big transition in the late 80s 124 00:06:27,480 --> 00:06:29,120 early 90s from vert skating, like vert skating 125 00:06:29,120 --> 00:06:30,840 was like what was on television. 126 00:06:30,840 --> 00:06:33,600 It was like what was portrayed as the cool 127 00:06:33,600 --> 00:06:34,480 thing in skateboarding. 128 00:06:34,480 --> 00:06:36,800 But vert skating wasn't accessible for every kid. 129 00:06:36,800 --> 00:06:38,200 Especially like myself. 130 00:06:38,200 --> 00:06:39,320 I didn't have a vert ramp. 131 00:06:39,320 --> 00:06:41,920 I had a driveway and a street in front of my house. 132 00:06:41,920 --> 00:06:44,880 - In that time there wasn't all these skate parks 133 00:06:44,880 --> 00:06:46,840 to go skate (chuckles), like there is now. 134 00:06:46,840 --> 00:06:48,880 So, it was such a different time 135 00:06:48,880 --> 00:06:52,320 compared to like, oh where are we gonna skate today. 136 00:06:52,320 --> 00:06:55,280 - With all the skate park closures in the late 80s, 137 00:06:55,280 --> 00:06:57,080 skating, the only way skating could survive 138 00:06:57,080 --> 00:06:59,520 was if you were doing it on the streets 139 00:06:59,520 --> 00:07:01,080 because there were no facilities 140 00:07:01,080 --> 00:07:02,560 designated for skate boarding anymore. 141 00:07:02,560 --> 00:07:05,240 - Everyone just started, kind of at a default 142 00:07:05,240 --> 00:07:07,880 just skating what they had which was streets you know. 143 00:07:07,880 --> 00:07:09,240 You had streets in front of your house 144 00:07:09,240 --> 00:07:11,720 and everyone had like a town, a downtown 145 00:07:11,720 --> 00:07:13,840 were you lived in even if you lived in the smallest town 146 00:07:13,840 --> 00:07:14,800 you still had a downtown. 147 00:07:14,800 --> 00:07:18,040 - So people took what they loved 148 00:07:18,040 --> 00:07:21,840 and started doing it out in the wild. 149 00:07:21,840 --> 00:07:25,080 (energetic rock music) 150 00:07:27,680 --> 00:07:29,240 ♪ Don't become a hip chain ♪ 151 00:07:29,240 --> 00:07:30,880 ♪ Be broken ♪ 152 00:07:30,880 --> 00:07:34,560 ♪ But I check the substrate to find a halo light ♪ 153 00:07:34,560 --> 00:07:37,200 - Street skating started to become like the thing 154 00:07:37,200 --> 00:07:38,560 that was very attractive. 155 00:07:38,560 --> 00:07:40,120 Where a kid could get a board and just go out and skate 156 00:07:40,120 --> 00:07:41,680 in the streets. 157 00:07:41,680 --> 00:07:46,480 And because of that, all the stars that were vert skaters 158 00:07:46,480 --> 00:07:49,560 really didn't have a place to perform 159 00:07:49,560 --> 00:07:52,920 because like people just wanted to see a street skater. 160 00:07:53,840 --> 00:07:56,240 ♪ Thy progeny is born today ♪ 161 00:07:56,240 --> 00:07:59,040 ♪ As we blow ourself away. ♪ 162 00:07:59,040 --> 00:08:00,360 - No one skated vert anymore so 163 00:08:00,360 --> 00:08:02,160 we had to get really technical. 164 00:08:02,160 --> 00:08:04,160 They had to get technical in street. 165 00:08:04,160 --> 00:08:05,880 To be the best you gotta be the most technical 166 00:08:05,880 --> 00:08:07,760 so you gotta somehow figure out 167 00:08:07,760 --> 00:08:09,200 how to fling that board around. 168 00:08:09,200 --> 00:08:11,360 Whether it would be late, early or 169 00:08:11,360 --> 00:08:13,560 both a combination of early and late. 170 00:08:13,560 --> 00:08:15,960 And getting to fling that thing around and get back on it. 171 00:08:15,960 --> 00:08:18,440 Who cares what it looked like to do that, you just did it. 172 00:08:18,440 --> 00:08:20,320 All the guys that I feel like made it out of that 173 00:08:20,320 --> 00:08:23,200 made it through that, that shit storm 174 00:08:23,200 --> 00:08:26,200 was, have been able to sort of have that understanding 175 00:08:26,200 --> 00:08:28,280 of like, this could be gone at any moment. 176 00:08:28,280 --> 00:08:29,120 Be prepared. 177 00:08:29,120 --> 00:08:31,360 - Yeah with skateboarding it had these huge explosions 178 00:08:31,360 --> 00:08:33,640 in the 70s, and then kinda died out. 179 00:08:33,640 --> 00:08:35,920 Then it happened in the 80s again 180 00:08:35,920 --> 00:08:36,760 and then it kinda died out. 181 00:08:36,760 --> 00:08:39,120 And then the 90s, it was just the early 90s 182 00:08:39,120 --> 00:08:41,280 it was like, I remember that time period 183 00:08:41,280 --> 00:08:44,800 where I would go out skate boarding all around Arizona 184 00:08:44,800 --> 00:08:47,640 or Las Vegas, and be the only skater 185 00:08:47,640 --> 00:08:49,840 for you know, weeks on end. 186 00:08:49,840 --> 00:08:51,800 And if you saw another skater boarder at that time 187 00:08:51,800 --> 00:08:54,120 you were instantly like, ''Whoa, a skater, 188 00:08:54,120 --> 00:08:55,040 like what's up homie?'' 189 00:08:55,040 --> 00:08:57,080 Like we're friends you know like (chuckles) 190 00:08:57,080 --> 00:09:00,240 like instantly friends just because you skateboarded. 191 00:09:04,200 --> 00:09:07,600 - I was a fading vert skater so it was 192 00:09:07,600 --> 00:09:10,320 especially hard for me cause the interest in vert skating 193 00:09:10,320 --> 00:09:12,240 had dropped off almost completely. 194 00:09:12,240 --> 00:09:15,360 And my income was getting cut in half every month 195 00:09:15,360 --> 00:09:17,680 by my sponsors, by my royalties. 196 00:09:17,680 --> 00:09:21,160 And so I started doing whatever I could taking on jobs. 197 00:09:21,160 --> 00:09:23,120 I had a little bit of an editing system, 198 00:09:23,120 --> 00:09:26,480 video editing system so I would take freelance work 199 00:09:26,480 --> 00:09:27,440 doing that. 200 00:09:27,440 --> 00:09:28,720 Usually from other skate companies. 201 00:09:28,720 --> 00:09:32,320 Actually from a video game company as well coincidentally. 202 00:09:32,320 --> 00:09:34,160 And, it was hard. 203 00:09:34,160 --> 00:09:37,280 It was super hard but I didn't want to quite skating 204 00:09:37,280 --> 00:09:39,320 so I made it work however I could. 205 00:09:40,200 --> 00:09:42,760 (techno music) 206 00:09:44,000 --> 00:09:46,160 - There was this element of change 207 00:09:46,160 --> 00:09:49,880 but it was good because it really made people 208 00:09:49,880 --> 00:09:52,800 think about you know, what they love 209 00:09:52,800 --> 00:09:54,280 and if they were really committed to it. 210 00:09:54,280 --> 00:09:57,240 Whether I wads truly in love with skate boarding, 211 00:09:57,240 --> 00:09:58,480 it was a challenged. 212 00:09:58,480 --> 00:10:00,400 Was I going to quit cause the industry 213 00:10:00,400 --> 00:10:01,720 went down in my area? 214 00:10:01,720 --> 00:10:03,480 Or I'm gonna still skate anyway. 215 00:10:03,480 --> 00:10:05,160 I choose to still skate anyway. 216 00:10:05,160 --> 00:10:08,560 (heavy metal rock music) 217 00:10:48,400 --> 00:10:52,360 - I mean skating in the 90s was just raw. 218 00:10:52,360 --> 00:10:54,080 Like everybody that was doing it, 219 00:10:54,080 --> 00:10:57,520 was, you know, you were part of a small group 220 00:10:57,520 --> 00:10:59,840 that were completely dedicated to it. 221 00:10:59,840 --> 00:11:02,280 You felt like in the 90s everything about skateboarding 222 00:11:02,280 --> 00:11:04,200 was an us versus them mentality. 223 00:11:04,200 --> 00:11:08,440 Like, you got it and only the people that you knew 224 00:11:08,440 --> 00:11:11,120 would understand it and nobody else can get it 225 00:11:11,120 --> 00:11:14,760 - Street skating is now evolving with tricks. 226 00:11:14,760 --> 00:11:17,160 From Rodney Mullins, you know, invention 227 00:11:17,160 --> 00:11:21,280 of probably two thirds of all the street tricks 228 00:11:21,280 --> 00:11:24,680 you know, in the early 80s he was inventing these things. 229 00:11:24,680 --> 00:11:27,440 And then by the early 90s he was actually 230 00:11:27,440 --> 00:11:29,280 even doing it in the street. 231 00:11:29,280 --> 00:11:31,320 Putting a video park that looked 232 00:11:31,320 --> 00:11:34,280 almost like a PlayStation game. 233 00:11:34,280 --> 00:11:37,480 (upbeat guitar music) 234 00:11:46,640 --> 00:11:49,320 - It was just really go get the trick. 235 00:11:49,320 --> 00:11:52,640 It doesn't matter how it looks in terms of perfection 236 00:11:52,640 --> 00:11:55,200 of the shot, just get the trick. 237 00:11:55,200 --> 00:11:58,920 And go out and do this until you get it. 238 00:11:58,920 --> 00:12:01,080 And that was Rubbish Heap. 239 00:12:01,080 --> 00:12:04,120 We created almost intentionally to look rough, 240 00:12:04,120 --> 00:12:08,120 and you know bad as oppose and contrast 241 00:12:08,120 --> 00:12:12,480 to the sort of slick or silky or were very professional 242 00:12:12,480 --> 00:12:14,320 whatever you think of the "Bonus Brigade". 243 00:12:14,320 --> 00:12:16,600 The tricks, the community, the identity, 244 00:12:16,600 --> 00:12:18,480 that meant a lot. 245 00:12:18,480 --> 00:12:21,120 Where we would all work and focus on a part 246 00:12:21,120 --> 00:12:23,640 and every little trick you got, you focused on 247 00:12:23,640 --> 00:12:26,680 okay what next, how I can outdo that next. 248 00:12:26,680 --> 00:12:28,600 Where am I taking this? 249 00:12:28,600 --> 00:12:32,680 (upbeat electronic guitar music) 250 00:12:42,480 --> 00:12:44,600 - With the sort of underground revolution 251 00:12:44,600 --> 00:12:46,760 of street skating in the mid 90s, 252 00:12:46,760 --> 00:12:48,960 suddenly it came in to the forefront again 253 00:12:48,960 --> 00:12:50,720 because it was like, wait a second, 254 00:12:50,720 --> 00:12:53,800 these skaters are doing something new 255 00:12:53,800 --> 00:12:55,960 that you couldn't deny, you couldn't avoid, 256 00:12:55,960 --> 00:12:58,200 because it was right there in all the cities. 257 00:12:58,200 --> 00:13:00,560 - Skateboarding with the economy, 258 00:13:00,560 --> 00:13:02,080 it started kinda booming again. 259 00:13:02,080 --> 00:13:04,440 It started picking up momentum and by the time 260 00:13:04,440 --> 00:13:07,240 we got to the mid 90s, it was peaking 261 00:13:07,240 --> 00:13:08,560 the mainstreams interest. 262 00:13:08,560 --> 00:13:11,800 So they wanted to create a skateboard contest 263 00:13:11,800 --> 00:13:15,560 that puts skateboarding on the grand stage 264 00:13:15,560 --> 00:13:16,800 and that was the X games. 265 00:13:17,920 --> 00:13:21,000 (funky techno music) 266 00:13:26,280 --> 00:13:28,920 So in '95, the X games started 267 00:13:28,920 --> 00:13:31,200 and the first one was in Rhode Island. 268 00:13:31,200 --> 00:13:34,920 And it was the first kinda contest 269 00:13:34,920 --> 00:13:37,640 to put skateboarding onto televisions everywhere 270 00:13:37,640 --> 00:13:39,760 and kinda put it into everyone's households. 271 00:13:39,760 --> 00:13:41,760 - Extreme skateboarders rolled over 272 00:13:41,760 --> 00:13:42,840 the roadway. 273 00:13:42,840 --> 00:13:44,080 - When I watch it on TV, it was horrible. 274 00:13:44,080 --> 00:13:46,040 I just wanted to turn the volume down. 275 00:13:46,040 --> 00:13:47,440 It was just like what are these guys talking about, 276 00:13:47,440 --> 00:13:48,680 this is not what we are, who we are. 277 00:13:48,680 --> 00:13:49,520 This is not our scene, 278 00:13:49,520 --> 00:13:50,720 this is not what we think. 279 00:13:50,720 --> 00:13:52,320 You know, the commentators were off, 280 00:13:52,320 --> 00:13:53,560 like everything was off about it. 281 00:13:53,560 --> 00:13:55,840 But you know, it was exposure so how do we, 282 00:13:55,840 --> 00:13:57,320 instead of going like, oh boycott, 283 00:13:57,320 --> 00:13:59,920 you know, you go like, how do we figure that out. 284 00:13:59,920 --> 00:14:01,520 How do we make it to where the message 285 00:14:01,520 --> 00:14:03,040 is right and we get it out there. 286 00:14:03,040 --> 00:14:04,920 And as time went by, 287 00:14:04,920 --> 00:14:06,240 they start, you know, kept going. 288 00:14:06,240 --> 00:14:07,600 They kept tweaking the event. 289 00:14:07,600 --> 00:14:09,760 And we, you know, there was advisory boards 290 00:14:09,760 --> 00:14:10,560 that were formed. 291 00:14:10,560 --> 00:14:12,360 Tony and I were on one and, you know, 292 00:14:12,360 --> 00:14:13,800 just kinda, you know, tryna explain to them, 293 00:14:13,800 --> 00:14:16,280 it was just this whole nother, you know, 294 00:14:16,280 --> 00:14:19,400 sports world trying to say this is what skateboarding is 295 00:14:19,400 --> 00:14:20,520 and we're just saying, ''Hey that's cool. 296 00:14:20,520 --> 00:14:23,000 We wanna have that exposure but, this is 297 00:14:23,000 --> 00:14:23,960 what skateboarding is.'' 298 00:14:23,960 --> 00:14:27,040 - Most of my run was just doing what vertical tricks I could 299 00:14:27,040 --> 00:14:28,440 on this speed course. 300 00:14:28,440 --> 00:14:30,360 So I didn't even expect It that long, when I had it. 301 00:14:30,360 --> 00:14:35,360 - Tony Hawk become this poster child for the X games. 