I think, just like you're showing there, having that prominent Avengers "A"
is gonna be, like, the focal point, right?
So growing up in California, I was always the one that was drawing
and trying to create new bikes or build things.
With Marvel, they have very iconic vehicles.
So getting to invent a new Quinjet that could be exclusively for the parks,
that was amazing.
I'm currently the creative executive for the Marvel Global Portfolio
here at Walt Disney Imagineering.
We are creating experiences where guests get to go interact, participate,
be inspired by these extraordinary characters.
These superheroes that inspire us on screens and in comics,
now we get to join with them and go on these amazing adventures.
I consider it one of the most complicated products to design.
It not only has to be entertaining,
it's gotta be fun, it's gotta be efficient,
and those challenges just become fuel for a design team to feed on
and try to make the best rides
and attractions and experiences and stages and events.
It's a whole new format.
It's not just sitting and watching this happen on-screen,
but now you're immersed in these experiences, these adventures.
So I grew up in Southern California. I grew up going to Disneyland.
My first job was actually at a theme park.
So I was just fascinated by the airbrush artists, and I said, "I wanna do that."
So, on my fifteenth birthday, went up
and ended up getting a job airbrushing T-shirts.
It was most stressful when someone would give you,
like, the jacket off their back to make.
And that's when the pressure was on. You could not mess that up.
So, I learned at a early age about pressure and creativity
and how those could blend.
So I grew up with a family full of race car drivers,
and that rolled right into where I studied
in ArtCenter College of Design in transportation design.
It started opening up a new track called entertainment design.
That was designing movies and creatures and games and all this really fun stuff.
It turned out that I got an opportunity to come to Disney and to do an internship.
That's where I found out that this place works just like a campus,
full of talented people that come together
to try to grow and build on each other's work,
inspire each other, and you never stop learning here.
And that's when I was instantly hooked on this industry.
The best part of my job is I get to do what I love doing
with amazing people that inspire me every day.
Do we have a name or a call sign or a...
-[woman] It depends if we're-- -...secret, hidden message?
We get to tell stories to audiences around the world.
When we started the development of Shanghai Disneyland's Tomorrowland,
it was a blank sheet of paper.
And it was a brand-new audience for Disney.
And that optimism that Walt tapped into in the '50s
of what could be the future is alive and flourishing in China right now.
That really allowed the Chinese audience to ask the question of, "What if?",
and celebrate those possibilities of tomorrow.
I was living in China while we were building it
to really, you know, surround ourselves with the culture and grow as designers.
"Authentically Disney, distinctly Chinese."
And that was something that was a mantra to us.
So, me and my wife and my two daughters, that were three and six at the time,
we moved to China, and it really was something that we all grew because of it.
The biggest growth was the growth of our family.
While we were there, we adopted our son,
which was an amazing experience, and he brings out the best in all of us.
He's amazing, he's flourishing here, and we couldn't be happier
that we had this entire project to bring us together like that.
When I came back from the Shanghai project,
our palette had grown significantly.
I became head creative executive
for the Marvel Global Portfolio of projects around the world.
We're currently designing and building a whole superhero universe,
and one of the first attractions to come out of that
was Ant-Man and the Wasp Nano Battle, and that opened in Hong Kong.
And it's an interactive attraction that allows you to ride alongside
and join the battle with Ant-Man and the Wasp.
Another opportunity we had, Guardians of the Galaxy - Mission: Breakout,
is a great example of that flexibility and repeatability 'cause every time you go,
you don't know which profile you're gonna get, which song you're gonna get.
So it really makes it a dynamic medium for us
to put our guests right in the middle of action.
Growing up and going to theme parks,
the best feeling was walking around the corner and the amazement
of what could be around that corner and the experiences that were gonna happen.
It's now my role to make sure we fill the park
with as much experience, as much immersion.
We want our guests to get lost in them,
and every time they come, there's something new.
We wanna make people happy, excited, bring families closer together.
The possibilities are endless.