FRANK: Previously on Hardy Boys...
JOE: Somewhere in this pile is the person that sent him after the codexes.
- The Passenger... - That's the deep voice.
Hurd Sparewell hired JB to steal the relics.
CHET: We could use a little nudge in the right direction.
BELINDA: Chet?
[phone ringing]
- It's Fenton!
FENTON [on phone]: You need to meet me at 11-22.
TRUDY: It's an address. Brian?
[door slams] [gas hisses]
JESSE: Damn it! [all coughing]
- Biff's my best friend.
- So you're in love with me?
[Drew gasping]
FRANK: You're Hurd Sparewell's daughter,
which makes you the heiress to a tech billionaire's fortune.
DREW: Orrin wasn't my only sibling.
He has a twin sister.
JOE: You think Hurd's using that lab to house The Core?
FRANK: How do we get to it?
DREW: That depends. - On what?
- On how you guys feel about daring heists.
DREW: We all need to be careful.
Perception is everything.
Which means deception can quickly become your reality.
Everything you know about Hurd Sparewell is a lie.
My father is not the man he appears to be,
and that is entirely by design.
His slick suits, his curated smile,
his deep, trustworthy voice.
He's not some evil capitalist.
He's the relatable rich guy,
the visionary we all trust to ask and answer
the big burning questions of our time.
From video games and computers to satellites and space shuttles,
Hurd Sparewell is building the technology of the future
and, by extension, the future itself.
He's in every magazine, every newspaper,
every time we turn on a TV, there he is,
offering us new products and modern conveniences,
telling us to trust him, to follow him,
assuring us he's the one who's going to change the world.
But the truth is, he doesn't care about changing the world.
He cares about controlling it.
Hurd doesn't want progress.
His goal is, and always has been, possession.
This is Hurd Sparewell's world. We're just living in it.
♪ mysterious theme playing ♪
DREW: Sparewell Technology began as a mission
to create cutting-edge computers,
but my father became obsessed with power.
- What kind of power? - The kind that corrupts.
Computers are just his public front.
Hurd Sparewell gets praise for his lofty ideals
and flashy commercials.
It helps people ignore his military contracts
for advanced weapons technology.
- You think Hurd is using The Core to develop a weapon?
- No, I'm saying The Core is the weapon
and we need to get it back before he destroys something.
Okay, we're on.
[indistinct announcement over PA]
- Are you sure you want to do this? - Yeah.
My father keeps his inner circle small.
My sister, a couple advisors.
And that guy.
That is Sparewell's lead engineer, Bob Carpenter.
Bob is a creature of habit.
He takes his coffee break at the same time every day.
- Why him? - He designed Sparewell headquarters,
which means that he has the master plans to the building,
including any undisclosed areas.
- What? You think he's just going to give them all to you?
- He won't have a choice.
My father collects relics. I collect information.
The trick is knowing when to leverage it.
Hey, Bob!
- Drew. Surprised to see you.
- Understandable. The last time we saw each other was, what?
The Davenport Christmas party?
- Yeah, well, uh, I've got a lot of stuff on my calendar today.
- Yeah, well, me too.
So, uh, why don't you just hand me over the blueprints
for the building and we can both be on our way?
- What? - The blueprints, Bob.
And not the public filings either.
No, no, no. I want the real ones.
- I have no idea what you're talking about.
- Come on, Bob, don't do that.
We both know that there is a discrepancy
between what Sparewell lets the public know and the truth.
So hand me over the blueprints. No one gets hurt.
- Are you feeling okay? Don't worry about me, Bob.
And don't think too hard. Yeah?
Go fetch. - Why would I do that?
- Wow.
Because if you don't, I'm gonna tell my father
that you've been siphoning money
off of his R&D projects for years.
You wrote fake overages to line your pockets,
which I must say is a bold move, Bob,
considering how well you get paid.
But... you just couldn't help yourself.
You're a bad apple, Bob.
Rotten to the core.
[elevator bell dings]
- Fine.
I'll get you the master plans.
It's just gonna take some time. - You have 10 minutes.
Put the plans on a disk and please, Bob, be cool.
Don't tell anybody.
♪ tense music playing ♪
- Bob's day just took a weird turn.
- [chuckles] I'm just glad she's on our side.
[indistinct announcement over PA]
[indistinct voices on recording]
- You hear that, right?
