1 00:00:06,049 --> 00:00:08,051 [dragon snarling] 2 00:00:10,845 --> 00:00:12,055 [roars] 3 00:00:13,306 --> 00:00:16,059 [narrator] Spoiler: this dragon isn't real, 4 00:00:16,434 --> 00:00:18,436 but this stadium is. 5 00:00:18,519 --> 00:00:22,523 This is the opening ceremony at the League of Legends World Championship 6 00:00:22,607 --> 00:00:24,067 in Beijing, China. 7 00:00:24,817 --> 00:00:27,904 This is a Dota 2 tournament in Seattle, Washington. 8 00:00:28,571 --> 00:00:33,659 And this is the Counter-Strike Global Offensive final held in Katowice, Poland. 9 00:00:34,494 --> 00:00:38,247 -173,000 people went. -[audience chanting indistinctly] 10 00:00:38,706 --> 00:00:43,669 League of Legends, Dota 2, Counter-Strike, these are all video games, 11 00:00:43,753 --> 00:00:48,132 the kind that, 20 years ago, most people would just play at home. 12 00:00:48,216 --> 00:00:51,552 Today, eSports, that’s electronic sports, 13 00:00:51,636 --> 00:00:53,346 is a global phenomenon. 14 00:00:53,596 --> 00:00:57,391 In 2017, 60 million people around the world 15 00:00:57,475 --> 00:00:59,477 watched the League of Legends finals. 16 00:00:59,769 --> 00:01:03,564 In 2018, Luxor, the Las Vegas casino, 17 00:01:03,648 --> 00:01:07,151 dedicated an entire new space to eSports and gaming. 18 00:01:08,111 --> 00:01:10,988 All of this is for playing video games. 19 00:01:11,072 --> 00:01:12,865 -[announcer shouts indistinctly] -[cheering] 20 00:01:12,949 --> 00:01:15,827 [narrator] But where exactly does eSports fit in? 21 00:01:15,910 --> 00:01:17,328 eSports players are nerds. 22 00:01:17,912 --> 00:01:20,706 If you don't break a sweat, I don't consider it a sport. 23 00:01:21,207 --> 00:01:24,919 Let's talk about the 20 million people who are watching the damn thing. 24 00:01:25,503 --> 00:01:28,256 They gotta be crazier than the ones playing. 25 00:01:29,674 --> 00:01:31,843 [narrator] So, how are these sports different? 26 00:01:31,926 --> 00:01:35,638 And how did eSports become a phenomenon? 27 00:01:35,721 --> 00:01:36,639 [theme music plays] 28 00:01:36,722 --> 00:01:39,433 [crowd chanting indistinctly] 29 00:01:39,517 --> 00:01:41,102 [cheering] 30 00:01:46,107 --> 00:01:48,442 [man] We're ready for some Rocket League action, are you ready? 31 00:01:48,526 --> 00:01:50,528 [cheering] 32 00:01:50,611 --> 00:01:55,241 [man 2] There's too much! Too many! There's no stopping Rogue now! 33 00:01:55,992 --> 00:01:59,453 -[announcer shouts indistinctly] -[loud cheering] 34 00:02:09,297 --> 00:02:12,133 [man] I literally went from player to caster, 35 00:02:12,216 --> 00:02:15,595 based off a suggestion of one of my teammates 36 00:02:15,678 --> 00:02:17,597 because he thought me yelling at him 37 00:02:17,805 --> 00:02:20,308 was entertaining and good 38 00:02:20,391 --> 00:02:22,310 and that I should do commentary, 39 00:02:22,393 --> 00:02:23,936 and that was it. 40 00:02:24,520 --> 00:02:26,898 There's technically hundreds of disciplines 41 00:02:26,981 --> 00:02:28,858 that exist in the world of eSports. 42 00:02:28,983 --> 00:02:33,571 But I think you can actually bucket them into some very specific categories. 43 00:02:33,654 --> 00:02:36,699 First Person Shooters, or FPS, would be the first one. 44 00:02:36,991 --> 00:02:40,912 Real time strategy: that requires you to have an incredible mind. 45 00:02:40,995 --> 00:02:44,832 But also, it requires you to be incredibly fast with your hands. 46 00:02:45,291 --> 00:02:46,876 Then you've got MOBAs. 