1 00:00:12,513 --> 00:00:14,766 Alamogordo New Mexico. 2 00:00:15,057 --> 00:00:17,777 A small town, about 30,000 people 3 00:00:17,976 --> 00:00:20,462 but it seems to attract more than its fair share 4 00:00:20,562 --> 00:00:22,860 of strange occurrences. 5 00:00:23,148 --> 00:00:24,925 It's right around the corner from where they 6 00:00:25,025 --> 00:00:27,490 tested the first atomic bomb. 7 00:00:30,572 --> 00:00:34,309 It's also the grave site of Ham, the first chimpanzee... 8 00:00:34,409 --> 00:00:38,659 and really, the first American... to go into space. 9 00:00:38,872 --> 00:00:41,400 And it's the place where this guy broke the land 10 00:00:41,500 --> 00:00:43,444 speed record in a rocket sled. 11 00:00:43,544 --> 00:00:46,859 Which is cool, but also kind of strange. 12 00:00:50,801 --> 00:00:53,704 Despite all of this, the thing that Alamogordo is 13 00:00:53,804 --> 00:00:56,523 best known for is its landfill. 14 00:00:56,807 --> 00:00:59,230 The dump. 15 00:00:59,518 --> 00:01:04,320 Because supposedly, that's where Atari buried E.T., 16 00:01:04,607 --> 00:01:07,655 the worst video game of all time. 17 00:01:11,113 --> 00:01:14,808 It's been described as the worst video game ever. 18 00:01:14,908 --> 00:01:16,477 E.T. for Atari. 19 00:01:16,577 --> 00:01:19,104 Today we're going to talk about the worst of the worst. 20 00:01:19,204 --> 00:01:22,094 Here's our top 10 worst games ever. 21 00:01:22,291 --> 00:01:24,318 E.T., the Extra Terrestrial? 22 00:01:24,418 --> 00:01:25,861 Now here's the thing about E.T., 23 00:01:25,961 --> 00:01:28,489 it's widely regarded as the worst video game of all time. 24 00:01:28,589 --> 00:01:30,032 WORST GAME EVER! 25 00:01:30,132 --> 00:01:33,327 We have this myth, or this legend of something 26 00:01:33,427 --> 00:01:34,953 that happened 40 years ago. 27 00:01:35,053 --> 00:01:38,171 ♫ Do do... do do do do do do. 28 00:01:38,181 --> 00:01:41,793 Son of a bitch, get out of the fucking hole! 29 00:01:41,893 --> 00:01:43,212 If you grab a piece of the phone, 30 00:01:43,312 --> 00:01:44,796 the FBI agent keeps attacking you. 31 00:01:44,896 --> 00:01:46,465 And if you take a step in any direction, 32 00:01:46,565 --> 00:01:48,133 you fall into a hole. 33 00:01:48,233 --> 00:01:49,927 And if you get out of the hole, you fall right back down! 34 00:01:50,027 --> 00:01:52,679 One of the major design flaws of the games 35 00:01:52,779 --> 00:01:55,074 was that E.T. fell into pits. 36 00:01:55,282 --> 00:01:56,141 Dammit! 37 00:01:56,241 --> 00:01:56,808 Shit! 38 00:01:56,908 --> 00:01:57,851 Oh, come on! 39 00:01:57,951 --> 00:01:59,645 And guess what? 40 00:01:59,745 --> 00:02:03,420 It now lives out it's days in a landfill. 41 00:02:03,707 --> 00:02:06,527 It's rumored that decades ago, truckloads of that game 42 00:02:06,627 --> 00:02:09,321 were dumped in the Alamogordo landfill. 43 00:02:09,421 --> 00:02:11,365 The idea that they had so many of these things, 44 00:02:11,465 --> 00:02:14,660 and they were so unable to sell them, give them away, whatever, 45 00:02:14,760 --> 00:02:15,911 they literally had to drive them out 46 00:02:15,921 --> 00:02:17,955 into the middle of the desert, and bury them like a dead gangster. 47 00:02:18,055 --> 00:02:19,915 It's almost too crazy to be believed. 48 00:02:20,015 --> 00:02:21,542 I think it's kind of silly. 49 00:02:21,642 --> 00:02:23,043 Because it's urban legend. 50 00:02:23,143 --> 00:02:25,863 It's just a great story, I think. 51 00:02:26,146 --> 00:02:28,186 I believe that this story 52 00:02:28,440 --> 00:02:32,365 endures because the adults just don't get it. 53 00:02:32,653 --> 00:02:34,429 And that's satisfying to the young people. 54 00:02:34,529 --> 00:02:36,098 Whatever you look at 55 00:02:36,198 --> 00:02:39,351 what the reasons are for it, nothing makes sense. 56 00:02:39,451 --> 00:02:44,381 What drove someone to need to hide this stuff so intensely? 57 00:02:54,675 --> 00:02:57,077 When I was five years old, Pong came out. 58 00:02:57,177 --> 00:03:00,330 And my dad got it for me and my brother and sister. 59 00:03:00,430 --> 00:03:02,374 When the Atari 2600 came out... 60 00:03:02,474 --> 00:03:03,834 Atari! 61 00:03:03,934 --> 00:03:05,002 ...I got every cartridge 62 00:03:05,102 --> 00:03:06,169 I could get my hands on. 63 00:03:06,269 --> 00:03:08,269 I played it constantly. 64 00:03:08,397 --> 00:03:12,009 Atari was like Xbox and PlayStation rolled into one. 65 00:03:12,109 --> 00:03:17,491 It had an 80% market share, and the 2600 was its killer app. 66 00:03:17,781 --> 00:03:22,503 Adventure was probably my favorite game on the 2600. 67 00:03:22,786 --> 00:03:24,187 I spent three weeks sitting in front 68 00:03:24,287 --> 00:03:26,815 of my TV trying to find the first Easter egg 69 00:03:26,915 --> 00:03:29,295 ever hidden in a video game. 70 00:03:29,334 --> 00:03:30,861 It looks kind of stupid now. 71 00:03:30,961 --> 00:03:32,821 You were just a block, who picked up an invisible dot, 72 00:03:32,921 --> 00:03:34,656 and carried it into the special room 73 00:03:34,756 --> 00:03:36,450 to discover the programmer's name. 74 00:03:36,550 --> 00:03:41,413 But to me, finding that hidden screen was like a revelation. 75 00:03:41,513 --> 00:03:43,999 As an adult, I still play a lot of video games. 76 00:03:44,099 --> 00:03:47,461 But I also write and direct movies, that's my job. 77 00:03:47,561 --> 00:03:49,457 I've worked on a lot of big comic book movies 78 00:03:49,467 --> 00:03:52,299 the kind they make shitty video games out of. 79 00:03:52,399 --> 00:03:56,011 And I even wrote some of the shitty video games. 80 00:03:56,111 --> 00:03:59,765 But I'm also fascinated by myths and urban legends. 81 00:03:59,865 --> 00:04:01,933 In fact, 10 years ago, me and this guy Werner Herzog 82 00:04:02,033 --> 00:04:04,519 went to Scotland to find the Loch Ness Monster. 83 00:04:04,619 --> 00:04:07,272 We never did find Nessie, but I still 84 00:04:07,372 --> 00:04:12,132 love an adventure, especially to unravel an urban legend. 85 00:04:12,294 --> 00:04:13,737 Today, video games are everywhere, 86 00:04:13,837 --> 00:04:16,573 so it might be hard to understand my generation's 87 00:04:16,673 --> 00:04:18,450 obsession with Atari. 88 00:04:18,550 --> 00:04:21,828 But for us, it was the gateway drug to a lifelong addiction 89 00:04:21,928 --> 00:04:23,121 to video games. 90 00:04:23,221 --> 00:04:26,395 And then one day it was just gone. 91 00:04:26,683 --> 00:04:29,670 Sometime in the mid '80s, it just disappeared. 92 00:04:29,770 --> 00:04:31,922 And there were no more Atari games. 93 00:04:32,022 --> 00:04:34,091 And I always wondered what happened. 94 00:04:34,191 --> 00:04:36,569 Where did it go? 95 00:04:36,860 --> 00:04:38,428 So, this is the famous landfill? 96 00:04:38,528 --> 00:04:39,346 Yeah. 97 00:04:39,446 --> 00:04:41,187 The burial... the final resting ground of E.T.? 98 00:04:41,217 --> 00:04:43,266 Yeah, this is the place. 99 00:04:43,366 --> 00:04:46,061 This road here, this gate, this is exactly the way the Ataris 100 00:04:46,161 --> 00:04:47,479 would have came through. 101 00:04:47,579 --> 00:04:48,814 Through that ditch, and up through here. 102 00:04:48,914 --> 00:04:50,607 This was the only access in. 103 00:04:50,707 --> 00:04:52,567 Back in those days, it was just pure desert. 104 00:04:52,667 --> 00:04:54,069 And is there any way to get through this, 105 00:04:54,169 --> 00:04:55,362 or are we, I mean... 106 00:04:55,462 --> 00:04:56,613 Well, yeah, it's a high security gate. 107 00:04:56,713 --> 00:04:57,572 Just duck under. 108 00:04:57,672 --> 00:04:58,490 Yeah, I guess that works. 109 00:04:58,590 --> 00:04:59,741 Heh, heh, heh. 110 00:04:59,841 --> 00:05:01,451 Joe Lewandowski's 111 00:05:01,551 --> 00:05:03,370 been the garbage guru, if you will, for a number of years. 112 00:05:03,470 --> 00:05:06,623 He operated various waste disposal companies 113 00:05:06,723 --> 00:05:08,542 within Alamogordo and Otero county. 114 00:05:08,642 --> 00:05:10,585 And when it comes to the Atari graveyard, 115 00:05:10,685 --> 00:05:12,796 I believe he probably has more direct knowledge 116 00:05:12,896 --> 00:05:14,089 of anybody else. 117 00:05:14,189 --> 00:05:15,590 Joe's the guy that's advising the city, 118 00:05:15,690 --> 00:05:17,676 and telling the city where everything is. 119 00:05:17,776 --> 00:05:20,470 And I think that he's the only guy that might be able to walk 120 00:05:20,570 --> 00:05:23,223 out to that dump, and point to a spot on the ground, and say, 121 00:05:23,323 --> 00:05:24,725 this is where it's at. 122 00:05:24,825 --> 00:05:28,645 So, so this whole area, this is where it's buried? 123 00:05:28,745 --> 00:05:30,605 Some people don't believe it's there, but trust me, 124 00:05:30,705 --> 00:05:31,690 it's there. 125 00:05:31,790 --> 00:05:32,691 You can kind of feel it. Right? 126 00:05:32,791 --> 00:05:33,650 It that just me? 127 00:05:33,750 --> 00:05:34,860 Ah, that's pretty much you. 128 00:05:34,960 --> 00:05:36,960 It's just me. 129 00:05:37,963 --> 00:05:39,948 So what are these little boxes, here? 130 00:05:40,048 --> 00:05:42,200 Each one of those boxes represents where garbage is. 131 00:05:42,300 --> 00:05:43,410 I see. 132 00:05:43,510 --> 00:05:45,120 Someone would write down, oh, that's 133 00:05:45,220 --> 00:05:46,830 where we put the Atari trash. 134 00:05:46,930 --> 00:05:47,956 That's where we put, you know. 135 00:05:48,056 --> 00:05:48,790 That's the problem. 136 00:05:48,890 --> 00:05:49,583 Nobody did. 137 00:05:49,683 --> 00:05:51,209 We do today. 138 00:05:51,309 --> 00:05:53,879 So it's looking for... it's like looking for a haystack 139 00:05:53,979 --> 00:05:55,338 in a pile of haystacks. 140 00:05:55,438 --> 00:05:56,632 Pretty much. 141 00:05:56,642 --> 00:05:57,966 And then looking for the needle inside that haystack. 142 00:05:58,066 --> 00:05:58,884 And find the needle. 143 00:05:58,984 --> 00:06:00,594 So it's two levels. 144 00:06:00,694 --> 00:06:01,179 This picture here 145 00:06:01,279 --> 00:06:03,555 is actually out of an old El Paso Times article. 146 00:06:03,655 --> 00:06:04,681 This is actually that day, and that event, 147 00:06:04,781 --> 00:06:06,349 when it actually occurred. 148 00:06:06,449 --> 00:06:07,976 So what we did, is just to figure out, 149 00:06:08,076 --> 00:06:11,146 OK, if this reporter took this picture here, 150 00:06:11,246 --> 00:06:12,522 then the reporter had to be standing 151 00:06:12,622 --> 00:06:14,232 somewhere in this area. 152 00:06:14,332 --> 00:06:17,110 So here's the two cells that we've pinned it down to, now. 153 00:06:17,210 --> 00:06:19,029 So when you come back here, and put 154 00:06:19,129 --> 00:06:22,741 the reporter taking the picture, and you make that line. 155 00:06:22,841 --> 00:06:25,243 And what you're looking for, is to make sure the line 156 00:06:25,343 --> 00:06:27,704 intersects with the buildings. 157 00:06:27,804 --> 00:06:29,581 Joe Lewandowski wasn't just a guy 158 00:06:29,681 --> 00:06:31,458 who knew his way around a dump. 159 00:06:31,558 --> 00:06:34,503 He was also an amateur archaeologist, 160 00:06:34,603 --> 00:06:38,653 kind of like Indiana Jones, but without the gun. 161 00:06:38,940 --> 00:06:41,238 Or the whip. 162 00:06:41,526 --> 00:06:44,513 See, the newspaper photo was like the medallion, 163 00:06:44,613 --> 00:06:47,349 and Joe had used it to construct his own version 164 00:06:47,449 --> 00:06:48,767 of the Staff of Ra. 165 00:06:48,867 --> 00:06:50,936 And that pinpointed the location of the Atari 166 00:06:51,036 --> 00:06:54,940 dump, which is exactly how Indy would have done it. 167 00:06:55,040 --> 00:06:57,165 Joe was clearly obsessed. 168 00:06:57,375 --> 00:06:58,610 He believed in the legend. 169 00:06:58,710 --> 00:07:00,946 He'd spent over three years constructing 170 00:07:01,046 --> 00:07:04,950 a plan to dig up the landfill, and prove it to the world. 171 00:07:05,050 --> 00:07:06,451 But he wasn't a gamer. 172 00:07:06,551 --> 00:07:09,037 He wasn't trying to find out why. 173 00:07:09,137 --> 00:07:11,498 And that's what I wanted to know. 174 00:07:11,598 --> 00:07:16,953 Why would the company I loved so much decide to bury its future? 175 00:07:19,272 --> 00:07:25,245 The whole E.T. story is a very small part of the Atari story. 176 00:07:25,528 --> 00:07:28,139 Let me go back and let me explain how Atari started out. 177 00:07:28,239 --> 00:07:31,768 The video game came because of the convergence 178 00:07:31,868 --> 00:07:34,604 of me working in an amusement park summers, 179 00:07:34,704 --> 00:07:36,356 while pursuing an engineering degree 180 00:07:36,456 --> 00:07:38,233 at the University of Utah. 181 00:07:38,333 --> 00:07:41,987 I knew the economics of the coin operated game business. 182 00:07:42,087 --> 00:07:44,260 They made a lot of money. 183 00:07:44,547 --> 00:07:47,777 Nolan designed these incredibly elegant 184 00:07:48,009 --> 00:07:49,619 circuits. 185 00:07:49,719 --> 00:07:52,455 Put together in a way that's so clever that modern engineers 186 00:07:52,555 --> 00:07:54,624 have a hard time, you know, understanding 187 00:07:54,724 --> 00:07:55,917 and repairing these things. 188 00:07:56,017 --> 00:07:58,503 My partner and I, Ted Dabney, started 189 00:07:58,603 --> 00:08:00,983 working on a ping-pong game. 190 00:08:02,941 --> 00:08:06,616 By the end of '72, we did $3.5 million dollars. 