1 00:00:04,734 --> 00:00:09,321 One of the reasons I love movies is going on that journey the hero's going on 2 00:00:09,405 --> 00:00:12,158 and trying to create the visual for that character 3 00:00:12,241 --> 00:00:14,660 that's going to, sort of, lock in the audience's empathy 4 00:00:14,744 --> 00:00:16,746 and take them forward through the journey of a film, 5 00:00:16,829 --> 00:00:20,082 is something that I, you know, I'm always going to pick the heroes. 6 00:00:37,224 --> 00:00:41,103 Marvel superheroes are powerful, not only because they literally have powers, 7 00:00:41,187 --> 00:00:42,772 but also because they have lots of flaws. 8 00:00:43,439 --> 00:00:47,109 Spider-Man and Peter Parker are relatable because he has real-world problems. 9 00:00:47,193 --> 00:00:49,695 He, you know, has problems with girlfriends. 10 00:00:49,779 --> 00:00:52,698 He has problems with his Aunt May. He has problems in school. 11 00:00:53,866 --> 00:00:56,827 I pitched the idea of having Spider-Man's eyes be emotive. 12 00:00:57,536 --> 00:00:59,955 That they would move and essentially be able to understand 13 00:01:00,039 --> 00:01:02,541 what Peter is thinking under the suit through his eyes. 14 00:01:02,625 --> 00:01:05,127 And that was one of the things that I'm most proud about, 15 00:01:05,211 --> 00:01:07,213 having solved here at Marvel. 16 00:01:08,130 --> 00:01:10,299 That's one of the best parts of working on this job too 17 00:01:10,383 --> 00:01:11,884 is just working from those great icons. 18 00:01:12,802 --> 00:01:17,390 I was trying to think of different ways for Thanos to attack Doctor Strange. 19 00:01:17,473 --> 00:01:20,810 so I was thinking, maybe he could, like, destroy planets or... 20 00:01:20,893 --> 00:01:24,230 A lot of us that work here in the Visual Development department are fans. 21 00:01:24,730 --> 00:01:27,733 And just make it come through, like, portals or comets or whatever, 22 00:01:27,817 --> 00:01:29,318 just raining down on Doctor Strange. 23 00:01:29,402 --> 00:01:31,904 [Meinerding] A lot of what the characters are about is sort of ingrained in us. 24 00:01:31,987 --> 00:01:35,408 Being passionate about finding new ways of representing them 25 00:01:35,491 --> 00:01:38,077 -in a storytelling context... -I think they're really great. 26 00:01:38,327 --> 00:01:39,745 ...just keeps driving me forward. 27 00:01:40,579 --> 00:01:42,498 If I could talk to the 13-year-old version of myself 28 00:01:42,581 --> 00:01:46,669 and tell him what I'm working on today, I don't think that he would believe me. 29 00:01:47,420 --> 00:01:50,673 Having worked on a character like Captain America or Iron Man... 30 00:01:51,006 --> 00:01:52,925 um, people love them. 31 00:01:53,008 --> 00:01:56,178 And if you do justice by that character, 32 00:01:56,262 --> 00:01:59,265 people will continue to love them, and I'm excited by that. 33 00:01:59,807 --> 00:02:01,517 I loved these characters from when I was very young. 34 00:02:01,600 --> 00:02:05,271 I started buying comics probably when I was 10 or 11. 35 00:02:05,604 --> 00:02:10,693 Um, and then all through the '90s, I was reading comics when I was a teenager. 36 00:02:10,776 --> 00:02:13,612 So, I started pretty, pretty young with the characters 37 00:02:13,696 --> 00:02:17,450 and I've, sort of, been fortunate enough to end up with a job 38 00:02:17,533 --> 00:02:21,954 that really allows me to play into my fanboy tendencies. 39 00:02:23,039 --> 00:02:26,667 It used to be that a person like me would be doing pencil drawings 40 00:02:26,751 --> 00:02:29,045 that would need to be approved before something got made. 41 00:02:29,128 --> 00:02:31,213 [Stegon] The final pose that we're interested in, 42 00:02:31,297 --> 00:02:36,177 some of the initial pose wasn't dy-- quite dynamic enough. He feels too stiff. 43 00:02:36,260 --> 00:02:39,722 Maybe he doesn't feel menacing enough because he's a very powerful character, 44 00:02:39,805 --> 00:02:41,432 so he needs to feel powerful. 45 00:02:41,932 --> 00:02:45,728 [Meinerding] It's using computers and being able to get high resolution, 46 00:02:45,811 --> 00:02:46,979 more finished images. 47 00:02:47,063 --> 00:02:48,814 We're able to actually accomplish something 48 00:02:48,898 --> 00:02:52,276 that's as close to the finished thing as possible. 49 00:02:52,693 --> 00:02:55,571 All together, it probably took about 30 or 40 versions. 