1 00:00:02,606 --> 00:00:04,358 [Evans] When we're working to build a new experience, 2 00:00:04,442 --> 00:00:06,527 to bring a new experience to life, we have to start somewhere. 3 00:00:07,361 --> 00:00:11,407 Anything to try to put something tangible, be it physical or digital, 4 00:00:11,490 --> 00:00:14,326 in front of the people around you, so that you can get a sense of, 5 00:00:14,410 --> 00:00:16,203 "What is this? What's exciting about this? 6 00:00:16,787 --> 00:00:19,081 Should we move forward with a project like this?" 7 00:00:33,971 --> 00:00:35,181 [Evans] My name is Leslie Evans, 8 00:00:35,264 --> 00:00:38,017 and I'm a senior Research and Development Imagineer. 9 00:00:38,100 --> 00:00:42,438 I'm an engineer and a designer that works using cutting edge technology 10 00:00:42,521 --> 00:00:45,232 to bring new experiences to life for parks and resorts. 11 00:00:47,026 --> 00:00:50,321 It's a safe place where people can dream big 12 00:00:50,404 --> 00:00:53,449 and try to do a project that's ambitious and kinda crazy. 13 00:00:54,325 --> 00:00:57,036 People can try to solve problems that feel impossible. 14 00:00:58,204 --> 00:01:01,749 It's our job in this group to identify and try to solve those problems 15 00:01:01,832 --> 00:01:05,920 so we can really push the boundaries and bring next-generation experiences to life. 16 00:01:08,172 --> 00:01:09,590 I was actually born in Florida. 17 00:01:09,673 --> 00:01:11,050 So as a very small person, 18 00:01:11,133 --> 00:01:13,803 I was very close to Walt Disney World, and we went there all the time. 19 00:01:16,013 --> 00:01:20,393 I have very vivid memories of this totally magic-filled day 20 00:01:20,476 --> 00:01:22,311 where you just had no care in the world. 21 00:01:22,395 --> 00:01:26,357 It was just you and a bunch of cousins just running all over this park. 22 00:01:26,982 --> 00:01:29,902 There was some knowledge that was going in when I was a real little kid 23 00:01:29,985 --> 00:01:33,906 going to this park all the time that later started to percolate back out of like, 24 00:01:33,989 --> 00:01:37,076 "Oh, wait. There must be people making all of this stuff." 25 00:01:37,535 --> 00:01:40,621 So from a very young age, you know, I was making things. 26 00:01:40,705 --> 00:01:42,873 I was curious about how things were put together. 27 00:01:42,957 --> 00:01:44,875 I wanted to understand how things worked. 28 00:01:44,959 --> 00:01:47,670 I had a hard time choosing what I wanted to do, in all honesty. 29 00:01:48,629 --> 00:01:51,841 I was getting an engineering degree and a business degree at the same time. 30 00:01:51,924 --> 00:01:55,386 I also got a Fine Arts minor, because I was passionate in art and design. 31 00:01:55,469 --> 00:01:59,640 There was this broad background of knowledge that I had accumulated. 32 00:01:59,724 --> 00:02:01,767 But the great thing about this job is 33 00:02:01,851 --> 00:02:04,562 I can apply all of these disciplines at one job. 34 00:02:04,645 --> 00:02:06,522 I love the fact that I don't have to choose. 35 00:02:06,605 --> 00:02:09,608 And we are trying to solve new, different, hard problems every day. 36 00:02:10,192 --> 00:02:12,111 Okay, so we're gonna tie his old brain 37 00:02:12,194 --> 00:02:14,113 -into his new perception system. -Okay. 38 00:02:14,196 --> 00:02:18,534 [Evans] There are three vyloo that are on display in the queue line 39 00:02:18,617 --> 00:02:21,620 of the Guardians of the Galaxy - Mission: Breakout! attraction. 40 00:02:22,246 --> 00:02:23,789 Our guests love our characters. 41 00:02:23,873 --> 00:02:27,710 They are amazing, magical moments of connection 42 00:02:27,793 --> 00:02:30,671 that people have with characters that they have seen in movies, 43 00:02:30,755 --> 00:02:33,299 that they really feel that they have this deep connection with. 44 00:02:33,382 --> 00:02:37,344 So, the vyloo project started as, sort of, a question we asked ourselves. 