302 00:14:35,560 --> 00:14:38,000 And everybody was like you know oh Tony Hawk, Tony Hawk, 303 00:14:38,000 --> 00:14:39,560 and he's very successful. 304 00:14:39,560 --> 00:14:40,760 And people talked like, you know, 305 00:14:40,760 --> 00:14:42,400 he had made money off of it. 306 00:14:42,400 --> 00:14:44,880 And other people that weren't a part of skateboarding 307 00:14:44,880 --> 00:14:46,640 who may have looked at skateboarding 308 00:14:46,640 --> 00:14:49,440 as a bunch of young punks who would never amount 309 00:14:49,440 --> 00:14:51,160 to anything or achieve anything, 310 00:14:51,160 --> 00:14:52,480 now looked at them like, 311 00:14:52,480 --> 00:14:56,160 oh wow these kids can become something, can make money 312 00:14:56,160 --> 00:14:57,440 and are on television. 313 00:14:57,440 --> 00:14:58,760 - His style is really 314 00:14:58,760 --> 00:14:59,760 what he's know for. 315 00:14:59,760 --> 00:15:02,480 - Nice 50 50 across in down. 316 00:15:02,480 --> 00:15:04,840 - Making the hard stuff look easy. 317 00:15:04,840 --> 00:15:06,480 - I don't know if there ever a moment 318 00:15:06,480 --> 00:15:08,000 when I was like a younger kid 319 00:15:08,000 --> 00:15:10,320 where I'm like, this has to be my career. 320 00:15:10,320 --> 00:15:12,680 I was just like I saw these dudes doing it on TV 321 00:15:12,680 --> 00:15:14,600 and, like, 322 00:15:14,600 --> 00:15:16,880 I just wanted to do it at that level, you know. 323 00:15:16,880 --> 00:15:18,360 I wanted to be that good. 324 00:15:18,360 --> 00:15:21,800 Definitely seeing the X games and seeing, you know, 325 00:15:21,800 --> 00:15:25,320 guys on TV and stuff like, definitely helped 326 00:15:25,320 --> 00:15:28,760 push me in that direction of like, oh I wanna do this. 327 00:15:28,760 --> 00:15:30,640 But, I think it was just like., 328 00:15:30,640 --> 00:15:32,680 I wanna just be as good as them. 329 00:15:32,680 --> 00:15:35,160 And then the career stuff kinda came later. 330 00:15:36,960 --> 00:15:39,640 (hopeful music) 331 00:16:00,400 --> 00:16:02,160 Skateboarding is interesting and it's cool. 332 00:16:02,160 --> 00:16:04,160 It's cool to watch, its different than everything else. 333 00:16:04,160 --> 00:16:08,040 It's creative, it's rebellious and people enjoyed it. 334 00:16:08,040 --> 00:16:11,880 You know and the X games seemed like they found their niche 335 00:16:11,880 --> 00:16:14,400 and they fired skateboarding into homes everywhere. 336 00:16:31,640 --> 00:16:35,200 - A lot of these games I knew in their arcade, 337 00:16:35,200 --> 00:16:38,280 you know, era, long before they reached the home era. 338 00:16:39,440 --> 00:16:40,640 It was really great. 339 00:16:40,640 --> 00:16:44,560 And of course as time went on and the extreme sports games 340 00:16:44,560 --> 00:16:47,880 became more and more popular, eventually this game 341 00:16:47,880 --> 00:16:50,120 became a real big deal in the arcade. 342 00:16:50,120 --> 00:16:52,560 This was tremendous. 343 00:16:52,560 --> 00:16:56,800 720, 720 one of the earliest, you know, skateboarding games. 344 00:16:56,800 --> 00:16:59,040 It was a very big deal in the arcade. 345 00:16:59,040 --> 00:17:01,880 And the reason I know from my prospective at Twin Galaxies 346 00:17:01,880 --> 00:17:04,600 how big of a deal it was, by the number of people 347 00:17:04,600 --> 00:17:07,880 competing to be the world record holder. 348 00:17:07,880 --> 00:17:09,920 - Tony what have we got here? 349 00:17:09,920 --> 00:17:12,160 - 720 by Atari, its pretty hot. 350 00:17:12,160 --> 00:17:14,120 - So where are you skating right now? 351 00:17:14,120 --> 00:17:15,720 - Just like around the city and then I gotta go find a park 352 00:17:15,720 --> 00:17:16,720 to skate at. 353 00:17:16,720 --> 00:17:19,400 - I've heard you've always been a gamer to some extent? 354 00:17:19,400 --> 00:17:20,240 - Yeah. 355 00:17:21,160 --> 00:17:24,200 Well I have played video games since their inception. 356 00:17:24,200 --> 00:17:25,040 You know, 357 00:17:25,040 --> 00:17:27,440 since going to arcade, playing PacMan, Missile Command. 358 00:17:28,400 --> 00:17:31,080 Having an Atari at home, you know. 359 00:17:31,080 --> 00:17:32,920 Getting into the Super Nintendo. 360 00:17:32,920 --> 00:17:35,360 So I was an arcade kid really. 361 00:17:35,360 --> 00:17:37,360 Skate games were rare. 362 00:17:37,360 --> 00:17:41,040 You know, they made 720 then they made Skate or Die 363 00:17:41,040 --> 00:17:43,400 for Commodore 64. 364 00:17:43,400 --> 00:17:45,160 California games had skateboarding in it. 365 00:17:45,160 --> 00:17:46,480 But it was few and far between that (mumbles) 366 00:17:46,480 --> 00:17:49,720 when it was included at all in any kind of video game. 367 00:17:49,720 --> 00:17:53,840 And I always knew that it would be a fun platform 368 00:17:53,840 --> 00:17:55,960 to make a game, whether it be a home console 369 00:17:55,960 --> 00:17:58,960 or a stand up arcade game. 370 00:17:58,960 --> 00:18:01,920 And eventually Top Skater came around 371 00:18:01,920 --> 00:18:03,760 and I felt like that was a step in the right direction. 372 00:18:03,760 --> 00:18:06,640 At least it was more experiential, standing on the board 373 00:18:06,640 --> 00:18:09,120 and you're controlling the moves a little bit. 374 00:18:09,120 --> 00:18:11,720 But I always felt like there was something more to it 375 00:18:11,720 --> 00:18:13,280 that could be explored. 376 00:18:14,400 --> 00:18:17,080 (guitar strums) 377 00:18:22,960 --> 00:18:25,360 (loud crash) 378 00:18:27,320 --> 00:18:28,280 - I never thought to care about, 379 00:18:28,280 --> 00:18:30,280 because Joel, Chris and I were all working 380 00:18:30,280 --> 00:18:33,160 at Malibu together and Joel had seen people 381 00:18:33,160 --> 00:18:35,800 leaving Malibu and starting their own companies. 382 00:18:35,800 --> 00:18:37,520 And making a lot of money doing it. 383 00:18:37,520 --> 00:18:41,120 So Joel thought, he'd do that, he'd start his own company. 384 00:18:41,120 --> 00:18:43,440 He gathered together the best people he could find 385 00:18:43,440 --> 00:18:45,560 which was me and Chris at the time, 386 00:18:45,560 --> 00:18:49,040 and we got a deal doing a game called Skelton Warriors 387 00:18:49,040 --> 00:18:52,480 which was a little side scrolling, slashing game. 388 00:18:52,480 --> 00:18:55,520 (loud bangs) 389 00:18:55,520 --> 00:18:57,440 After Skeleton Warriors we were looking 390 00:18:57,440 --> 00:19:00,480 for another project and we got a deal doing this game 391 00:19:00,480 --> 00:19:02,640 called Big Guns for Sony. 392 00:19:05,920 --> 00:19:07,880 It didn't really work out and Sony canceled the game. 393 00:19:07,880 --> 00:19:12,080 So we had a real, really hard time around that period, 394 00:19:12,080 --> 00:19:14,400 where we were looking for another project. 395 00:19:14,400 --> 00:19:16,360 And then we eventually did this game 396 00:19:16,360 --> 00:19:20,320 called Apocalypse for Activision. 397 00:19:20,320 --> 00:19:22,960 (fast drumbeat) 398 00:19:25,480 --> 00:19:26,640 And that worked out really well. 399 00:19:26,640 --> 00:19:29,960 We did a very quick game, we knocked it out in a year. 400 00:19:29,960 --> 00:19:32,520 And, after that, Activision wanted 401 00:19:32,520 --> 00:19:35,160 to continue working with us cause it worked out so well. 402 00:19:35,160 --> 00:19:37,040 - I got approached by a PC developer 403 00:19:37,040 --> 00:19:41,200 that wanted to do a video game based on skateboarding. 404 00:19:41,200 --> 00:19:43,240 And he had a very crude engine. 405 00:19:43,240 --> 00:19:45,440 It was all keyboard commands. 406 00:19:45,440 --> 00:19:48,800 He asked if I would go pitch this idea 407 00:19:48,800 --> 00:19:50,560 to different publishing companies 408 00:19:50,560 --> 00:19:54,520 and just came up against a lot of hesitation. 409 00:19:54,520 --> 00:19:56,880 A lot of negativity. 410 00:19:56,880 --> 00:19:59,480 People just said you know, skateboarding is not popular. 411 00:19:59,480 --> 00:20:01,560 Why would a skateboarding game be popular? 412 00:20:01,560 --> 00:20:05,040 He finally gave up on it and said look, 413 00:20:05,040 --> 00:20:07,240 I you know, I can't go any further with this, 414 00:20:07,240 --> 00:20:12,000 but your name is out there now for the video game companies. 415 00:20:12,000 --> 00:20:12,840 And he was right. 416 00:20:12,840 --> 00:20:16,280 I got a call from Nintendo to come up and talk to them. 417 00:20:16,280 --> 00:20:17,840 They said no.(chuckles) 418 00:20:17,840 --> 00:20:19,200 I had been working with Neversoft 419 00:20:19,200 --> 00:20:21,800 on a game called Apocalypse 420 00:20:21,800 --> 00:20:25,200 And then around that time in the halls of Activision 421 00:20:25,200 --> 00:20:26,880 there was an idea to do a skateboarding game. 422 00:20:26,880 --> 00:20:28,800 So, we kinda got that going. 423 00:20:28,800 --> 00:20:32,200 We hired Neversoft to start building a demo. 424 00:20:32,200 --> 00:20:34,920 And then we started looking for who could we attach 425 00:20:34,920 --> 00:20:37,200 to that project to kinda make it a bigger deal. 426 00:20:37,200 --> 00:20:38,960 So we were looking at some magazines, 427 00:20:38,960 --> 00:20:40,960 some personalities and it just seemed like 428 00:20:40,960 --> 00:20:43,080 Tony Hawk was the guy. 429 00:20:43,080 --> 00:20:45,920 (uplifting music) 430 00:20:52,840 --> 00:20:55,240 - I don't think there's anybody really at Neversoft 431 00:20:55,240 --> 00:20:56,560 in the team, Joel, Chris and I 432 00:20:56,560 --> 00:20:58,360 who'd ever skateboarded before. 433 00:20:58,360 --> 00:20:59,880 So this was like a new thing to us 434 00:20:59,880 --> 00:21:02,600 and I remember Joel said, there wouldn't be any market 435 00:21:02,600 --> 00:21:06,160 for a game like that cause it's just a small, niche market. 436 00:21:06,160 --> 00:21:08,840 So no one was really thinking skateboarding would be good. 437 00:21:08,840 --> 00:21:12,080 (loud crash and grinds) 438 00:21:12,080 --> 00:21:15,600 - I got a call from Take-Two which is now Rockstar Games. 439 00:21:15,600 --> 00:21:16,760 And they wanted to work on a game 440 00:21:16,760 --> 00:21:19,280 and I liked what they were doing 441 00:21:19,280 --> 00:21:23,520 but their game seemed a little too difficult to master. 442 00:21:23,520 --> 00:21:26,760 (relaxed guitar music) 443 00:21:29,720 --> 00:21:31,960 It was as hard as skateboarding to learn almost 444 00:21:31,960 --> 00:21:33,640 and so I'd felt like that's not really the, 445 00:21:33,640 --> 00:21:35,240 the hook that's gonna bring in a whole 446 00:21:35,240 --> 00:21:37,640 new audience to skateboarding. 447 00:21:37,640 --> 00:21:40,480 (thunder rumbles) 448 00:21:43,280 --> 00:21:47,160 Activision called me and said we are working on a game, 449 00:21:47,160 --> 00:21:49,280 we heard you might be working on another game, 450 00:21:49,280 --> 00:21:50,960 we would like you to come see what we're doing. 451 00:21:50,960 --> 00:21:53,840 - He came in, he showed up in like a T-shirt 452 00:21:53,840 --> 00:21:55,640 and like ripped up cargo pants 453 00:21:55,640 --> 00:21:58,640 and Activision had all these executives 454 00:21:58,640 --> 00:22:00,880 all lined up in a conference room. 455 00:22:00,880 --> 00:22:03,600 They sat Tony down and they started showing him 456 00:22:03,600 --> 00:22:06,600 PowerPoint after PowerPoint of like revenue this, 457 00:22:06,600 --> 00:22:09,160 and Activision that and like, just all that stuff. 458 00:22:09,160 --> 00:22:11,560 And I could just see Tony just sort of sinking lower, 459 00:22:11,560 --> 00:22:13,520 and lower in his chair, just kinda, seemed like 460 00:22:13,520 --> 00:22:15,480 he was kinda bored out of his mind. 461 00:22:15,480 --> 00:22:18,120 But at the the meeting, we actually got 462 00:22:18,120 --> 00:22:21,560 to roll in the demo level that Neversoft had created. 463 00:22:21,560 --> 00:22:22,760 And it was their, kind of first attempt 464 00:22:22,760 --> 00:22:24,880 at a skateboarding game. 465 00:22:24,880 --> 00:22:28,040 - What they actually showed me was Bruce Willis 466 00:22:28,040 --> 00:22:30,720 with a gun strapped to his back, on a skateboard 467 00:22:30,720 --> 00:22:32,960 riding through this wasteland. 468 00:22:32,960 --> 00:22:35,280 ♪ Well I can't wait to tell you all about her ♪ 469 00:22:35,280 --> 00:22:36,800 ♪ All about my new girl ♪ ♪ He can't wait to tell you ♪ 470 00:22:36,800 --> 00:22:37,640 ♪ About his new girl ♪ 471 00:22:37,640 --> 00:22:39,680 ♪ And I can't wait for you to hear me shout it ♪ 472 00:22:39,680 --> 00:22:41,360 ♪ All about my new girl ♪ ♪ He can't wait to tell you ♪ 473 00:22:41,360 --> 00:22:42,480 ♪ About his new girl ♪ 474 00:22:42,480 --> 00:22:44,640 As silly as that sounds, as soon as I played it 475 00:22:44,640 --> 00:22:46,760 and I felt just some of the controls, 476 00:22:46,760 --> 00:22:48,280 I knew that was the end. 477 00:22:48,280 --> 00:22:51,600 That was intuitive, that was fun and, 478 00:22:52,600 --> 00:22:54,720 with my influence, with my resources 479 00:22:54,720 --> 00:22:56,800 we could make this something truly special. 