47 00:02:46,959 --> 00:02:48,794 That is typically a team of five 48 00:02:48,878 --> 00:02:51,756 that are getting together to complete a certain goal. 49 00:02:51,839 --> 00:02:55,927 Usually that goal is going into someone else's house and completely destroying it. 50 00:02:56,010 --> 00:02:58,930 And then you've got sort of an emerging category, 51 00:02:59,013 --> 00:03:01,807 which would be considered the Battle Royale category. 52 00:03:01,891 --> 00:03:07,480 The idea is that 100 people drop in and only one come out or one team comes out. 53 00:03:07,855 --> 00:03:10,358 [narrator] Fighting Games are a force in tournaments. 54 00:03:10,441 --> 00:03:13,069 And some games are difficult to categorize, 55 00:03:13,236 --> 00:03:14,403 like Rocket League, 56 00:03:14,487 --> 00:03:19,659 which is best described as "competitive soccer driving..." 57 00:03:20,076 --> 00:03:25,414 Starcraft is like if chess and symphony 58 00:03:25,498 --> 00:03:29,460 were like, to get together and Starcraft popped out. 59 00:03:29,543 --> 00:03:32,797 My favorite eSports game to play is Dota 2, 60 00:03:32,880 --> 00:03:36,509 like basketball and chess, but on steroids. 61 00:03:36,634 --> 00:03:38,636 League of Legends is kind of like soccer, 62 00:03:39,220 --> 00:03:42,431 except there's towers and dragons 63 00:03:42,974 --> 00:03:45,101 and a forest and monsters. 64 00:03:45,184 --> 00:03:46,394 Yeah, it's nothing like soccer. 65 00:03:46,519 --> 00:03:47,853 [narrator] They're all video games, 66 00:03:47,937 --> 00:03:50,481 but the rules and techniques involved in playing them 67 00:03:50,606 --> 00:03:54,068 are as different as basketball and croquet. 68 00:03:54,443 --> 00:03:58,072 So players usually specialize and compete in tournaments and leagues 69 00:03:58,197 --> 00:03:59,991 specific to their game. 70 00:04:00,283 --> 00:04:02,326 That's why eSports is plural. 71 00:04:03,160 --> 00:04:05,037 And while eSports is pretty new, 72 00:04:05,246 --> 00:04:06,706 competitive gaming isn't. 73 00:04:07,707 --> 00:04:12,920 The American story in particular is a microcosm for how all eSports developed 74 00:04:13,504 --> 00:04:15,673 and how they're starting to change. 75 00:04:21,554 --> 00:04:23,264 The video game company Atari 76 00:04:23,347 --> 00:04:25,808 made this infomercial in 1982 77 00:04:25,891 --> 00:04:28,602 to try to convince people that video arcades 78 00:04:28,686 --> 00:04:30,229 were wholesome fun. 79 00:04:31,397 --> 00:04:33,399 I think they're neat. That's what I do in my spare time. 80 00:04:33,983 --> 00:04:38,112 You could claim that Atari's 1972 invention of Pong started eSports. 81 00:04:38,904 --> 00:04:40,364 That would be a dumb claim. 82 00:04:40,865 --> 00:04:43,409 But as the first blockbuster video game, 83 00:04:43,534 --> 00:04:46,704 Pong was the start of a competitive arcade culture. 84 00:04:46,912 --> 00:04:51,083 In the early '80s, TV shows like Starcade introduced competitive gaming 85 00:04:51,459 --> 00:04:52,877 to a wider audience. 86 00:04:53,669 --> 00:04:59,175 But a glut of home gaming consoles caused the industry to crash in 1983, 87 00:04:59,467 --> 00:05:01,594 as gaming moved into people's homes. 88 00:05:02,928 --> 00:05:07,183 It took one influential genre to keep the fighting spirit alive. 89 00:05:07,266 --> 00:05:08,351 [game chimes] 90 00:05:09,310 --> 00:05:14,315 Fighting games, to me, will always have that special place in my heart as 91 00:05:14,690 --> 00:05:16,359 "you're the real OGs." 92 00:05:16,567 --> 00:05:21,113 Some of the true early moments of eSports 93 00:05:21,447 --> 00:05:23,991 were hands down in the fighting game community. 94 00:05:24,241 --> 00:05:28,913 This is legendary shit where so-and-so from So Cal 95 00:05:28,996 --> 00:05:32,166 heard about the skills of so-and-so from Nor Cal, 96 00:05:32,416 --> 00:05:35,711 and they arranged a meeting to get together at Funland. 