191 00:08:06,903 --> 00:08:09,180 And then we did $19 million. 192 00:08:09,280 --> 00:08:11,057 Then we did $35 million. 193 00:08:11,157 --> 00:08:13,251 It was a hockey stick. 194 00:08:13,535 --> 00:08:16,855 This electronic medium, which was just beginning, 195 00:08:16,955 --> 00:08:18,732 had some traction with people. 196 00:08:18,832 --> 00:08:22,736 And once you played some of the more sophisticated arcade games 197 00:08:22,836 --> 00:08:24,738 of the day, and understood that maybe there 198 00:08:24,838 --> 00:08:28,408 was a chance you could duplicate that in a home game, 199 00:08:28,508 --> 00:08:29,910 your eyes got big. 200 00:08:30,010 --> 00:08:31,703 Home video games have been a success 201 00:08:31,803 --> 00:08:34,289 from the moment a company called Atari 202 00:08:34,389 --> 00:08:37,024 launched this basic game, Pong. 203 00:08:37,058 --> 00:08:40,170 Which has been imitated by at least 40 other manufacturers. 204 00:08:40,270 --> 00:08:41,963 They're selling like crazy. 205 00:08:42,063 --> 00:08:44,157 300,000 last year. 206 00:08:44,441 --> 00:08:46,134 This year, three million. 207 00:08:46,234 --> 00:08:48,954 Next year, six, maybe 10 million. 208 00:08:49,112 --> 00:08:51,973 We felt, well, maybe this is a time to sell 209 00:08:52,073 --> 00:08:54,100 to a company with deep pockets. 210 00:08:54,200 --> 00:08:56,645 I was in my office at Warner in 1976. 211 00:08:56,745 --> 00:08:59,272 The phone rang, and it was a guy named Gordy Crawford, 212 00:08:59,372 --> 00:09:01,274 and he asked the question I've never forgotten. 213 00:09:01,374 --> 00:09:04,861 Would you guys be interested in acquiring a technology based, 214 00:09:04,961 --> 00:09:06,529 fast growing entertainment company? 215 00:09:06,629 --> 00:09:08,031 And I said yes. 216 00:09:08,131 --> 00:09:10,909 I didn't know what I said yes to, but I said yes. 217 00:09:11,009 --> 00:09:13,828 And that led to my introduction to Atari. 218 00:09:13,928 --> 00:09:16,665 Atari, where the future comes from. 219 00:09:16,765 --> 00:09:19,709 What excited me about Atari wasn't Pong, 220 00:09:19,809 --> 00:09:23,254 it was the chipset that led to the Atari 2600. 221 00:09:23,354 --> 00:09:27,550 Pong was sort of OK, you banged up and back, and up and back. 222 00:09:27,650 --> 00:09:30,679 But this meant you could constantly change the games. 223 00:09:30,779 --> 00:09:33,473 And that was a very exciting idea. 224 00:09:33,573 --> 00:09:39,573 We introduced the 2600 in 1977 225 00:09:39,583 --> 00:09:41,296 with nine cartridges. 226 00:09:45,335 --> 00:09:49,322 The home video game was a very close approximation 227 00:09:49,422 --> 00:09:51,632 of the coin-op experience. 228 00:09:53,802 --> 00:09:58,148 It changed the mindset of the world. 229 00:09:58,431 --> 00:09:59,791 Turning the television 230 00:09:59,891 --> 00:10:03,169 from a passive medium into an active medium, that 231 00:10:03,269 --> 00:10:04,921 was what we knew we were doing. 232 00:10:05,021 --> 00:10:08,049 And that was super exciting to be the pioneers in that field. 233 00:10:08,149 --> 00:10:10,274 It just blew people away. 234 00:10:10,527 --> 00:10:11,553 Nobody knew any this stuff. 235 00:10:11,653 --> 00:10:12,512 They made it up as they went. 236 00:10:12,612 --> 00:10:13,471 And they were good at it. 237 00:10:13,571 --> 00:10:15,781 And it started everything. 238 00:10:16,032 --> 00:10:19,912 It was playing those games that taught people 239 00:10:20,203 --> 00:10:22,397 the potential of a computer. 240 00:10:22,497 --> 00:10:25,626 Atari, at some level, 241 00:10:25,917 --> 00:10:28,637 brought the computer revolution. 242 00:10:36,845 --> 00:10:38,371 They started experimentally 243 00:10:38,471 --> 00:10:40,832 hiring smart kids, with this idea that maybe they can 244 00:10:40,932 --> 00:10:44,027 come up with other stuff to do. 245 00:10:44,310 --> 00:10:47,047 And they inadvertently were trying to create 246 00:10:47,147 --> 00:10:49,272 the job of game designer. 247 00:10:52,193 --> 00:10:54,554 Microprocessor real time control programming 248 00:10:54,654 --> 00:10:55,972 is just where it's at. 249 00:10:56,072 --> 00:10:57,515 So, there's two kinds of things you typically do 250 00:10:57,615 --> 00:10:59,476 with that in the early 1980s. 251 00:10:59,576 --> 00:11:01,603 You can do missile guidance systems... 252 00:11:01,703 --> 00:11:05,106 or like we say, kill people for 12 cents a head. 253 00:11:05,206 --> 00:11:06,941 Or you could make video games, which 254 00:11:07,041 --> 00:11:08,485 I thought was a much better application 255 00:11:08,585 --> 00:11:11,384 for the whole thing. 256 00:11:11,671 --> 00:11:14,866 What went on at Atari from the very beginning 257 00:11:14,966 --> 00:11:16,785 was, basically, that the engineers are 258 00:11:16,885 --> 00:11:18,078 going to drive this company. 259 00:11:18,178 --> 00:11:19,454 Because they weren't just engineers. 260 00:11:19,554 --> 00:11:20,830 They were creative guys. 261 00:11:20,930 --> 00:11:24,810 They're like musicians, or movie directors. 262 00:11:25,101 --> 00:11:26,920 They're artists. 263 00:11:27,020 --> 00:11:29,255 Through luck, or providence, or both, 264 00:11:29,355 --> 00:11:31,674 they ended up with this department of game designers 265 00:11:31,774 --> 00:11:34,135 that became this dream team at Atari. 266 00:11:34,235 --> 00:11:37,555 These guys who made all of these classics... Tempest, 267 00:11:37,655 --> 00:11:40,683 and Asteroids, and Centipede, and Gauntlet, and, you know, 268 00:11:40,783 --> 00:11:42,018 think of a game. 269 00:11:42,118 --> 00:11:43,269 The culture was these guys 270 00:11:43,369 --> 00:11:44,896 do what they want to do. 271 00:11:44,996 --> 00:11:46,648 One day, I was standing in the men's room, at a urinal, 272 00:11:46,748 --> 00:11:50,902 and I looked down, and I saw a pair of bare feet next to me. 273 00:11:51,002 --> 00:11:54,155 And I look, and here is a guy wearing a pair of shorts, 274 00:11:54,255 --> 00:11:56,303 and nothing else. 275 00:11:56,591 --> 00:11:57,826 And I said something. 276 00:11:57,926 --> 00:11:58,660 And they said, oh yeah, that's so and so. 277 00:11:58,760 --> 00:11:59,702 He's a great engineer. 278 00:11:59,802 --> 00:12:01,121 He doesn't like to wear clothes. 279 00:12:01,221 --> 00:12:05,041 The coin-op engineers at Atari, they were great. 280 00:12:05,141 --> 00:12:08,145 And on the consumer side, Howard was 281 00:12:08,436 --> 00:12:09,879 one of the best programmers. 282 00:12:09,979 --> 00:12:12,674 He was one of the best of those engineers. 283 00:12:12,774 --> 00:12:14,509 At the heart of the creative process 284 00:12:14,609 --> 00:12:16,261 is the programmer. 285 00:12:16,361 --> 00:12:20,014 I try to create, basically, a sensory experience that evokes 286 00:12:20,114 --> 00:12:21,474 a certain feeling in the user. 287 00:12:21,574 --> 00:12:23,810 I mean, I tend to program from a concept. 288 00:12:23,910 --> 00:12:26,354 I mean, it was... I was made for this. 289 00:12:26,454 --> 00:12:29,514 I mean, was is what I was made to do. 290 00:12:31,542 --> 00:12:35,780 January 11, 1981, I showed up for my first day of work 291 00:12:35,880 --> 00:12:38,074 as a game programmer at Atari. 292 00:12:38,174 --> 00:12:41,995 So, do you remember the first day you showed up here? 293 00:12:42,095 --> 00:12:43,496 Absolutely. 294 00:12:43,596 --> 00:12:47,333 My first office mates were Tod Frye and Rob Zdybel. 295 00:12:47,433 --> 00:12:48,793 And I had an understanding that there 296 00:12:48,893 --> 00:12:50,879 was a lot of dope that was smoked 297 00:12:50,979 --> 00:12:52,589 at Atari, when we were there. 298 00:12:52,689 --> 00:12:54,841 And so on my first day at work, I brought a joint, because I 299 00:12:54,941 --> 00:12:56,384 didn't want to be, you know... 300 00:12:56,484 --> 00:12:58,011 Yeah. 301 00:12:58,111 --> 00:13:00,513 I wanted to be a courteous guest, and so I showed up... 302 00:13:00,613 --> 00:13:01,848 Which by the way, this is a good lesson 303 00:13:01,948 --> 00:13:03,474 for our younger viewers. 304 00:13:03,574 --> 00:13:06,728 If people are doing drugs, bring your own, so you fit in. 305 00:13:06,828 --> 00:13:11,129 Tod walks in, shuts the door, and says, 306 00:13:11,416 --> 00:13:12,817 I'm going to get high in here, so if you 307 00:13:12,917 --> 00:13:14,444 don't want to be around this, you'd better leave. 308 00:13:14,544 --> 00:13:15,653 No, actually, here, I said. 309 00:13:15,753 --> 00:13:17,071 I brought a joint. 310 00:13:17,171 --> 00:13:19,157 And he sort of looked at me and he went pbtt. 311 00:13:19,257 --> 00:13:20,533 I'm going to smoke real stuff. 312 00:13:20,633 --> 00:13:21,492 OK? 313 00:13:21,592 --> 00:13:22,535 That was my introduction. 314 00:13:22,635 --> 00:13:25,514 That was my first day at work. 315 00:13:25,805 --> 00:13:28,541 We wanted people who worked hard, and yet 316 00:13:28,641 --> 00:13:30,641 had fun at doing it. 317 00:13:30,768 --> 00:13:34,047 How do we mix up, so that we don't know the difference 318 00:13:34,147 --> 00:13:35,465 between our work and our play? 319 00:13:35,565 --> 00:13:38,426 The company's motto was, we take fun seriously. 320 00:13:38,526 --> 00:13:41,512 But we used to say, we take fun intravenously. 321 00:13:41,612 --> 00:13:44,224 And they didn't like that very much. 322 00:13:44,324 --> 00:13:45,600 No, I don't know why. 323 00:13:45,700 --> 00:13:49,796 The party atmosphere was actually 324 00:13:50,079 --> 00:13:52,923 calculated plan to incentivize. 325 00:13:53,207 --> 00:13:54,567 I would set quotas. 326 00:13:54,667 --> 00:13:57,445 If the quotas were met, I'd throw a kegger. 327 00:13:57,545 --> 00:13:59,364 They would just roll out in the car, 328 00:13:59,464 --> 00:14:00,907 go to a liquor store, and they gave someone 329 00:14:01,007 --> 00:14:02,575 a company credit card, and they came 330 00:14:02,675 --> 00:14:04,577 back with a bunch of booze. 331 00:14:04,677 --> 00:14:06,120 And we consumed it. 332 00:14:06,220 --> 00:14:08,206 Over there is where the hot tub was. 333 00:14:08,306 --> 00:14:10,625 Inside, on the first floor, there's some great stuff 334 00:14:10,725 --> 00:14:12,001 that went on in that room. 335 00:14:12,101 --> 00:14:13,753 Over here, here's the hill that you know, 336 00:14:13,853 --> 00:14:15,380 one day I was wearing a dashiki shirt, which 337 00:14:15,480 --> 00:14:16,714 I was very into back then. 338 00:14:16,814 --> 00:14:18,716 And I would do somersaults down the hill. 339 00:14:18,816 --> 00:14:21,636 I might have had some cocktails that afternoon, at that point. 340 00:14:21,736 --> 00:14:24,389 Did you know that you were entering this crazy party 341 00:14:24,489 --> 00:14:25,348 atmosphere, that you'd be? 342 00:14:25,448 --> 00:14:26,849 No. 343 00:14:26,949 --> 00:14:30,270 Even though I was told I was, I had no expectation 344 00:14:30,370 --> 00:14:32,522 that it could really exist. 345 00:14:32,622 --> 00:14:33,982 The best recruiting tool 346 00:14:34,082 --> 00:14:37,193 we could have for an engineer, was to bring 347 00:14:37,293 --> 00:14:38,778 him over to one of our parties. 348 00:14:38,878 --> 00:14:40,405 Hey, What's happening, people? 349 00:14:40,505 --> 00:14:41,739 Hey, how's it going? 350 00:14:41,839 --> 00:14:43,241 What's happening? 351 00:14:43,341 --> 00:14:45,326 And they thought, hey, I'm a nerd. 352 00:14:45,426 --> 00:14:47,287 There are girls here. 353 00:14:47,387 --> 00:14:49,038 They're talking to me. 354 00:14:49,138 --> 00:14:50,123 It's good. 355 00:14:50,223 --> 00:14:51,541 That was the culture. 356 00:14:51,641 --> 00:14:52,834 These guys are the lifeblood of the business, 357 00:14:52,934 --> 00:14:54,127 and they do what they want to do. 358 00:14:54,227 --> 00:14:55,753 And that's fine. 359 00:14:55,853 --> 00:14:57,005 In some ways, 360 00:14:57,105 --> 00:14:58,381 things happened to me over the course 361 00:14:58,481 --> 00:15:00,508 of three and a half years here, that made 362 00:15:00,608 --> 00:15:03,011 the next 25 years really tough. 363 00:15:03,111 --> 00:15:04,679 Because it established a standard 364 00:15:04,779 --> 00:15:07,932 of what professional life, and life in general, could be. 365 00:15:08,032 --> 00:15:09,475 And I never let go of the thought 366 00:15:09,575 --> 00:15:11,519 that my life could still be this or better. 367 00:15:11,619 --> 00:15:14,589 I just didn't know how to do it. 368 00:15:14,872 --> 00:15:17,066 It's really intense for me to come back here. 369 00:15:17,166 --> 00:15:21,487 This is the first time I've been back here in 30 years. 370 00:15:21,587 --> 00:15:24,949 And this was the place where I was introduced 371 00:15:25,049 --> 00:15:28,019 to what life could be, for me. 372 00:15:28,302 --> 00:15:29,620 What a working life could be. 373 00:15:29,720 --> 00:15:32,665 What real creative satisfaction could be. 374 00:15:32,765 --> 00:15:34,792 What doing something really meaningful could be. 375 00:15:34,892 --> 00:15:38,504 Those are all things that come back to me in this moment. 376 00:15:38,604 --> 00:15:41,778 And it's just... it's very intense. 377 00:15:42,066 --> 00:15:45,195 So what really happened back in 1983? 378 00:15:45,486 --> 00:15:47,472 People heard the rumors, but Atari denied 379 00:15:47,572 --> 00:15:49,697 the dump ever took place. 