480 00:22:56,800 --> 00:22:59,800 (upbeat rock music) 481 00:23:05,600 --> 00:23:07,040 - When we started designing the levels 482 00:23:07,040 --> 00:23:08,920 we basically stood on front of a big white board 483 00:23:08,920 --> 00:23:12,040 and we drew up ideas, just off the top of our heads. 484 00:23:12,040 --> 00:23:14,800 People where just shouting things out. 485 00:23:14,800 --> 00:23:16,600 - I went to many skate shops. 486 00:23:16,600 --> 00:23:18,400 I talked to many skaters. 487 00:23:18,400 --> 00:23:22,840 I went to skating shows, 488 00:23:22,840 --> 00:23:26,360 where I met pros and talked to everybody 489 00:23:26,360 --> 00:23:29,000 and look, looked at everybodys style. 490 00:23:29,000 --> 00:23:32,240 The way they dressed, the music they listened. 491 00:23:32,240 --> 00:23:33,880 And the culture. 492 00:23:33,880 --> 00:23:38,880 I immersed myself completely for a period of six months. 493 00:23:39,880 --> 00:23:42,760 And this is what inspired me. 494 00:23:42,760 --> 00:23:46,440 This is what made me come up with that specific look. 495 00:23:49,080 --> 00:23:50,040 - This is the correct way 496 00:23:50,040 --> 00:23:51,960 to absorb the impact of a fall. 497 00:23:51,960 --> 00:23:53,160 The first thing you wanna do is 498 00:23:53,160 --> 00:23:54,920 to lower your center of gravity. 499 00:23:54,920 --> 00:23:57,880 Relax, and if you have to fall, 500 00:23:57,880 --> 00:23:59,360 just turn your head away from the fall. 501 00:23:59,360 --> 00:24:01,240 - We were trying to be realistic. 502 00:24:01,240 --> 00:24:05,120 People would say when the skater falls off his skateboard 503 00:24:05,120 --> 00:24:06,720 he should take damage. 504 00:24:06,720 --> 00:24:08,320 You might, you know damage your ankle 505 00:24:08,320 --> 00:24:10,120 or your skateboard might get messed up 506 00:24:10,120 --> 00:24:11,680 and start going slower. 507 00:24:11,680 --> 00:24:13,320 And this has always been a problem 508 00:24:13,320 --> 00:24:15,000 with this type of video game. 509 00:24:15,000 --> 00:24:17,920 People want realism where, really 510 00:24:17,920 --> 00:24:19,680 people just want to have a fun time. 511 00:24:19,680 --> 00:24:21,400 - I was looking to make a game 512 00:24:21,400 --> 00:24:25,240 that was easy to pick up and start playing right away. 513 00:24:25,240 --> 00:24:28,040 That you didn't have to know a ton about skateboarding 514 00:24:28,040 --> 00:24:29,440 to get the controls. 515 00:24:29,440 --> 00:24:32,480 That you could instantly start doing tricks 516 00:24:32,480 --> 00:24:36,880 without having some deep knowledge of skate history 517 00:24:36,880 --> 00:24:38,440 (chuckles) or of board controls. 518 00:24:38,440 --> 00:24:40,000 So, for me, I didn't want, I don't want to say, 519 00:24:40,000 --> 00:24:41,760 that I wanted it to be arcadic, 520 00:24:41,760 --> 00:24:43,120 I wanted it to be authentic. 521 00:24:43,120 --> 00:24:46,520 - When I came in, the game itself, 522 00:24:46,520 --> 00:24:48,800 they had started building kind of a demo. 523 00:24:48,800 --> 00:24:51,760 And they we really inspired by Top Skater, 524 00:24:51,760 --> 00:24:53,080 the Sega arcade game. 525 00:24:53,080 --> 00:24:56,800 One of the early test levels was, like an aqueduct. 526 00:24:56,800 --> 00:24:58,680 You would skate down this river bed. 527 00:24:58,680 --> 00:25:00,280 Once you got to the bottom of it 528 00:25:00,280 --> 00:25:03,240 there was what become the warehouse level. 529 00:25:03,240 --> 00:25:04,640 It was just kind of, like just a room 530 00:25:04,640 --> 00:25:06,600 with that particular pool that was in it. 531 00:25:06,600 --> 00:25:08,680 And everybody would get to the bottom of that level 532 00:25:08,680 --> 00:25:10,840 and then you know, in a minute 533 00:25:10,840 --> 00:25:14,880 and then just spend a half hour in the pool. 534 00:25:14,880 --> 00:25:16,120 And that was one of those kinda moments 535 00:25:16,120 --> 00:25:17,440 where you realize, like, okay, 536 00:25:17,440 --> 00:25:18,960 this is what we wanted to do. 537 00:25:18,960 --> 00:25:20,400 (loud crash) 538 00:25:20,400 --> 00:25:21,760 (drum beats) 539 00:25:21,760 --> 00:25:24,240 (wheels roll) 540 00:25:37,240 --> 00:25:41,000 - Cool Dad, but can you do it in a loin clothe like Tarzan? 541 00:25:41,000 --> 00:25:44,160 - I had seen a lot of, kind of cooperate entities 542 00:25:44,160 --> 00:25:46,560 come into skateboarding and try and see 543 00:25:46,560 --> 00:25:47,960 what they could take from skateboarding 544 00:25:47,960 --> 00:25:49,000 and then they would just leave. 545 00:25:49,000 --> 00:25:51,400 And they would leave whoever, whatever, high and dry 546 00:25:51,400 --> 00:25:53,040 and they just didn't even care about the effect. 547 00:25:53,040 --> 00:25:55,280 The effect that they had on skateboarding. 548 00:25:55,280 --> 00:25:57,000 It was just like see how long they could 549 00:25:57,000 --> 00:25:57,920 make money off of it. 550 00:25:57,920 --> 00:26:01,120 So I the very beginning I was leery of you know, 551 00:26:01,120 --> 00:26:02,800 the whole video game concept. 552 00:26:02,800 --> 00:26:04,880 And, you know, personally I felt like the X games 553 00:26:04,880 --> 00:26:06,720 were a little bit cheesy and corny. 554 00:26:06,720 --> 00:26:08,000 And I felt like if this video game 555 00:26:08,000 --> 00:26:10,560 is gonna be cheesy and corny, then everybody 556 00:26:10,560 --> 00:26:13,280 that's involved in the game is gonna be the same. 557 00:26:13,280 --> 00:26:14,520 You know, and I knew that Tony 558 00:26:14,520 --> 00:26:16,400 was a little bit closer to the X games. 559 00:26:16,400 --> 00:26:19,080 And his persona was a little bit more wholesome, 560 00:26:19,080 --> 00:26:22,240 and you know, a little bit more mainstream 561 00:26:22,240 --> 00:26:23,680 and, than mine was. 562 00:26:23,680 --> 00:26:26,400 So I was a little bit like leery in the beginning 563 00:26:26,400 --> 00:26:28,520 and almost didn't even want to do the game 564 00:26:28,520 --> 00:26:30,600 because I just felt like it was gonna be cheesy. 565 00:26:30,600 --> 00:26:32,000 - Can't even remember exactly 566 00:26:32,000 --> 00:26:33,720 how it happened but somebody called me up. 567 00:26:33,720 --> 00:26:34,960 I don't know if it was Tony Hawk 568 00:26:34,960 --> 00:26:36,560 or from somebody from Neversoft 569 00:26:36,560 --> 00:26:38,800 and they were like do you wat to be in a video game? 570 00:26:38,800 --> 00:26:41,200 And I was just like, at that time I remember 571 00:26:41,200 --> 00:26:43,640 I couldn't even believe it was gonna be real you know, 572 00:26:43,640 --> 00:26:46,840 I was just like, I was amazed by that idea, you know. 573 00:26:46,840 --> 00:26:49,680 And it was a big idea I felt like at that time. 574 00:26:49,680 --> 00:26:51,600 I remember thinking like, thats just crazy. 575 00:26:51,600 --> 00:26:53,800 Skateboarding has got to that level 576 00:26:53,800 --> 00:26:58,360 that these major companies are going to invest into an idea 577 00:26:58,360 --> 00:27:00,320 that's a skateboarding video game. 578 00:27:00,320 --> 00:27:03,200 And I just thought it was the coolest thing ever. 579 00:27:03,200 --> 00:27:04,840 - They game me the list of everybody involved 580 00:27:04,840 --> 00:27:06,600 and I kinda was like, okay if I don't do this, 581 00:27:06,600 --> 00:27:10,920 I'm gonna be like the one dude that isn't with his peers 582 00:27:10,920 --> 00:27:13,080 and so I kinda almost did it because I felt like 583 00:27:13,080 --> 00:27:14,440 I didn't want to be left out because those 584 00:27:14,440 --> 00:27:18,200 were going to be household names from this video game. 585 00:27:18,200 --> 00:27:20,440 And so I did it. 586 00:27:20,440 --> 00:27:23,640 (upbeat guitar music) 587 00:27:35,360 --> 00:27:37,600 ♪ Tonight's the night that we got the truck ♪ 588 00:27:37,600 --> 00:27:39,440 ♪ We're going downtown gonna beat ♪ 589 00:27:39,440 --> 00:27:40,680 ♪ Up drunks ♪ - Once Tony came in, 590 00:27:40,680 --> 00:27:42,640 he actually was, you know, was really good 591 00:27:42,640 --> 00:27:44,040 in terms of giving his ideas 592 00:27:44,040 --> 00:27:46,440 and giving us a lot of feedback in the game. 593 00:27:46,440 --> 00:27:48,240 He did a lot of actual play testing of the game himself. 594 00:27:48,240 --> 00:27:50,480 - When I first signed up I had to teach them 595 00:27:50,480 --> 00:27:52,240 the softer ropes about skateboarding you know. 596 00:27:52,240 --> 00:27:55,000 It was a crash course, none of them really skated. 597 00:27:55,000 --> 00:27:57,800 Pushing out this way is called one type of trick 598 00:27:57,800 --> 00:27:59,200 and pushing out this way is another kind of trick. 599 00:27:59,200 --> 00:28:00,920 There's no such thing as a front side indy, 600 00:28:00,920 --> 00:28:05,280 stuff like that, I mean it was, pretty overwhelming 601 00:28:05,280 --> 00:28:07,720 the amount of information I had to give them. 602 00:28:07,720 --> 00:28:09,320 But they were very receptive you know, 603 00:28:09,320 --> 00:28:11,120 there are a lot of people that are in that position 604 00:28:11,120 --> 00:28:13,400 that thought they had the upper hand. 605 00:28:13,400 --> 00:28:15,240 You know, they, the video game is happening 606 00:28:15,240 --> 00:28:19,760 so they didn't have to adhere to some crazy, 607 00:28:20,880 --> 00:28:24,000 demand list of making it authentic. 608 00:28:25,640 --> 00:28:28,320 (Tony chuckles) 609 00:28:29,800 --> 00:28:32,320 (wheels roll) 610 00:28:37,280 --> 00:28:40,280 the Mocap was, for one, embarrassing 611 00:28:41,720 --> 00:28:43,480 cause you're wearing a skin tight suit 612 00:28:43,480 --> 00:28:47,200 that's covered in what looks like ping pong balls. 613 00:28:47,200 --> 00:28:50,640 That's humiliating enough but then to be asked to do 614 00:28:50,640 --> 00:28:53,280 your absolutely most difficult and most dangerous tricks 615 00:28:53,280 --> 00:28:55,120 while wearing that was ridiculous. 616 00:28:56,200 --> 00:28:59,240 And I got hurt a lot doing that. 617 00:28:59,240 --> 00:29:00,960 Because you're not wearing like, 618 00:29:00,960 --> 00:29:03,440 really the kinda of padding you would usually wear. 619 00:29:03,440 --> 00:29:06,560 And it's like okay go do a 900, like what? 620 00:29:06,560 --> 00:29:08,720 - Generally I probably wouldn't have been 621 00:29:08,720 --> 00:29:11,320 too involved in the process but I blow my knew out 622 00:29:11,320 --> 00:29:13,680 and I had to have ACL surgery and I was on a couch 623 00:29:13,680 --> 00:29:15,560 for, you know, a long period of time. 624 00:29:15,560 --> 00:29:17,440 So that meant I had a month before surgery 625 00:29:17,440 --> 00:29:20,120 and then a month after surgery when I was just on a couch. 626 00:29:20,120 --> 00:29:21,480 I started playing the game like crazy 627 00:29:21,480 --> 00:29:24,320 and I, you know, played video games growing up 628 00:29:24,320 --> 00:29:25,560 but I'd never had a video game 629 00:29:25,560 --> 00:29:27,640 that I had so much interest in 630 00:29:27,640 --> 00:29:30,440 because it was like basically, my whole life 631 00:29:30,440 --> 00:29:32,320 was around skateboarding and now I have a game 632 00:29:32,320 --> 00:29:35,240 that has to do with every aspect of what I do. 633 00:29:35,240 --> 00:29:36,880 And so it was so intriguing to me. 634 00:29:36,880 --> 00:29:39,640 I could still get the satisfaction of doing tricks 635 00:29:39,640 --> 00:29:42,280 and trying things very similar to how skating was, 636 00:29:42,280 --> 00:29:43,760 except I could do it through the video game. 637 00:29:43,760 --> 00:29:45,880 - The only hope I had for the game, 638 00:29:45,880 --> 00:29:48,520 is that skaters would be proud of it. 639 00:29:48,520 --> 00:29:51,480 And skaters might be inspired to buy a PlayStation, 640 00:29:51,480 --> 00:29:52,600 that was it. 641 00:29:52,600 --> 00:29:54,720 I thought that if I can get a skater to buy a PlayStation 642 00:29:54,720 --> 00:29:56,840 and play this game, that's success. 643 00:29:56,840 --> 00:30:00,560 When we started Tony Hawks, we didn't really think 644 00:30:00,560 --> 00:30:02,680 it was going to be a super success. 645 00:30:02,680 --> 00:30:05,080 But I think as we developed the game, 646 00:30:05,080 --> 00:30:07,560 we personally enjoyed playing it. 647 00:30:07,560 --> 00:30:09,080 I really like, you know, jumping doing like, 648 00:30:09,080 --> 00:30:11,360 big tricks in the half pipe. 649 00:30:11,360 --> 00:30:14,160 And I was just trying to make a game that I enjoyed playing. 650 00:30:14,160 --> 00:30:16,560 But then we started getting focus testers coming in 651 00:30:16,560 --> 00:30:18,440 and they would start playing the game. 652 00:30:18,440 --> 00:30:20,680 And I remember these two testers coming in, 653 00:30:20,680 --> 00:30:22,160 the first ones we did and they kept saying 654 00:30:22,160 --> 00:30:23,720 how tight it was. 655 00:30:23,720 --> 00:30:25,320 Which was like a term I never heard before. 