97 00:05:40,257 --> 00:05:42,510 [man] FGC stands for Fighting Game Community. 98 00:05:42,885 --> 00:05:46,347 We were the first ones to the pool on competitive gaming. 99 00:05:47,306 --> 00:05:51,143 In the arcade days, there was definitely something to be said about when 100 00:05:51,352 --> 00:05:54,188 you would show up and you would see black kids sitting next to Asian kids 101 00:05:54,271 --> 00:05:56,023 sitting next to white kids and Latino kids, 102 00:05:56,524 --> 00:05:58,609 just playing the same game, all talking to each other. 103 00:05:58,692 --> 00:06:02,154 Probably don't know each other's names, but they know they play the same game. 104 00:06:02,279 --> 00:06:04,323 And that was the common bond. 105 00:06:05,533 --> 00:06:09,203 [narrator] In 1997, there was a turning point between arcade play 106 00:06:09,578 --> 00:06:11,580 and the future in online gaming. 107 00:06:12,915 --> 00:06:16,127 It happened when eSports found a legend. 108 00:06:16,544 --> 00:06:19,130 ['80s electronic music playing] 109 00:06:19,839 --> 00:06:24,218 One of the best of them is the gamer named "Thresh." His real name is Dennis Fong. 110 00:06:24,301 --> 00:06:26,429 -How you doing, Dennis? -How you doing, Stewart? 111 00:06:27,138 --> 00:06:28,180 Thresh is a god. 112 00:06:28,264 --> 00:06:30,474 [dramatic choral music playing] 113 00:06:30,808 --> 00:06:32,268 He is accurate. 114 00:06:32,643 --> 00:06:34,311 He would surprise you. 115 00:06:34,812 --> 00:06:38,232 He would know what you were going to do before you could do it. 116 00:06:38,524 --> 00:06:41,527 You could be scared of this guy by watching him play. 117 00:06:42,111 --> 00:06:45,156 My name is Dennis Fong and I'm also known as Thresh. 118 00:06:45,614 --> 00:06:47,867 There was a period where this guy was unbeatable. 119 00:06:48,200 --> 00:06:50,161 I've basically never lost a tournament. 120 00:06:50,411 --> 00:06:51,829 He was the Michael Jordan. 121 00:06:52,413 --> 00:06:54,790 The one that everyone wanted to beat, 122 00:06:54,915 --> 00:06:58,502 that everyone wanted to be, and that everyone looked up to. 123 00:06:58,919 --> 00:07:04,633 I was, uh, on a 2400 baud modem for most my Quake career. 124 00:07:04,758 --> 00:07:06,218 [dial-up screeching] 125 00:07:06,343 --> 00:07:11,223 I was a modem player going up against people that were playing on a network 126 00:07:11,307 --> 00:07:12,475 and I was crushing them. 127 00:07:13,267 --> 00:07:16,395 [narrator] Thresh pulled moves that people had never seen before. 128 00:07:16,520 --> 00:07:19,732 His strategies are now standard in first-person shooter games. 129 00:07:20,483 --> 00:07:23,527 Other people just reacted to the game and mashed buttons, 130 00:07:23,611 --> 00:07:25,905 while Thresh controlled the field. 131 00:07:26,030 --> 00:07:29,325 Like here, where instead of just chasing his opponent for a kill, 132 00:07:29,408 --> 00:07:32,036 he snags some armor to keep it from him. 133 00:07:32,244 --> 00:07:34,455 [Thresh] If you have to use your reflexes, 134 00:07:34,580 --> 00:07:36,916 you probably did something wrong that led up to that. 135 00:07:37,875 --> 00:07:41,545 [narrator] In 1997, Thresh was already famous amongst gamers, 136 00:07:41,629 --> 00:07:44,507 but a big tournament took him mainstream. 137 00:07:44,590 --> 00:07:47,843 There was a Ferrari as the first-place prize, 138 00:07:48,093 --> 00:07:52,515 and it was actually put up by John Carmack, who created Quake. 139 00:07:53,015 --> 00:07:55,184 His Ferraris were not normal Ferraris. 140 00:07:55,309 --> 00:07:58,938 He would invest hundreds of thousands of dollars to soup them up. 141 00:07:59,313 --> 00:08:01,982 Under the hood, it was basically like a rocket. 