1 00:00:01,689 --> 00:00:03,649 [Ayala] My job is to bring characters to life. 2 00:00:04,734 --> 00:00:06,152 I am a perfectionist. 3 00:00:06,235 --> 00:00:09,905 To make a character believable, every detail counts. 4 00:00:09,989 --> 00:00:12,408 This audio-animatronic head that you're looking at here 5 00:00:12,491 --> 00:00:17,371 has all these little mechanisms to make the face move and create expressions. 6 00:00:17,955 --> 00:00:21,917 As humans, we all have these unique things that we do that defines 7 00:00:22,001 --> 00:00:24,545 that we are alive and that we have a personality. 8 00:00:25,504 --> 00:00:27,506 Of course, we have the eyes, the eyebrows, 9 00:00:27,590 --> 00:00:32,845 that allows to express sadness, happiness, thinking. 10 00:00:33,721 --> 00:00:36,849 If you can make an animatronic look like it's thinking, 11 00:00:36,932 --> 00:00:40,394 and people think that that character you developed has thought, 12 00:00:41,187 --> 00:00:43,022 that's when life emerges. 13 00:00:58,120 --> 00:00:59,413 I am Alfredo Ayala. 14 00:00:59,497 --> 00:01:01,874 I am with Walt Disney Imagineering Research & Development, 15 00:01:01,957 --> 00:01:03,584 and I am an R&D executive. 16 00:01:07,880 --> 00:01:11,300 At R&D, we want to apply the latest technology, 17 00:01:11,384 --> 00:01:13,094 wanna learn about the latest technology, 18 00:01:13,177 --> 00:01:19,100 and see how can it help us tell stories in different mediums and different ways. 19 00:01:19,183 --> 00:01:21,727 [Walt Disney] When we needed a cast of lifelike figures 20 00:01:21,811 --> 00:01:24,605 for our most ambitious project, Disneyland, 21 00:01:24,689 --> 00:01:30,069 we created a new type of animation, so new that we had to invent a new name for it. 22 00:01:30,152 --> 00:01:31,821 [squawking] 23 00:01:31,904 --> 00:01:33,531 Audio-animatronics? 24 00:01:33,614 --> 00:01:35,491 Right, audio-animatronics. 25 00:01:36,409 --> 00:01:40,830 [Ayala] Audio-animatronic robotics really evolved in really big steps. 26 00:01:40,913 --> 00:01:46,419 It goes back to when Walt introduced Lincoln in the 1964 World's Fair. 27 00:01:47,002 --> 00:01:50,923 It really astonished people because people just knew Lincoln through books. 28 00:01:51,006 --> 00:01:53,801 We've gone from just deliverance of performance 29 00:01:53,884 --> 00:01:58,514 to actually having the audio-animatronic robotics be aware, respond 30 00:01:58,597 --> 00:02:00,599 and be reactive to our guests. 31 00:02:03,519 --> 00:02:06,355 I've been here with the company for 25 years. 32 00:02:06,439 --> 00:02:10,192 Throughout my career, I worked on some of the most fun things 33 00:02:10,276 --> 00:02:12,528 in material science and robotics. 34 00:02:12,611 --> 00:02:14,822 I look at the motion of the character. 35 00:02:14,905 --> 00:02:20,453 I focus on how it delivers the speech, the sounds or the songs it's delivering. 36 00:02:20,536 --> 00:02:23,748 The costume has to be right, the hair has to be right, 37 00:02:24,206 --> 00:02:26,208 the texture of the skin has to be right. 38 00:02:26,292 --> 00:02:29,962 For me that is the key to making something come alive. 39 00:02:30,046 --> 00:02:32,131 If we find that that robot's not doing that, 40 00:02:32,214 --> 00:02:35,384 we go and correct it, and we work with it until we get it right. 41 00:02:36,343 --> 00:02:37,511 This here is Destini. 42 00:02:37,595 --> 00:02:39,597 -...look into the future, my friend? -Yes. 43 00:02:40,097 --> 00:02:42,767 [Ayala] The Destini project was actually a very fun project. 