380 00:15:49,866 --> 00:15:52,352 And eventually, people forgot about it. 381 00:15:52,452 --> 00:15:54,020 But with the growth of the internet, 382 00:15:54,120 --> 00:15:57,565 and all of its best and worst lists, E.T. and its burial 383 00:15:57,665 --> 00:16:02,546 went from small town gossip to full blown urban legend. 384 00:16:02,837 --> 00:16:06,157 By the mid '90s, videos begin to appear online that seemed 385 00:16:06,257 --> 00:16:09,660 to suggest that anyone with a shovel go out in the desert, 386 00:16:09,760 --> 00:16:11,954 and dig up the buried games. 387 00:16:12,054 --> 00:16:16,501 That's what I thought too, but it wasn't close to that easy. 388 00:16:16,601 --> 00:16:19,253 Joe had spent years researching the burial. 389 00:16:19,353 --> 00:16:21,381 If his information was correct, the games 390 00:16:21,481 --> 00:16:23,049 were not only deep underground, they 391 00:16:23,149 --> 00:16:25,301 were covered with concrete. 392 00:16:25,401 --> 00:16:28,096 Joe was still wading through a sea of red tape. 393 00:16:28,196 --> 00:16:30,223 But if and when the city approved his plan 394 00:16:30,323 --> 00:16:33,309 to excavate the landfill, he was going to need 395 00:16:33,409 --> 00:16:35,186 more than just a shovel. 396 00:16:35,286 --> 00:16:38,398 He would need giant yellow digging machines. 397 00:16:38,498 --> 00:16:41,859 And a bunch of guys in hats and vests to operate them. 398 00:16:41,959 --> 00:16:45,869 This is one of the photos of the actual burial, 399 00:16:46,088 --> 00:16:47,740 when they did it. 400 00:16:47,840 --> 00:16:50,618 So we're looking at, like, 15 feet down, to hit the concrete. 401 00:16:50,718 --> 00:16:52,537 Under the concrete is mostly dirt. 402 00:16:52,637 --> 00:16:54,080 It's just the... it's the bottom of the pit. 403 00:16:54,180 --> 00:16:55,832 What's that thing, right over there? 404 00:16:55,932 --> 00:16:56,999 That's a motor grader. 405 00:16:57,099 --> 00:16:58,000 A motor grader? 406 00:16:58,100 --> 00:16:59,293 Yes. 407 00:16:59,393 --> 00:17:01,170 That's for, really, just fine grading. 408 00:17:01,270 --> 00:17:03,464 You know, like the highways and roads. 409 00:17:03,564 --> 00:17:05,550 And fine planing large areas. 410 00:17:05,650 --> 00:17:09,554 So, we conceivably might need that, for this, right? 411 00:17:09,654 --> 00:17:10,179 No. 412 00:17:10,279 --> 00:17:11,180 No. 413 00:17:11,280 --> 00:17:12,682 I mean, but you might... you could 414 00:17:12,782 --> 00:17:14,934 bring it out before, right? 415 00:17:15,034 --> 00:17:17,019 I mean, you might want to park it there so it's ready. 416 00:17:17,119 --> 00:17:17,812 No, not really. 417 00:17:17,912 --> 00:17:18,479 No. 418 00:17:18,579 --> 00:17:19,272 We're fine. 419 00:17:19,372 --> 00:17:20,064 I don't know. 420 00:17:20,164 --> 00:17:22,164 Not my field. 421 00:17:24,210 --> 00:17:26,258 I am concerned that Joe's 422 00:17:26,546 --> 00:17:28,114 moving kind of quick. 423 00:17:28,214 --> 00:17:30,408 And we do need to throw some brakes on, and slow it down. 424 00:17:30,508 --> 00:17:33,286 The opposition comes from environmentalists, 425 00:17:33,386 --> 00:17:34,662 maybe within the community. 426 00:17:34,762 --> 00:17:37,290 And the concern is that Alamogordo also 427 00:17:37,390 --> 00:17:39,417 may have something else buried in the landfill that 428 00:17:39,517 --> 00:17:40,960 may be hazardous. 429 00:17:41,060 --> 00:17:43,421 And we may not know exactly where this location is. 430 00:17:43,521 --> 00:17:45,131 Nobody really and truly 431 00:17:45,231 --> 00:17:47,842 has dead honest records as to where 432 00:17:47,942 --> 00:17:49,302 everything is buried out there. 433 00:17:49,402 --> 00:17:51,637 And we're talking potential mercury laced 434 00:17:51,737 --> 00:17:54,287 pigs, malathion, possibly DDT. 435 00:17:54,407 --> 00:17:55,766 There's potentially lead in there, 436 00:17:55,866 --> 00:17:57,685 and maybe some other dangerous metals 437 00:17:57,785 --> 00:17:59,687 that are in those cartridges. 438 00:17:59,787 --> 00:18:02,356 I don't want to be in an area where we might crack open 439 00:18:02,456 --> 00:18:06,451 a sealed tomb, so to speak, of these hogs, where 440 00:18:06,669 --> 00:18:08,696 mercury the gas comes out. 441 00:18:08,796 --> 00:18:10,990 So I don't want the Stephen King novel of, 442 00:18:11,090 --> 00:18:13,117 we hit the wrong spot, and all of the sudden 443 00:18:13,217 --> 00:18:15,119 we are evacuating Alamogordo. 444 00:18:15,219 --> 00:18:16,954 That is unacceptable. 445 00:18:17,054 --> 00:18:19,916 If there's a problem that the New Mexico 446 00:18:20,016 --> 00:18:22,126 Environmental Department perceives, 447 00:18:22,226 --> 00:18:24,670 we're not going to be able to proceed. 448 00:18:24,770 --> 00:18:27,048 Until I'm satisfied it's safe, it's not going to happen. 449 00:18:27,148 --> 00:18:29,273 At least within my power. 450 00:18:29,358 --> 00:18:33,438 You know, there's only so much power that I have. 451 00:18:36,532 --> 00:18:38,785 So, for my first game, 452 00:18:39,076 --> 00:18:42,876 they wanted me to do a coin-op conversion. 453 00:18:43,164 --> 00:18:45,024 Although I had only been there for about 454 00:18:45,124 --> 00:18:47,527 a week, I went to my manager, and I said, you know something? 455 00:18:47,627 --> 00:18:50,780 I said this game, Star Castle, on the 2600 456 00:18:50,880 --> 00:18:52,073 is just going to suck. 457 00:18:52,173 --> 00:18:53,783 I know it's going to suck. 458 00:18:53,883 --> 00:18:56,327 And I said, but I think I can take some of the key things 459 00:18:56,427 --> 00:19:00,773 that I think make it fun game, and re-work it so 460 00:19:01,057 --> 00:19:04,106 that it would work on the 2600. 461 00:19:04,393 --> 00:19:06,587 And so they said, OK, go ahead. 462 00:19:06,687 --> 00:19:08,214 Do what you want to do. 463 00:19:08,314 --> 00:19:09,632 So, how did you learn how to program a game? 464 00:19:09,732 --> 00:19:11,092 I just read the manual 465 00:19:11,192 --> 00:19:13,657 and started writing the game. 466 00:19:13,819 --> 00:19:15,930 No one had ever done, like, a backstory for a game before. 467 00:19:16,030 --> 00:19:17,431 And I thought, this is my first game, 468 00:19:17,531 --> 00:19:19,976 and I want to be involved in every part of it. 469 00:19:20,076 --> 00:19:22,812 And I want to make it the best thing it could possibly be. 470 00:19:22,912 --> 00:19:24,397 So I wrote this, like, seven, eight page story. 471 00:19:24,497 --> 00:19:26,023 I stayed up all night just writing this story. 472 00:19:26,123 --> 00:19:27,233 Knocked it out. 473 00:19:27,333 --> 00:19:28,943 And it was a science fiction story 474 00:19:29,043 --> 00:19:30,820 about flies that get on the first interstellar spaceships, 475 00:19:30,920 --> 00:19:33,906 and mutate, and evolve, and take over the solar system. 476 00:19:34,006 --> 00:19:36,117 But now they're under attack by this other monster, and stuff. 477 00:19:36,217 --> 00:19:38,911 And that's the short version of the story. 478 00:19:39,011 --> 00:19:40,746 So I thought, well, I need to name it. 479 00:19:40,846 --> 00:19:43,374 So what I did, was I named it Yar, because that's 480 00:19:43,474 --> 00:19:44,667 Ray spelled backwards. 481 00:19:44,767 --> 00:19:46,460 And Ray Kassar was the CEO of Atari. 482 00:19:46,560 --> 00:19:47,837 Right? 483 00:19:47,937 --> 00:19:49,964 So I've got his name keyed into the title. 484 00:19:50,064 --> 00:19:52,883 And I thought, revenge, great action word. 485 00:19:52,983 --> 00:19:54,844 You know, so that's compelling. 486 00:19:54,944 --> 00:19:58,429 And so that's how it became Yar's Revenge. 487 00:20:02,868 --> 00:20:05,521 When Yar's Revenge came out, it was a hit. 488 00:20:05,621 --> 00:20:06,856 It was huge. 489 00:20:06,956 --> 00:20:08,941 Games that could look like Yar's Revenge 490 00:20:09,041 --> 00:20:10,818 looked... that could draw that kind of stuff... 491 00:20:10,918 --> 00:20:12,486 were, like, magical. 492 00:20:12,586 --> 00:20:14,405 Even though Yar's Revenge might look primitive... you know, 493 00:20:14,505 --> 00:20:16,824 it looks like a superconducting super collider 494 00:20:16,924 --> 00:20:18,618 compared to a lot of the games that 495 00:20:18,718 --> 00:20:20,119 were out there at the time. 496 00:20:20,219 --> 00:20:21,162 I remember the first time I put the cartridge in, 497 00:20:21,262 --> 00:20:22,705 and I was like, what is this? 498 00:20:22,805 --> 00:20:25,458 It really is a very innovative shooter of that era. 499 00:20:25,558 --> 00:20:26,959 Getting a ship to fly around. 500 00:20:27,059 --> 00:20:28,419 So it's fun just to fly the ship around. 501 00:20:28,519 --> 00:20:30,296 It was a trick, especially on that hardware. 502 00:20:30,396 --> 00:20:32,048 The enemy was cool and scary. 503 00:20:32,148 --> 00:20:34,592 And it felt really good to defeat it. 504 00:20:34,692 --> 00:20:38,304 You feel like it's your victory when you beat those challenges. 505 00:20:38,404 --> 00:20:40,640 And you feel like it's your defeat when they beat you. 506 00:20:40,740 --> 00:20:42,850 And you keep coming back, because you 507 00:20:42,950 --> 00:20:44,477 didn't lose by being cheated. 508 00:20:44,577 --> 00:20:45,936 You didn't lose because the game did something unfair. 509 00:20:46,036 --> 00:20:48,064 You lost because you weren't quite good enough. 510 00:20:48,164 --> 00:20:50,900 And all of the great games sit right on that edge. 511 00:20:51,000 --> 00:20:53,736 I remember playing Yar's Revenge one day, 512 00:20:53,836 --> 00:20:56,864 and we happened on trick that let you... 513 00:20:56,964 --> 00:20:59,033 if you were on this right spot at the right time in the game, 514 00:20:59,133 --> 00:21:01,869 and it was in between levels... these initials came up. 515 00:21:01,969 --> 00:21:03,537 And the initials were HSW. 516 00:21:03,637 --> 00:21:04,997 To us, it was some weird mystery. 517 00:21:05,097 --> 00:21:06,540 And like, we had to figure out what HSW meant. 518 00:21:06,640 --> 00:21:08,084 And finally, in one of the game magazines, 519 00:21:08,184 --> 00:21:09,669 they published what HSW meant. 520 00:21:09,769 --> 00:21:11,921 Turns out, HSW means Howard Scott Warshaw, 521 00:21:12,021 --> 00:21:13,130 the guy who made the game. 522 00:21:13,230 --> 00:21:15,174 Yar's Revenge was the first game 523 00:21:15,274 --> 00:21:17,843 that Atari ever did, where the programmer's name 524 00:21:17,943 --> 00:21:19,470 went outwith the cartridge. 525 00:21:19,570 --> 00:21:21,347 Yar's Revenge had a lot of firsts, 526 00:21:21,447 --> 00:21:23,015 and that was just one of them. 527 00:21:23,115 --> 00:21:25,226 Yar's Revenge is the bestselling original game 528 00:21:25,326 --> 00:21:26,769 for the Atari 2600. 529 00:21:26,869 --> 00:21:29,105 It sold something like a million copies. 530 00:21:29,205 --> 00:21:30,690 Every reviewer at the time thought 531 00:21:30,790 --> 00:21:33,025 Yar's Revenge was one of the best games Atari put out. 532 00:21:33,125 --> 00:21:36,610 You know it made a lot of money for Atari. 533 00:21:36,712 --> 00:21:38,922 In 1981, this was a company 534 00:21:39,048 --> 00:21:44,020 that made operating profits of something like $375 million. 535 00:21:44,303 --> 00:21:46,288 One of today's greatest marketing triumphs 536 00:21:46,388 --> 00:21:48,916 in the entertainment field is video games. 537 00:21:49,016 --> 00:21:50,418 It was beyond comprehension. 538 00:21:50,518 --> 00:21:53,462 The fastest growing company in American history. 539 00:21:53,562 --> 00:21:55,256 This was an explosion. 540 00:21:55,356 --> 00:21:56,924 Even those of us who were in the middle of it 541 00:21:57,024 --> 00:22:00,344 were shaking our heads, going, oh my god, this is amazing. 542 00:22:00,444 --> 00:22:02,430 We were the most successful coin-op company, 543 00:22:02,530 --> 00:22:05,433 we were the dominant consumer company. 544 00:22:05,533 --> 00:22:10,710 And we sat around literally saying to ourselves, 545 00:22:10,996 --> 00:22:12,356 what are the categories of games? 546 00:22:12,456 --> 00:22:14,108 What are the capabilities of the 2600? 547 00:22:14,208 --> 00:22:16,673 Where is this industry going? 548 00:22:16,836 --> 00:22:18,154 Everything that Joe 549 00:22:18,254 --> 00:22:22,116 has put together on this Atari graveyard, so far, 550 00:22:22,216 --> 00:22:23,534 seems to be coming true. 551 00:22:23,634 --> 00:22:25,828 I'm in favor of the Atari games being dug up, 552 00:22:25,928 --> 00:22:29,498 because it is the largest myth in the gaming world. 553 00:22:29,598 --> 00:22:31,041 I believe that Joe just thinks it would 554 00:22:31,141 --> 00:22:33,544 be an outstanding event for Alamogordo, 555 00:22:33,644 --> 00:22:35,129 and a way to get us on the map. 556 00:22:35,229 --> 00:22:37,631 On Tuesday, Alamogordo's city commission 557 00:22:37,731 --> 00:22:39,800 approved a deal to dig in the old landfill 558 00:22:39,900 --> 00:22:41,594 within the next six months. 559 00:22:41,694 --> 00:22:43,095 The city has given its OK, 560 00:22:43,195 --> 00:22:45,264 and now the state has given them approval. 561 00:22:45,364 --> 00:22:47,558 Film crews will be in Alamogordo. 562 00:22:47,658 --> 00:22:49,226 The documentary film crews will 563 00:22:49,326 --> 00:22:52,062 start probing the dump for their strange buried treasure 564 00:22:52,162 --> 00:22:54,162 at 9:30 AM. 565 00:23:05,384 --> 00:23:07,411 So, this is an impressive looking machine 566 00:23:07,511 --> 00:23:08,370 out here. 567 00:23:08,470 --> 00:23:10,080 What the hell is it doing? 