142 00:08:02,066 --> 00:08:03,901 And I remember, at that moment, 143 00:08:03,984 --> 00:08:06,737 when I had realized I had the game locked up, I had won, 144 00:08:07,029 --> 00:08:10,908 I remember looking in the monitor and for the first time in the whole tournament 145 00:08:11,033 --> 00:08:13,494 I actually noticed that the Ferrari was sitting right behind me 146 00:08:13,577 --> 00:08:15,246 in the reflection of the monitor. 147 00:08:16,372 --> 00:08:18,165 I actually didn't know how to drive stick. 148 00:08:18,916 --> 00:08:20,000 [chuckles] 149 00:08:20,084 --> 00:08:23,921 No, I did learn in the first day that I got it. 150 00:08:24,171 --> 00:08:26,215 [narrator] That prize was a big deal 151 00:08:26,298 --> 00:08:29,385 and put eSports on the front page of The Wall Street Journal. 152 00:08:29,885 --> 00:08:32,513 Still, it was just one developer's giveaway. 153 00:08:32,888 --> 00:08:35,975 But as broadband adoption increased in the US and worldwide, 154 00:08:36,475 --> 00:08:40,145 faster connection speeds made it easier to play and watch games, 155 00:08:40,354 --> 00:08:43,691 setting the stage for a sustainable eSports industry. 156 00:08:44,191 --> 00:08:46,569 [man speaks indistinctly to crowd] 157 00:08:53,409 --> 00:08:54,535 [narrator] This game is part of 158 00:08:54,618 --> 00:08:59,039 the North American League Championship Series, or NALCS. 159 00:08:59,540 --> 00:09:02,001 League of Legends, one of the most popular eSports, 160 00:09:02,209 --> 00:09:05,087 has its own league that feels a lot like the NBA. 161 00:09:06,088 --> 00:09:10,092 Across a range of leagues, players have earned anything from tournament prizes 162 00:09:10,175 --> 00:09:13,345 to millions a year in fees and endorsements. 163 00:09:13,637 --> 00:09:17,474 Throughout eSports, money is starting to flow to companies and players. 164 00:09:17,891 --> 00:09:18,726 This chart 165 00:09:18,892 --> 00:09:23,105 shows the 25 biggest tournament prize packages in eSports history. 166 00:09:23,522 --> 00:09:24,732 That top right dot? 167 00:09:25,149 --> 00:09:27,151 That’s almost $25 million. 168 00:09:28,777 --> 00:09:32,740 Game makers like Riot and Blizzard supplement tournaments with leagues. 169 00:09:33,198 --> 00:09:37,119 And even the NBA has partnered to create its own eSports league. 170 00:09:38,203 --> 00:09:41,165 In a lot of leagues, teams like Cloud9 are typical: 171 00:09:41,624 --> 00:09:46,462 fielding separate squads in many different types of games, all under the same name. 172 00:09:47,171 --> 00:09:49,923 Imagine if the Lakers had a team that played in the NBA, 173 00:09:50,341 --> 00:09:53,761 and other teams that played hockey, football, and poker and... 174 00:09:54,011 --> 00:09:54,970 you get the idea. 175 00:09:55,971 --> 00:09:57,681 [intro music plays] 176 00:09:59,433 --> 00:10:03,854 [narrator] eSports seems different from sports like basketball in one way: 177 00:10:04,271 --> 00:10:06,273 they aren't as obviously physical. 178 00:10:06,649 --> 00:10:08,901 But if physical exertion makes a sport, 179 00:10:09,276 --> 00:10:10,194 what's the bar? 180 00:10:11,070 --> 00:10:12,404 Is racing a sport? 181 00:10:13,572 --> 00:10:14,865 Or is chess a sport? 182 00:10:15,699 --> 00:10:17,409 The sports network ESPN broadcasts all of these. 183 00:10:19,662 --> 00:10:23,123 The only thing everyone agrees on is that a sport involves a challenge 184 00:10:23,374 --> 00:10:24,625 with a score at the end. 185 00:10:25,376 --> 00:10:28,003 For the sports industry, the question "what is a sport" 186 00:10:28,253 --> 00:10:29,630 isn't philosophical. 187 00:10:30,673 --> 00:10:31,632 It's business. 