1 00:00:05,651 --> 00:00:08,779 I think we found a really fun spot in robotics 2 00:00:08,863 --> 00:00:10,781 that hasn't been explored very much before. 3 00:00:14,368 --> 00:00:15,953 It's a good day to throw a robot, I'd say. 4 00:00:16,037 --> 00:00:17,163 I think so. 5 00:00:17,580 --> 00:00:19,623 [Morgan] So, right now, we're doing a couple of things. 6 00:00:19,707 --> 00:00:22,251 One is just the-- Every morning you gotta get him up 7 00:00:22,334 --> 00:00:24,920 and make sure he can do his calisthenics. 8 00:00:25,004 --> 00:00:26,589 Make sure he's feeling fit and fierce. 9 00:00:27,131 --> 00:00:28,132 Yeah, head's coming up. 10 00:00:28,215 --> 00:00:29,300 [roboticist 2] Head's coming up. 11 00:00:30,134 --> 00:00:31,302 Good morning. 12 00:00:45,983 --> 00:00:48,569 I grew up super, like, super bookish, super nerdy. 13 00:00:48,652 --> 00:00:51,113 I grew up in a little town in rural Utah. 14 00:00:52,073 --> 00:00:53,824 I got a really good ACT score, and someone said, 15 00:00:53,908 --> 00:00:55,743 "You could probably go to Harvard if you wanted to." 16 00:00:55,826 --> 00:00:57,495 Then I looked up the ACT scores like, "Maybe." 17 00:00:58,329 --> 00:00:59,455 And then I got in. 18 00:01:00,039 --> 00:01:02,124 I ran into somebody who was doing his PhD program. 19 00:01:02,208 --> 00:01:03,209 I was like, "So, what do you do?" 20 00:01:03,292 --> 00:01:06,212 And he's like, "Well, you know, I build robots, I 3-D print these robots, 21 00:01:06,295 --> 00:01:08,089 and then I use them to test algorithms 22 00:01:08,172 --> 00:01:09,882 for how robots could collaborate with each other." 23 00:01:09,965 --> 00:01:12,176 And I was like, "Wow, that's super cool. That's awesome. 24 00:01:12,259 --> 00:01:14,261 It's amazing that you get the opportunity to do that stuff." 25 00:01:14,345 --> 00:01:17,264 I was like, "Oh, there's no reason I can't do that." 26 00:01:18,599 --> 00:01:20,684 So this is the pose that I'm thinking of modifying 27 00:01:20,768 --> 00:01:22,603 so he's kinda got a little bit of tension 28 00:01:22,686 --> 00:01:24,939 when he's actually in the, like, in the blocks. 29 00:01:25,022 --> 00:01:28,484 My role at Disney is as a Research and Development Imagineer. 30 00:01:28,567 --> 00:01:32,446 And so, my job is to look at what technologies are available and also think, 31 00:01:32,530 --> 00:01:35,282 "What is the new technology that we could make 32 00:01:35,366 --> 00:01:39,245 that would allow us to do something that hasn't been done before in the world?" 33 00:01:40,454 --> 00:01:43,958 Since I started at Disney, my main focus has been this project called Stuntronics, 34 00:01:44,041 --> 00:01:46,419 which, at first, wasn't something that was especially well-defined. 35 00:01:46,502 --> 00:01:47,795 We just had this idea of, 36 00:01:47,878 --> 00:01:50,965 "How can we control things while they're spinning through the air?" 37 00:01:52,717 --> 00:01:55,761 Parks right now, you come to them and you see all of our characters 38 00:01:55,845 --> 00:01:58,013 who you're used to seeing doing amazing action sequences. 39 00:02:00,516 --> 00:02:02,852 What we'd like to do is get these characters off the ground and moving. 40 00:02:06,981 --> 00:02:10,234 The vision is, "Can we deliver these big action beats?" 41 00:02:10,317 --> 00:02:13,195 Previously, they've only expected to have those delivered digitally, right? 42 00:02:13,279 --> 00:02:14,780 Like the magic of CGI. 43 00:02:14,864 --> 00:02:18,117 It would be wonderful to imagine that as a real tactile experience. 44 00:02:19,160 --> 00:02:20,786 What we'd really love, at the end of the day, 45 00:02:20,870 --> 00:02:23,456 is for people to be like, "How did they do that?" 46 00:02:23,539 --> 00:02:25,332 These robots, they don't look good close-up. 47 00:02:25,416 --> 00:02:28,878 They're built to last and to drop from 65 feet in the air. 48 00:02:29,378 --> 00:02:30,629 It's always been the idea 49 00:02:30,713 --> 00:02:33,340 that we would have some kind of a hero performer up front, 50 00:02:33,424 --> 00:02:35,801 kind of leading into the show, and then, somehow, change out 51 00:02:35,885 --> 00:02:37,470 and do this really amazing thing. 52 00:02:37,553 --> 00:02:40,514 The really difficult problem is trying to get an acrobatic robot 53 00:02:40,598 --> 00:02:42,641 to fly through the air and do all the cool things you want it to do. 54 00:02:42,725 --> 00:02:44,060 So in order to help solve that problem, 55 00:02:44,143 --> 00:02:46,312 we need to look beyond what we can see with the human eye. 56 00:02:46,395 --> 00:02:48,814 So we have a bunch of high-speed cameras set up. 57 00:02:48,898 --> 00:02:52,485 We also have the robot who's keeping track of servo positions, 58 00:02:52,568 --> 00:02:54,111 where its arm is at every time, 59 00:02:54,528 --> 00:02:57,031 his rotation and acceleration and velocity. 