656 00:30:25,320 --> 00:30:27,280 Like,'' Dude, this game is really tight. 657 00:30:27,280 --> 00:30:29,680 Isn't this video game tight,'' ''Yeah man, its tight.'' 658 00:30:29,680 --> 00:30:31,480 So they were really like enthusiastic 659 00:30:31,480 --> 00:30:33,440 about how tight it was. 660 00:30:33,440 --> 00:30:35,280 And then the thing that really tweaked us 661 00:30:35,280 --> 00:30:37,760 to the fact that it was going to be successful 662 00:30:37,760 --> 00:30:39,760 was when we released the demo disk 663 00:30:39,760 --> 00:30:43,120 which was a disk given away at Pizza Hut I think, 664 00:30:43,120 --> 00:30:45,360 and at supermarket checkouts. 665 00:30:45,360 --> 00:30:47,280 The demo disk had a bunch of small versions 666 00:30:47,280 --> 00:30:48,720 of different games on. 667 00:30:48,720 --> 00:30:50,400 And we got a lot of feedback from that, 668 00:30:50,400 --> 00:30:53,440 from people who really enjoyed just playing that one game. 669 00:30:53,440 --> 00:30:54,680 It was just like a small segment 670 00:30:54,680 --> 00:30:55,680 and you could play two minutes 671 00:30:55,680 --> 00:30:57,560 just skating around a warehouse. 672 00:30:57,560 --> 00:30:58,360 But people really just enjoyed it, 673 00:30:58,360 --> 00:31:01,240 you know I really enjoyed playing that little demo. 674 00:31:01,240 --> 00:31:03,480 Everybody was talking about this demo. 675 00:31:03,480 --> 00:31:06,560 And, you know, I think on that disk too 676 00:31:06,560 --> 00:31:07,680 was like a Final Fantasy game 677 00:31:07,680 --> 00:31:09,800 which at the time, would have been you know, 678 00:31:09,800 --> 00:31:11,840 like seeling millions and millions of copies. 679 00:31:11,840 --> 00:31:13,160 And everybody is talking about 680 00:31:13,160 --> 00:31:14,240 the Tony Hawk game on there instead. 681 00:31:14,240 --> 00:31:16,560 - You would have to put a skateboarding game out 682 00:31:16,560 --> 00:31:18,800 and there has been a few and you're like, 683 00:31:18,800 --> 00:31:20,600 ah that's fun, but like this is weird. 684 00:31:20,600 --> 00:31:23,080 And then you get someone like Tony Hawk, work on a game, 685 00:31:23,080 --> 00:31:25,720 specifically and you know its gonna come out 686 00:31:25,720 --> 00:31:28,080 with that language ad that representation, 687 00:31:28,080 --> 00:31:30,440 so, immediately skateboarders were in. 688 00:31:30,440 --> 00:31:32,000 And then non skateboarders were addicted 689 00:31:32,000 --> 00:31:34,760 and that just became you know, what happened. 690 00:31:34,760 --> 00:31:37,720 (upbeat rock music) 691 00:31:50,040 --> 00:31:51,920 ♪ Jerry was a race car driver ♪ 692 00:31:51,920 --> 00:31:53,760 ♪ And he drove so goddamn fast ♪ 693 00:31:53,760 --> 00:31:55,040 ♪ He never did win no checkered flag ♪ 694 00:31:55,040 --> 00:31:57,040 - Mean I don't know if there was songs 695 00:31:57,040 --> 00:31:59,080 in video games before Pro Skater. 696 00:31:59,080 --> 00:32:01,480 So when they asked us about having a song in there, 697 00:32:01,480 --> 00:32:03,280 I don't think we knew what that meant 698 00:32:03,280 --> 00:32:06,880 because, every video game I had I don't remember songs 699 00:32:06,880 --> 00:32:09,400 and like song songs, they'd have a built in song 700 00:32:09,400 --> 00:32:10,760 that was coming form a chip or something. 701 00:32:10,760 --> 00:32:13,760 It was like a song from a band or anything so, 702 00:32:13,760 --> 00:32:15,840 yeah I don't think we knew what that mean. 703 00:32:15,840 --> 00:32:18,240 I hate it when you use your music in the video game. 704 00:32:18,240 --> 00:32:19,200 Okay, but. 705 00:32:20,120 --> 00:32:21,480 - Back in the 90s people where 706 00:32:21,480 --> 00:32:22,880 so precious about their music. 707 00:32:22,880 --> 00:32:24,880 No one wanted their music to be in commercials, 708 00:32:24,880 --> 00:32:27,520 or movies, they just wanted it to be like, 709 00:32:27,520 --> 00:32:29,280 only the tour and only as their own. 710 00:32:29,280 --> 00:32:30,440 They didn't want to sell out or whatever., 711 00:32:30,440 --> 00:32:33,480 it was just like, really difficult to kind of like, 712 00:32:33,480 --> 00:32:36,480 want to do sync store licenses for your music. 713 00:32:36,480 --> 00:32:39,560 For me, growing up with the culture of skateboarding 714 00:32:39,560 --> 00:32:41,120 like I talked about it was a no brainer. 715 00:32:41,120 --> 00:32:43,320 I'm like of course, this makes complete sense 716 00:32:43,320 --> 00:32:44,720 for the style and music we do. 717 00:32:44,720 --> 00:32:47,480 The ska punk song in a video game 718 00:32:47,480 --> 00:32:49,400 that supports the culture of what were doing. 719 00:32:49,400 --> 00:32:52,400 (heavy metal music) 720 00:32:57,720 --> 00:32:59,160 - You know the song wasn't necessarily, 721 00:32:59,160 --> 00:33:01,920 it was on the radio a tiny bit and weird markets. 722 00:33:01,920 --> 00:33:03,520 And there was video that was sort of a seen 723 00:33:03,520 --> 00:33:06,440 but, definitely I remember noticing 724 00:33:06,440 --> 00:33:07,960 a lot of people finding out about it 725 00:33:07,960 --> 00:33:10,880 through the video game. (chuckles) 726 00:33:10,880 --> 00:33:12,080 Of course you know, down the road 727 00:33:12,080 --> 00:33:13,640 I thought it would become like, dude I can't listen 728 00:33:13,640 --> 00:33:14,480 to that song again. 729 00:33:14,480 --> 00:33:16,920 I've heard that loop a million times in my head 730 00:33:16,920 --> 00:33:17,760 playing the game. 731 00:33:17,760 --> 00:33:20,440 Like I love your band but I can't hear that song again. 732 00:33:20,440 --> 00:33:22,480 Cause you know, it wasn't the whole song, 733 00:33:22,480 --> 00:33:24,040 it was just the little bit. 734 00:33:24,040 --> 00:33:24,840 So you know you could hear that part 735 00:33:24,840 --> 00:33:26,120 lopping over and over again. 736 00:33:26,120 --> 00:33:27,720 - The video game obviously turned into something 737 00:33:27,720 --> 00:33:29,720 much bigger than I think anyone expected. 738 00:33:29,720 --> 00:33:32,440 And the soundtrack become like a real thing 739 00:33:32,440 --> 00:33:33,880 that people like listened to. 740 00:33:33,880 --> 00:33:36,280 If you're able to have people in Sweden 741 00:33:36,280 --> 00:33:39,960 or Italy discover Southern California punk rock in the 90s 742 00:33:39,960 --> 00:33:42,200 that they wouldn't be able to get to otherwise. 743 00:33:42,200 --> 00:33:44,240 You know, because the internet didn't exist back then. 744 00:33:44,240 --> 00:33:46,200 - I was getting really excited 745 00:33:46,200 --> 00:33:48,320 to be able to play it and see it. 746 00:33:48,320 --> 00:33:50,200 And I think that started to trigger my mind 747 00:33:50,200 --> 00:33:53,680 and start to think what is this gonna do for kids, 748 00:33:53,680 --> 00:33:56,320 like, cause they're gonna be playing this robotically 749 00:33:56,320 --> 00:33:59,360 and its gonna, they're gonna train 750 00:33:59,360 --> 00:34:01,600 by playing this video game. 751 00:34:01,600 --> 00:34:03,480 And that was an interesting thought for me 752 00:34:03,480 --> 00:34:05,960 at that time, you know, to think that, 753 00:34:05,960 --> 00:34:09,640 this may actually affect the evolution of skateboarding 754 00:34:09,640 --> 00:34:12,120 which ultimately it did. 755 00:34:13,640 --> 00:34:16,360 Crazy. (chuckles) 756 00:34:16,360 --> 00:34:18,200 - X games five in San Francisco, 757 00:34:18,200 --> 00:34:20,680 a full moon rising over the bay. 758 00:34:20,680 --> 00:34:22,600 Some of the gods of skateboarding past 759 00:34:22,600 --> 00:34:24,160 went right in there shoulder to shoulder, 760 00:34:24,160 --> 00:34:27,320 with thousands of screaming fans who waited a long time. 761 00:34:27,320 --> 00:34:29,720 Other skaters had had their moments, 762 00:34:29,720 --> 00:34:31,000 Alan McKay drop it in there. 763 00:34:31,000 --> 00:34:33,960 But this has really become a personal quest for Tony Hawk 764 00:34:33,960 --> 00:34:34,880 to master the trick. 765 00:34:34,880 --> 00:34:39,040 He is beating himself up doing for a decade, the 900. 766 00:34:39,040 --> 00:34:42,080 (crowd cheers) 767 00:34:42,080 --> 00:34:44,080 - Oh baby. 768 00:34:44,080 --> 00:34:46,160 Stomp your feet everybody! 769 00:34:46,160 --> 00:34:49,520 - Very close to the release Activision offered me a buy out 770 00:34:49,520 --> 00:34:52,280 and future royalties for half a million dollars. 771 00:34:52,280 --> 00:34:54,680 And I had never heard anyone even speak 772 00:34:54,680 --> 00:34:56,280 half a million dollars to me. 773 00:34:56,280 --> 00:35:01,200 And so that was incredible, that was to me unbelievable 774 00:35:01,200 --> 00:35:04,920 but at the same time, my career had 775 00:35:04,920 --> 00:35:06,120 kinda turned around right then. 776 00:35:06,120 --> 00:35:07,720 I was making pretty good money. 777 00:35:07,720 --> 00:35:09,960 I had just bought a new house. 778 00:35:09,960 --> 00:35:11,280 I had a family. 779 00:35:11,280 --> 00:35:14,360 I, you know, I had potential 780 00:35:14,360 --> 00:35:16,800 and so I felt pretty comfortable. 781 00:35:16,800 --> 00:35:18,360 And for the first time really in my life 782 00:35:18,360 --> 00:35:22,920 I felt fairly confident in my career 783 00:35:22,920 --> 00:35:27,400 and so I declined their offer to just see what happens, 784 00:35:27,400 --> 00:35:29,280 ride it out, I mean it was probably the best 785 00:35:29,280 --> 00:35:30,480 business decision I ever made. 786 00:35:30,480 --> 00:35:33,000 But it seemed risky at the time, you know, 787 00:35:33,000 --> 00:35:34,520 that seems like a lot of money. 788 00:35:35,560 --> 00:35:37,160 It is a lot of money, (chuckles) 789 00:35:37,160 --> 00:35:39,320 it still is a lot of money. 790 00:35:39,320 --> 00:35:40,160 - Tony. 791 00:35:40,160 --> 00:35:41,000 Tony. 792 00:35:41,000 --> 00:35:42,480 900! 793 00:35:42,480 --> 00:35:45,720 900! 794 00:35:45,720 --> 00:35:46,560 Oh! 795 00:35:47,560 --> 00:35:50,640 (crowd cheers) 796 00:35:50,640 --> 00:35:54,520 oh god, the closest I've ever seen in my life. 797 00:35:54,520 --> 00:35:56,480 (crowd drowns out commentator) 798 00:35:56,480 --> 00:35:57,600 I feel like there are so many factors 799 00:35:57,600 --> 00:36:01,400 of why the first game was a success. 800 00:36:01,400 --> 00:36:04,400 First and foremost it was, it was made well. 801 00:36:04,400 --> 00:36:07,400 It was a great game to play, I mean that is all Neversoft. 802 00:36:07,400 --> 00:36:11,320 And yeah, I mean I landed the 900 that summer 803 00:36:11,320 --> 00:36:13,800 by pure coincidence you know, 804 00:36:13,800 --> 00:36:16,720 three months before the game was released. 805 00:36:16,720 --> 00:36:21,760 And into the very end of the development cycle of the game. 806 00:36:23,720 --> 00:36:26,280 (crowd cheers) 807 00:36:28,440 --> 00:36:32,160 - Are you seeing this? 808 00:36:32,160 --> 00:36:33,840 Tony Hawk everybody! 809 00:36:36,200 --> 00:36:40,080 - Watching skateboarding go through that stage 810 00:36:40,080 --> 00:36:43,200 of going from, okay that's about as much as you can do 811 00:36:43,200 --> 00:36:45,960 on a skateboard to, no there's more. 812 00:36:45,960 --> 00:36:49,600 It opened up and took the ceiling off of skateboarding. 813 00:36:49,600 --> 00:36:52,640 It said skateboarding has not stopped here. 814 00:36:52,640 --> 00:36:55,400 I remember emailing Joel, probably the next day 815 00:36:55,400 --> 00:36:58,200 and I said, hey do you guys think you could get 816 00:36:58,200 --> 00:36:59,440 a 900 in the game. 817 00:36:59,440 --> 00:37:01,400 He's like, ''Already on it.'' 818 00:37:01,400 --> 00:37:02,200 And it was you know, about to be released for submission. 819 00:37:02,200 --> 00:37:05,480 You know, there's a lot of whatever folklore 820 00:37:05,480 --> 00:37:09,280 that's like you've got the 900 then you got the video game. 821 00:37:09,280 --> 00:37:11,400 No we were working on the video game for two years 822 00:37:11,400 --> 00:37:15,120 prior to that and there was no grand plan 823 00:37:15,120 --> 00:37:17,440 of trying to make this trick happen. 824 00:37:17,440 --> 00:37:18,360 Like are you kidding me? 825 00:37:18,360 --> 00:37:20,680 I would never have been that methodical 826 00:37:20,680 --> 00:37:22,080 about anything in my life. 827 00:37:24,440 --> 00:37:27,080 The fact that Activision was so excited about it 828 00:37:27,080 --> 00:37:29,280 and started putting more marketing money into it 829 00:37:29,280 --> 00:37:31,640 that gave me the sign that it was gonna be popular 830 00:37:31,640 --> 00:37:33,880 beyond just skateboarders. 