188 00:10:32,591 --> 00:10:36,387 Those are young, uh, predominantly male consumers 189 00:10:36,470 --> 00:10:40,057 and that's what matters to us, and so we entered the business... 190 00:10:40,140 --> 00:10:43,394 [narrator] But there is something truly different about eSports. 191 00:10:44,395 --> 00:10:46,397 A professional sport like basketball 192 00:10:46,563 --> 00:10:48,399 has a lot of different stakeholders. 193 00:10:49,149 --> 00:10:52,277 But some eSports are controlled by just one company. 194 00:10:53,112 --> 00:10:56,031 These are the true warriors of our team. 195 00:10:56,198 --> 00:11:00,828 These are custom-made boxes that contain all of the equipment that we need 196 00:11:01,120 --> 00:11:03,956 to go and do a big show anywhere in the globe. 197 00:11:04,289 --> 00:11:06,291 LAX to Vancouver, right here. 198 00:11:06,875 --> 00:11:09,712 Boston to Wüjang. I think that's a pretty common flight. 199 00:11:09,795 --> 00:11:12,715 Oh, I missed this. We have a sweet Riot Games Brazil tag. 200 00:11:13,799 --> 00:11:14,842 That's a cool tag. 201 00:11:15,175 --> 00:11:18,679 We are basketball, we are the NBA, and we are ESPN a little bit. 202 00:11:18,762 --> 00:11:23,225 And so the role that Riot plays in the development of League of Legends eSports 203 00:11:23,308 --> 00:11:24,351 is kind of unpreced-- 204 00:11:24,601 --> 00:11:26,019 [narrator] Wait, let's go back. 205 00:11:26,270 --> 00:11:29,898 We are basketball, we are the NBA, and we are ESPN a little bit. 206 00:11:30,274 --> 00:11:31,734 [narrator] Gamemakers like Riot 207 00:11:31,900 --> 00:11:34,987 are building a cutting-edge model for professional sports 208 00:11:35,070 --> 00:11:37,698 where they control every aspect of the game. 209 00:11:37,781 --> 00:11:39,450 We're the ones producing the broadcast 210 00:11:39,533 --> 00:11:41,535 and we're the ones shipping that broadcast out 211 00:11:41,618 --> 00:11:44,455 to be consumed by the end viewer. So we're also ESPN in that regard. 212 00:11:45,456 --> 00:11:47,666 [man] My job is a shout caster 213 00:11:47,875 --> 00:11:51,295 and I am either calling the action in the game 214 00:11:51,503 --> 00:11:54,006 or I'm the person who's on the desk afterwards 215 00:11:54,089 --> 00:11:56,800 who's then explaining the game again, but from further away. 216 00:11:57,634 --> 00:12:00,012 eSports storylines, I think, in a lot of ways, 217 00:12:00,095 --> 00:12:02,181 are easier to craft than sports storylines, 218 00:12:02,306 --> 00:12:07,936 because eSports personalities are much more accessible than sports personalities. 219 00:12:08,187 --> 00:12:10,481 You look at an NFL game, they play on the field with helmets 220 00:12:10,606 --> 00:12:13,567 and you maybe hear from two of them in the post-game interview, 221 00:12:13,692 --> 00:12:17,446 whereas, eSports, you have all the guys right in front of you on stage. 222 00:12:17,654 --> 00:12:19,239 A lot of them stream online 223 00:12:19,406 --> 00:12:23,285 for hours after games, where they're just interacting with the fans constantly. 224 00:12:23,494 --> 00:12:27,956 So their stories are way more present, and storylines are super important. 225 00:12:28,290 --> 00:12:31,293 [narrator] But game companies don't just cover their own matches, 226 00:12:31,376 --> 00:12:32,878 they organize them too. 227 00:12:33,128 --> 00:12:35,839 You know, the NBA takes an existing sport, basketball, 228 00:12:35,964 --> 00:12:37,758 and organizes the competitive play of it. 229 00:12:37,841 --> 00:12:40,219 And that's their whole responsibility. They market against it. 230 00:12:40,427 --> 00:12:41,261 We do that as well. 231 00:12:41,970 --> 00:12:44,807 The role models that we looked to were the other major sports in the world. 