568 00:23:10,180 --> 00:23:11,832 What's this drilling rig does, it goes down, straight down, 569 00:23:11,932 --> 00:23:13,334 and takes out core samples, and brings 570 00:23:13,434 --> 00:23:15,937 up whatever's in the ground. 571 00:23:16,228 --> 00:23:18,422 We've narrowed it down from 300 acres down 572 00:23:18,522 --> 00:23:20,522 to about 5 to 10 acres. 573 00:23:20,608 --> 00:23:23,010 And so, What we're doing now is trying to get it even closer. 574 00:23:23,110 --> 00:23:25,012 We're looking for things like somebody's mail... 575 00:23:25,112 --> 00:23:28,057 you know, the postmarks... newspapers, things like that. 576 00:23:28,157 --> 00:23:29,308 Looking for dates. 577 00:23:29,408 --> 00:23:32,298 We're looking for September of '83. 578 00:23:38,751 --> 00:23:39,902 Don't you think people are going 579 00:23:40,002 --> 00:23:41,237 to be disappointed if we dig it up, 580 00:23:41,337 --> 00:23:43,113 and we don't actually find the E.T. games? 581 00:23:43,213 --> 00:23:44,573 I mean, wouldn't that be? 582 00:23:44,673 --> 00:23:45,783 That would be very disappointing for all of us. 583 00:23:45,883 --> 00:23:47,117 All the work. 584 00:23:47,217 --> 00:23:47,993 Three years of work put into this thing. 585 00:23:48,093 --> 00:23:49,745 So what do we do then? 586 00:23:49,845 --> 00:23:50,913 You're just going to dig up the whole landfill, or something'? 587 00:23:51,013 --> 00:23:52,581 No, we can't. 588 00:23:52,681 --> 00:23:53,999 The environment department will not allow that to happen. 589 00:23:54,099 --> 00:23:55,584 You're saying that there's a possibility 590 00:23:55,684 --> 00:23:57,837 that this could turn out to be a giant waste of time. 591 00:23:57,937 --> 00:23:59,588 I think I've said it before, I'll bet the car, 592 00:23:59,688 --> 00:24:01,688 I won't bet the house. 593 00:24:08,238 --> 00:24:10,057 Most everybody, at least in the Western world, 594 00:24:10,157 --> 00:24:11,308 has played a video game of some kind. 595 00:24:11,408 --> 00:24:12,268 They've gone to an arcade. 596 00:24:12,368 --> 00:24:13,352 They know the Atari brand. 597 00:24:13,452 --> 00:24:14,770 They certainly know E.T. 598 00:24:14,870 --> 00:24:17,690 And so I think there's a universal curiosity 599 00:24:17,790 --> 00:24:19,441 about this game. 600 00:24:19,541 --> 00:24:22,278 You know, something did happen those couple of nights in 1983 601 00:24:22,378 --> 00:24:26,428 that I think it merits serious investigation. 602 00:24:26,715 --> 00:24:28,576 So why did I decide to go to Alamogordo? 603 00:24:28,676 --> 00:24:30,995 I'm very much interested in the impact 604 00:24:31,095 --> 00:24:32,830 that a particular game or an industry 605 00:24:32,930 --> 00:24:36,083 has made within a cultural and social context. 606 00:24:36,183 --> 00:24:38,794 What's striking about the Atari E.T. game 607 00:24:38,894 --> 00:24:41,130 in the Alamogordo landfill is that they're 608 00:24:41,230 --> 00:24:42,798 there and not in museums. 609 00:24:42,898 --> 00:24:44,800 I think this is what excites many people 610 00:24:44,900 --> 00:24:48,304 who keep this narrative alive is they want to get these items. 611 00:24:48,404 --> 00:24:49,638 They want visible proof. 612 00:24:49,738 --> 00:24:51,390 They want some kind of tangible evidence 613 00:24:51,490 --> 00:24:54,494 that that dump did take place. 614 00:24:54,785 --> 00:24:55,853 I've been professionally 615 00:24:55,953 --> 00:24:58,063 making games since about '94. 616 00:24:58,163 --> 00:25:00,107 But more than that, I'm somebody who 617 00:25:00,207 --> 00:25:02,526 has been chiefly doing a lot of historical work 618 00:25:02,626 --> 00:25:03,819 with video games. 619 00:25:03,919 --> 00:25:05,487 Trying to preserve video games, and get 620 00:25:05,587 --> 00:25:07,239 people to understand that video games are more like art. 621 00:25:07,339 --> 00:25:08,657 And so I've been doing a lot of video game 622 00:25:08,757 --> 00:25:10,659 preservation and education. 623 00:25:10,759 --> 00:25:12,828 I always thought, one day, I'm going to get over there, 624 00:25:12,928 --> 00:25:14,747 I'm going to see, finally, once and for all, 625 00:25:14,847 --> 00:25:16,332 like, where it's buried. 626 00:25:16,432 --> 00:25:17,875 I almost don't even really need to know what's in it. 627 00:25:17,975 --> 00:25:19,835 I almost want to keep that mystery alive. 628 00:25:19,935 --> 00:25:22,796 To me, under that landfill is actually the burial 629 00:25:22,896 --> 00:25:24,590 site of an entire industry. 630 00:25:24,690 --> 00:25:28,093 Because what affected Atari at the time, affected everyone. 631 00:25:28,193 --> 00:25:30,512 And everything that I thought was going to go on forever 632 00:25:30,612 --> 00:25:31,889 stopped. 633 00:25:31,989 --> 00:25:33,265 And it stopped almost at that same moment 634 00:25:33,365 --> 00:25:37,105 that these... whatever's there... was buried. 635 00:25:38,245 --> 00:25:40,773 So, for me, I want to find out what is there. 636 00:25:40,873 --> 00:25:42,900 It's like opening the Ark of the Covenant. 637 00:25:43,000 --> 00:25:44,234 It's like, you kind of want to look, 638 00:25:44,334 --> 00:25:45,527 but is my face going to melt off? 639 00:25:45,627 --> 00:25:47,154 I don't know. 640 00:25:47,254 --> 00:25:50,532 I have told my wife that I will be going to New Mexico. 641 00:25:50,632 --> 00:25:52,076 And she asked me why. 642 00:25:52,176 --> 00:25:53,619 And I started to explain, and she said, 643 00:25:53,719 --> 00:25:56,288 I don't... I don't need to know. 644 00:25:56,388 --> 00:25:58,891 Just go do it. 645 00:25:59,183 --> 00:26:00,542 You want it Ernest on screen? 646 00:26:00,642 --> 00:26:01,585 Oh, whatever. 647 00:26:01,685 --> 00:26:02,795 Ernest is my fancy writer name. 648 00:26:02,895 --> 00:26:04,380 Ernie is what everybody calls me. 649 00:26:04,480 --> 00:26:05,422 All right, so we'll use your writer's name. 650 00:26:05,522 --> 00:26:07,800 How would you describe yourself? 651 00:26:07,900 --> 00:26:11,470 Screenwriter, novelist, gentleman adventurer. 652 00:26:11,570 --> 00:26:14,556 The thing about having an Atari, for me, was it was a simulator. 653 00:26:14,656 --> 00:26:16,475 Like, I could simulate being Indiana Jones, 654 00:26:16,575 --> 00:26:19,044 or simulate being E.T. 655 00:26:19,328 --> 00:26:20,646 Having access to that. 656 00:26:20,746 --> 00:26:22,481 And coming from a family of, like, modest means, 657 00:26:22,581 --> 00:26:24,233 and not having to, you know, beg for quarters. 658 00:26:24,333 --> 00:26:25,901 And just being able to play as much as you wanted. 659 00:26:26,001 --> 00:26:27,778 That was such a huge part of my childhood, 660 00:26:27,878 --> 00:26:29,488 and fed my imagination. 661 00:26:29,588 --> 00:26:33,033 And that was the inspiration for Ready Player One, my novel. 662 00:26:33,133 --> 00:26:35,494 The idea of, like, what if Willy Wonka 663 00:26:35,594 --> 00:26:37,204 had been a video game designer? 664 00:26:37,304 --> 00:26:39,707 And he held his golden ticket contest inside his greatest 665 00:26:39,807 --> 00:26:41,000 video game creation? 666 00:26:41,100 --> 00:26:42,751 That all came from finding those Easter 667 00:26:42,851 --> 00:26:44,503 eggs in all those Atari games. 668 00:26:44,603 --> 00:26:46,130 I feel like a little kid, this past week. 669 00:26:46,230 --> 00:26:47,339 Like, getting ready to go to camp. 670 00:26:47,439 --> 00:26:49,341 Alamogordo, and the Atari graveyard. 671 00:26:49,441 --> 00:26:50,676 For me, it's like holy ground. 672 00:26:50,776 --> 00:26:51,760 And that was when I realized my DeLorean 673 00:26:51,860 --> 00:26:53,512 is already in New Mexico. 674 00:26:53,612 --> 00:26:55,681 I just have to fly to Santa Fe, pick up my DeLorean from George 675 00:26:55,781 --> 00:26:57,391 R. R. Martin... who was using it for the Back 676 00:26:57,491 --> 00:26:59,935 to the Future screening... and drive it down to Alamogordo. 677 00:27:00,035 --> 00:27:01,520 I could stop at the very large array, 678 00:27:01,620 --> 00:27:03,939 and also hit Roswell, and then go to Alamogordo, 679 00:27:04,039 --> 00:27:06,108 and be there for the excavation of the Atari graveyard. 680 00:27:06,208 --> 00:27:08,736 As soon as those, you know, tumblers clicked into place, 681 00:27:08,836 --> 00:27:10,696 I'm like, the most epic road trip of all time. 682 00:27:10,796 --> 00:27:12,364 I have to go. 683 00:27:12,464 --> 00:27:15,200 It's like I'm Indy going to Westeros to meet Doc Brown, 684 00:27:15,300 --> 00:27:17,300 and then save E.T. 685 00:27:33,610 --> 00:27:35,179 Boom. 686 00:27:35,279 --> 00:27:36,555 Have a great drive, and a great time in Alamogordo. 687 00:27:36,655 --> 00:27:37,431 George, thank you so much. 688 00:27:37,531 --> 00:27:38,265 I appreciate it man. 689 00:27:38,365 --> 00:27:40,709 My pleasure. 690 00:28:04,474 --> 00:28:06,335 This is a good piece of evidence, 691 00:28:06,435 --> 00:28:08,435 because right here. 692 00:28:08,687 --> 00:28:09,922 Is that the date, right there? 693 00:28:10,022 --> 00:28:11,423 Yeah, a date. 694 00:28:11,523 --> 00:28:13,383 You've got Sunday, October 2, 1983, right there. 695 00:28:13,483 --> 00:28:14,343 That's good, right? 696 00:28:14,443 --> 00:28:15,844 Yeah. 697 00:28:15,944 --> 00:28:17,721 Atari was from the 23rd to the 29th of September. 698 00:28:17,821 --> 00:28:19,098 So this is like a week later. 699 00:28:19,198 --> 00:28:20,265 Well, it's not even a week. 700 00:28:20,365 --> 00:28:21,433 It's like two or three days later. 701 00:28:21,533 --> 00:28:23,143 Well, I'm not very good at math. 702 00:28:23,243 --> 00:28:24,436 The Ataris would have been on the bottom, 703 00:28:24,536 --> 00:28:25,604 then garbage from the following weeks 704 00:28:25,704 --> 00:28:26,772 would've been piled on top. 705 00:28:26,872 --> 00:28:27,648 So where are the games? 706 00:28:27,748 --> 00:28:28,857 This is following week. 707 00:28:28,957 --> 00:28:29,733 No games yet. 708 00:28:29,833 --> 00:28:30,734 No Atari stuff at all? 709 00:28:30,834 --> 00:28:31,527 No, not yet. 710 00:28:31,627 --> 00:28:32,444 Not yet. 711 00:28:32,544 --> 00:28:33,320 OK. 712 00:28:33,420 --> 00:28:34,238 I love the challenges. 713 00:28:34,338 --> 00:28:35,781 I love the mystery. 714 00:28:35,881 --> 00:28:38,909 I love the... especially when people say they'll never 715 00:28:39,009 --> 00:28:41,453 be found, or they're not there. 716 00:28:41,553 --> 00:28:43,288 That just makes the challenge even better. 717 00:28:43,388 --> 00:28:48,110 I put three to four years of this research, planning, 718 00:28:48,393 --> 00:28:50,838 the politics, the environment department. 719 00:28:50,938 --> 00:28:54,091 I mean, many, many, many things to get to this point. 720 00:28:54,191 --> 00:28:55,384 Yeah, no. 721 00:28:55,484 --> 00:28:58,629 It's very important that we find them. 722 00:29:02,074 --> 00:29:03,684 So, back in the early '80s, 723 00:29:03,784 --> 00:29:06,395 movie licenses for video games were just 724 00:29:06,495 --> 00:29:08,063 starting to come into vogue. 725 00:29:08,163 --> 00:29:11,308 And I think Raiders was the first one. 726 00:29:12,417 --> 00:29:14,403 So they needed someone to do Raiders of the Lost Ark. 727 00:29:14,503 --> 00:29:17,197 I think what happened was, Yar's was very successful, 728 00:29:17,297 --> 00:29:20,972 and so they wanted me to do a big game. 729 00:29:21,260 --> 00:29:22,828 And then it was up to Spielberg. 730 00:29:22,928 --> 00:29:24,329 So when I went down and met with Spielberg, 731 00:29:24,429 --> 00:29:25,789 and if Spielberg would have said, you know, 732 00:29:25,889 --> 00:29:26,957 I don't think he's really right for the game, 733 00:29:27,057 --> 00:29:28,667 they would have sent someone else. 734 00:29:28,767 --> 00:29:32,847 Can Indiana Jones escape from the forces of evil? 735 00:29:33,021 --> 00:29:36,175 In Atari's Raiders of the Lost Ark adventure game. 736 00:29:36,275 --> 00:29:37,759 What was the reception to the Raiders 737 00:29:37,859 --> 00:29:39,261 of the Lost Ark game? 738 00:29:39,361 --> 00:29:40,470 It was another million seller. 739 00:29:40,570 --> 00:29:41,972 Raiders was huge. 740 00:29:42,072 --> 00:29:43,932 I mean, I can honestly say I'm the only programmer 741 00:29:44,032 --> 00:29:45,809 in the history of Atari where every one of my games 742 00:29:45,909 --> 00:29:48,103 that was released was a million seller. 743 00:29:48,203 --> 00:29:50,923 The word meteoric comes to mind. 744 00:29:53,041 --> 00:29:56,715 And now, Steven Spielberg brings us 745 00:29:57,003 --> 00:29:59,756 E.T. the Extra Terrestrial. 746 00:30:01,800 --> 00:30:05,662 Spielberg says, well, you know, my pictures, they open slow. 747 00:30:05,762 --> 00:30:09,249 And they build, and they hold, and da da da da da. 748 00:30:09,349 --> 00:30:11,793 And I just looked at him, and I didn't know anything. 749 00:30:11,893 --> 00:30:13,253 I said, not this one. 750 00:30:13,353 --> 00:30:15,005 It was E.T. 751 00:30:15,105 --> 00:30:20,290 I said, it's going to open huge and it's going to stay huge. 752 00:30:21,862 --> 00:30:23,222 OK, the movie comes out. 753 00:30:23,322 --> 00:30:24,932 It's a huge hit. 754 00:30:25,032 --> 00:30:26,642 And we want to do the cartridge of it. 755 00:30:26,742 --> 00:30:28,352 OK? 756 00:30:28,452 --> 00:30:30,896 You know, every time you try to take some kind of a property 757 00:30:30,996 --> 00:30:33,857 and move it into another medium for a pure profit motive, 758 00:30:33,957 --> 00:30:35,567 you get trouble. 