831 00:37:33,880 --> 00:37:37,160 (siren wails) 832 00:37:37,160 --> 00:37:40,160 (upbeat rock music) 833 00:37:44,600 --> 00:37:47,080 - Tony Hawks Pro Skater, now everyone things 834 00:37:47,080 --> 00:37:48,320 they can skate like Tony. 835 00:37:49,280 --> 00:37:51,960 (wheels rumble) 836 00:37:58,480 --> 00:38:00,880 (soft thuds) 837 00:38:07,640 --> 00:38:08,480 - I remember playing the video game 838 00:38:08,480 --> 00:38:11,160 and me and my brother had a pool in my backyard 839 00:38:11,160 --> 00:38:14,280 and we would go out there 840 00:38:14,280 --> 00:38:17,280 and we would have our skateboards on our hands 841 00:38:17,280 --> 00:38:19,400 and do like tricks that we would see 842 00:38:19,400 --> 00:38:21,320 like in the video games. 843 00:38:21,320 --> 00:38:22,560 And then we would think to ourselves 844 00:38:22,560 --> 00:38:23,880 like damn, I wonder if Tony Hawk 845 00:38:23,880 --> 00:38:26,560 came and skated in my pool, 846 00:38:26,560 --> 00:38:29,080 if he could do those tricks that (chuckles). 847 00:38:29,080 --> 00:38:32,080 And now that I'm older my pool is like that deep 848 00:38:32,080 --> 00:38:35,080 and no way, you couldn't do anything in it. 849 00:38:35,080 --> 00:38:37,040 But it still just like inspires 850 00:38:37,040 --> 00:38:39,240 you to think outside the box, I think. 851 00:38:39,240 --> 00:38:43,160 I definitely don't think that I would be 852 00:38:44,000 --> 00:38:46,800 were I'm at if it wasn't for that video game 853 00:38:46,800 --> 00:38:50,800 cause it definitely did inspire me to skate more. 854 00:38:50,800 --> 00:38:54,200 Cause it was so fun to play the video game 855 00:38:54,200 --> 00:38:56,840 that it was just fun for me to skate. 856 00:38:56,840 --> 00:38:58,520 And then you know, you got older 857 00:38:58,520 --> 00:39:00,760 and then kinda phased out video games 858 00:39:00,760 --> 00:39:03,200 and just got skating you know, so. 859 00:39:03,200 --> 00:39:05,000 - Yeah, the game definitely affected my career. 860 00:39:05,000 --> 00:39:07,320 It was one of the main things that 861 00:39:07,320 --> 00:39:08,160 got me like started I think. 862 00:39:08,160 --> 00:39:10,400 You know I was already like super into video games 863 00:39:10,400 --> 00:39:13,800 so, once that game came out, I just was like, 864 00:39:13,800 --> 00:39:15,800 I was all about that game. 865 00:39:15,800 --> 00:39:18,040 I spent countless hours playing that game. 866 00:39:18,040 --> 00:39:22,040 And I think that can be said for a lot of other people too, 867 00:39:22,040 --> 00:39:25,360 just over the years, talking to other people 868 00:39:25,360 --> 00:39:26,440 that I'm traveling with and skating with. 869 00:39:26,440 --> 00:39:28,600 They're like dude, I played that game, 870 00:39:28,600 --> 00:39:30,960 I played the shit out of that game. 871 00:39:30,960 --> 00:39:33,880 (game sounds whir) 872 00:39:35,760 --> 00:39:39,520 - It seems to me that Tony Hawk Pro Skater 873 00:39:39,520 --> 00:39:43,720 was a pioneer in the same way Pac-Man 874 00:39:43,720 --> 00:39:47,560 had pioneered the world's love for maze games 875 00:39:47,560 --> 00:39:50,080 even though it didn't invent necessarily, 876 00:39:50,080 --> 00:39:52,000 you know the extreme sport game. 877 00:39:52,000 --> 00:39:55,160 It pioneered the incredible community and culture 878 00:39:55,160 --> 00:39:59,200 so that could expand further, expand wider. 879 00:39:59,200 --> 00:40:01,800 And it would allow actually more producers 880 00:40:01,800 --> 00:40:04,480 to be bold enough to embrace that genre, 881 00:40:04,480 --> 00:40:06,080 of you know, extreme sports games 882 00:40:06,080 --> 00:40:08,720 and get more and more extreme sport games titles 883 00:40:08,720 --> 00:40:10,160 the chance to come to life. 884 00:40:10,160 --> 00:40:12,360 - I had not monetary expectations. 885 00:40:12,360 --> 00:40:15,320 I had no like, this is gonna help skateboarding. 886 00:40:15,320 --> 00:40:17,880 Its going to educate kids that don't skate. 887 00:40:17,880 --> 00:40:19,080 I didn't even think about any of that. 888 00:40:19,080 --> 00:40:21,600 It was just like this game is fun to play, 889 00:40:21,600 --> 00:40:22,440 I enjoy it, 890 00:40:22,440 --> 00:40:23,520 I'm hyped to be in it. 891 00:40:23,520 --> 00:40:25,160 I'm hyped to be around and associated 892 00:40:25,160 --> 00:40:26,000 with all these other pro-skateboarders 893 00:40:26,000 --> 00:40:27,920 who are at the top of their game. 894 00:40:27,920 --> 00:40:29,480 And it was a good feeling, you know, 895 00:40:29,480 --> 00:40:31,240 X games was like the tip of the iceberg. 896 00:40:31,240 --> 00:40:33,160 Like Tony Hawk Pro Skater sent skateboarding 897 00:40:33,160 --> 00:40:35,240 into millions of homes. 898 00:40:35,240 --> 00:40:37,040 And it didn't just send it in there 899 00:40:37,040 --> 00:40:38,320 and it was gone the next week. 900 00:40:38,320 --> 00:40:40,400 It sent it into their homes and it stayed. 901 00:40:40,400 --> 00:40:42,120 - Sony PlayStation! 902 00:40:42,120 --> 00:40:44,600 Oh my god! (paper rustles) 903 00:40:44,600 --> 00:40:45,440 Oh my god! 904 00:40:46,240 --> 00:40:49,840 - I can't speak enough on how much of an impact 905 00:40:49,840 --> 00:40:52,160 that this video game had for skateboarding 906 00:40:52,160 --> 00:40:55,200 and the skateboarding industry to be presented 907 00:40:55,200 --> 00:40:56,520 to the masses on a whole. 908 00:40:56,520 --> 00:41:00,240 It probably made hundreds of thousands 909 00:41:00,240 --> 00:41:03,800 if not millions of kids start skateboarding 910 00:41:03,800 --> 00:41:06,040 that may have never touched a skateboard in their life. 911 00:41:06,040 --> 00:41:08,360 If anything it showed our world to people 912 00:41:08,360 --> 00:41:09,200 that didn't skate and got them interested. 913 00:41:09,200 --> 00:41:12,040 So there are a lot of kids that started skateboarding 914 00:41:12,040 --> 00:41:13,360 because of the game right. 915 00:41:13,360 --> 00:41:14,240 They started playing the game, 916 00:41:14,240 --> 00:41:16,040 they kinda got interested in skating 917 00:41:16,040 --> 00:41:16,880 and then they started skating. 918 00:41:16,880 --> 00:41:18,160 - As skaters we were blown away 919 00:41:18,160 --> 00:41:20,480 because we're like looking at people that we know, 920 00:41:20,480 --> 00:41:23,840 and we know nobody else knows who these people are. 921 00:41:23,840 --> 00:41:25,600 Ad suddenly there's people that have never 922 00:41:25,600 --> 00:41:27,840 ridden a skateboard before that asking me like, 923 00:41:27,840 --> 00:41:28,760 do you know Chad Muska? 924 00:41:28,760 --> 00:41:29,640 Do you know Tony Hawk? 925 00:41:29,640 --> 00:41:30,560 Do you know Andrew Reynolds? 926 00:41:30,560 --> 00:41:32,840 I'm like, you've never riden skateboarder a day in your life 927 00:41:32,840 --> 00:41:34,440 how do you even know who these people are? 928 00:41:34,440 --> 00:41:36,560 Or trick terminology, like people 929 00:41:36,560 --> 00:41:38,120 that have never even ridden a skateboard 930 00:41:38,120 --> 00:41:43,040 talking about skate tricks as if they knew what that meant. 931 00:41:43,040 --> 00:41:46,720 - You're getting an education basically on skateboarding. 932 00:41:46,720 --> 00:41:48,040 And yeah, it is a little bit skewed. 933 00:41:48,040 --> 00:41:49,200 It's through this video game, you know, 934 00:41:49,200 --> 00:41:51,200 and not all the trick names are right, 935 00:41:51,200 --> 00:41:54,280 in my opinion and you know, somethings are undoable 936 00:41:54,280 --> 00:41:57,440 and were kind of distorting peoples views 937 00:41:57,440 --> 00:41:59,760 on what's possible in skateboarding. 938 00:41:59,760 --> 00:42:01,160 But that also could be a good thing. 939 00:42:01,160 --> 00:42:03,160 I mean future generations could think that 940 00:42:03,160 --> 00:42:05,000 that stuff is possible and they could progress 941 00:42:05,000 --> 00:42:05,880 skateboarding in a way. 942 00:42:05,880 --> 00:42:08,480 (loud rumbles) 943 00:42:16,080 --> 00:42:18,560 - So towards the end of '99, we're playing Europe 944 00:42:18,560 --> 00:42:21,720 on this first kind of real tour of Europe. 945 00:42:21,720 --> 00:42:25,000 We had toured the states from '94 to '98. 946 00:42:25,000 --> 00:42:26,400 Solid right? 947 00:42:26,400 --> 00:42:28,600 First time really touring there and we played the set. 948 00:42:28,600 --> 00:42:30,200 No one really gave a shit about our band. 949 00:42:30,200 --> 00:42:31,600 We're opening for the Bloodhound gang. 950 00:42:31,600 --> 00:42:33,920 Then we play Superman, its like the entire place 951 00:42:33,920 --> 00:42:35,240 goes fucking ballistic. 952 00:42:35,240 --> 00:42:36,560 Like full circle everyone staged 953 00:42:36,560 --> 00:42:38,960 it was just crazy, right, it's intense. 954 00:42:38,960 --> 00:42:40,520 I'm like what the fuck man! 955 00:42:40,520 --> 00:42:42,840 The game completely changed the trajectory 956 00:42:42,840 --> 00:42:44,880 of my band, without question. 957 00:42:44,880 --> 00:42:45,960 Like I play that show, we played 958 00:42:45,960 --> 00:42:48,520 that song, and it was just like, 959 00:42:48,520 --> 00:42:50,080 this is the biggest song we have 960 00:42:50,080 --> 00:42:52,800 because of a skateboarding video game. 961 00:42:52,800 --> 00:42:53,840 ♪ Here I am ♪ 962 00:42:53,840 --> 00:42:56,440 ♪ Growing older all the time ♪ 963 00:42:56,440 --> 00:42:58,840 ♪ Looking older all the time, ♪ 964 00:42:58,840 --> 00:43:02,200 ♪ Feeling younger in my mind ♪ 965 00:43:02,200 --> 00:43:03,760 ♪ Here I am ♪ 966 00:43:03,760 --> 00:43:06,320 ♪ Doing everything I can ♪ 967 00:43:06,320 --> 00:43:07,320 ♪ Holding on to what I have ♪ - You have sold 968 00:43:07,320 --> 00:43:09,360 a billion dollars of video games. 969 00:43:09,360 --> 00:43:11,360 That is insane my friend - It's well-- 970 00:43:11,360 --> 00:43:13,440 - I take it you get a little slice, just my guess. 971 00:43:13,440 --> 00:43:16,080 - Yeah, I can't complain. - Yeah absolutely 972 00:43:16,080 --> 00:43:16,920 my guess would be. 973 00:43:16,920 --> 00:43:19,400 - The game itself changed my life. 974 00:43:19,400 --> 00:43:21,800 I mean I started getting recognized everywhere I went. 975 00:43:21,800 --> 00:43:23,400 It was not something I was accustomed to 976 00:43:23,400 --> 00:43:25,080 nor was it something that I was looking for. 977 00:43:25,080 --> 00:43:27,000 When you set out to be a skateboarder 978 00:43:27,000 --> 00:43:29,560 and when I started, you were never gonna be 979 00:43:29,560 --> 00:43:31,600 rich or famous from it cause no one else was. 980 00:43:31,600 --> 00:43:34,320 So that wasn't the driving factor. 981 00:43:34,320 --> 00:43:35,880 And so when, suddenly I found myself 982 00:43:35,880 --> 00:43:39,080 with this unparalleled fame from skateboarding. 983 00:43:39,080 --> 00:43:41,520 I didn't really understand it, I didn't know 984 00:43:41,520 --> 00:43:44,400 how to handle it but, yeah it changed my life completely. 985 00:43:44,400 --> 00:43:46,520 You know, I'm like, it provided for my family. 986 00:43:46,520 --> 00:43:48,800 It allowed me to travel the world 987 00:43:48,800 --> 00:43:50,400 at someones else's expense, it allowed me 988 00:43:50,400 --> 00:43:53,280 to skate more than ever, do tours, 989 00:43:53,280 --> 00:43:56,080 I mean I can't like, the list goes on and on and on. 990 00:43:56,080 --> 00:43:57,120 You know, I was on the ''Simpsons'', 991 00:43:57,120 --> 00:43:57,960 I was in the White House and a lot of that 992 00:43:57,960 --> 00:44:00,400 is because of the game. 993 00:44:00,400 --> 00:44:01,440 - All right. 994 00:44:01,440 --> 00:44:02,560 So right now I'm here with Tony Hawk. 995 00:44:02,560 --> 00:44:04,760 The music is bumping, the party is getting live, 996 00:44:04,760 --> 00:44:08,400 it's crazy here at Activision 2000. 997 00:44:08,400 --> 00:44:11,440 Now we got his number two coming out right now, 998 00:44:11,440 --> 00:44:13,120 and what do you think of it? 999 00:44:13,120 --> 00:44:15,600 - The second one just blows away the first one. 1000 00:44:15,600 --> 00:44:17,440 I don't think people would believe that it can get the most, 1001 00:44:17,440 --> 00:44:18,280 this much better. 1002 00:44:18,280 --> 00:44:21,080 (upbeat rock music) 1003 00:44:33,120 --> 00:44:36,320 - How I heard about the first Tony Hawk 1004 00:44:36,320 --> 00:44:38,400 Pro Skater game was I saw it. 1005 00:44:38,400 --> 00:44:39,440 And then I saw it come out 1006 00:44:39,440 --> 00:44:40,960 and saw people playing it. 1007 00:44:40,960 --> 00:44:43,520 And I looked at it, I looked at the characters 1008 00:44:43,520 --> 00:44:44,560 and I'm like man, that would have been 1009 00:44:44,560 --> 00:44:47,160 so cool to be in this game, like. 1010 00:44:47,160 --> 00:44:50,760 Why didn't I get picked, (chuckles) you know? 1011 00:44:50,760 --> 00:44:53,680 I guess because of the success of number one, 1012 00:44:55,000 --> 00:44:57,200 I heard there was going to be a number two. 1013 00:45:06,240 --> 00:45:08,920 - There was no plan from the start for a sequel. 