232 00:12:45,766 --> 00:12:49,269 So I actually downloaded the operating manuals or the rule books 233 00:12:49,436 --> 00:12:51,021 for the top 50 sports in the world. 234 00:12:51,480 --> 00:12:55,526 Everything from cricket to darts to the UFC to the World Series of Poker, 235 00:12:55,609 --> 00:12:59,279 to the traditional sports: soccer, basketball, baseball, football, hockey, 236 00:12:59,488 --> 00:13:00,823 and read them all. 237 00:13:01,406 --> 00:13:03,742 [narrator] Now, Riot has stuff like a penalty index, 238 00:13:03,867 --> 00:13:07,579 with a $500 fine for removing your headset too quickly. 239 00:13:08,247 --> 00:13:11,625 But the biggest difference between traditional sports and eSports 240 00:13:12,000 --> 00:13:14,586 is that a company actually owns the game. 241 00:13:15,170 --> 00:13:18,048 And it can change the rules with just a click. 242 00:13:20,092 --> 00:13:24,179 Imagine this basketball player could shift from six feet tall to eight. 243 00:13:25,597 --> 00:13:28,016 Imagine the hoop itself could change, 244 00:13:28,350 --> 00:13:31,144 or if there were suddenly a second basketball. 245 00:13:32,187 --> 00:13:36,066 And imagine how that would change the strategy and the way the game is played. 246 00:13:36,567 --> 00:13:40,737 In eSports, adapting to changes is key to the game. 247 00:13:41,029 --> 00:13:43,115 I'm in charge, ultimately, of game design, 248 00:13:43,198 --> 00:13:47,202 so whether we make a bad champion or the game is not balanced, 249 00:13:47,286 --> 00:13:48,328 it's ultimately my fault. 250 00:13:48,662 --> 00:13:50,789 [narrator] Designers use data and issue patches 251 00:13:50,873 --> 00:13:53,959 to completely change characters and rules. 252 00:13:54,459 --> 00:13:56,253 If a certain character or a certain strategy 253 00:13:56,378 --> 00:13:58,380 has become too dominant or has fallen off, 254 00:13:58,463 --> 00:14:01,216 we make adjustments to that character to kind of keep them relevant. 255 00:14:01,341 --> 00:14:04,177 We refer to buffing and nerfing 256 00:14:04,261 --> 00:14:05,596 as changing the stats in the game. 257 00:14:05,721 --> 00:14:08,307 So if you have a champion you like and we nerf that champion, 258 00:14:08,390 --> 00:14:10,058 we’re making it weaker, lowering their power. 259 00:14:10,183 --> 00:14:11,685 And buffing is the opposite. 260 00:14:12,978 --> 00:14:15,230 "Nerfing" originally came from the idea of Nerf guns, like, 261 00:14:15,397 --> 00:14:18,567 the champion is so weak now that it can’t do real damage, 262 00:14:18,650 --> 00:14:21,111 it’s firing Nerf weapons instead of actual weapons. 263 00:14:23,405 --> 00:14:25,908 [narrator] Riot even designs the characters to play differently 264 00:14:25,991 --> 00:14:27,993 for players with different skill levels. 265 00:14:28,493 --> 00:14:31,330 Among the stats we look at, one of the most important stats is win rate. 266 00:14:31,413 --> 00:14:35,626 Like, win rate for Garen starts at, say, something like 52% at the lower tiers. 267 00:14:35,959 --> 00:14:38,420 [narrator] New players have a good win rate with Garen. 268 00:14:38,754 --> 00:14:42,758 They win in a lot of fights, usually because they're playing other new players. 269 00:14:43,342 --> 00:14:47,721 When they start playing better players, his tricks don't work, and he fails. 270 00:14:48,263 --> 00:14:52,100 As a new league player, you learn that you can hide in the plants 271 00:14:52,184 --> 00:14:54,770 where no one can see you, then you jump out, spin your sword around, 272 00:14:54,853 --> 00:14:56,396 and you can get a lot of kills that way. 273 00:14:56,480 --> 00:14:58,607 Any experienced player knows that trick 274 00:14:58,690 --> 00:15:02,027 and won’t fall for it and knows how to stop Garen in his tracks. 