- Yeah. - Hear what?
- The clicking. - What clicking?
- What do you think it is? - You think you can strip down the audio and find out?
- Yeah, I can try. - Guys. What clicking?
[sighs]
[clicking] HURD SPAREWELL [on recording]: I'm disappointed, Mr. Cox.
You're not the only person I have on this job,
but you are the only one running out of time.
Find the codexes or there's no reason to keep you alive.
You have 24 hours. [stops recording]
- You hear it? - Yeah, and I've heard it before.
- When? - When your dad called your house yesterday.
- Are you sure? - Positive.
He was calling for Trudy,
and the clicking was definitely there.
- Maybe the calls came from the same phone.
- We need to figure out everything we can about those calls.
BOTH: On it.
[elevator bell dings]
CHET: I hope you're right about this.
Here it is.
♪ mysterious music playing ♪
It's locked. - Of course, it's locked.
It's the city. Uh, check under the floor mat.
- A key under the floor mat? No one is that--
I stand corrected. Beautiful technique. - Yep.
[unlocking door]
[door creaks open]
- This is definitely the place The Eye showed me.
- So my dad was here.
Okay, let's look around.
There's gotta be a clue around here somewhere.
[horns honking, sirens blare in distance]
- That couch is pretty gross.
You sure you want to do that?
- I think I've got something.
CHET: Yeah, bedbugs.
[keys jingling]
- You recognize these?
- Trudy's keys. AGENT DRISCOLL: Been looking for those.
[gasps]
[both breathing heavily]
♪
CALLIE: Any luck?
- Still scrolling, and luck has nothing to do with it.
JOE: Oh, my God. Why are there so many rooms?
- It's a skyscraper. - Exactly.
This isn't some dumb Bridgeport Hospital
or a heritage museum.
Sparewell Headquarters is like a fortress.
- It's not like a fortress. It is a fortress.
But, look, the elevator on the public plans
goes from floor 12 to 14.
- No 13th floor? DREW: Mm-mm.
- Is your dad a superstitious man?
- No. Hurd is practical to a fault.
But, check out the elevator blueprints on the master plan.
- There's a 13th floor.
DREW: With a temperature-controlled lab.
I'd bet my inheritance that is where Hurd is keeping The Core.
- Then that's where we got to go.
- This elevator will take us right there.
DREW: Mm-mm. Forget it. That is Hurd's private elevator.
We would need his key card to be able to operate it.
- We'll steal it.
- We need a key card to get into the lab anyway.
Might as well be the master key.
- Hurd has his key on him at all times.
He'll know if it's missing.
- Okay, so we'll steal it and only use it when he's not in the building.
- If we use his card when he's not in the building,
it'll get flagged by security.
- Okay, uh, we'll hold him hostage
and force him to open all the doors for us.
- Won't work.
- I'm sensing a lot of negativity here.
- That's because your plan won't work.
- Do you have a better idea?
- I do, actually. Yes. Thank you.
We clone his key card.
- We'd still have to steal it.
- No, we don't need him.
Hurd has a card reader in his office.
We can make our own master key.
- Sounds like a Catch-22 to me.
We need a key card to get into his office.
We can't clone a key card without getting in his office.
- You can't. I can.
- But you're not going in there without backup.
We either do this together or not at all.
- Okay. Okay.
So we copy Hurd's card.
We take his elevator to the 13th floor,
find The Core, and get out of there.
- They're not just gonna let us walk out the front door.
- No.
But we're not going to the lobby.
We'll go up to the helipad.
- We're escaping in a helicopter.
- My family has pilots on call. I can arrange it.
- This heist is gonna be awesome. [chuckles]
CALLIE: Mm-hmm. DREW: Yeah.
- What are you doing here?
- Looking for your dad. - How'd you know he was here?
- I could ask you the same thing.
Your dad got an SOS page from Fenton Hardy.
Came here to meet him.
- Fenton doesn't even know my dad.
Why would he call him?
- That's a good question.
You're starting to think like an agent.
- What do you want with Trudy's keys? Huh?
What did you do to her?
- What? Nothing.
I found Trudy's van down the street,
and judging by the parking tickets on the windshield,
it's been there a while.
Satisfied?
Wow. You two have some serious trust issues.
You know, not every government agent is a fake or corrupt.