60 00:02:57,114 --> 00:03:00,326 Now, if you take all that data and you look at it all at once after-the-fact, 61 00:03:00,409 --> 00:03:01,911 you can kinda start to tease apart, 62 00:03:01,994 --> 00:03:06,457 "Okay, what are the little variations that are producing the effects 63 00:03:06,540 --> 00:03:08,292 that I either want or don't want to see?" 64 00:03:08,918 --> 00:03:12,129 So, I'm just looking at stuff like, "Is he tilting from side to side? 65 00:03:12,213 --> 00:03:14,840 Has he got a little bit of a degree or two of twist?" 66 00:03:15,466 --> 00:03:17,009 When you're a robotics researcher, 67 00:03:17,093 --> 00:03:18,803 you're touching everything at the beginning phase. 68 00:03:18,886 --> 00:03:20,638 You gotta write a little code, make a little circuit, 69 00:03:20,721 --> 00:03:22,556 you gotta build something mechanically. 70 00:03:22,640 --> 00:03:24,183 And so that was super fun 71 00:03:24,266 --> 00:03:26,936 because when you have a little bit of all those skill sets, 72 00:03:27,019 --> 00:03:29,355 what you can make is something that's new. 73 00:03:29,438 --> 00:03:32,983 So, these are our first three, like, kind of, full-scale figures 74 00:03:33,067 --> 00:03:35,361 when we started to think, "Could we actually scale this up to person-size?" 75 00:03:35,444 --> 00:03:38,447 So the first, which we then added one joint to, 76 00:03:38,531 --> 00:03:41,242 that was just to give us an idea of, "Can we throw something? 77 00:03:41,325 --> 00:03:43,994 Can we kinda tuck a little bit and get an acceleration?" 78 00:03:44,078 --> 00:03:45,162 Turned out you could. 79 00:03:45,246 --> 00:03:47,415 So we moved on from this beautiful thing 80 00:03:47,498 --> 00:03:49,917 to something that was actually made of metal. 81 00:03:50,000 --> 00:03:53,170 This guy, he can fold in two places. We threw this one a lot. 82 00:03:53,254 --> 00:03:54,380 Learned a lot about the physics 83 00:03:54,463 --> 00:03:56,549 of how you actually throw something through the air. 84 00:03:56,632 --> 00:04:00,678 This is our first, admittedly fairly crude, human-form robot. 85 00:04:00,761 --> 00:04:02,471 We liked this one. He was a good performer. 86 00:04:02,555 --> 00:04:04,640 These prototypes, even though they're really simple, 87 00:04:04,724 --> 00:04:07,309 they were super important for our development process. 88 00:04:07,393 --> 00:04:12,440 You knew we were onto something good when this three-stick thing hit the ground 89 00:04:12,523 --> 00:04:14,567 and I was like, "Oh!" Like, I felt bad for it. 90 00:04:14,650 --> 00:04:17,028 So even a crude prototype can reveal something like that. 91 00:04:17,111 --> 00:04:19,155 So, as a roboticist, I find that super exciting 92 00:04:19,238 --> 00:04:22,450 because now we can create the illusion of life 93 00:04:22,533 --> 00:04:24,410 in a way that's really unique and new. 94 00:04:26,120 --> 00:04:29,623 I don't know, I was thinking maybe the torso's kicked back more or something. 95 00:04:29,707 --> 00:04:31,333 -[roboticist 2] So, more of an arch? -More of an arch. 96 00:04:32,293 --> 00:04:34,086 Those are nice. Arched back. 97 00:04:36,422 --> 00:04:38,716 [Morgan] We can control, okay, when do you see this robot? 98 00:04:38,799 --> 00:04:40,926 Where is it coming from? What is it landing on? 99 00:04:41,010 --> 00:04:44,138 How far away are the people? And what's the story that's framing it? 100 00:04:44,597 --> 00:04:47,266 I can build something that's a new robot to the world 101 00:04:47,349 --> 00:04:49,351 because I'm in a place where I'm telling stories. 102 00:04:49,435 --> 00:04:51,395 And then I wrap a story around it, 103 00:04:51,479 --> 00:04:53,814 and suddenly, it's even more awesome than it would otherwise be. 104 00:04:55,483 --> 00:04:57,818 My favorite film of the Walt Disney Company 105 00:04:57,902 --> 00:05:01,155 is actually our first feature-length one, Snow White and the Seven Dwarfs. 106 00:05:01,530 --> 00:05:05,409 Walt was relentless in his drive to make animation come from what it had been 107 00:05:05,493 --> 00:05:08,579 to being something that could be beautiful and moving and still funny. 108 00:05:09,372 --> 00:05:13,167 And he employed new techniques, really talented people, 109 00:05:13,250 --> 00:05:15,461 impressive technical innovations to create that 110 00:05:15,544 --> 00:05:18,172 and also, though, just this driving vision of like, 111 00:05:18,255 --> 00:05:21,008 "Let's do something that nobody thinks can be done." 112 00:05:22,385 --> 00:05:24,887 I think that's something that, hopefully, lets people see 113 00:05:24,970 --> 00:05:27,181 that robotics can do these amazing things, 114 00:05:27,264 --> 00:05:29,141 even if they're not practical yet in the real world. 115 00:05:29,225 --> 00:05:32,728 And I hope we're continuing that legacy in projects like Stuntronics. 116 00:05:33,229 --> 00:05:34,230 It's nice to come to a place 117 00:05:34,313 --> 00:05:36,732 where your job is to do something that's never been done before 118 00:05:36,816 --> 00:05:39,443 and that people haven't seen and that excites people. 119 00:05:39,527 --> 00:05:42,613 And so your job is to do something magical.