1014 00:45:08,920 --> 00:45:10,760 I think Activision thought obviously 1015 00:45:10,760 --> 00:45:12,200 if it was going to be a success 1016 00:45:12,200 --> 00:45:14,480 they would do a sequel but they weren't, 1017 00:45:14,480 --> 00:45:16,880 we had no plans as a company to do it. 1018 00:45:16,880 --> 00:45:18,400 We were just going to do this one game 1019 00:45:18,400 --> 00:45:19,680 and see how it did. 1020 00:45:19,680 --> 00:45:21,400 So it was all very contingent upon 1021 00:45:21,400 --> 00:45:23,240 whether the game was a success or not. 1022 00:45:23,240 --> 00:45:26,200 And of course it was, so we started going 1023 00:45:26,200 --> 00:45:29,680 on Tony Hawk two, as soon as we finished 1024 00:45:29,680 --> 00:45:31,080 working on Tony Hawk one. 1025 00:45:31,080 --> 00:45:34,080 So Pro Skater one was all about figuring out the core, 1026 00:45:34,080 --> 00:45:37,960 right like, the core physics, the core trick system, 1027 00:45:37,960 --> 00:45:42,360 getting levels to work, getting animations to work. 1028 00:45:42,360 --> 00:45:44,400 Getting everything to kinda feel good 1029 00:45:44,400 --> 00:45:46,360 and work good together. 1030 00:45:46,360 --> 00:45:48,240 And I think we got all that stuff working 1031 00:45:48,240 --> 00:45:49,960 kinda at the very end of the project 1032 00:45:49,960 --> 00:45:51,920 and then we put some goals on top of it 1033 00:45:51,920 --> 00:45:53,480 and that was the first game. 1034 00:45:54,560 --> 00:45:58,720 So two, was all about expanding on that base. 1035 00:45:58,720 --> 00:46:03,080 Now we had a solid base and we could start to explore, 1036 00:46:03,080 --> 00:46:07,320 kind of interesting new features in the second game. 1037 00:46:07,320 --> 00:46:10,320 (upbeat rock music) 1038 00:46:16,640 --> 00:46:19,680 - Two I felt like was the version that we wanted to make 1039 00:46:19,680 --> 00:46:22,400 for one, which I'm sure everybody says. 1040 00:46:22,400 --> 00:46:25,240 But it really, it really nailed it. 1041 00:46:25,240 --> 00:46:28,880 Like after two, or as we're working on two, 1042 00:46:28,880 --> 00:46:33,040 there wasn't that, you know, what if we added this factor. 1043 00:46:33,040 --> 00:46:35,120 It felt like we added everything that needed to be added 1044 00:46:35,120 --> 00:46:37,080 and this was gonna be really cool. 1045 00:46:37,080 --> 00:46:38,560 ♪ Predict me ♪ 1046 00:46:38,560 --> 00:46:42,000 ♪ I'm predictable ♪ 1047 00:46:42,000 --> 00:46:46,960 - Tony, when he made the 900, he just blasted off. 1048 00:46:47,120 --> 00:46:50,840 And he was everywhere, I mean everywhere. 1049 00:46:50,840 --> 00:46:53,040 And I remember because we didn't hang out as much 1050 00:46:53,040 --> 00:46:54,840 because we both weren't on Pal anymore 1051 00:46:54,840 --> 00:46:56,640 and when I saw him I was actually nervous 1052 00:46:56,640 --> 00:46:59,440 to be around him because he seemed like such a star. 1053 00:46:59,440 --> 00:47:02,120 And then seriously within five seconds, 1054 00:47:02,120 --> 00:47:05,440 or less, you realize he's just Tony. 1055 00:47:05,440 --> 00:47:08,840 Like when he had the first game, I was like, wow 1056 00:47:08,840 --> 00:47:12,400 that's something but, I don't play games. 1057 00:47:12,400 --> 00:47:14,520 I didn't relate, I didn't pay attention. 1058 00:47:14,520 --> 00:47:19,520 It was until I got hurt and busted an ankle 1059 00:47:20,000 --> 00:47:23,680 and going back to our Pal days, 1060 00:47:23,680 --> 00:47:25,640 of all the people I didn't relate to anyone 1061 00:47:25,640 --> 00:47:26,760 the way I relate to Tony. 1062 00:47:26,760 --> 00:47:28,440 I called him Tony. 1063 00:47:28,440 --> 00:47:33,440 I need to talk to you, I don't know what I'm gonna do. 1064 00:47:33,760 --> 00:47:38,760 And he just did his usual, of I don't even know 1065 00:47:38,800 --> 00:47:40,640 what you're talking about, it's gonna heal. 1066 00:47:40,640 --> 00:47:43,240 Weird set of ankles and by the way, 1067 00:47:43,240 --> 00:47:44,600 do you wanna be in my game? 1068 00:47:45,920 --> 00:47:49,360 I went up there, met Ralph, all these characters. 1069 00:47:49,360 --> 00:47:51,960 Neversoft was tiny at that stage. 1070 00:47:54,200 --> 00:47:57,440 Game comes out, I didn't pay much attention 1071 00:47:57,440 --> 00:47:59,320 cause it just goes out. 1072 00:47:59,320 --> 00:48:01,040 It doesn't affect your life. 1073 00:48:01,040 --> 00:48:03,080 Then I go on tour in a few months, 1074 00:48:03,080 --> 00:48:07,640 and I couldn't believe it, the difference it made. 1075 00:48:07,640 --> 00:48:09,520 Look because I was in the game, like 1076 00:48:09,520 --> 00:48:12,440 they had to lift me onto a van to separate from guys 1077 00:48:12,440 --> 00:48:15,240 that were my peers if not better. 1078 00:48:15,240 --> 00:48:17,840 I mean not just better, a lot better. 1079 00:48:17,840 --> 00:48:22,840 The van was rocking, like it was nuts, what that game did. 1080 00:48:22,960 --> 00:48:24,320 Not just for skateboarding as a whole 1081 00:48:24,320 --> 00:48:26,040 but for us as individuals. 1082 00:48:26,040 --> 00:48:29,400 (heavy fast rock music) 1083 00:48:31,840 --> 00:48:34,840 ♪ There's a place where everyone can be happy ♪ 1084 00:48:34,840 --> 00:48:37,800 ♪ Its the most beautiful place in the whole fucking world ♪ 1085 00:48:37,800 --> 00:48:39,640 ♪ Its made of candy cane the plane ♪ 1086 00:48:39,640 --> 00:48:40,760 ♪ That brought out future trains ♪ 1087 00:48:40,760 --> 00:48:42,240 ♪ And the people little voice ♪ 1088 00:48:42,240 --> 00:48:44,000 ♪ And the most innocent little girls ♪ 1089 00:48:44,000 --> 00:48:46,320 - I would get letters, it was just me and Bret 1090 00:48:46,320 --> 00:48:48,280 working at Epitaph it was just the two of us. 1091 00:48:48,280 --> 00:48:51,040 And we would get letters from people, that like, 1092 00:48:51,040 --> 00:48:53,920 this was around the time the handycam was invented. 1093 00:48:53,920 --> 00:48:56,520 Guys were , making movies and they were saying, 1094 00:48:56,520 --> 00:48:57,880 hey can we have your songs. 1095 00:48:57,880 --> 00:49:00,160 And I would send them every record we had. 1096 00:49:01,040 --> 00:49:02,400 Use whatever you want. 1097 00:49:02,400 --> 00:49:06,480 Cause it just made sense to be part of that world. 1098 00:49:06,480 --> 00:49:07,600 I was part of that world. 1099 00:49:07,600 --> 00:49:09,600 And I wanted to be in that. 1100 00:49:09,600 --> 00:49:12,480 Tony, was making Pro Skater 2 1101 00:49:12,480 --> 00:49:15,320 and had his collection of friends 1102 00:49:15,320 --> 00:49:18,160 that he was going to put in the game 1103 00:49:18,160 --> 00:49:20,760 and had asked him to give him a list of songs 1104 00:49:20,760 --> 00:49:23,200 from bands that they wanted to be in the game. 1105 00:49:23,200 --> 00:49:25,360 Tony approached Brett at Epitaph 1106 00:49:25,360 --> 00:49:27,040 said we wanna use your song. 1107 00:49:27,040 --> 00:49:30,840 And I remember back going, I don't even know what this is. 1108 00:49:30,840 --> 00:49:31,640 What is this? (laughs) 1109 00:49:31,640 --> 00:49:33,840 I think it is a video game. 1110 00:49:33,840 --> 00:49:35,360 - Once the second game came out 1111 00:49:35,360 --> 00:49:38,040 ad it had such rave reviews, and there was this 1112 00:49:38,040 --> 00:49:41,800 huge wave of interest in the game. 1113 00:49:41,800 --> 00:49:43,880 But also in skateboarding I knew that 1114 00:49:43,880 --> 00:49:45,680 there was something happening more 1115 00:49:45,680 --> 00:49:47,280 than just a successful video game. 1116 00:49:47,280 --> 00:49:48,400 There was something happening were it's 1117 00:49:48,400 --> 00:49:49,840 drawing attention to skateboarding. 1118 00:49:49,840 --> 00:49:53,000 If nothing else, it helped to create a fan base for skating. 1119 00:49:53,000 --> 00:49:54,480 Which we had never really had before. 1120 00:49:54,480 --> 00:49:56,200 The only fans of skating prior to that 1121 00:49:56,200 --> 00:49:58,200 were ones that actually skated themselves. 1122 00:49:58,200 --> 00:50:00,200 - So I would love to know how many hours 1123 00:50:00,200 --> 00:50:03,600 you spend playing Tony Hawk Pro Skater. 1124 00:50:03,600 --> 00:50:04,840 - Upwards of 100 hours really. 1125 00:50:04,840 --> 00:50:05,760 A lot of hours. 1126 00:50:05,760 --> 00:50:08,360 I put a lot of hours into and I'm glad I got selected, 1127 00:50:08,360 --> 00:50:09,840 to you know, for the competition. 1128 00:50:09,840 --> 00:50:13,840 - Kara here in San Francisco at the Tony Hawk Pro Skater 2, 1129 00:50:13,840 --> 00:50:15,800 Big Score contest. 1130 00:50:15,800 --> 00:50:18,480 We've got 12 contestants from all over the world. 1131 00:50:18,480 --> 00:50:22,240 They're gonna go head to head for number one spot $12,000. 1132 00:50:22,240 --> 00:50:27,120 $10,000 excuse me, twelve contests $10,000, woo! 1133 00:50:27,120 --> 00:50:30,000 - For Twin Galaxies our big investment 1134 00:50:30,000 --> 00:50:32,120 of time and energy was Pro Skater 2. 1135 00:50:32,120 --> 00:50:36,920 The video game world loved Tony Hawk Pro Skater 2 so much, 1136 00:50:38,840 --> 00:50:41,520 that large crowds of people swarmed to our website 1137 00:50:41,520 --> 00:50:44,240 and got involved with Twin Galaxy program. 1138 00:50:44,240 --> 00:50:46,760 Because they were essential invited in 1139 00:50:46,760 --> 00:50:49,240 by our Tony Hawk Pro Skater 2 championships. 1140 00:50:49,240 --> 00:50:51,400 So its a very smart investment 1141 00:50:51,400 --> 00:50:53,280 cause Tony Hawk Pro Skater 2, 1142 00:50:53,280 --> 00:50:55,160 was the best thing we could have put our attention on 1143 00:50:55,160 --> 00:51:00,160 and supported because it was the big, big game 1144 00:51:00,320 --> 00:51:01,920 in the world at that time. 1145 00:51:01,920 --> 00:51:03,280 It was one of the biggest things we ever did 1146 00:51:03,280 --> 00:51:05,360 based on the number of people 1147 00:51:05,360 --> 00:51:06,880 who actively got engaged. 1148 00:51:06,880 --> 00:51:10,720 - Within five years of that game coming out, 1149 00:51:10,720 --> 00:51:15,720 more people would come to the shows and say, 1150 00:51:16,200 --> 00:51:20,240 I first heard you on this game, Tony Hawk Pro Skater 2. 1151 00:51:20,240 --> 00:51:22,520 I never heard your band before but I heard this 1152 00:51:22,520 --> 00:51:24,760 and that's how I found you. 1153 00:51:24,760 --> 00:51:26,800 And that still happens today. 1154 00:51:26,800 --> 00:51:30,560 - As the game was still on the rise, 1155 00:51:30,560 --> 00:51:32,280 they, Activision was doing well 1156 00:51:32,280 --> 00:51:34,200 and they wanted to lock me into a contract 1157 00:51:34,200 --> 00:51:37,160 because they wanted to tell their stockholders 1158 00:51:37,160 --> 00:51:40,600 that they had me for this many years, 1159 00:51:40,600 --> 00:51:42,320 or for the next decade or so. 1160 00:51:42,320 --> 00:51:47,320 And offered me a giant advanced royalty for games. 1161 00:51:49,120 --> 00:51:53,520 It was weird because my agent was sort of waffling on it, 1162 00:51:53,520 --> 00:51:55,040 saying whoa we can cut this out, cut this out, 1163 00:51:55,040 --> 00:51:57,160 I was like, I've never going to see 1164 00:51:57,160 --> 00:51:58,880 this much money in my lifetime. 1165 00:51:58,880 --> 00:51:59,720 Take it. 1166 00:51:59,720 --> 00:52:01,760 I love working with them, (chuckles), you know. 1167 00:52:01,760 --> 00:52:03,520 This hasn't been a struggle, 1168 00:52:03,520 --> 00:52:05,000 this has been the best time of my life. 1169 00:52:05,000 --> 00:52:08,720 And so, I told him like, just let's just do it. 1170 00:52:08,720 --> 00:52:10,720 The craziest part about all of that, 1171 00:52:10,720 --> 00:52:13,200 is that I made those royalties back 1172 00:52:13,200 --> 00:52:14,520 in almost have that time. 1173 00:52:14,520 --> 00:52:16,800 - Well I think that the games got better. 1174 00:52:16,800 --> 00:52:19,000 I think that the first one was like 1175 00:52:19,000 --> 00:52:22,320 here's a new idea, its super fun and exciting. 1176 00:52:22,320 --> 00:52:24,880 And you know, the warehouse and the opening levels 1177 00:52:24,880 --> 00:52:27,400 so rad and it was like, 1178 00:52:28,240 --> 00:52:30,960 in theory you could play there for years, you know. 1179 00:52:30,960 --> 00:52:34,000 But, they started expanding so many different ideas 1180 00:52:34,000 --> 00:52:37,960 and you know, interacting and then bringing in real spots. 1181 00:52:37,960 --> 00:52:40,080 And I thought it was amazing. 1182 00:52:40,080 --> 00:52:42,080 I thought the evolution of it was awesome. 1183 00:52:42,080 --> 00:52:44,520 - THPS 3 was a huge improvement because it was 1184 00:52:44,520 --> 00:52:45,920 on the next console. 1185 00:52:45,920 --> 00:52:48,480 So the graphics were better, the motion was better, 1186 00:52:48,480 --> 00:52:50,280 the maps were bigger, you know, 1187 00:52:50,280 --> 00:52:52,320 obviously we were embracing the technology 1188 00:52:52,320 --> 00:52:55,080 and Neversoft was always on the pulse of any new console. 