50 00:02:55,654 --> 00:02:58,157 And the main purpose of that was to, essentially, 51 00:02:58,240 --> 00:03:01,285 put it into a 3-D maquette, that was gonna be 3-D printed, 52 00:03:01,369 --> 00:03:04,497 as a final sign-off for the directors and the producers 53 00:03:04,580 --> 00:03:07,333 to see the character, and you know, be able to walk around it. 54 00:03:07,666 --> 00:03:12,755 We're working on around three films a year and adding more projects to that as we go. 55 00:03:13,589 --> 00:03:15,549 Finding ways of accomplishing that, 56 00:03:15,633 --> 00:03:18,844 both from an artistic standpoint of actually solving problems, 57 00:03:18,928 --> 00:03:20,012 design problems artistically, 58 00:03:20,096 --> 00:03:25,434 also working with my team to art direct and help them solve problems as well. 59 00:03:25,768 --> 00:03:28,938 And working with visual effects and the costume departments 60 00:03:29,021 --> 00:03:34,402 to really take our designs and help them get resolved in a really amazing way 61 00:03:34,485 --> 00:03:37,822 is enough to keep me busy through the whole week 62 00:03:37,905 --> 00:03:39,448 and into the weekends and-- [chuckles] 63 00:03:40,574 --> 00:03:44,370 As an artist, there's also just a sense of wanting to do better than the last time. 64 00:03:45,496 --> 00:03:47,206 Every artist wants to keep growing. 65 00:03:48,582 --> 00:03:51,627 We're always having new chances to reinterpret the characters. 66 00:03:51,711 --> 00:03:53,295 We're having new places for them to go 67 00:03:53,379 --> 00:03:55,631 with the stories the filmmakers are coming up with. 68 00:03:55,715 --> 00:03:59,635 And we're really getting the chance to push ourselves. 69 00:04:00,177 --> 00:04:04,056 This is the Captain America hero costume from Captain America: The First Avenger. 70 00:04:04,140 --> 00:04:07,226 It's, sort of, his culmination in that film 71 00:04:07,309 --> 00:04:10,938 for blending, being a symbol and being a soldier. 72 00:04:11,647 --> 00:04:15,568 It was also the first time I was trying to incorporate the stripes as straps, 73 00:04:15,651 --> 00:04:18,738 turning them in, pulling them off of it, just being on the costume, 74 00:04:18,821 --> 00:04:21,741 and turning them into something that was part of the utility of the costume. 75 00:04:23,325 --> 00:04:27,163 So to transition from the World War II aesthetic to the end of Cap's journey, 76 00:04:27,246 --> 00:04:31,500 so he's already had, I don't know, probably six costumes in between this 77 00:04:31,584 --> 00:04:34,253 and The First Avenger costume and this one. 78 00:04:34,336 --> 00:04:37,965 One of the challenges we had on this suit was really making these scales work. 79 00:04:38,632 --> 00:04:41,427 A lot of my job is hopefully inspiring people, 80 00:04:41,510 --> 00:04:43,721 but it's also just letting people solve problems. 81 00:04:44,722 --> 00:04:49,602 We did a whole bunch of iterations where it would look perfectly fine in the front. 82 00:04:49,685 --> 00:04:52,980 But the moment that, you know, you would go into a three-quarter view, 83 00:04:53,064 --> 00:04:56,442 those lines started to diminish and not look as great. 84 00:04:56,525 --> 00:05:01,197 One of the things as an artist is failure comes as a fear with every brushstroke. 85 00:05:01,697 --> 00:05:03,532 -Yeah, straight lines on a compound curve. -Yep. 86 00:05:03,616 --> 00:05:04,533 [both laugh] 87 00:05:04,617 --> 00:05:06,952 You're starting from a blank page and you're building it up. 88 00:05:07,036 --> 00:05:11,165 And a lot of times, you'll take a misstep. You'll go the wrong direction... 89 00:05:11,248 --> 00:05:13,834 [Smith] There's, like, an odd banding shape. Um... 90 00:05:13,918 --> 00:05:15,127 [Meinerding] ...and have to course correct. 91 00:05:15,211 --> 00:05:19,048 So, I sort of deal with failure at every moment, I feel, of every day. [chuckles] 92 00:05:19,590 --> 00:05:22,301 When you see it on-screen you just say, "Oh, cool, he's wearing the scales." 93 00:05:22,385 --> 00:05:25,054 But the amount of engineering and artistry that goes into making these things 94 00:05:25,137 --> 00:05:26,722 really come to fruition is incredible. 95 00:05:26,806 --> 00:05:28,724 I had hoped it would look very good, 96 00:05:28,808 --> 00:05:30,893 and it turned out better than I could have ever expected. 97 00:05:31,769 --> 00:05:34,397 Every part of this ride has felt like, 98 00:05:34,480 --> 00:05:38,067 it can't get bigger, it can't get more amazing. 99 00:05:38,150 --> 00:05:42,405 And somehow the filmmakers and Marvel Studios make it all come together 100 00:05:42,488 --> 00:05:44,490 into something that's even bigger than what came before. 101 00:05:45,408 --> 00:05:46,867 The characters hold a lot of nostalgia 102 00:05:46,951 --> 00:05:48,703 because I loved them from when I was younger. 103 00:05:48,786 --> 00:05:53,416 And now that, like, I've been working at Marvel for a little beyond 13 years, 104 00:05:53,499 --> 00:05:56,168 and those memories are, you know, 105 00:05:56,252 --> 00:05:58,003 are things I'll cherish for the rest of my life.