275 00:15:02,486 --> 00:15:04,363 You compare that to a champion like Twisted Fate, 276 00:15:04,488 --> 00:15:06,823 you can see his win rate starts out much lower than Garen’s, 277 00:15:06,907 --> 00:15:10,452 but at high tiers of play, he can really start to come into his own. 278 00:15:10,619 --> 00:15:13,497 [narrator] So, players have to adapt as they get better at playing 279 00:15:13,664 --> 00:15:15,666 and as the game itself gets tweaked. 280 00:15:16,124 --> 00:15:19,795 In League of Legends, all that happens every two weeks. 281 00:15:21,296 --> 00:15:24,383 People say that "eSports is just pressing buttons." 282 00:15:24,508 --> 00:15:28,679 eSports is just pressing buttons in the same way that chess is just a board game 283 00:15:28,971 --> 00:15:31,264 or soccer is just kicking a ball around. 284 00:15:31,473 --> 00:15:36,144 If you think about what your favorite parts of sports, is the spectatorship 285 00:15:36,311 --> 00:15:37,938 and the competition 286 00:15:38,105 --> 00:15:42,359 and the ability to be able to cheer and how it gets your heart pumping 287 00:15:42,484 --> 00:15:44,486 and like how it's entertaining to watch. 288 00:15:44,695 --> 00:15:46,405 So eSports has all of that. 289 00:15:46,822 --> 00:15:50,784 The best moment in an eSports game is the clutch moment. 290 00:15:50,951 --> 00:15:54,121 It's one guy on one team and four guys on the other. 291 00:15:54,287 --> 00:15:55,247 And it's this... 292 00:15:55,872 --> 00:15:57,499 insanely tense moment. 293 00:15:57,582 --> 00:16:00,210 No one's breathing, no one's moving. 294 00:16:00,293 --> 00:16:03,380 Everyone's just watching, trying to see what this guy does. 295 00:16:06,258 --> 00:16:08,802 [Fields] It's a whole generation of people after generation of people 296 00:16:09,052 --> 00:16:12,097 getting together and enjoying fake violence. 297 00:16:12,180 --> 00:16:14,516 Now, when you say it like that it sounds weird as hell, right? 298 00:16:14,599 --> 00:16:17,144 Like a cult or something. But it's no different than, like, 299 00:16:17,227 --> 00:16:19,271 MMA and soccer and basketball. 300 00:16:19,604 --> 00:16:22,315 The only difference is that you can play fighting games forever. 301 00:16:22,858 --> 00:16:25,110 Gotta stop playing soccer eventually 'cause your knees'll go out. 302 00:16:25,652 --> 00:16:30,198 [narrator] By 2020, 300 million people will watch eSports online. 303 00:16:30,866 --> 00:16:33,869 As more game makers realize eSports is key to their success, 304 00:16:34,327 --> 00:16:36,329 more stakeholders see an opportunity 305 00:16:36,538 --> 00:16:39,249 and more players turn into fans. 306 00:16:39,416 --> 00:16:41,918 Almost definitely, it's going to be in the Olympics. 307 00:16:42,044 --> 00:16:44,629 I think as a professional sport, it'll probably be... 308 00:16:45,547 --> 00:16:48,925 the second biggest sport in the world behind soccer. I do come from an era where there wasn't regular work, 309 00:16:53,847 --> 00:16:57,559 there wasn't big payouts and streaming, sponsors weren't necessarily buying in. 310 00:16:57,726 --> 00:17:02,898 I don't get salty when I think about now people are playing for $18 million purses. 311 00:17:02,981 --> 00:17:06,610 I'm fucking happy. I am so stoked because we made it. 312 00:17:06,693 --> 00:17:07,986 [cheering] 313 00:17:08,111 --> 00:17:10,822 It's so awesome that it continues to grow. 314 00:17:11,073 --> 00:17:12,908 The future is bright, 315 00:17:12,991 --> 00:17:17,579 and all of that time spent was worth every second.