1189 00:52:55,080 --> 00:52:57,840 - And the direction went a little more arcadey, 1190 00:52:57,840 --> 00:53:00,360 you know, a little more, I don't know like, 1191 00:53:00,360 --> 00:53:02,320 satire, you know, of skateboarding. 1192 00:53:02,320 --> 00:53:05,880 And it wasn't quite as skater centric 1193 00:53:05,880 --> 00:53:08,040 as the first couple of titles were. 1194 00:53:13,480 --> 00:53:16,000 When four came around, we decided like, 1195 00:53:16,000 --> 00:53:18,840 we wanna go back to, you know, 1196 00:53:18,840 --> 00:53:20,600 servicing the skateboard crowd. 1197 00:53:20,600 --> 00:53:22,800 And I think we can do more with the game 1198 00:53:22,800 --> 00:53:26,480 than just the goals that we kept repeating. 1199 00:53:26,480 --> 00:53:27,440 ♪ Oh ♪ 1200 00:53:27,440 --> 00:53:32,440 ♪ It's set in 1848 in the crush of New York state ♪ 1201 00:53:33,640 --> 00:53:36,680 ♪ And the thing about destiny ♪ 1202 00:53:36,680 --> 00:53:40,800 ♪ Is it never ever sets you free ♪ 1203 00:53:42,920 --> 00:53:44,880 - Yes, that was so sick! 1204 00:53:44,880 --> 00:53:46,400 - Once the fourth game came out 1205 00:53:46,400 --> 00:53:49,240 and the other three were still in the top ten of sales, 1206 00:53:49,240 --> 00:53:51,040 that was the tipping point. 1207 00:53:51,040 --> 00:53:53,320 That was when we're here to stay, you know, 1208 00:53:53,320 --> 00:53:56,160 in so many ways and Activision started talking 1209 00:53:56,160 --> 00:54:00,160 about doing the O2 brand you know with BMX and Snowboarding. 1210 00:54:00,160 --> 00:54:02,800 With wakeboarding, it was like this is way beyond 1211 00:54:02,800 --> 00:54:03,840 anything I ever imagined. 1212 00:54:03,840 --> 00:54:05,560 We did create a genre. 1213 00:54:05,560 --> 00:54:10,480 (countdown beeps) (film rolls) 1214 00:54:10,480 --> 00:54:13,160 (camera clicks) 1215 00:54:28,200 --> 00:54:30,640 (loud crash) 1216 00:54:31,520 --> 00:54:33,120 ♪ Don't you wanna go ♪ 1217 00:54:33,120 --> 00:54:36,000 - I think for Tony Hawk Pro Skater 4 1218 00:54:36,000 --> 00:54:39,160 was the last one I that remember being like, big. 1219 00:54:39,160 --> 00:54:41,080 By the time we got to Underground 1220 00:54:42,200 --> 00:54:45,360 it had lost a little bit of that, like, 1221 00:54:45,360 --> 00:54:48,240 I don't wanna say innocence but like original intent. 1222 00:54:48,240 --> 00:54:50,760 And maybe I'm biased because I was only 1223 00:54:50,760 --> 00:54:53,560 in the first five games, but you know, 1224 00:54:53,560 --> 00:54:56,160 the first four, the progression was so rad 1225 00:54:56,160 --> 00:54:57,560 and you couldn't wait till the next one 1226 00:54:57,560 --> 00:54:59,000 for the next one to come out. 1227 00:54:59,000 --> 00:55:01,960 The potency or the relevance starts to get 1228 00:55:01,960 --> 00:55:04,240 a little bit muddled and convoluted, you know 1229 00:55:04,240 --> 00:55:06,120 as you keep trying to reinvent the wheel. 1230 00:55:06,120 --> 00:55:08,360 - The video game franchise, I don't know 1231 00:55:08,360 --> 00:55:12,080 if it was sustainable on a pop culture level 1232 00:55:12,080 --> 00:55:16,080 because there was you know, the best ones 1233 00:55:16,080 --> 00:55:18,040 were still kinda like the first ones. 1234 00:55:18,040 --> 00:55:21,240 It just seemed like the franchise had kind of like, 1235 00:55:21,240 --> 00:55:24,200 done what it had meant to do 1236 00:55:24,200 --> 00:55:28,400 and people and gamers interests just kind of changed. 1237 00:55:28,400 --> 00:55:31,080 - When we came out with the first one, 1238 00:55:31,080 --> 00:55:33,800 we doing something that hadn't been done in ages. 1239 00:55:33,800 --> 00:55:35,920 You know, it's not football, it's not baseball. 1240 00:55:35,920 --> 00:55:38,160 It's not this thing that's been around for a 100 years 1241 00:55:38,160 --> 00:55:39,400 and isn't going anywhere. 1242 00:55:39,400 --> 00:55:40,600 It's always had it's audience, 1243 00:55:40,600 --> 00:55:43,040 and it's always had kind of these ups and downs. 1244 00:55:43,040 --> 00:55:45,120 I think what wanted happened is, you know, 1245 00:55:45,120 --> 00:55:48,160 we were putting out a lot of the same feeling thing, 1246 00:55:48,160 --> 00:55:50,600 which is what you want, but we kept adding a layer to it. 1247 00:55:50,600 --> 00:55:52,400 You know, another layer and another layer and another layer. 1248 00:55:52,400 --> 00:55:54,960 And the stuff that we were adding to it 1249 00:55:54,960 --> 00:55:56,480 just became less and less important. 1250 00:55:56,480 --> 00:55:58,920 - We we're still trying to figure out 1251 00:55:58,920 --> 00:56:01,160 how we could continue the franchise to make it, 1252 00:56:01,160 --> 00:56:04,240 desirable for people. 1253 00:56:04,240 --> 00:56:07,600 And so the experience with THUG 2 in particular, 1254 00:56:07,600 --> 00:56:08,680 and we knew it wasn't going to be 1255 00:56:08,680 --> 00:56:11,040 probably as popular as five. 1256 00:56:11,040 --> 00:56:13,040 And obviously, you know we were always trying to 1257 00:56:13,040 --> 00:56:15,560 capture the magic of two and three and one, 1258 00:56:15,560 --> 00:56:16,600 to try and get that back up. 1259 00:56:16,600 --> 00:56:19,000 But yeah, there was, you know, starting to be a little bit, 1260 00:56:19,000 --> 00:56:20,800 okay, we are just making another Tony Hawk game. 1261 00:56:20,800 --> 00:56:24,040 Honestly I don't even know if we could have continued 1262 00:56:24,040 --> 00:56:27,440 if we had hadn't had the coolest ideas possible 1263 00:56:27,440 --> 00:56:30,280 that it could have continued to go upward 1264 00:56:30,280 --> 00:56:33,520 opposed to plateauing and the slowly losing it's interest. 1265 00:56:38,400 --> 00:56:41,720 - Well we saw a decline in sales you know, 1266 00:56:41,720 --> 00:56:44,600 once project eight came out. 1267 00:56:44,600 --> 00:56:47,600 And the skate franchise was coming into the scene. 1268 00:56:47,600 --> 00:56:49,080 That pretty much split the market so 1269 00:56:49,080 --> 00:56:51,560 it was like suddenly we got half the sales, 1270 00:56:51,560 --> 00:56:54,200 thanks to a whole new franchise. 1271 00:56:54,200 --> 00:56:55,920 This thing is full of technology. 1272 00:56:55,920 --> 00:56:57,360 It's got accelerometers. 1273 00:56:57,360 --> 00:56:59,560 It's got infrared senses here. 1274 00:56:59,560 --> 00:57:01,240 It knows where your feet are, it knows where your hands are. 1275 00:57:01,240 --> 00:57:03,960 You can come in ad actually go for grabs. 1276 00:57:03,960 --> 00:57:06,520 You can lean it, you can kick it up, 1277 00:57:06,520 --> 00:57:08,320 you can actually put your foot on the side of it 1278 00:57:08,320 --> 00:57:10,280 as if your pushing along. 1279 00:57:10,280 --> 00:57:12,840 The whole thing responses like a real skateboard. 1280 00:57:12,840 --> 00:57:14,920 Really, the best way to experience skateboarding, 1281 00:57:14,920 --> 00:57:17,200 is as it's meant to be, on a board. 1282 00:57:17,200 --> 00:57:20,200 When we did it Ride it was released too soon. 1283 00:57:20,200 --> 00:57:21,040 It just wasn't ready. 1284 00:57:21,040 --> 00:57:24,440 it wasn't you know, the syncing issues were a problem already 1285 00:57:24,440 --> 00:57:28,080 and just the control mechanism was pretty wonky. 1286 00:57:28,080 --> 00:57:31,560 So I think that by the time that we got 1287 00:57:31,560 --> 00:57:34,560 the second game out, Shred that was the game 1288 00:57:34,560 --> 00:57:37,240 that I had in mind for the first one. 1289 00:57:37,240 --> 00:57:39,280 By the time that game came out, 1290 00:57:39,280 --> 00:57:40,640 people were over peripherals. 1291 00:57:40,640 --> 00:57:41,800 They were over Guitar Hero, 1292 00:57:41,800 --> 00:57:44,720 you know the plastics were done pretty much. 1293 00:57:44,720 --> 00:57:48,160 And it was just, bad timing. 1294 00:57:48,160 --> 00:57:51,200 I don't think that was in line with a decline 1295 00:57:51,200 --> 00:57:52,400 in skateboarding popularity. 1296 00:57:52,400 --> 00:57:54,120 I feel like skateboarding had come so far 1297 00:57:54,120 --> 00:57:55,880 and it was kinda here to stay. 1298 00:57:55,880 --> 00:57:57,480 The types of things that have happened 1299 00:57:57,480 --> 00:58:01,280 since that series ended, in skateboarding, it's huge. 1300 00:58:01,280 --> 00:58:04,240 Its in the Olympics now, it's street league. 1301 00:58:04,240 --> 00:58:07,240 You know, it's still a big thing. 1302 00:58:07,240 --> 00:58:10,080 - Over the years, what the video games and stuff 1303 00:58:10,080 --> 00:58:12,960 ad what I see now, today, I see 1304 00:58:12,960 --> 00:58:14,560 how skateboarding has progressed. 1305 00:58:14,560 --> 00:58:17,200 The tricks that was doing back in those, 1306 00:58:17,200 --> 00:58:22,120 early you know 2000s, with my fingers, 1307 00:58:22,120 --> 00:58:24,560 I now look at Instagram now and I see kids 1308 00:58:24,560 --> 00:58:26,600 actually doing these tricks, 1309 00:58:26,600 --> 00:58:28,680 you know which I would never even think, 1310 00:58:28,680 --> 00:58:32,680 like, the progression of skateboarding would get that far. 1311 00:58:32,680 --> 00:58:33,560 But I think because of the help, 1312 00:58:33,560 --> 00:58:37,840 of the imagination of what we could do with our fingers 1313 00:58:37,840 --> 00:58:39,920 they actually thought they were possible. 1314 00:58:39,920 --> 00:58:40,960 So they would try them. 1315 00:58:40,960 --> 00:58:42,960 - Yeah I definitely thing that the game 1316 00:58:42,960 --> 00:58:47,320 evolved skateboarding in general. 1317 00:58:47,320 --> 00:58:49,760 And it made it so that, 1318 00:58:49,760 --> 00:58:52,200 all these new people would try these new crazy tricks 1319 00:58:52,200 --> 00:58:54,200 that you haven't seen before. 1320 00:58:54,200 --> 00:58:56,320 I think it really does help, visualizing the video game, 1321 00:58:56,320 --> 00:58:59,600 you know like, I think I could maybe do that 1322 00:58:59,600 --> 00:59:01,880 with my feet like, (chuckles) you know. 1323 00:59:01,880 --> 00:59:05,800 So, I think it definitely inspired a whole new genre 1324 00:59:05,800 --> 00:59:07,440 of just skating. 1325 00:59:07,440 --> 00:59:10,200 - Because of the growth of skating over these decades, 1326 00:59:10,200 --> 00:59:13,680 there has been shifting perspective 1327 00:59:13,680 --> 00:59:15,480 of what mainstream really means. 1328 00:59:15,480 --> 00:59:20,040 I remember in the mid 80s, when I was 1329 00:59:21,000 --> 00:59:25,160 doing demos for Swatch, for Converse. 1330 00:59:25,160 --> 00:59:26,640 I took a little heat from that because 1331 00:59:26,640 --> 00:59:30,800 that was considered mainstreaming it. 1332 00:59:30,800 --> 00:59:35,160 And a little bit of deal with the devilishness. 1333 00:59:35,160 --> 00:59:38,760 Later one when the video game started to appear, 1334 00:59:38,760 --> 00:59:41,840 it was the same argument of, yeah but that's 1335 00:59:41,840 --> 00:59:44,760 not core, it will deface what we do. 1336 00:59:44,760 --> 00:59:48,160 That also, if anything, only lifted the bar, 1337 00:59:48,160 --> 00:59:50,520 bringing in more and more talented people all the time. 1338 00:59:50,520 --> 00:59:54,200 Never was it selling out, never was it mainstreamification. 1339 00:59:55,240 --> 00:59:58,360 In a sense we think of the downsides. 1340 00:59:58,360 --> 01:00:01,880 Oh it's just another baseball diamond type of sport. 1341 01:00:01,880 --> 01:00:04,000 - I never coveted skateboarding as something 1342 01:00:04,000 --> 01:00:06,760 that I wanted to keep to myself or to hide away 1343 01:00:06,760 --> 01:00:08,600 from the general public. 1344 01:00:08,600 --> 01:00:12,680 I always wondered why kids or people 1345 01:00:12,680 --> 01:00:14,120 who were into mainstream sports, 1346 01:00:14,120 --> 01:00:15,440 didn't appreciate skateboarding. 1347 01:00:15,440 --> 01:00:18,440 I felt like it had so many of the elements 1348 01:00:18,440 --> 01:00:19,880 of something that's cool. 1349 01:00:19,880 --> 01:00:23,160 It was daredevil, it was creative, 1350 01:00:23,160 --> 01:00:25,920 it was difficult, it was accessible, you know. 1351 01:00:25,920 --> 01:00:28,040 And I never understood why it was not popular. 1352 01:00:28,040 --> 01:00:30,240 So for me, I wasn't looking to go back 1353 01:00:30,240 --> 01:00:32,080 to the old days of underground skateboarding. 1354 01:00:32,080 --> 01:00:34,720 If nothing else I was happy that I could finally 1355 01:00:34,720 --> 01:00:35,880 make a living doing it. 1356 01:00:39,920 --> 01:00:41,800 I think skateboarding should be, 1357 01:00:41,800 --> 01:00:44,040 and can be enjoyed by everyone. 1358 01:00:44,040 --> 01:00:45,200 And there's people out there that 1359 01:00:45,200 --> 01:00:49,000 just want the sport for themselves. 1360 01:00:49,000 --> 01:00:51,080 And when they see that it gets popular, 1361 01:00:51,080 --> 01:00:53,920 or other people are doing it, they get offended by it, 1362 01:00:53,920 --> 01:00:56,120 you know, and they get turned off by it 1363 01:00:56,120 --> 01:00:58,240 because it was something that was theirs. 