- Yeah, well, we've been burned before.
And, frankly, none of this is adding up.
- This whole place screams ambush.
And the fact that you're here doesn't bode well.
- Wow. I had a nice quiet desk job.
- Where is my dad, Agent Driscoll?
- i have explained why I'm here.
And not that I feel the need to justify my actions
to a couple of nosy teenagers, but my story actually tracks.
What doesn't track is why you're here.
How did you find this place?
And how do you know Brian came here?
You seem pretty convinced he's in trouble and that I'm behind it.
Which makes me think you saw something.
Which makes me wonder how you saw it.
[elevator bell dings]
♪ ominous music playing ♪
[footsteps approach] - [whispers] Okay, let's go.
♪
- Go. Go, go. Go! Lock the door.
[locks door]
BELINDA: Okay.
[gunshot]
[Belinda gasps]
[body thuds]
♪ tense music playing ♪
- Knock, knock. I know you're in there!
I've had a busy day.
Don't make me kick down the door. [Belinda and Chet quietly mutter]
- Come on. Go, go, go, go.
[door smashes]
- She's coming. She's coming. Go!
OLIVIA: Tell your friend it's no use.
The Core is out of reach!
You'll never get down there.
FRANK: Guys, I think Olivia just slipped up.
Are you sure you heard her say down there?
- Yeah.
- Right after she shot Agent Driscoll.
DREW: Uh...
- Sounds like The Core is not on the 13th floor.
- Sounds more like one of the R&D labs in the subbasement.
- So what?
We need a whole new plan. - No.
No, it doesn't change the plan.
Just the destination.
We clone Hurd's card,
take his elevator down to the subbasement,
find The Core, escape out of the parking garage.
- Whoa, whoa, whoa. What about the helicopter?
- The parking garage is closer.
- The chopper is cooler. - Sorry, buddy. Maybe next time.
JOE: What?
Whatever.
DREW: What? - This heist sucks now.
- Okay, um, there is one last problem.
- [scoffs] Security guards. - Surveillance cameras.
- We don't have eyes on Olivia. - We don't know Hurd's timeline.
- We don't know what to do with The Core once we get it.
- Okay. Wow. [exhales]
Clearly we have some other things that we need to work out.
Are you guys always this intense? - Uh...
- Look. What specific problem did you have in mind?
- The master key will get us down to the subbasement,
but opening up the elevator doors,
that requires Hurd's fingerprint. JOE: Well...
He's not exactly gonna lend us his print, so
we'll have to take it. - Oh, hey. Okay. No, no.
Okay, listen, I don't care what anyone says.
We're not chopping off his hand. - Relax, okay?
We're probably not gonna do that-- - [stammers] Joe, I am so serious.
This is the hill that I die on. We're not chopping off his hand.
- We don't even need his whole hand.
- Okay. No, no. - Just a finger.
- Guys, alright, alright! Enough! - Why is that necessary?!
- We're not chopping off anyone's anything, okay?
We'll lift Hurd's print from his office.
Makeup brush, pencil shavings, clear tape. Done.
- But we can't just swipe any old fingerprint from his office.
How do we make sure that it's Hurd's fingerprint?
- We bring him a gift. DREW: Oh, no.
[chuckles] No, no, no. If I bring my father a gift,
he will know that something is up.
We don't have that kind of relationship.
- Then your new friend from Rosegrave
will bring him a gift as a thank you for doing an interview.
- My dad doesn't do interviews.
- Get me in the door. I'll handle the rest.
- Okay. Sounds good. CALLIE: Good.
It's time we face the enemy head on.
♪
[intercom buzzes] SECRETARY: Mr. Sparewell, your daughter is here.
[buzzes intercom] - Olivia?
SECRETARY: No, the other one.
- Send her in. [buzzes intercom]
[door opens]
- Hello, Father.
- What is it? I'm quite busy.
- I wanted to introduce you to my friend Callie Shaw.
- Hello. - The answer's no.
- Okay. Well, I didn't ask for anything, so--
- My daughter is wasting your time.
I don't offer internships. I don't take pitches.
And there's no early access to new products.
Not for family, and not for friends.
Now, if you'll excuse me, I have a lunch to get to.
- No.
- No?
- I'm not trying to pitch you.
I don't want anything from you.
- Congratulations. You'd be the first.