759 00:30:35,667 --> 00:30:38,028 Specifically, with respect to games, you know, it's like, 760 00:30:38,128 --> 00:30:39,488 oh you know, like, let's go see if we can 761 00:30:39,588 --> 00:30:40,822 exploit this movie as a game. 762 00:30:40,922 --> 00:30:42,074 You know, maybe we could make extra money 763 00:30:42,174 --> 00:30:43,742 out of a profitable franchise. 764 00:30:43,842 --> 00:30:47,579 Now, there was a negotiation going on between the Atari 765 00:30:47,679 --> 00:30:49,581 people, and the people at Universal, 766 00:30:49,681 --> 00:30:51,124 about what we're going to pay. 767 00:30:51,224 --> 00:30:54,544 And Steve Ross, who was the CEO from Warner, got in, 768 00:30:54,644 --> 00:30:57,506 and for whatever the reasons, he agrees to a deal that is so off 769 00:30:57,606 --> 00:30:59,132 the chart nobody believes it. 770 00:30:59,232 --> 00:31:00,717 But he does it. 771 00:31:00,817 --> 00:31:03,136 N was $20 to $30 million, it was some crazy number. 772 00:31:03,236 --> 00:31:06,640 Steve Ross basically was trying to woo Steven Spielberg to come 773 00:31:06,740 --> 00:31:08,475 to work for Warner, because he recognized 774 00:31:08,575 --> 00:31:11,499 that Spielberg was a genius. 775 00:31:11,787 --> 00:31:15,041 And that all plays into this story. 776 00:31:15,332 --> 00:31:17,985 Well, we acquired the rights to E.T., 777 00:31:18,085 --> 00:31:21,446 and it was... we had to have the game out for Christmas. 778 00:31:21,546 --> 00:31:23,198 And that's a problem. 779 00:31:23,298 --> 00:31:28,976 One afternoon, I'm sitting in my office, and a call comes in. 780 00:31:29,262 --> 00:31:31,039 And It's Ray Kassar. 781 00:31:31,139 --> 00:31:32,666 And he's calling from Monterey. 782 00:31:32,766 --> 00:31:34,835 So I take the call, and Ray Kassar comes on the phone, 783 00:31:34,935 --> 00:31:36,336 and he says, 784 00:31:36,436 --> 00:31:39,815 Howard, can you do E.T. in five weeks? 785 00:31:40,107 --> 00:31:42,701 And I said, yes I can. 786 00:31:42,984 --> 00:31:43,719 And he goes... 787 00:31:43,819 --> 00:31:45,470 OK. 788 00:31:45,570 --> 00:31:47,597 In two days, I want you to be at San Jose Executive Airport. 789 00:31:47,697 --> 00:31:49,516 There'll be a Learjet waiting for you. 790 00:31:49,616 --> 00:31:50,892 Be on that jet. 791 00:31:50,992 --> 00:31:54,477 Be ready to propose the game to Spielberg. 792 00:31:55,622 --> 00:31:58,108 During that meeting, when I flew down on a Learjet to go 793 00:31:58,208 --> 00:32:01,611 meet Spielberg and present the game to him. 794 00:32:01,711 --> 00:32:02,988 Even though I only had five weeks, 795 00:32:03,088 --> 00:32:04,364 I still wanted to innovate. 796 00:32:04,464 --> 00:32:07,451 So I proposed a 3D world that the game 797 00:32:07,551 --> 00:32:08,869 was going to take place on. 798 00:32:08,969 --> 00:32:13,349 And the huge scope what I was trying to achieve, 799 00:32:13,640 --> 00:32:17,169 it walks that line between really trying to make something 800 00:32:17,269 --> 00:32:19,338 happen and venturing into the impossible, 801 00:32:19,438 --> 00:32:21,089 and walking off a cliff. 802 00:32:21,189 --> 00:32:22,632 The emotionality of the game was supposed 803 00:32:22,732 --> 00:32:23,759 to come out through the interaction 804 00:32:23,859 --> 00:32:25,427 with the characters. 805 00:32:25,527 --> 00:32:28,972 You have the FBI agent who's interested in what you have. 806 00:32:29,072 --> 00:32:31,058 That's why the FBI agent just steals 807 00:32:31,158 --> 00:32:32,684 stuff that you were holding. 808 00:32:32,784 --> 00:32:35,437 You have the scientist who's interested in who you are. 809 00:32:35,537 --> 00:32:39,274 The scientist actually carries you back to the city, 810 00:32:39,374 --> 00:32:40,650 because they want to study you. 811 00:32:40,750 --> 00:32:42,319 And Elliott comes in to save you. 812 00:32:42,419 --> 00:32:43,862 There's times when you can call Elliott, 813 00:32:43,962 --> 00:32:45,155 and he will help you out. 814 00:32:45,255 --> 00:32:46,615 And so, those are the kind of things 815 00:32:46,715 --> 00:32:48,742 that I had that I thought created, possibly, 816 00:32:48,842 --> 00:32:50,452 some sentiment. 817 00:32:50,552 --> 00:32:54,539 And at one point, Spielberg says to me, he goes, you know, 818 00:32:54,639 --> 00:32:58,251 couldn't you do something more like Pac-Man? 819 00:32:58,351 --> 00:33:00,212 No, Steven, we need to do a game that's fresh. 820 00:33:00,312 --> 00:33:03,215 We need to do something that's really worthy of this movie. 821 00:33:03,315 --> 00:33:05,008 It's not how simple you can make a complicated game. 822 00:33:05,108 --> 00:33:06,802 It's how complicated a game can you 823 00:33:06,902 --> 00:33:10,722 make subject to the constraint of easy learnability. 824 00:33:10,822 --> 00:33:12,391 My job is to produce a cartridge that 825 00:33:12,491 --> 00:33:15,370 is going to sell for Atari. 826 00:33:15,660 --> 00:33:19,272 A typical VCS game at the time took five or six months. 827 00:33:19,372 --> 00:33:21,149 And this is going to be in five weeks. 828 00:33:21,249 --> 00:33:24,486 You might think, no, nobody can do a game in five weeks. 829 00:33:24,586 --> 00:33:27,155 Like most people in the department would think. 830 00:33:27,255 --> 00:33:28,198 But I don't think that way. 831 00:33:28,298 --> 00:33:30,763 I think, yeah, I can do that. 832 00:33:30,926 --> 00:33:32,661 The word hubris comes to mind. 833 00:33:32,761 --> 00:33:34,746 I mean, whatever it is I might have been full of, 834 00:33:34,846 --> 00:33:37,332 I was overflowing with it at that point. 835 00:33:37,432 --> 00:33:39,418 Because if the game can't make the Christmas market, 836 00:33:39,518 --> 00:33:40,961 the game is a total waste. 837 00:33:41,061 --> 00:33:42,879 They're going miss their window. 838 00:33:42,979 --> 00:33:44,256 So that was the big thing. 839 00:33:44,356 --> 00:33:47,926 It was the $22 million bet that you could turn 840 00:33:48,026 --> 00:33:49,428 the game around in that time. 841 00:33:49,528 --> 00:33:52,305 I had a development station moved into my home, 842 00:33:52,405 --> 00:33:56,977 so I could be basically working on this game almost 24 hours. 843 00:33:57,077 --> 00:34:00,480 We found that there was a good probability of success. 844 00:34:00,580 --> 00:34:05,882 We took a coin operated game and just ported it over to a game 845 00:34:06,169 --> 00:34:08,719 that we could play on the VCS. 846 00:34:10,465 --> 00:34:13,093 E.T. didn't have that. 847 00:34:13,385 --> 00:34:14,161 Hello? 848 00:34:14,261 --> 00:34:16,261 Is somebody out there? 849 00:34:21,518 --> 00:34:24,772 E.T. video game? 850 00:34:25,063 --> 00:34:26,506 Wow. 851 00:34:26,606 --> 00:34:27,883 It's the video game that 852 00:34:27,983 --> 00:34:28,884 lets you pretend you're E.T. 853 00:34:28,984 --> 00:34:29,676 OK. 854 00:34:29,776 --> 00:34:30,927 So the game's done. 855 00:34:31,027 --> 00:34:32,137 And one of the conditions I asked for 856 00:34:32,237 --> 00:34:33,680 was that Steven Spielberg is the one 857 00:34:33,780 --> 00:34:35,056 who approves the final game. 858 00:34:35,156 --> 00:34:36,933 So Steven Spielberg played the final game 859 00:34:37,033 --> 00:34:39,413 and approved it for release. 860 00:34:39,452 --> 00:34:44,458 Howard, who is a certifiable genius, 861 00:34:44,749 --> 00:34:47,894 went off and, about, a number of weeks 862 00:34:47,961 --> 00:34:51,871 later came back with a concept and a game plan. 863 00:34:52,048 --> 00:34:55,243 I was amazed at how difficult it was, yet at the same time 864 00:34:55,343 --> 00:34:57,723 how much fun it was to play. 865 00:34:57,929 --> 00:34:59,789 I've seen the final game. 866 00:34:59,889 --> 00:35:01,500 Oh yeah, yeah, it's my favorite. 867 00:35:01,600 --> 00:35:03,543 Of course I'm biased, I made the movie. 868 00:35:03,643 --> 00:35:05,420 Steven Spielberg thought it was OK, 869 00:35:05,520 --> 00:35:08,340 so I thought, all right, I'm good with that. 870 00:35:08,440 --> 00:35:12,010 And... not that I'm blaming him for anything. 871 00:35:12,110 --> 00:35:13,220 No, of course not. 872 00:35:13,320 --> 00:35:14,179 But... 873 00:35:14,279 --> 00:35:16,279 But it's his fault. 874 00:35:17,240 --> 00:35:21,461 The video game that lets you help E.T. get home 875 00:35:21,745 --> 00:35:24,544 just in time for Christmas. 876 00:35:24,831 --> 00:35:26,274 After E.T. was released, 877 00:35:26,374 --> 00:35:27,526 there was a great sense of relief 878 00:35:27,626 --> 00:35:28,944 that we'd actually made the schedule. 879 00:35:29,044 --> 00:35:30,695 And everything was good. 880 00:35:30,795 --> 00:35:32,614 And then the game went out into market, 881 00:35:32,714 --> 00:35:34,407 and it was very high on the billboard list. 882 00:35:34,507 --> 00:35:36,159 And again, things were good. 883 00:35:36,259 --> 00:35:38,411 I got E.T., I think it was Christmas of 1982, 884 00:35:38,511 --> 00:35:39,496 if I remember correctly. 885 00:35:39,596 --> 00:35:41,498 And I thought it was like... I was 886 00:35:41,598 --> 00:35:44,251 to be the guy on the street who had E.T. before everybody else. 887 00:35:44,351 --> 00:35:46,002 Turns out everybody I knew got E.T. that Christmas. 888 00:35:46,102 --> 00:35:47,420 After a while, 889 00:35:47,520 --> 00:35:49,089 people start going by me in the halls... people 890 00:35:49,189 --> 00:35:51,967 from other buildings, people from marketing, and management. 891 00:35:52,067 --> 00:35:54,928 And they're saying things like, you know, you know something, 892 00:35:55,028 --> 00:35:56,805 Howard, you did a great job. 893 00:35:56,905 --> 00:35:58,515 We don't blame you. 894 00:35:58,615 --> 00:35:59,975 That was really something, what you did. 895 00:36:00,075 --> 00:36:01,768 You really came through for us there, 896 00:36:01,868 --> 00:36:04,813 and we don't want you to think we think anything else. 897 00:36:04,913 --> 00:36:06,231 This really isn't about you. 898 00:36:06,331 --> 00:36:07,482 Don't feel bad. 899 00:36:07,582 --> 00:36:09,192 It's OK, it's cool. 900 00:36:09,292 --> 00:36:10,527 And I'm thinking, like, what the hell are they talking about? 901 00:36:10,627 --> 00:36:13,007 E.T. was a really hard game. 902 00:36:13,254 --> 00:36:17,259 It was the kind of game that was brutal, unfair, 903 00:36:17,550 --> 00:36:18,702 it didn't make a lot of sense. 904 00:36:18,802 --> 00:36:20,120 I grew up in London, 905 00:36:20,220 --> 00:36:22,622 and there was a video game store in my town 906 00:36:22,722 --> 00:36:25,667 that let you rent... I don't know what the rental was, like 50 907 00:36:25,767 --> 00:36:27,627 pence for a weekend... and I still remember 908 00:36:27,727 --> 00:36:28,837 feeling like I wasted my money. 909 00:36:28,937 --> 00:36:30,213 Because it just... it was bad. 910 00:36:30,313 --> 00:36:31,631 People aren't liking it. 911 00:36:31,731 --> 00:36:34,259 And people aren't liking it a lot. 912 00:36:34,359 --> 00:36:37,721 And what made it particularly bad was my memory of the movie 913 00:36:37,821 --> 00:36:38,555 was SO great. 914 00:36:38,655 --> 00:36:39,889 I loved the movie. 915 00:36:39,989 --> 00:36:40,765 Everyone loved the movie when it came out. 916 00:36:40,865 --> 00:36:41,975 It's a great movie. 917 00:36:42,075 --> 00:36:43,560 Still is it is a classic movie today. 918 00:36:43,660 --> 00:36:46,187 And so this massive chasm that existed 919 00:36:46,287 --> 00:36:49,232 between the quality of the movie and the quality of the game 920 00:36:49,332 --> 00:36:51,943 that was based on, I think just made it seem that much more 921 00:36:52,043 --> 00:36:53,278 like a slap in the face. 922 00:36:53,378 --> 00:36:55,113 OK, well, maybe it won't sell six million. 923 00:36:55,213 --> 00:36:56,740 Maybe it will only sell four million. 924 00:36:56,840 --> 00:36:58,617 Or three million, that would be OK. 925 00:36:58,717 --> 00:37:00,368 And then there's, like, returns. 926 00:37:00,468 --> 00:37:01,995 People are returning the game. 927 00:37:02,095 --> 00:37:03,288 They made too many. 928 00:37:03,388 --> 00:37:04,706 How many they made, I don't even know. 929 00:37:04,806 --> 00:37:07,042 They made, like, four million cartridges. 930 00:37:07,142 --> 00:37:09,919 That means there could be millions of carts coming back. 931 00:37:10,019 --> 00:37:14,946 So what do you do with useless, worthless product'? 932 00:37:15,233 --> 00:37:16,343 How do you get rid of it? 933 00:37:16,443 --> 00:37:17,302 Bury it. 934 00:37:17,402 --> 00:37:19,782 That's a pretty good answer. 935 00:37:20,947 --> 00:37:22,265 Well, career change 936 00:37:22,365 --> 00:37:23,808 is not anything new for me. 937 00:37:23,908 --> 00:37:26,603 I've been through a number of different careers. 938 00:37:26,703 --> 00:37:30,482 I actually went and got a California real estate 939 00:37:30,582 --> 00:37:32,317 license, and then a broker's license, 940 00:37:32,417 --> 00:37:33,652 and did that for a while. 941 00:37:33,752 --> 00:37:35,362 And I did that just long enough to know 942 00:37:35,462 --> 00:37:38,114 this was, like, the last thing in the world I wanted to do. 943 00:37:38,214 --> 00:37:41,618 And now I am a licensed, practicing psychotherapist 944 00:37:41,718 --> 00:37:43,286 in California. 