45 00:02:37,428 --> 00:02:41,891 Which was, "Can we build some relatively simple animatronic characters 46 00:02:41,974 --> 00:02:43,684 that really have the ability to emote? 47 00:02:43,768 --> 00:02:48,189 And can we think about how we can program and edit those personalities, 48 00:02:48,272 --> 00:02:50,858 kind of based on how you would talk to an actor?" 49 00:02:50,941 --> 00:02:54,236 We literally had a control palette that you could slide back-and-forth 50 00:02:54,320 --> 00:02:58,574 to, sort of, control how introverted or how extroverted were those characters. 51 00:02:58,657 --> 00:03:02,495 So we did a lot of studying up front to try to understand, 52 00:03:02,578 --> 00:03:04,663 "How do they respond to the stimulus around them?" 53 00:03:06,957 --> 00:03:10,127 We went in the direction of actually building our own creature 54 00:03:10,211 --> 00:03:12,171 that didn't exist anywhere on this planet. 55 00:03:13,255 --> 00:03:16,092 We didn't wanna get locked into a character that we already know 56 00:03:16,175 --> 00:03:19,053 and has, sort of, a defined personality and defined motion set. 57 00:03:19,136 --> 00:03:21,097 We wanted the ability to experiment. 58 00:03:21,180 --> 00:03:24,850 If a guest leans in or does a face tilt toward him, 59 00:03:24,934 --> 00:03:26,477 we have different things to do for that. 60 00:03:26,560 --> 00:03:31,107 How can you tell by looking at this thing that it's seeing you as a person? 61 00:03:31,190 --> 00:03:32,608 That maybe it's excited to see you. 62 00:03:32,692 --> 00:03:35,653 Maybe it's not totally certain about who you are, 63 00:03:35,736 --> 00:03:37,571 and it might be a little bit shy. 64 00:03:37,655 --> 00:03:39,115 We wanted to be able to play around with 65 00:03:39,198 --> 00:03:41,325 all those personality types on one character 66 00:03:41,409 --> 00:03:44,412 and that was, sort of, how we ended up doing the character design we did. 67 00:03:45,705 --> 00:03:48,999 What's incredible about this place inside the Walt Disney Company 68 00:03:49,083 --> 00:03:51,919 is that we're making things all day, every day. 69 00:03:52,670 --> 00:03:54,296 We will always continue to make things, 70 00:03:54,380 --> 00:03:56,924 and I think no one else is really doing it in this way. 71 00:03:57,007 --> 00:03:58,467 We're using them for entertainment. 72 00:03:58,551 --> 00:04:00,261 We're trying to bring robots to life 73 00:04:00,344 --> 00:04:02,722 to make them into characters to entertain people. 74 00:04:03,222 --> 00:04:05,516 That always requires us to get our hands dirty and make, 75 00:04:05,599 --> 00:04:08,561 because even if there's something existing that we'd wanna use, 76 00:04:08,644 --> 00:04:11,981 we always gotta twist it a little bit to make it work for our use case. 77 00:04:12,690 --> 00:04:15,401 Over the last couple of years, I have spent a fair amount of time 78 00:04:15,484 --> 00:04:19,405 working with animatronic faces that have tons of complex geometry, 79 00:04:19,488 --> 00:04:23,576 that you really need to get in there, model, print it out and understand, 80 00:04:23,659 --> 00:04:24,910 "How does it look? How does it move?" 81 00:04:26,287 --> 00:04:30,750 I think that's part of what drew me here, was this hands-on aspect to this job 82 00:04:30,833 --> 00:04:34,253 that really will stay with you the entire time you're with this group. 83 00:04:34,336 --> 00:04:38,674 And for me, as someone who's been hands-on since childhood, it's a dream. 84 00:04:39,550 --> 00:04:44,180 I wanna be someone here who is supporting this legacy that Walt Disney started. 85 00:04:45,139 --> 00:04:48,142 If it was pushing the boundaries of what animatronics could do, 86 00:04:48,225 --> 00:04:50,603 or if it was pushing the boundaries of what immersive worlds are, 87 00:04:50,686 --> 00:04:53,731 and work on a great team with the most talented people in the world.