- I actually brought you something. [chuckles]
It can write upside down.
Drew tells me space is your final frontier.
Well, when you get there,
you might need a pen to write down your new ideas with.
In zero gravity.
- I already have one of those.
- Yeah, but it's outer space, Mr. Sparewell.
You should always have a backup plan.
[chuckles]
- All right, Miss Shaw, you have my attention.
And I'm sure you didn't come here just to give me a gift.
What do you want?
- I want to be a journalist, and an interview with Hurd Sparewell
will look very good on my university applications.
- I don't do interviews.
- But I only have one question.
How do you deal with the loneliness?
- What? - You're a genius.
You've built companies, invented tech, changed lives,
and made more money than anyone could ever imagine.
But it's never enough, is it?
You can't just make money. You always have to make more money.
Every quarter, every year.
It's how the system is built. No plateau, only incline.
And the pressure to keep forging the future, to pioneer,
to not only know all the answers,
but to figure out the next set of questions
that must be crushing,
not something regular people can understand.
Which must be very lonely.
So tell me, how does Hurd Sparewell deal with it?
♪
[buzzes intercom] - Push my lunch,
I'm gonna chat with Drew's friend a little longer.
SECRETARY: Yes, Mr. Sparewell.
- Wait here, Miss Shaw. I need a coffee.
And no one around here knows how to make it right.
[door opens]
- Go. [door shuts]
- Never seen my father on his heels like that.
CALLIE: [chuckles] Charm offensive. And it works.
- Impressive.
[beeping] - Got it.
- Okay.
CALLIE: How long do you need?
- Got the code. Just gotta print the card.
CALLIE: Okay. DREW: Um...
- What's wrong?
- No.
- Drew?
♪
- Um...
- You said there was a keycard reader in your dad's office.
DREW: There was, the last time that I was there.
- Which was when? - [sighs] Like a year ago.
- A year ago? - Maybe more.
JOE: [sighs] That would have been nice to know.
You know, before we bet the farm on cloning the card
with the card reader that was in his office.
- Look, I get it, okay?
I messed up, and I'm sorry about that.
- It, it's okay. - No, Callie, it's not okay.
Don't say that. [Callie sighs]
- Okay? I, I talked a big game, and I blew it.
- We can fix this. Okay?
We saved your dad's security clearance on a disc.
All we need to do now is print a new card
from some other card reader.
- Callie, it was a... clear shot to Hurd's elevator
and we missed our window.
Guys, if we keep going in and out of the building,
we're gonna get flagged by security.
- So let's not go in the building.
Let's go under it like the parking garage.
- Uh... That's for company cars only.
- So? You were gonna get us a helicopter.
Car should be a piece of cake.
Unless Chet is having another moral quandary.
- Well, were you gonna cut off someone's hand to steal it?
- No. - Knock yourself out.
- Are there security guards outside the entrance
of the parking garage? - No.
It opens with an electronic sensor in the car.
There is a security camera outside of the gate,
but you guys can ride in the trunk.
- I hate this heist. - You'll be fine.
Callie, clone the key card.
You run point with Chet and Trudy's van.
Belinda, you post up in the lobby,
keep an eye on security.
Give us the word over the walkie if anything goes sideways.
- Uh, walkies don't work in the subbasement.
[sighs]
- But I can get us ear comms.
- Ear comms!
Now we're talkin'. - Okay. [chuckles]
HURD [on recording]: You have 24 hours. [stops recording]
- I think I owe you an apology from a while ago.
You said something and I didn't know how to react.
- Oh, no, no, that's fine.
We don't have to bring it up again.
It was all Frankengeorge's fault anyway.
- No, not that. Uh, before that.
Remember when we were at Munder's house
and you said that I was your best friend?
- Mm-hmm.
- You just blurted it out like you always do.
And I didn't say anything. I just stood there.
I should have said something back.
So I just wanted to say that-- - Wait.
I think I have something here. - Really?
- Okay, so the total amount of clicks in the message was 196,
and the total amount of words spoken by Hurd was 43.
- Is that supposed to mean something?
- Uh, I don't know. I was hoping you could tell me.
- What if we count the number of clicks per word?
- What does that matter?
- I've got a theory. Let's just count them again.
- Okay. Play it, please.
HURD: The point is, Mr. Cox... - Hold on one sec.