945 00:37:43,386 --> 00:37:45,413 And I'm a very unique therapist, in that I have a Master's 946 00:37:45,513 --> 00:37:48,083 of Engineering and I also have a Master of Arts 947 00:37:48,183 --> 00:37:49,793 in counseling psychology. 948 00:37:49,893 --> 00:37:51,670 I mean, I'm the Silicon Valley therapist. 949 00:37:51,770 --> 00:37:56,275 I'm very good at translating between English and nerd. 950 00:37:56,316 --> 00:38:00,762 And this is the first time since I left Atari that I feel I'm 951 00:38:00,862 --> 00:38:03,264 doing what I really love doing. 952 00:38:03,364 --> 00:38:07,995 So it took me 30 years to get back to a place 953 00:38:08,286 --> 00:38:12,357 that I don't feel I'm a step down from where I used to work. 954 00:38:12,457 --> 00:38:15,836 And that's many, many different jobs. 955 00:38:16,127 --> 00:38:18,613 I know this dig is coming up, and I'm going to be there. 956 00:38:18,713 --> 00:38:21,032 I'm going to be standing right there. 957 00:38:21,132 --> 00:38:24,661 And I am going to literally watch my past being dug up. 958 00:38:24,761 --> 00:38:28,415 And that's a weird kind of thing to anticipate. 959 00:38:28,515 --> 00:38:30,709 My hopes are in one way, and my expectations are another. 960 00:38:30,809 --> 00:38:32,127 And I don't know what it's going to be. 961 00:38:32,227 --> 00:38:33,753 I really don't know what it's going to be. 962 00:38:33,853 --> 00:38:37,674 I don't know what it's going to mean to me when, 963 00:38:37,774 --> 00:38:40,834 if something comes up, if it's there. 964 00:39:20,525 --> 00:39:23,470 Part of punk archeology is that sense of community. 965 00:39:23,570 --> 00:39:25,722 And the fact that we're helping each other out 966 00:39:25,822 --> 00:39:27,640 to address the issues that we're interested in. 967 00:39:27,740 --> 00:39:30,852 And most of the time we're doing it on a volunteer basis. 968 00:39:30,952 --> 00:39:33,980 It's going to be interesting to see how they decide to excavate 969 00:39:34,080 --> 00:39:36,149 in order to clear a better area, you know, 970 00:39:36,249 --> 00:39:39,152 so that we can get at more of the content that we need. 971 00:39:39,252 --> 00:39:41,112 One of the people down there did confirm finding 972 00:39:41,212 --> 00:39:42,322 a Donny and Marie poster. 973 00:39:42,422 --> 00:39:44,032 Yeah, yeah, which is awesome. 974 00:39:44,132 --> 00:39:45,325 Well, basically, because we're going 975 00:39:45,425 --> 00:39:46,785 to treat this as a salvage excavation, 976 00:39:46,885 --> 00:39:48,369 we will dig a trench. 977 00:39:48,469 --> 00:39:50,997 We'll go through and excavate the material in the pits 978 00:39:51,097 --> 00:39:52,499 that we dig. 979 00:39:52,599 --> 00:39:53,708 At which point, we'll send them up to the tables. 980 00:39:53,808 --> 00:39:54,959 We'll sort through the material. 981 00:39:55,059 --> 00:39:55,794 We'll weigh it. 982 00:39:55,894 --> 00:39:56,669 We'll count it. 983 00:39:56,769 --> 00:39:57,670 Identify it. 984 00:39:57,770 --> 00:40:00,819 And, yeah, that's the plan. 985 00:40:01,107 --> 00:40:02,675 What's happened so far today? 986 00:40:02,775 --> 00:40:04,761 Basically, we started digging in the hole, 987 00:40:04,861 --> 00:40:05,929 and the trucks have already started 988 00:40:06,029 --> 00:40:07,639 going through the train. 989 00:40:07,739 --> 00:40:09,766 So, just so people understand... and probably, right now I'm 990 00:40:09,866 --> 00:40:13,461 cutting to an awesome diagram of this. 991 00:40:13,745 --> 00:40:15,772 There's, like, 20 feet of garbage 992 00:40:15,872 --> 00:40:17,982 that's on the top of wherever the games are buried. 993 00:40:18,082 --> 00:40:19,108 Garbage and dirt. 994 00:40:19,208 --> 00:40:21,027 Sorry, garbage and dirt. 995 00:40:21,127 --> 00:40:23,279 In the diagram it's going to be pretty clear. 996 00:40:23,379 --> 00:40:25,657 And so, that all has to be taken away. 997 00:40:25,757 --> 00:40:27,450 Yeah, we'll get the vast majority 998 00:40:27,550 --> 00:40:28,868 of the hole excavated out. 999 00:40:28,968 --> 00:40:30,036 And so far, have we found anything? 1000 00:40:30,136 --> 00:40:31,287 Found any Atari games? 1001 00:40:31,387 --> 00:40:32,080 No, nothing. 1002 00:40:32,180 --> 00:40:32,956 Nothing. 1003 00:40:33,056 --> 00:40:34,290 Nothing yet. 1004 00:40:34,390 --> 00:40:37,210 And Son, I mean, you seem pretty nervous. 1005 00:40:37,310 --> 00:40:38,169 Right. 1006 00:40:38,269 --> 00:40:39,003 Are you? 1007 00:40:39,103 --> 00:40:39,796 Oh yeah, terrified. 1008 00:40:39,896 --> 00:40:40,588 Terrified. 1009 00:40:40,688 --> 00:40:42,090 OK. 1010 00:40:42,190 --> 00:40:43,842 I gotta be honest, I'm nervous as shit. 1011 00:40:43,942 --> 00:40:46,970 I don't know if that'll help motivate you guys, but... 1012 00:40:47,070 --> 00:40:48,930 Yeah, that did it for us. 1013 00:40:49,030 --> 00:40:49,889 We need to get back to work. 1014 00:40:49,989 --> 00:40:50,515 Yeah. 1015 00:40:50,615 --> 00:40:51,140 Great. 1016 00:40:51,240 --> 00:40:51,766 Let's go. 1017 00:40:51,866 --> 00:40:52,475 Go team. 1018 00:40:52,575 --> 00:40:53,268 Way to go. 1019 00:40:53,368 --> 00:40:55,368 Son, calm down, buddy. 1020 00:41:01,209 --> 00:41:02,569 People say nerd or geek. 1021 00:41:02,669 --> 00:41:04,070 I say enthusiast. 1022 00:41:04,170 --> 00:41:06,114 I love things, and I love people who love things. 1023 00:41:06,214 --> 00:41:09,534 But if you spend all your time focusing on all the amazing, 1024 00:41:09,634 --> 00:41:11,452 like, art and entertainment that's being made, 1025 00:41:11,552 --> 00:41:12,829 there's so much of it happening now, 1026 00:41:12,929 --> 00:41:16,934 you can't even take it all in. 1027 00:41:17,225 --> 00:41:18,835 And it's like the dig. 1028 00:41:18,935 --> 00:41:20,545 When I tell people, like, the right kind people about it, 1029 00:41:20,645 --> 00:41:23,089 they're like, I can't believe that it's finally happening. 1030 00:41:23,189 --> 00:41:25,133 And that you're going to get to be there. 1031 00:41:25,233 --> 00:41:26,634 You know, I get, look, goosebumps. 1032 00:41:26,734 --> 00:41:29,114 Goosebumps talking about it. 1033 00:41:55,930 --> 00:41:58,333 My local video game shop in Austin, Texas, Game 1034 00:41:58,433 --> 00:42:00,543 Over Video Games, they gave me every copy they have 1035 00:42:00,643 --> 00:42:02,754 of every one of Howard's games. 1036 00:42:02,854 --> 00:42:05,715 Little known fact... E.T. has the very first official video game 1037 00:42:05,815 --> 00:42:07,550 Easter egg ever in a video game. 1038 00:42:07,650 --> 00:42:10,136 Warren Robinett had the very first one in Adventure, 1039 00:42:10,236 --> 00:42:11,679 but he did that without anybody knowing. 1040 00:42:11,779 --> 00:42:13,932 Howard asked if he could put Easter eggs in the game, 1041 00:42:14,032 --> 00:42:15,183 and Atari said yes. 1042 00:42:15,283 --> 00:42:17,644 If you go find the geranium, and you 1043 00:42:17,744 --> 00:42:19,896 make the germanium regenerate, it turns 1044 00:42:19,996 --> 00:42:22,624 into Yar, from Yar's Revenge. 1045 00:42:22,915 --> 00:42:24,567 And he flies away. 1046 00:42:24,667 --> 00:42:26,694 The first time it happened to me, when I was 11 years old, 1047 00:42:26,794 --> 00:42:28,196 I shit myself. 1048 00:42:28,296 --> 00:42:30,448 And then if you do it again, it turns into Indy 1049 00:42:30,548 --> 00:42:31,699 from Raiders of the Lost Ark. 1050 00:42:31,799 --> 00:42:34,118 So Howard hid characters from this game 1051 00:42:34,218 --> 00:42:36,513 and this game in this game. 1052 00:42:39,223 --> 00:42:40,166 Hello. 1053 00:42:40,266 --> 00:42:41,334 Hi, good afternoon. 1054 00:42:41,434 --> 00:42:42,335 Welcome to the Lodge. 1055 00:42:42,435 --> 00:42:43,753 Well, it's nice to be here. 1056 00:42:43,853 --> 00:42:45,046 Are you checking in? - Absolutely. 1057 00:42:45,146 --> 00:42:45,922 Great. 1058 00:42:46,022 --> 00:42:47,048 Can I get the last name. 1059 00:42:47,148 --> 00:42:47,882 Warshaw. 1060 00:42:47,982 --> 00:42:50,610 W-A-R-S-H-A-W. 1061 00:42:50,902 --> 00:42:51,594 Howard. 1062 00:42:51,694 --> 00:42:53,694 That's me. 1063 00:43:10,546 --> 00:43:13,199 So it's the day of the actual dig. 1064 00:43:13,299 --> 00:43:16,619 And my Wife and I are in a van, on our way to the landfill. 1065 00:43:16,719 --> 00:43:17,996 It was a strange feeling. 1066 00:43:18,096 --> 00:43:20,081 I mean, I was, like, nervous. 1067 00:43:20,181 --> 00:43:23,071 And I didn't really understand why. 1068 00:43:23,226 --> 00:43:26,713 But I just had this sense... just like a tingly thing... 1069 00:43:26,813 --> 00:43:29,799 that something is going on here today. 1070 00:43:29,899 --> 00:43:32,385 And as we pull into the landfill, 1071 00:43:32,485 --> 00:43:33,970 there were already people there. 1072 00:43:34,070 --> 00:43:35,847 And there's more people. 1073 00:43:35,947 --> 00:43:38,516 And we go on, and there's more people. 1074 00:43:38,616 --> 00:43:41,421 And it just keeps going and going. 1075 00:43:45,873 --> 00:43:48,401 I guess it sort of felt like a religious pilgrimage to me. 1076 00:43:48,501 --> 00:43:50,153 I called up some friends, and said, hey, 1077 00:43:50,253 --> 00:43:51,696 can we get down there? 1078 00:43:51,796 --> 00:43:53,197 And I asked my brother-in-law if he wanted to go. 1079 00:43:53,297 --> 00:43:54,532 Heck, let's do it. Let's check it out. 1080 00:43:54,632 --> 00:43:56,927 And my wife said, whatever. 1081 00:44:05,143 --> 00:44:07,420 It's one of those weird monumental video 1082 00:44:07,520 --> 00:44:10,173 game based events that only comes around once a century. 1083 00:44:10,273 --> 00:44:12,550 This is our generation's urban legend. 1084 00:44:12,650 --> 00:44:14,385 Billions of cartridges out in the desert. 1085 00:44:14,485 --> 00:44:16,262 Growing up, you always read the little rumors about it. 1086 00:44:16,362 --> 00:44:17,430 I grew up playing an Atari, which 1087 00:44:17,530 --> 00:44:18,765 my babysitters had given me. 1088 00:44:18,865 --> 00:44:20,516 And I actually had the E.T. game. 1089 00:44:20,616 --> 00:44:22,018 My friend and I, she and I would actually 1090 00:44:22,118 --> 00:44:23,519 just for fun on the weekends, drive 1091 00:44:23,619 --> 00:44:24,979 around trying to figure out where would 1092 00:44:25,079 --> 00:44:26,397 these Atari games be buried. 1093 00:44:26,497 --> 00:44:27,815 It's the fun of the legend. 1094 00:44:27,915 --> 00:44:29,233 It's like looking for the Loch Ness monster. 1095 00:44:29,333 --> 00:44:30,693 What did you think when you played 1096 00:44:30,793 --> 00:44:32,737 the E.T. game last night? 1097 00:44:32,837 --> 00:44:34,155 It was awesome. 1098 00:44:34,255 --> 00:44:37,995 Because in my opinion, I like terrible games. 1099 00:44:45,641 --> 00:44:47,877 To come back and to relive the feeling 1100 00:44:47,977 --> 00:44:51,464 I got off those games is something I couldn't pass up. 1101 00:44:51,564 --> 00:44:53,091 I just want to know about the urban myth. 1102 00:44:53,191 --> 00:44:55,343 See if it's really buried out here. 1103 00:44:55,443 --> 00:44:57,553 I just came out here to be part of video game history. 1104 00:44:57,653 --> 00:44:59,055 Had to see whether it's true or not. 1105 00:44:59,155 --> 00:45:01,432 You have to be a special kind of nerd 1106 00:45:01,532 --> 00:45:06,037 to be able to want to drive 28 hours for a video game. 1107 00:45:09,498 --> 00:45:11,109 The myth that E.T., the video game, 1108 00:45:11,209 --> 00:45:13,903 for the Atari 2600 was the worst video game all time, 1109 00:45:14,003 --> 00:45:15,113 it would be so great to debunk that, 1110 00:45:15,213 --> 00:45:16,948 because it's just not true. 1111 00:45:17,048 --> 00:45:18,616 But also to redeem Howard Scott Warshaw, 1112 00:45:18,716 --> 00:45:20,868 because he's an amazing video game designer, 1113 00:45:20,968 --> 00:45:22,968 and his game was great. 1114 00:45:24,847 --> 00:45:26,290 Ha ha, cool car. 1115 00:45:26,390 --> 00:45:27,375 Yeah, I like that. 1116 00:45:27,475 --> 00:45:28,960 E.T.'s in there. 1117 00:45:29,060 --> 00:45:30,503 This morning, coming to a dump 1118 00:45:30,603 --> 00:45:33,197 in a small town in New Mexico. 1119 00:45:33,481 --> 00:45:36,259 There were people lined up, waiting to get in. 1120 00:45:36,359 --> 00:45:38,219 When's the last time you saw line of people 1121 00:45:38,319 --> 00:45:39,804 waiting to get into a dump? 1122 00:45:39,904 --> 00:45:44,579 It totally took me by surprise, but in a delightful way. 1123 00:45:45,451 --> 00:45:48,563 You never go to a dump unless you're throwing something away, 1124 00:45:48,663 --> 00:45:52,066 and here we are, trying to find treasure... buried treasure. 1125 00:45:52,166 --> 00:45:53,442 I think they'll find something. 1126 00:45:53,542 --> 00:45:55,528 I mean, the cartridges had to go somewhere. 1127 00:45:55,628 --> 00:45:57,280 Why not here? 1128 00:45:57,380 --> 00:45:59,699 It is a lot of open space, great place 1129 00:45:59,799 --> 00:46:01,659 to dump a million cartridges. 1130 00:46:01,759 --> 00:46:06,094 There is a definite possibility that there is games. 1131 00:46:06,264 --> 00:46:09,500 This is archeology for the time I grew up. 1132 00:46:09,600 --> 00:46:11,794 So nostalgia for anything that came out of that era 1133 00:46:11,894 --> 00:46:13,894 is pretty high. 1134 00:46:20,903 --> 00:46:23,264 All right, now the wind is really picking up, on cue. 1135 00:46:23,364 --> 00:46:24,807 On cue. 1136 00:46:24,907 --> 00:46:26,225 The weather here, in Alamogordo 1137 00:46:26,325 --> 00:46:30,375 is awesome if you like sandstorms 1138 00:46:30,663 --> 00:46:34,543 and an impending doom filled cloud of white. 