44 00:02:42,850 --> 00:02:45,394 The question we were asking ourselves was, 45 00:02:45,478 --> 00:02:49,940 "What happens when our characters become reactive and responsive to our guests?" 46 00:02:50,024 --> 00:02:52,151 -[chuckles] -Now let me show you what I see. 47 00:02:52,735 --> 00:02:55,112 [Ayala] This took our robotics to a new level. 48 00:02:55,196 --> 00:02:59,533 Basically, we started applying artificial intelligence to our robots. 49 00:02:59,617 --> 00:03:01,077 Now when people come up and they say, 50 00:03:01,160 --> 00:03:03,496 "Where did you get such a bright and shiny future?" 51 00:03:03,579 --> 00:03:05,414 Who are you going to thank? Huh? 52 00:03:05,790 --> 00:03:07,750 -Destini. -Yes! Destini! 53 00:03:11,712 --> 00:03:14,215 [Ayala] Luigi's Rollickin' Roadsters. 54 00:03:14,298 --> 00:03:16,425 That was a great learning lesson for us 55 00:03:16,509 --> 00:03:21,263 because we had to create an animation that brought the vehicle to life. 56 00:03:21,347 --> 00:03:24,767 We were able to use traditional animation software 57 00:03:24,850 --> 00:03:26,644 in order to program the vehicles themselves. 58 00:03:29,605 --> 00:03:32,608 [singing in Na'vi] 59 00:03:36,904 --> 00:03:39,949 [Ayala] So the Na'vi Shaman was a challenge for us. 60 00:03:40,032 --> 00:03:41,784 She had to be expressive. 61 00:03:41,867 --> 00:03:45,454 And so, we had to develop a new type of skin material 62 00:03:45,538 --> 00:03:48,541 that would allow us to have that flexibility in the skin 63 00:03:48,624 --> 00:03:50,459 that makes it look like she's alive. 64 00:03:51,544 --> 00:03:55,548 This is actually an experimental setup that we had done of the lower face 65 00:03:55,631 --> 00:03:59,135 to better understand how the lips move and how the-- 66 00:03:59,218 --> 00:04:04,306 It's gonna announce every word she says when she was singing in the attraction. 67 00:04:06,058 --> 00:04:07,685 We wanted to tell our guests 68 00:04:07,768 --> 00:04:13,441 that this character is not just there present as a robotic, 69 00:04:14,233 --> 00:04:18,362 but it has a soul sitting there, and it's sharing that soul with you. 70 00:04:18,446 --> 00:04:21,699 In order to do that, she had to have fluid motions. 71 00:04:21,782 --> 00:04:24,577 So, instead of going with our traditional hydraulic ways 72 00:04:24,660 --> 00:04:26,162 of moving mechanical systems, 73 00:04:26,996 --> 00:04:31,375 we started using electric motors to deliver that smooth motion. 74 00:04:32,752 --> 00:04:35,755 And people that saw her thought she was alive. 75 00:04:39,467 --> 00:04:42,595 As a perfectionist, it's always really hard to let go. 76 00:04:42,678 --> 00:04:46,432 You wanna make it perfect to what your vision is, 77 00:04:46,515 --> 00:04:48,768 and at one point you have to stop, 78 00:04:48,851 --> 00:04:53,647 and that's usually the hardest time because it's like letting go of your baby. 79 00:04:59,528 --> 00:05:02,323 In that cross section between art and science, 80 00:05:02,782 --> 00:05:05,868 Imagineers have to be in both worlds. 81 00:05:06,577 --> 00:05:09,455 As an Imagineer and a scientist, 82 00:05:09,538 --> 00:05:12,458 you want to take that artistic thing and be able to represent it 83 00:05:12,541 --> 00:05:15,252 in the mechanical world, in the electronic world 84 00:05:15,336 --> 00:05:19,090 and make sure that it reads like you're looking at a moving painting. 85 00:05:20,591 --> 00:05:23,594 Imagineering to me is to ask that question, "What if?" 86 00:05:24,887 --> 00:05:28,849 To look at something and say, "What if?" And then make it come true. 87 00:05:29,558 --> 00:05:31,060 In a nutshell, that's what we do.