HURD: You're not the only person I have on this job.
But you are the only--
[Drew sighs]
- This is such a step down from a helicopter.
- Let's just get in.
JOE: Just-- Okay.
FRANK: What do you want me to do? - Go on your side. Ow!
[both grunting]
DREW: You good? JOE: Ah...
- See you on the other side. - Yeah, whatever.
♪ tense music playing ♪
- Testing. Testing. Frank? Joe? You guys copy?
- Loud and clear. - These comms are awesome.
CHET [over comms]: Belinda, what's the story in the lobby? Good?
- I've got eyes on security.
I'll let you know if Hurd shows up.
- Okay, guys. Friendly reminder.
We got one shot at this.
Mess it up, we'll be trapped, arrested,
maybe blown up by an Energy Core from outer space.
So, in, out.
No messing around. - I wouldn't dream of it.
- Joe, I'm talking to you. - Yeah, I got it!
- No, mm, no, I want to hear you say it. - No messing around.
CHET: Right. Say it again. - He gets it.
- Okay. He better.
- You think Dad's okay?
- I don't know. I hope so.
DREW [over comms]: All right, guys, we're pulling up to the gate.
Everybody be cool.
We're in range of the sensor. Any minute now.
[sighs]
DREW: Come on! Work.
♪ suspenseful music playing ♪
[sensor beeping]
[engine rumbling]
- We're in. - No turning back now.
[car door opens]
- Shh. Okay!
That was easy. - Maybe for you.
This guy kept farting. - I didn't keep farting.
- Okay. Elevator's this way.
[Joe exhales sharply]
- Once I swipe Hurd's key card into the system, we're in.
Wish us luck.
- [sighs] No turning back.
[card reader beeps]
[elevator dings]
- Okay. Once we get to the subbasement,
I'll scan Hurd's fingerprint on the scanner.
- What? What's wrong? - Um...
I think I forgot the fingerprint.
[Belinda sighs]
- Just kidding. Just messing around.
- What did I just say about messing around?
Not cool, Drew! Super not cool.
[elevator rattling]
- What was that?
- The elevator just stopped.
- Are you guys in the subbasement?
- Uh, I don't know.
- Try the fingerprint.
DREW: I am. [sighs]
[scoffs]
It's not working.
I think the elevator just broke down.
So we're trapped.
♪
FRANK: Guys, we're sitting ducks in here.
[loud thumping] - Whoa!
- What are you doing?
- Sometimes it helps get it moving.
- Joe, we're trying to not draw attention to ourselves.
- What about the emergency button?
- No! Joe.
- Can't you just hack the elevator?
- With what, Frank? My hands? I don't have a laptop.
- Okay. Uh, hot wire it, then.
- It is an elevator, Joe.
JOE: Well, you need to do something!
DREW: Yes, I know! And that is what I'm trying to do!
If you could just give me a moment to think, please.
- Chet, Callie, do you guys got anything?
- Uh, do you know what floor you're stopped on?
- There's no display. I think we're between floors?
- Okay, um, depending on where you are,
there's a ventilation duct that runs from the elevator shaft.
It's right over top the R&D lab.
CHET: Can you pry that elevator door open?
- With what? Our hands?
- Now do you see how ridiculous that sounds?
- Look, what happens when we get the door open?
- Peek your head out and see if the vent is above or below you.
- That sounds like a really great way to lose our heads.
- Then what? - Then we're dead, Frank.
We don't have heads.
- Then what happens when we determine where we are?
- You shimmy out the elevator and get into the duct.
- Okay, yeah, yeah. That's a good plan.
- For somebody who's really concerned about me messing around,
that sounds a lot like you're messing around.
FRANK: Guys, I really don't want to get chopped in half
by an elevator door.
We need a new plan right now.
- Okay, maybe I can get the elevator moving
if I call it to the parking garage level.
- How are you gonna get past the security gate
without a company car?
- I'll figure it out. - You'll figure it out. Okay.
- We're freestylin'. Okay.
Belinda, talk to me. What's security doing?
- Still no movement here.
If they know the elevator's stalled, they're not showing.
- That's weird. - Just a matter of time, though.
Callie, whatever you're planning, you better do it now.
CALLIE: There's a Sparewell delivery truck pulling up to the gate.