1139 00:46:34,834 --> 00:46:36,834 Whoa. 1140 00:46:40,047 --> 00:46:41,282 Aw, this is getting brutal. 1141 00:46:41,382 --> 00:46:42,158 Yeah. 1142 00:46:42,258 --> 00:46:44,258 Sorry, this is brutal. 1143 00:46:44,468 --> 00:46:45,828 Getting very windy. 1144 00:46:45,928 --> 00:46:47,705 Basically, what's happening is the white sands 1145 00:46:47,805 --> 00:46:51,334 are blowing in from White Sands, and covering everything. 1146 00:46:51,434 --> 00:46:52,877 And it's really shitty. 1147 00:46:52,977 --> 00:46:54,420 They're saying this is like a historic wind today. 1148 00:46:54,520 --> 00:46:55,463 Really? 1149 00:46:55,563 --> 00:46:56,923 That's what somebody told us. 1150 00:46:57,023 --> 00:46:58,257 To think that we're 1151 00:46:58,357 --> 00:46:59,258 in the middle of a sandstorm. 1152 00:46:59,358 --> 00:47:00,134 Really? 1153 00:47:00,234 --> 00:47:01,552 This is what's going on? 1154 00:47:01,652 --> 00:47:02,970 And for me it was almost like the big sand storm 1155 00:47:03,070 --> 00:47:04,680 right at the opening of Close Encounters, 1156 00:47:04,780 --> 00:47:07,016 you know, the people wearing the goggles and the bandannas. 1157 00:47:07,116 --> 00:47:09,393 Everybody's like, gather around, because they found something. 1158 00:47:09,493 --> 00:47:11,437 And they can't believe what they've found. 1159 00:47:11,537 --> 00:47:13,539 Are we the first? 1160 00:47:13,831 --> 00:47:15,691 This is Tony Johnson, from Denver, 1161 00:47:15,791 --> 00:47:17,902 Colorado, who ran up to me in my DeLorean. 1162 00:47:18,002 --> 00:47:18,903 He's like, I found something. 1163 00:47:19,003 --> 00:47:20,238 I found something. 1164 00:47:20,338 --> 00:47:22,281 And Tony is going to go down in history, 1165 00:47:22,381 --> 00:47:24,533 because he found the first evidence of Atari hardware. 1166 00:47:24,633 --> 00:47:25,493 Whoa. 1167 00:47:25,593 --> 00:47:26,661 Whoa, that's pretty huge. 1168 00:47:26,761 --> 00:47:28,162 Right there it is, my man. 1169 00:47:28,262 --> 00:47:31,666 Uh, ladies and gentlemen, we have an announcement. 1170 00:47:31,766 --> 00:47:34,911 So, Tony, tell us what you just found. 1171 00:47:35,144 --> 00:47:38,068 An Atari 2600 joystick toggle. 1172 00:47:41,233 --> 00:47:43,010 So, Tony, where did you find it? 1173 00:47:43,110 --> 00:47:46,159 Walking to the bathroom. 1174 00:47:46,447 --> 00:47:48,307 So it was a surface find? 1175 00:47:48,407 --> 00:47:49,809 Surface find. 1176 00:47:49,909 --> 00:47:51,352 Yeah, like we know what a surface find is, right? 1177 00:47:51,452 --> 00:47:53,271 Well, a surface find is something... you know, 1178 00:47:53,371 --> 00:47:54,814 you're walking around, you're looking down on the ground, 1179 00:47:54,914 --> 00:47:56,190 you see something interesting and you pick it up. 1180 00:47:56,290 --> 00:47:58,651 It's totally out of archaeological context. 1181 00:47:58,751 --> 00:48:00,861 What are the odds that that, like, blew out of the hole? 1182 00:48:00,961 --> 00:48:02,530 Actually, I think they're pretty good. 1183 00:48:02,630 --> 00:48:04,699 I mean, the wind is blowing fiercely in that direction. 1184 00:48:04,799 --> 00:48:06,367 You know, the stuff's coming out of the bucket. 1185 00:48:06,467 --> 00:48:08,119 You know, we've been finding a lot of interesting things 1186 00:48:08,219 --> 00:48:09,370 that date from around that time. 1187 00:48:09,470 --> 00:48:10,329 Anything from Atari? 1188 00:48:10,429 --> 00:48:11,998 Uh, nothing from Atari yet. 1189 00:48:12,098 --> 00:48:13,708 How can you authenticate this? 1190 00:48:13,808 --> 00:48:15,856 Can you carbon date it? 1191 00:48:16,143 --> 00:48:18,948 No, it's much too recent for that. 1192 00:48:23,067 --> 00:48:25,761 There are really two things that we could be dealing with, 1193 00:48:25,861 --> 00:48:27,680 when taking a look at these cartridges, 1194 00:48:27,780 --> 00:48:28,889 if they're actually there. 1195 00:48:28,989 --> 00:48:30,808 First thing is that they just loaded 1196 00:48:30,908 --> 00:48:32,935 the trucks are these cartridges, and then they dumped them. 1197 00:48:33,035 --> 00:48:34,520 And that's the best possible scenario, 1198 00:48:34,620 --> 00:48:36,230 because you could pull them out, and I bet you 1199 00:48:36,330 --> 00:48:37,481 most of them would be playable. 1200 00:48:37,581 --> 00:48:38,899 You know, they've just been in there 1201 00:48:38,999 --> 00:48:41,552 for... you know, since 1983. 1202 00:48:45,339 --> 00:48:46,824 We're right about where we need to be, 1203 00:48:46,924 --> 00:48:50,494 but there's still no Atari detritus at all. 1204 00:48:50,594 --> 00:48:52,496 We've been here for a while, all ready. 1205 00:48:52,596 --> 00:48:53,289 It's tedious. 1206 00:48:53,389 --> 00:48:54,957 The wind's horrible. 1207 00:48:55,057 --> 00:48:57,205 We're wondering if they're going to find anything or not. 1208 00:49:01,605 --> 00:49:03,174 I don't think there's anything in that hole 1209 00:49:03,274 --> 00:49:04,759 except rattlesnakes and scorpions. 1210 00:49:04,859 --> 00:49:06,802 If it's buried, it's probably for a reason. 1211 00:49:06,902 --> 00:49:08,902 It should stay buried. 1212 00:49:13,200 --> 00:49:15,436 I wasn't thinking that something was really 1213 00:49:15,536 --> 00:49:18,836 messed up until late '83. 1214 00:49:19,123 --> 00:49:20,900 To me, Atari was never going to go away. 1215 00:49:21,000 --> 00:49:22,610 It was this thing that was just part of my life. 1216 00:49:22,710 --> 00:49:24,362 And the thought that there could ever 1217 00:49:24,462 --> 00:49:28,574 be a day where there was no Atari... or no Atari 2600... I 1218 00:49:28,674 --> 00:49:29,950 never crossed my mind. 1219 00:49:30,050 --> 00:49:33,079 E.T. comes out, and E.T. is not so great. 1220 00:49:33,179 --> 00:49:36,729 And somewhere toward the end of the year 1221 00:49:37,016 --> 00:49:40,086 I'm starting to wonder, are we making our numbers? 1222 00:49:40,186 --> 00:49:43,005 Which leads to one of the worst nights of my life. 1223 00:49:43,105 --> 00:49:48,267 On December 7, 1982 I get a call from Dennis Groth, who 1224 00:49:48,277 --> 00:49:50,721 was the CFO of Atari, and he says, 1225 00:49:50,821 --> 00:49:53,290 Manny, here's the new budget. 1226 00:49:53,574 --> 00:49:56,685 And it's a huge shortfall from what we have been told. 1227 00:49:56,785 --> 00:49:58,312 Warner Communications said today 1228 00:49:58,412 --> 00:50:01,857 that its once booming Atari business lost another $180 1229 00:50:01,957 --> 00:50:04,777 million dollars in the third quarter, for total losses 1230 00:50:04,877 --> 00:50:07,279 this year of more than half a billion dollars. 1231 00:50:07,379 --> 00:50:10,199 I was starting to see enough signs in the company 1232 00:50:10,299 --> 00:50:12,368 that things were starting to unravel. 1233 00:50:12,468 --> 00:50:14,662 It was unraveling is hard and fast. 1234 00:50:14,762 --> 00:50:16,956 And we didn't have any ready solutions. 1235 00:50:17,056 --> 00:50:20,126 Several Atari executives, including Atari's chairman, 1236 00:50:20,226 --> 00:50:23,045 Raymond Kassar, sold Warner stock shortly 1237 00:50:23,145 --> 00:50:24,964 before the negative earnings announcement, 1238 00:50:25,064 --> 00:50:27,383 and the decline in the price of the stock. 1239 00:50:27,483 --> 00:50:30,344 Kassar denies any wrongdoing or impropriety, 1240 00:50:30,444 --> 00:50:33,264 but a number of stockholders have sued Warner. 1241 00:50:33,364 --> 00:50:35,015 So they got rid of Ray Kassar, 1242 00:50:35,115 --> 00:50:37,560 and they brought in a guy from Phillip Morris. 1243 00:50:37,660 --> 00:50:43,087 And when he came in, Atari had 10,000 employees. 1244 00:50:43,374 --> 00:50:46,402 And within about four months, or five months, 1245 00:50:46,502 --> 00:50:48,627 Atari had 2000 employees. 1246 00:50:48,837 --> 00:50:54,765 I really got that we had lost 80% of our staff. 1247 00:50:55,052 --> 00:50:57,371 In the short run, the market is frequently irrational. 1248 00:50:57,471 --> 00:50:59,874 In the longer run, hopefully it's rational. 1249 00:50:59,974 --> 00:51:02,418 The wild upside ride was over. 1250 00:51:02,518 --> 00:51:07,548 I did not understand the extent of the downside ride that was coming. 1251 00:51:07,648 --> 00:51:09,648 This is slipping away. 1252 00:51:09,858 --> 00:51:11,986 The train is derailing. 1253 00:51:12,278 --> 00:51:17,016 It's not going to keep riding, and what am I going to do next? 1254 00:51:17,116 --> 00:51:19,496 It was a big emotional blow. 1255 00:51:19,702 --> 00:51:24,458 It was my baby, and I hated to see it abused. 1256 00:51:24,748 --> 00:51:26,233 New Media magazine 1257 00:51:26,333 --> 00:51:31,760 credited E.T. with destroying the video game industry. 1258 00:51:32,047 --> 00:51:33,491 That's interesting. 1259 00:51:33,591 --> 00:51:34,867 I think that's really interesting that I could be 1260 00:51:34,967 --> 00:51:36,994 single handedly responsible for toppling 1261 00:51:37,094 --> 00:51:38,913 a billion dollar industry. 1262 00:51:39,013 --> 00:51:39,705 E.T. comes out. 1263 00:51:39,805 --> 00:51:40,915 The industry dies. 1264 00:51:41,015 --> 00:51:42,249 Howard's associated with that, and I 1265 00:51:42,349 --> 00:51:44,210 think that's... that's affected his career, 1266 00:51:44,310 --> 00:51:45,753 and what people will remember him for. 1267 00:51:45,853 --> 00:51:47,963 And that's... that's pretty bad. 1268 00:51:48,063 --> 00:51:50,816 The fact that a guy's career 1269 00:51:51,108 --> 00:51:53,636 got destroyed because he did E.T., 1270 00:51:53,736 --> 00:51:56,514 given the circumstances surrounding doing E.T., 1271 00:51:56,614 --> 00:51:58,432 is... it's completely unfair. 1272 00:51:58,532 --> 00:51:59,558 I mean, it's sad. 1273 00:51:59,658 --> 00:52:00,976 It's really sad. 1274 00:52:01,076 --> 00:52:02,645 There's this video game walk of fame. 1275 00:52:02,745 --> 00:52:04,355 There's also this show called DICE, where they give out 1276 00:52:04,455 --> 00:52:05,439 lifetime achievement awards. 1277 00:52:05,539 --> 00:52:06,565 Howard's not in that. 1278 00:52:06,665 --> 00:52:08,192 He's not put in that same group. 1279 00:52:08,292 --> 00:52:09,818 They kind of keep him out of all these things, 1280 00:52:09,918 --> 00:52:12,043 and it's kind of a shame. 1281 00:52:13,464 --> 00:52:15,324 The day I left Atari. 1282 00:52:15,424 --> 00:52:17,785 When things had really fallen apart, and it was over. 1283 00:52:17,885 --> 00:52:21,163 And I'm literally carrying my garbage out to my car 1284 00:52:21,263 --> 00:52:24,187 to leave for the last time. 1285 00:52:24,475 --> 00:52:28,196 That was a very depressing moment for me. 1286 00:52:28,479 --> 00:52:30,631 Because I felt I was losing the most 1287 00:52:30,731 --> 00:52:33,075 important thing in my life. 1288 00:52:33,359 --> 00:52:37,956 And I also knew it was so unreal that I'd 1289 00:52:38,238 --> 00:52:40,015 never be able to recreate it. 1290 00:52:40,115 --> 00:52:44,620 The burial in Alamogordo is basically Atari's funeral. 1291 00:52:44,703 --> 00:52:48,566 The burial of those cartridges represents the burial 1292 00:52:48,666 --> 00:52:52,261 of that beautiful era. 1293 00:52:52,544 --> 00:52:54,446 And that may be what's interesting about it. 1294 00:52:54,546 --> 00:52:56,323 I don't know, I mean, that's a whole psychology 1295 00:52:56,423 --> 00:52:57,950 I'm not going to go near. 1296 00:52:58,050 --> 00:53:00,369 But it may be because it is about the death of Atari. 1297 00:53:00,469 --> 00:53:02,469 That's what it is. 1298 00:53:05,015 --> 00:53:07,835 We can't control how the past returns to us. 1299 00:53:07,935 --> 00:53:10,212 We may get something that no longer 1300 00:53:10,312 --> 00:53:11,797 resembles an E.T. cartridge. 1301 00:53:11,897 --> 00:53:14,049 We may get something monstrous, something twisted, 1302 00:53:14,149 --> 00:53:15,342 something decayed. 1303 00:53:15,442 --> 00:53:16,468 We may not even know what we're looking 1304 00:53:16,568 --> 00:53:19,822 at if we unearth Atari's E.T... 1305 00:53:20,114 --> 00:53:22,558 Part of me feels that when you finally crack open 1306 00:53:22,658 --> 00:53:24,184 this place, and you start to look, 1307 00:53:24,284 --> 00:53:25,936 it's going to be a lot like the Ark of the Covenant. 1308 00:53:26,036 --> 00:53:27,688 It's just going to be a bunch of sand. 1309 00:53:27,788 --> 00:53:31,588 But another part of me hopes that what's 1310 00:53:31,875 --> 00:53:33,193 found there is going to lead to a lot more 1311 00:53:33,293 --> 00:53:35,821 understanding, and a lot more discovery 1312 00:53:35,921 --> 00:53:38,216 about what really happened. 1313 00:53:46,181 --> 00:53:47,875 What's his name? 1314 00:53:47,975 --> 00:53:48,667 Joe. 1315 00:53:48,767 --> 00:53:49,871 Joe! 1316 00:53:51,395 --> 00:53:52,546 They want me to come in? 1317 00:53:52,646 --> 00:53:54,646 Let's go. 1318 00:53:57,581 --> 00:53:59,261 So what's up? 1319 00:53:59,361 --> 00:54:01,401 You guys find something? 1320 00:54:04,241 --> 00:54:07,216 I should have brought my binoculars. 