1364 01:00:58,240 --> 01:00:59,840 It was special to them. 1365 01:00:59,840 --> 01:01:02,360 It's something that they discovered. 1366 01:01:02,360 --> 01:01:03,800 And they don't wanna share it. 1367 01:01:12,080 --> 01:01:16,000 I've never had a negative outlook when X games started. 1368 01:01:16,000 --> 01:01:18,720 I never had a outlook, negative outlook 1369 01:01:18,720 --> 01:01:22,720 when the Tony Hawk Pro Skater games became available 1370 01:01:22,720 --> 01:01:24,880 and I'd have to say, you know that 1371 01:01:24,880 --> 01:01:29,040 Tony Hawk's Pro Skater really helped along my career 1372 01:01:29,040 --> 01:01:33,800 you know, because it put me on another level of fame 1373 01:01:34,920 --> 01:01:37,760 and some recognition for what I have done 1374 01:01:37,760 --> 01:01:40,760 over the years to promote skateboarding 1375 01:01:40,760 --> 01:01:45,760 and show the world, you know, this art form. 1376 01:01:48,040 --> 01:01:51,320 (uplifting rock music) 1377 01:02:05,480 --> 01:02:08,560 I had these two friends growing up, they were brothers. 1378 01:02:08,560 --> 01:02:10,480 I went over there one day after school 1379 01:02:10,480 --> 01:02:12,920 and we started playing Tony Hawk's Pro Skater 2 1380 01:02:12,920 --> 01:02:14,840 and I saw that there was a black skateboarder 1381 01:02:14,840 --> 01:02:19,000 and I was like, oh my god (laughs), this is kinda cool. 1382 01:02:19,000 --> 01:02:22,160 I feel like if I didn't see Kareem Campbell in that though, 1383 01:02:22,160 --> 01:02:24,240 I probably wouldn't have like been interested. 1384 01:02:24,240 --> 01:02:27,080 But because I saw like, representation, 1385 01:02:27,080 --> 01:02:29,400 I felt like it was something that I could do. 1386 01:02:29,400 --> 01:02:31,280 I was expected to like play football, 1387 01:02:31,280 --> 01:02:32,840 and like basketball and stuff like that. 1388 01:02:32,840 --> 01:02:35,720 You know I'm just like, well I'm probably just gonna skate. 1389 01:02:35,720 --> 01:02:36,840 (laughs) 1390 01:02:36,840 --> 01:02:39,960 - The fact that the characters where pro-skaters 1391 01:02:39,960 --> 01:02:40,760 I think was, 1392 01:02:41,760 --> 01:02:43,320 like a key factpr for parents to see 1393 01:02:43,320 --> 01:02:44,880 because their kids are like, 1394 01:02:44,880 --> 01:02:47,480 oh look Tony did this, and Bucky did this on the game. 1395 01:02:47,480 --> 01:02:49,440 And they find out who these people are 1396 01:02:49,440 --> 01:02:53,160 and that skating is, you know, its a good thing. 1397 01:02:53,160 --> 01:02:56,200 There's good influential people in skateboarding. 1398 01:02:56,200 --> 01:02:58,520 They inspire all types of kids, all types of people 1399 01:02:58,520 --> 01:03:02,400 and I think that's like, the game shows that. 1400 01:03:02,400 --> 01:03:05,480 (hopeful drum music) 1401 01:03:37,920 --> 01:03:40,120 - As a hardcore skater and you know, 1402 01:03:40,120 --> 01:03:42,720 somebody who came up when it was this underground 1403 01:03:42,720 --> 01:03:45,040 industry, I'll always love it as that 1404 01:03:45,040 --> 01:03:47,000 and I'll aways cherish those times 1405 01:03:47,000 --> 01:03:48,920 and those moments because that's when 1406 01:03:48,920 --> 01:03:52,400 it was the most, pure to me at least. 1407 01:03:52,400 --> 01:03:55,600 But with the growth of skateboarding is the growth 1408 01:03:55,600 --> 01:03:59,800 of the industry which means more jobs for skateboarders. 1409 01:03:59,800 --> 01:04:01,480 More jobs for people that are involved 1410 01:04:01,480 --> 01:04:02,680 in the skateboard industry. 1411 01:04:02,680 --> 01:04:05,000 So to see the growth of skateboarding 1412 01:04:05,000 --> 01:04:08,040 and then to become this culturally mainstream 1413 01:04:08,040 --> 01:04:11,360 accepted thing, for me, I love it. 1414 01:04:11,360 --> 01:04:12,320 I think it's great. 1415 01:04:12,320 --> 01:04:14,400 - I hated it when I was in high school 1416 01:04:14,400 --> 01:04:17,800 and the jocks would find me and the gangsters, 1417 01:04:17,800 --> 01:04:20,080 were like jumping me and my friend. 1418 01:04:20,080 --> 01:04:21,640 After school we had to run from them, 1419 01:04:21,640 --> 01:04:24,000 you know, that was not cool. 1420 01:04:24,000 --> 01:04:27,680 It's way cool when they think, you're , 1421 01:04:27,680 --> 01:04:28,920 what you do is awesome. 1422 01:04:28,920 --> 01:04:30,520 - I never really saw a girl skate 1423 01:04:30,520 --> 01:04:33,360 until I heard about the Combi Contest. 1424 01:04:33,360 --> 01:04:35,160 You know I saw Lizzy there for the first time, 1425 01:04:35,160 --> 01:04:38,200 I saw Kerrybeth Burnsides and then of course like, 1426 01:04:38,200 --> 01:04:40,040 little girls like myself at the time, 1427 01:04:40,040 --> 01:04:41,960 who were just learning how to skate 1428 01:04:41,960 --> 01:04:44,200 and it really opened my eyes to be like oh this is so rad, 1429 01:04:44,200 --> 01:04:46,280 like lots of girls do this you know. 1430 01:04:46,280 --> 01:04:49,320 I think, having Elissa Steamer in the video game, 1431 01:04:49,320 --> 01:04:52,040 was like a huge step forward for women skateboarding. 1432 01:04:52,040 --> 01:04:55,960 Just because it showed like inclusion 1433 01:04:55,960 --> 01:04:58,320 and it showed you know, girls who did play the game 1434 01:04:58,320 --> 01:05:01,160 and wanted to skate as a girl. 1435 01:05:01,160 --> 01:05:03,280 They got to be able to skate as Elissa. 1436 01:05:03,280 --> 01:05:06,840 And I think that's super rad and like I'm thankful 1437 01:05:06,840 --> 01:05:08,160 for the people who created the game, 1438 01:05:08,160 --> 01:05:09,800 to have done that for it I'm sure 1439 01:05:09,800 --> 01:05:11,600 it opened a lot of girls eyes. 1440 01:05:11,600 --> 01:05:14,640 - Skateboarding became bigger that Little League, truly. 1441 01:05:14,640 --> 01:05:17,440 Americans past time, had been surpassed 1442 01:05:17,440 --> 01:05:18,800 by skateboarding at that time. 1443 01:05:18,800 --> 01:05:23,800 And, definitely the video game was a huge factor in that. 1444 01:05:23,840 --> 01:05:26,120 - The game had an enormous impact. 1445 01:05:26,120 --> 01:05:30,120 I remember distinctly on a like Samoan pretty tough 1446 01:05:30,120 --> 01:05:31,240 neighborhoods. 1447 01:05:31,240 --> 01:05:33,480 I remember filming in there, one particular time 1448 01:05:33,480 --> 01:05:36,400 and these dudes come out and they were huge. 1449 01:05:36,400 --> 01:05:40,000 And they definitely looked like fresh out of prison at best. 1450 01:05:40,000 --> 01:05:41,640 In the middle of the intimidation 1451 01:05:41,640 --> 01:05:43,400 of just what is gonna happen right here, 1452 01:05:43,400 --> 01:05:45,800 are we gonna get beat up, it's like wait, 1453 01:05:45,800 --> 01:05:47,520 are you that guy? 1454 01:05:47,520 --> 01:05:50,080 Are you in the Tony Hawk video game? 1455 01:05:50,080 --> 01:05:54,560 And I remember his posture went from like bully to kid. 1456 01:05:55,640 --> 01:05:57,520 To like oh my god i've been playing you, 1457 01:05:57,520 --> 01:05:58,640 can you really do this trick? 1458 01:05:58,640 --> 01:06:00,640 And when you hear a guy like that 1459 01:06:00,640 --> 01:06:02,760 rattle off a name of some crazy combo, 1460 01:06:02,760 --> 01:06:04,600 like nose wheelie nollie 360 to shove 1461 01:06:04,600 --> 01:06:06,320 nose wheelie to nollie flip out, 1462 01:06:06,320 --> 01:06:08,640 something like that, you're like holy crap. 1463 01:06:08,640 --> 01:06:10,120 How does this guy know anything? 1464 01:06:10,120 --> 01:06:11,480 Like he appreciates what we do. 1465 01:06:11,480 --> 01:06:14,120 I thought I brought just one example 1466 01:06:14,120 --> 01:06:18,000 of how it brought the complexity of what we do 1467 01:06:18,000 --> 01:06:19,160 to the general public. 1468 01:06:19,160 --> 01:06:20,240 - It is beautiful to just to see 1469 01:06:20,240 --> 01:06:22,600 like people like, be able to share 1470 01:06:22,600 --> 01:06:24,400 this thing that we all love, like you know. 1471 01:06:24,400 --> 01:06:26,880 Without feeling like they're an outsider or anything 1472 01:06:26,880 --> 01:06:31,480 cause most people who skate already feel like outsiders. 1473 01:06:31,480 --> 01:06:36,480 So it's like, what's the point of trying to make us feel 1474 01:06:36,680 --> 01:06:38,760 like even more isolated. 1475 01:06:38,760 --> 01:06:41,400 - The generation that grew up playing THPS 1476 01:06:41,400 --> 01:06:42,680 and started skating because of it 1477 01:06:42,680 --> 01:06:45,440 thought that like, 360 flip to crooked grind 1478 01:06:45,440 --> 01:06:47,440 is just something you do when you learn to skate. 1479 01:06:47,440 --> 01:06:49,320 And that shit didn't even exist when I grew up. 1480 01:06:49,320 --> 01:06:50,840 You really, if you looked today, 1481 01:06:50,840 --> 01:06:52,360 the kind of tricks that people are putting on video 1482 01:06:52,360 --> 01:06:55,320 and doing in contests, its THPS stuff. 1483 01:06:55,320 --> 01:06:58,360 I'm sorry but, (chuckles) that is where it came from. 1484 01:06:58,360 --> 01:07:00,480 - The tricks are just getting insane 1485 01:07:00,480 --> 01:07:02,720 and everyone is taking it to the next level. 1486 01:07:02,720 --> 01:07:06,320 And everyone is getting so good, so good. 1487 01:07:06,320 --> 01:07:08,560 And I think that it's just gonna keep going 1488 01:07:08,560 --> 01:07:09,720 and going and going. 1489 01:07:09,720 --> 01:07:11,160 - I'm hugely proud of the series you know. 1490 01:07:11,160 --> 01:07:14,720 It was, I never imagined that it would go so far. 1491 01:07:14,720 --> 01:07:16,840 I never imagined that it would resonate that much, 1492 01:07:16,840 --> 01:07:18,560 and that it would be that popular. 1493 01:07:19,400 --> 01:07:23,920 I think the, a big reason that I'm still here, 1494 01:07:23,920 --> 01:07:27,640 that I'm still even relevant in this world, 1495 01:07:27,640 --> 01:07:29,840 is because of that series. 1496 01:07:29,840 --> 01:07:31,960 I mean for sure it's the reason I'm standing 1497 01:07:31,960 --> 01:07:36,960 on this million dollar ramp, that I get to skate everyday. 1498 01:07:39,680 --> 01:07:41,680 - Everybody get set here we go! 1499 01:07:41,680 --> 01:07:42,480 Feel it! 1500 01:07:47,280 --> 01:07:50,720 (wheels roll and rumble) 1501 01:08:04,440 --> 01:08:07,040 (crowd cheers) 1502 01:08:12,520 --> 01:08:15,520 - Tony Hawk everybody! 1503 01:08:19,200 --> 01:08:22,360 (somber guitar music) 1504 01:08:37,640 --> 01:08:39,720 ♪ So here I am ♪ 1505 01:08:39,720 --> 01:08:43,200 ♪ Doing everything I can ♪ 1506 01:08:43,200 --> 01:08:46,760 ♪ Holding on to what I am ♪ 1507 01:08:46,760 --> 01:08:51,760 ♪ Pretending I'm a superman ♪ 1508 01:08:51,760 --> 01:08:55,200 ♪ I'm trying to keep ♪ 1509 01:08:55,200 --> 01:08:58,120 ♪ The ground on my feet ♪ 1510 01:08:58,120 --> 01:09:03,080 ♪ Seems the world's falling down around me ♪ 1511 01:09:04,800 --> 01:09:09,160 ♪ The night's are all long ♪ 1512 01:09:09,160 --> 01:09:11,760 ♪ Singing this song ♪ 1513 01:09:11,760 --> 01:09:16,760 ♪ Trying to make the answer's more than maybe ♪ 1514 01:09:18,400 --> 01:09:21,920 ♪ And I'm so confused ♪ 1515 01:09:21,920 --> 01:09:25,240 ♪ About what to do ♪ 1516 01:09:25,240 --> 01:09:30,240 ♪ Sometimes I want to throw it all away ♪ 1517 01:09:34,240 --> 01:09:37,560 ♪ I'm trying to sleep ♪ 1518 01:09:37,560 --> 01:09:40,320 ♪ I lost count of sheep ♪ 1519 01:09:40,320 --> 01:09:45,320 ♪ My mind is racing faster every minute ♪ 1520 01:09:48,240 --> 01:09:50,640 ♪ What could I do more ♪ 1521 01:09:50,640 --> 01:09:51,720 ♪ Yeah ♪ 1522 01:09:51,720 --> 01:09:54,440 ♪ I'm really not sure ♪ 1523 01:09:54,440 --> 01:09:59,440 ♪ I don't want to run in circles but I can't quit ♪ 1524 01:10:01,080 --> 01:10:04,440 ♪ And I'm so confused ♪ 1525 01:10:04,440 --> 01:10:08,200 ♪ About what to do ♪ 1526 01:10:08,200 --> 01:10:13,200 ♪ Sometimes I want to throw it all away ♪ 1527 01:10:14,040 --> 01:10:17,480 ♪ Controlling everything in sight ♪ 1528 01:10:17,480 --> 01:10:20,960 ♪ Feeling weak I don't feel right ♪ 1529 01:10:20,960 --> 01:10:24,400 ♪ Telling me I have to change ♪ 1530 01:10:24,400 --> 01:10:27,200 ♪ Telling me to act my age ♪ 1531 01:10:27,200 --> 01:10:31,120 ♪ But if all that I can do is to ♪ 1532 01:10:31,120 --> 01:10:34,880 ♪ Sit and watch the time go by ♪ 1533 01:10:34,880 --> 01:10:38,160 ♪ Then I'll have to say goodbye ♪ 1534 01:10:38,160 --> 01:10:43,160 ♪ Life's too short to watch it fly ♪ 1535 01:10:43,480 --> 01:10:46,520 ♪ So here I am ♪ 1536 01:10:46,520 --> 01:10:50,000 ♪ Growing older all the time ♪ 1537 01:10:50,000 --> 01:10:53,560 ♪ Looking older all the time ♪ 1538 01:10:53,560 --> 01:10:58,280 ♪ Feeling younger in my mind ♪ 1539 01:10:58,280 --> 01:11:00,280 ♪ Here I am ♪ 1540 01:11:00,280 --> 01:11:03,840 ♪ Doing everything I can ♪ 1541 01:11:03,840 --> 01:11:07,280 ♪ Holding onto what I am ♪ 1542 01:11:07,280 --> 01:11:11,040 ♪ Pretending I'm a superman ♪