I'm gonna jump on the back and hitch a ride into the garage.
- Callie, be careful.
CALLIE: I'm on the back of the truck. The gate's opening.
- Callie? Callie? [high-pitched ringing, static]
CALLIE: I'm in. Heading to the elevator bay.
[Joe sighs] - Nice work.
- Okay.
[heavy breaths]
CALLIE: No! No! [high-pitched squealing]
- Ah! - Ah!
- Ow!
[squealing continues]
- Callie?
- What happened?
- Callie? - Callie?
CALLIE: Olivia, she's here. She's on me.
No, no, don't!
[gasps]
- Callie!
[high-pitched squealing] [all groaning]
- Callie! Chet, Belinda, anybody? - Guys?
- Frank? Belinda?
- Callie! [heavy breaths] Anybody?
- Does anybody copy?
- I think Olivia killed our comm.
- She's gonna kill Callie if we don't get out of here right now.
- No, she's not. Okay?
It's gonna be fine, Frank. We're just gonna... think.
Okay, uh, good news, bad news.
I think I can get this thing working again,
but I'm not sure I can stop it once I do.
- Okay. Um, what's the good news?
- What? That was the good news.
- What do you mean that's-- What's the bad news?
- Well, I mean, depending on how far we are from the subbasement,
there is a chance the ground can stop us.
- There's also a chance we could die.
- Yeah, I know. That's why it's the bad news.
- Those are both bad news.
Why didn't you just say bad news, bad news?
DREW: Bad news, bad news, is insane. - Guys, please!
This isn't helping. We don't have enough time.
This door won't budge. We need a new plan.
- Okay.
[pressing buttons]
- Wait, guys, up there.
JOE: Okay.
Okay, if we hurry, we can still get to The Core.
- Yeah. - Forget The Core. We need to save Callie.
- Yeah, but if Olivia has Callie,
then The Core is our only bargaining chip.
- Frank, he's right.
Okay, you guys go up.
I've gotta get this elevator working.
It's the only way to get us all out of here.
- Okay, Give me a boost. Come on.
Okay.
FRANK: [grunts] You got it? JOE: Okay.
FRANK: My shoulder. JOE: Yep.
Okay. Okay. Okay. FRANK: You got it?
JOE: Yep.
One second. Gotta open it. [Frank grunts]
DREW: You got it? - Yeah.
[door thuds]
- Okay. Stand up.
DREW: Okay. [Frank grunting]
[Joe grunts, panting]
DREW: Nice. - Can you see the vent?
- Yeah. Yeah, I can.
- Okay, I'm coming up!
- Okay. Careful.
[Frank grunting]
FRANK: Don't-- Don't help me. Just stand there.
JOE: Just like-- I feel like I just. Yeah, okay.
[Frank grunts]
JOE: Get the other side.
[Joe grunts]
[approaching thuds]
[Joe panting]
Maybe Chet's idea wasn't so bad after all.
FRANK: Be sure to mention that to him when we're all back together.
[both grunting]
- I think this is the lab. - Do you see The Core?
- No. I see something glowing, though.
- Whoa. - What?
- Oh, just higher than I expected.
- What are you afraid of heights all of a sudden?
- No, I'm afraid of falling to my death all of a sudden.
- Alright, well, we can't stay here.
Alright, so turn around. Feet first.
Transfer to your hands, dangle and drop.
Just like gym class. - You got a D in gym class.
- Not because I couldn't do it. Just didn't like it.
- Whatever. Let's just pull this vent open.
- Okay. - Pull on three.
- Alright. - Okay?
- Yeah.
- One-- [crashing]
- Oh!
FRANK: Are you okay? - No, I'm not okay!
[both grunting]
- Huh. - Something's wrong. Where's--
Where's The Core? - This isn't the right place.
OLIVIA: Relax, boys.
You're right where you're supposed to be.
♪ ominous music playing ♪
- Okay, back up. Is this right?
The number of clicks matches the number of letters per word.
- Plus one. - Right.
Plus one extra click per word.
That pattern holds for every word in every sentence Hurd says,
except for his last sentence.
"You have 24 hours."
- Right, and that sentence should have 27 clicks.
- But there's only 18. Why?
- Because there is no pattern
and it doesn't make sense, that's why.
- No, come on.
The pattern works for every word except for 24.