1321 00:54:09,079 --> 00:54:11,079 Could you show me? 1322 00:54:20,924 --> 00:54:22,284 They're bringing some stuff 1323 00:54:22,384 --> 00:54:24,495 over to the archaeologists' table right now. 1324 00:54:24,595 --> 00:54:26,805 Let's see what's going on. 1325 00:54:29,683 --> 00:54:31,683 Can everybody hear me? 1326 00:54:34,438 --> 00:54:36,691 We found something. 1327 00:54:36,982 --> 00:54:40,135 The archaeologists have confirmed it's from 1983. 1328 00:54:40,235 --> 00:54:42,329 28 feet down. 1329 00:54:42,613 --> 00:54:43,972 It's E.T., the video game. 1330 00:54:44,072 --> 00:54:46,072 Intact in its box. 1331 00:54:51,580 --> 00:54:52,356 Wow. 1332 00:54:52,456 --> 00:54:54,456 There you go, Son. 1333 00:54:57,795 --> 00:54:59,780 It's an emotional, emotional event. 1334 00:54:59,880 --> 00:55:02,157 They've backed up this legend with fact, 1335 00:55:02,257 --> 00:55:04,451 and it's incredible to be a part of it. 1336 00:55:04,551 --> 00:55:07,555 Good job, Joe. 1337 00:55:07,846 --> 00:55:09,832 I wasn't nervous until we got down to that, where he was 1338 00:55:09,932 --> 00:55:11,417 almost reaching his max length. 1339 00:55:11,517 --> 00:55:13,961 But yeah, it was a big weight off my shoulders 1340 00:55:14,061 --> 00:55:18,612 when that bucket came up and E.T. was there. 1341 00:55:18,899 --> 00:55:19,758 Congratulations. 1342 00:55:19,858 --> 00:55:21,260 Thank you. 1343 00:55:21,360 --> 00:55:22,761 I didn't think they were going to find them intact, 1344 00:55:22,861 --> 00:55:24,388 I thought for sure they'd be crushed and ruined. 1345 00:55:24,488 --> 00:55:25,806 Now I've got goosebumps, and it's 1346 00:55:25,906 --> 00:55:27,224 not because of the dust storm. 1347 00:55:27,324 --> 00:55:29,560 What's this moment like for you? 1348 00:55:29,660 --> 00:55:30,769 Look at all the excitement that's 1349 00:55:30,869 --> 00:55:33,759 been generated today over something 1350 00:55:33,831 --> 00:55:36,129 that I did 32 years ago. 1351 00:55:36,416 --> 00:55:42,767 It just... it's an immensely personal thing. 1352 00:55:44,550 --> 00:55:49,603 What it took to make these games, was a lot. 1353 00:55:50,889 --> 00:55:53,375 And this one was done in five weeks. 1354 00:55:53,475 --> 00:55:58,151 That was one of the hardest five weeks of my life. 1355 00:55:58,438 --> 00:56:02,443 So I need a little moment. 1356 00:56:02,734 --> 00:56:05,369 I'm just so excited to be here. 1357 00:56:13,453 --> 00:56:15,397 A lot of these people are complaining about E.T. 1358 00:56:15,497 --> 00:56:16,774 and never actually even played it. 1359 00:56:16,874 --> 00:56:18,358 And I ever since then, I would talk to people, 1360 00:56:18,458 --> 00:56:19,610 and we would talk about E.T., and I'm like, 1361 00:56:19,710 --> 00:56:20,944 well, have you ever played the game? 1362 00:56:21,044 --> 00:56:22,529 And it would come out that they didn't. 1363 00:56:22,629 --> 00:56:24,907 They would just kind of continue this myth of the game 1364 00:56:25,007 --> 00:56:25,699 being really horrible. 1365 00:56:25,799 --> 00:56:27,075 It is a good game. 1366 00:56:27,175 --> 00:56:29,077 It wasn't the worst that Atari had to offer. 1367 00:56:29,177 --> 00:56:33,874 There was, like... I remember getting a game called Fire Fly. 1368 00:56:33,974 --> 00:56:35,334 That is the worst game for Atari. 1369 00:56:35,434 --> 00:56:36,502 That's what every should be focusing 1370 00:56:36,602 --> 00:56:38,045 their efforts on, not E.T. 1371 00:56:38,145 --> 00:56:39,922 Now let me be clear, the worst game ever made 1372 00:56:40,022 --> 00:56:42,147 was obviously Trespasser. 1373 00:56:43,525 --> 00:56:45,219 So I just want to be clear with that. 1374 00:56:45,319 --> 00:56:47,387 With the shitload of just horrible, poorly made 1375 00:56:47,487 --> 00:56:50,390 cranked out Atari games, to call E.T. 1376 00:56:50,490 --> 00:56:52,351 the worst one is just... shameful. 1377 00:56:52,451 --> 00:56:55,562 In contemporary game culture we like trashing games. 1378 00:56:55,662 --> 00:56:57,606 I don't mean putting them in landfills, 1379 00:56:57,706 --> 00:57:00,511 but verbally, trashing game design. 1380 00:57:00,709 --> 00:57:04,363 It's become fashionable to sort of regard E.T. as the worst 1381 00:57:04,463 --> 00:57:05,948 video game of all time. 1382 00:57:06,048 --> 00:57:08,534 In fact, it makes everybody's list as the number one. 1383 00:57:08,634 --> 00:57:10,160 And I'm going to go out on a complete limb 1384 00:57:10,260 --> 00:57:12,079 here, and say... maybe people will attack me for this... 1385 00:57:12,179 --> 00:57:15,374 but I'd rather play Atari's E.T. than any Call of Duty. 1386 00:57:15,474 --> 00:57:20,045 In context, given the time and the situation that Howard had 1387 00:57:20,145 --> 00:57:22,047 to live in, to program that game, 1388 00:57:22,147 --> 00:57:24,007 it really is an astonishing master work. 1389 00:57:24,107 --> 00:57:26,009 He made an amazing fucking game that's 1390 00:57:26,109 --> 00:57:28,637 a whole self-contained world in five weeks, 1391 00:57:28,737 --> 00:57:30,180 that's even more impressive. 1392 00:57:30,280 --> 00:57:32,891 I don't know any human being who could have turned 1393 00:57:32,991 --> 00:57:35,185 E.T., in the time frames involved, 1394 00:57:35,285 --> 00:57:36,937 into a really successful game. 1395 00:57:37,037 --> 00:57:39,022 He should be applauded for being 1396 00:57:39,122 --> 00:57:43,923 able to have done anything in the time that was allotted. 1397 00:57:44,211 --> 00:57:47,271 The scorn should be heaped upon those 1398 00:57:47,381 --> 00:57:52,396 who thought it was even rational to try to build a cartridge 1399 00:57:52,511 --> 00:57:54,121 in a month and a half. 1400 00:57:54,221 --> 00:57:57,040 The analogy that people always use for these first timers... 1401 00:57:57,140 --> 00:57:59,167 for people who try something first... 1402 00:57:59,267 --> 00:58:01,003 is the first penguin analogy. 1403 00:58:01,103 --> 00:58:03,463 Where the first penguin who jumps down the hole 1404 00:58:03,563 --> 00:58:05,757 through the ice is the one who invariably 1405 00:58:05,857 --> 00:58:07,175 gets eaten by the seal. 1406 00:58:07,275 --> 00:58:09,136 But if there wasn't a first penguin, 1407 00:58:09,236 --> 00:58:11,096 then the penguins wouldn't be going down through the ice. 1408 00:58:11,196 --> 00:58:14,057 So, it sucks to be the first penguin, 1409 00:58:14,157 --> 00:58:16,537 but somebody's got to do it. 1410 00:58:20,539 --> 00:58:22,482 So it turned out that Joe Lewandowski 1411 00:58:22,582 --> 00:58:24,359 had been right all along. 1412 00:58:24,459 --> 00:58:28,030 The games were buried, almost exactly where he had predicted. 1413 00:58:28,130 --> 00:58:32,409 And no mercury filled pigs popped up out of the ground. 1414 00:58:32,509 --> 00:58:35,569 So the legend of the burial was true. 1415 00:58:35,804 --> 00:58:37,623 Or was it? 1416 00:58:37,723 --> 00:58:40,208 When the archaeologists cataloged all the games, 1417 00:58:40,308 --> 00:58:42,753 there were a bunch of E.T. cartridges, 1418 00:58:42,853 --> 00:58:44,838 but nowhere near the millions that were 1419 00:58:44,938 --> 00:58:46,757 such a big part of the legend. 1420 00:58:46,857 --> 00:58:51,738 In fact, E.T. made up about 10% of the total games found. 1421 00:58:52,029 --> 00:58:55,015 The rest included some of the best games ever made, 1422 00:58:55,115 --> 00:58:58,685 Defender, and Centipede, and Yar's Revenge. 1423 00:58:58,785 --> 00:59:03,290 There was even one copy of Adventure, which I snagged. 1424 00:59:06,293 --> 00:59:09,613 The burial wasn't a cover up, or done out of shame. 1425 00:59:09,713 --> 00:59:11,782 It was a warehouse dump done by a company 1426 00:59:11,882 --> 00:59:13,882 in financial distress. 1427 00:59:13,925 --> 00:59:15,994 At the time, the Alamogordo landfill was just 1428 00:59:16,094 --> 00:59:19,064 the most practical solution. 1429 00:59:19,347 --> 00:59:23,377 E.T. wasn't buried because it was the worst game ever. 1430 00:59:23,477 --> 00:59:25,295 People called it the worst game ever 1431 00:59:25,395 --> 00:59:28,069 because it had been buried. 1432 00:59:28,356 --> 00:59:30,509 And as a result, it got blamed for destroying 1433 00:59:30,609 --> 00:59:32,344 an entire industry. 1434 00:59:32,444 --> 00:59:34,763 The game and its creator had taken the rap 1435 00:59:34,863 --> 00:59:37,498 for a crime they didn't commit. 1436 00:59:37,574 --> 00:59:41,499 The notion that E.T. caused the demise of Atari 1437 00:59:41,787 --> 00:59:43,397 is simply stupid. 1438 00:59:43,497 --> 00:59:45,107 It's just stupid. 1439 00:59:45,207 --> 00:59:47,067 Atari committed suicide. 1440 00:59:47,167 --> 00:59:49,167 It was not homicide. 1441 00:59:49,336 --> 00:59:52,056 And it wasn't the E.T. cartridge. 1442 00:59:52,339 --> 00:59:59,689 It was a concomitant effect of a lot of missteps in technology, 1443 00:59:59,971 --> 01:00:01,748 and deployment, and marketing. 1444 01:00:01,848 --> 01:00:03,750 Some people say E.T. destroyed the video game industry. 1445 01:00:03,850 --> 01:00:05,002 And I'm sure I've heard that before, 1446 01:00:05,102 --> 01:00:06,128 but it's just really funny. 1447 01:00:06,228 --> 01:00:07,629 No. 1448 01:00:07,729 --> 01:00:10,007 The behavior pattern that created the conditions 1449 01:00:10,107 --> 01:00:12,259 for the E.T. failure is what destroyed 1450 01:00:12,359 --> 01:00:13,760 the video game industry. 1451 01:00:13,860 --> 01:00:18,741 The cause of the fall was Atari trying to sell yet 1452 01:00:19,032 --> 01:00:23,583 another 10 million Atari 2600s into a market that 1453 01:00:23,870 --> 01:00:24,730 was saturated. 1454 01:00:24,830 --> 01:00:26,648 E.T. didn't destroy Atari. 1455 01:00:26,748 --> 01:00:29,735 It wasn't good, but it didn't destroy Atari. 1456 01:00:29,835 --> 01:00:32,980 That's one of those things people say. 1457 01:00:33,255 --> 01:00:36,241 And the reality of life is, if enough people say it, 1458 01:00:36,341 --> 01:00:38,201 it becomes the truth for people. 1459 01:00:38,301 --> 01:00:41,701 A simple answer that is clear and precise 1460 01:00:41,888 --> 01:00:44,875 will always have more power in the world 1461 01:00:45,017 --> 01:00:47,142 than a complex one that is true. 1462 01:00:54,109 --> 01:00:56,574 Here's another E.T. six-pack. 1463 01:00:59,322 --> 01:01:01,433 What I would like to see happen, 1464 01:01:01,533 --> 01:01:04,895 is I would like to see whatever remains are recovered 1465 01:01:04,995 --> 01:01:06,813 will then find their way into a museum, 1466 01:01:06,913 --> 01:01:09,441 in the service of game history. 1467 01:01:09,541 --> 01:01:11,359 Well, you know, the city of Alamogordo 1468 01:01:11,459 --> 01:01:12,944 owns the games and what have you 1469 01:01:13,044 --> 01:01:14,529 that came through there, by virtue of the fact 1470 01:01:14,629 --> 01:01:16,990 they are in our landfill. 1471 01:01:17,090 --> 01:01:20,235 We might be able to sell them on eBay. 1472 01:01:20,468 --> 01:01:22,913 So, if another terrible video game needed 1473 01:01:23,013 --> 01:01:25,165 to be buried, will you be prepared to 1474 01:01:25,265 --> 01:01:27,042 let it be buried in Alamogordo? 1475 01:01:27,142 --> 01:01:28,251 Absolutely. 1476 01:01:28,351 --> 01:01:31,241 Come on down, we'll bury your game. 1477 01:01:34,816 --> 01:01:38,696 Atari was the first great consumer company 1478 01:01:38,987 --> 01:01:40,305 to come out of Silicon Valley. 1479 01:01:40,405 --> 01:01:41,098 It was exciting. 1480 01:01:41,198 --> 01:01:42,557 It was different. 1481 01:01:42,657 --> 01:01:43,809 It was the first engagement that a generation 1482 01:01:43,909 --> 01:01:45,560 had with computers. 1483 01:01:45,660 --> 01:01:49,898 So a generation grew up being introduced to the computer age 1484 01:01:49,998 --> 01:01:51,399 by Atari games. 1485 01:01:51,499 --> 01:01:54,820 We brought a whole massive new entertainment medium 1486 01:01:54,920 --> 01:01:56,655 into public consciousness. 1487 01:01:56,755 --> 01:01:59,783 So for a whole generation, we are the definition 1488 01:01:59,883 --> 01:02:01,923 of the video game era. 1489 01:02:02,135 --> 01:02:03,537 And it's cosmic. 1490 01:02:03,637 --> 01:02:07,082 These guys really never got their due for really 1491 01:02:07,182 --> 01:02:08,834 starting the whole industry. 1492 01:02:08,934 --> 01:02:11,753 Three lives was invented by a person. 1493 01:02:11,853 --> 01:02:14,381 Flying a ship around was invented by a person, who had 1494 01:02:14,481 --> 01:02:15,882 to figure out what that was. 1495 01:02:15,982 --> 01:02:20,362 And it was so good that it was copied everywhere. 1496 01:02:20,654 --> 01:02:22,389 And because it was copied everywhere, 1497 01:02:22,489 --> 01:02:24,808 and because it's so ubiquitous, 1498 01:02:24,908 --> 01:02:27,435 it's impossible to remember why it was so special. 1499 01:02:27,535 --> 01:02:30,414 I think Atari's legacy is that we 1500 01:02:30,705 --> 01:02:35,443 started the Silicon Valley ethic of engineers as rock stars. 1501 01:02:35,543 --> 01:02:37,362 It didn't exist before. 1502 01:02:37,462 --> 01:02:41,183 I think the casual culture, the meritocracy, 1503 01:02:41,466 --> 01:02:43,076 didn't exist before. 1504 01:02:43,176 --> 01:02:46,538 I believe these were underpinnings of the things 1505 01:02:46,638 --> 01:02:49,583 that made, and continue to make, Silicon Valley 1506 01:02:49,683 --> 01:02:52,653 a special place in the world. 1507 01:02:52,936 --> 01:02:57,737 And I think that Atari will continue to endure 1508 01:02:58,024 --> 01:03:02,996 as an icon of innovation.