- Uh, if-if you say so.
- "You" has three letters and four clicks.
"Have" has four letters and five clicks.
"Ours" has five letters and six clicks.
- I don't even know what words you're saying at this point.
- "24," two words,
10 letters total, plus two clicks.
That should be 12 but there's only three.
Why? - Why not?
Maybe we're delirious or grasping at straws
or chasing false leads
or really any number of things that tells us
that we're onto something when we're really not onto anything.
- Numbers. Numbers, not letters.
24, two numbers, three clicks.
Now it fits the pattern.
- Right, but that's not how people talk.
You can't differentiate numbers and letters unless--
Typing. Typing, i-it's typing!
The clicks at the end of each word is the spacebar.
The calls with the clicks were typed in real time
and translated into speech by a computer.
- But why would you type instead of speak?
- Because you're faking the voice.
[Frank sighs]
[table clatters]
[Olivia chuckles]
- I can see you trying to process this.
What happened?
Did you make a wrong turn in the ventilation duct?
Did I move The Core?
- Where's Callie? - We'll get to that.
- Where's The Core? - Not here.
Much as I'd love you to crack this case on your own,
I haven't got that kind of time, so let me spell it out for you.
Tell your friends it's no use.
The Core is out of reach.
You'll never get down there.
- You knew what we were planning.
- Is that so hard to believe?
I've been one step ahead of you this whole time.
I stopped the elevator too, in case you were wondering.
- Where is Callie?
- Callie, you're-- you're okay?
- My comms cut out. Did your comms cut out?
Did they get out of the elevator?
Do, do they have The Core? - Okay.
How did you get away from Olivia? - What are you talking about?
- She, she was in the parking lot. - She was?
- She got you!
- No, she didn't.
- We all heard it on the comms.
- What? When? - When you got on the truck.
- I-I never got on the truck.
It was getting ready to go into the parking lot,
and then it pulled over and stopped on the street.
- Then-- Then why did you yell for help?
- I couldn't yell for help. My comms cut out.
- Yeah. Mine did too, when you yelled for help.
You didn't yell for help? - I didn't yell for help!
You, you swear you heard me?
- I swear.
♪ mysterious music playing ♪
♪
[chuckles]
CALLIE'S VOICE [on recording]: No, no! Olivia, she's here!
She saw me. No, no, don't.
- You faked it.
- Isn't technology wonderful?
You can impersonate anyone on a computer.
- Well, we know who you really are... Olivia Sparewell.
- What are you gonna do about it?
- You and your father are not gonna get away with this.
- Oh, my God, you two, unrelenting!
- What's Hurd's plan? What does he want with The Core?
- You're asking the wrong questions.
♪
- [gasps] Callie! - Hey.
- We've been ambushed. - Oh, my God. Are you okay?
- Yeah, yeah, I'm okay, but Frank and Joe are in trouble.
We need to get the express elevator moving.
- How? We don't have a master key card.
- Um, then we're gonna need to take his.
- Whoa. No, because I know you're not thinking about--
- I'm gonna smash into him, grab his key card,
and then we're gonna make a break for it, okay?
- No, no, no, no. Stop. Wait, wait. - No! That's a good idea.
But you two are gonna have to do it on your own.
If he sees me here, he's gonna know that something is up.
- Yeah guys, something-- something's up.
- What? - Miss Shaw.
You disappeared earlier.
I can only assume it's because you and my daughter
breached the security on my computer.
Did you think I wouldn't notice that?
I certainly find it curious that you're back here now.
You don't strike me as the type that's dumb enough
to return to the scene of the crime.
- And you don't strike me as a murderous kidnaper.
But here we are.
- Where's my dad?
- Excuse me?
- Where's Frank and Joe? - Who?
- Don't play dumb, Hurd.
We're not letting you get away with this.
- Take them to the security office and call the police.
- Good, and when they get here, we can all talk about The Core.
Drew told us everything.
- Cancel the police. Forget about the holding room.
Take them to my office. Now!
- Hey, don't touch me!
♪ dramatic music playing ♪
- Hurd isn't after The Core.
- Well he's got a funny way of showing it.
And he's got you doing his dirty work.
- Yeah. Why are you protecting him?
I mean, he had you kill McFarlane, Driscoll.
He had you kill JB.
- Yeah. Who else? Did you kill The Circle of the Eye?
Our family. Our friend's family. Did you kill them, too?
- Loved ones are a great motivator.
- Our friends know that we're here.
- Yeah, they'll come for us.
[door opens]
[Drew gasping]
- What happened?
- Aw, did you think that was gonna be your friends?
Drew. Nice of you to join us.
- Join you, Olivia? You wish.
Kind of makes it sound like you're the brains of this operation.
Go.
Oh no.
What is that look? Is that your minds racing?
Keep thinking, boys.
That ton of bricks will hit you eventually.
- It's you.
- It's been you the whole time. - There it is.
- Fun, right?
- Yo. Easy!
[Callie grunts]
[door closes]
HURD: You have a very low opinion of me, Miss Shaw.
Downstairs, you mentioned your friends, your family, some kind of core.
You said that Drew told you everything.
Well, not everything is as it seems.
- We trusted you. - Correct.
- So what, the engineering plans,
your dad's fingerprint, the master key card.
It was all fake.
- No! [laughs]
No, no, no, no, no, no, Joe.
No. It was all very real.
I just didn't need any of it.
All I needed was for you to believe that this heist
was going to be very, very difficult.
The best lies are rooted in the truth, after all.
Hey, guys?
Look, I-I am so sorry
for screwing up the plan the first time,
and, and I just was so desperate to make up for it
that by the time that I said to you,
"Hey, guys, you could just get in the trunk of this car,"
you were so glad that you had a shot
that you didn't even stop to think about how crazy it was
that I was having you get in the trunk of a car
and you couldn't see where I was taking you.
- We're not even in the Sparewell building, are we?
- You are not.
Neither is The Core, by the way. Never was.
- Where are our friends?
- Probably off trying to save the day somewhere.
- I should have known something was amiss
when she showed up with you, her new friend.
I should have warned you.
Drew is and always has been a very troubled girl.
She doesn't have friends. She has game pieces.
- What do you mean?
- My daughter is incredibly smart.
A genius, really. But she's pathological.
She enjoys manipulating people.
- You should be flattered.
This ruse was all because you were getting too close to the truth.
But luckily, [chuckles] the truth can be manipulated.
See, people believe what they see, boys, and what they hear.
Specifically, what I want them to see and hear.
Information is the new atomic bomb.
- You have to assume that everything she's ever said to you is a lie.
- What about Orrin? - Who?
- Your son who died at Rosegrave.
[scoffs]
- I never had a son.
- Wha...?
- You're sick. - Now you sound like my father.
- Hurd never wanted The Core.
- [scoffs] No. No.
Hurd? No.
But doesn't he seem like the type?
A wealthy megalomaniac determined to forge the future.
[giggles]
No, not him.
No, I am the future, Joe!
And my father means nothing to me.
Just like Cadmus Quill and JB Cox
and all of the other randos along the way.
Because sometimes...
sometimes you gotta crack a few eggs, you know?
HURD: It's always been just the two girls.
Olivia was the only one who could really connect with Drew.
And the only one that Drew felt was worthy of her time.
So I left them to each other, to their devices,
and I retreated into my work. It was just easier that way.
- This doesn't feel real.
- It's shameful to say, but my daughters frightened me.
They've always been extremely dangerous.
A liability.
- What are you doing with the Energy Core?
- I'm going to change the world, Frank.
I've been working on a prototype for a few years now.
And it is finally ready to go global. [giggles]
- Do you have any idea where they might be?
- I'm afraid your guess is just as good as mine.
[Belinda sighs]
- That's it. Game over.
You lose. No more credits. No more resets.
No more continues. - Yeah, we get it.
- Do you though?
- Where's our mom? - With your dad.
- Where is he?
- Hmm. I wish I could answer that.
But your dad quickly became the only real complication
in any of this.
But, oh, well, you know, it doesn't matter anymore. [chuckles]
You're out of time.
- What are you planning?
- You want me to ruin the surprise?
Look, if it's any consolation, it'll be relatively painless
for the both of you, and not without its perks.
You're gonna get that helicopter ride you wanted, Joe.
Just, too bad you won't be conscious to enjoy it.
[breathing through gas mask]
[gas hissing]
[Frank and Joe coughing]
[bodies thud]
♪ dramatic music playing ♪
[hissing]
♪ dramatic music playing ♪